|Dev: Team Ninja|
|Pub: Tecmo Koei|
|Release: May 24, 2011|
|Screen Resolution: N/A||Crude Humor, Drug Reference, Language, Suggestive Themes, Violence|
There's no shortage of stuff to do in DOA Dimensions, and that's before you even take the game online. DOA Dimensions has quite the compelling online offering, which features a lobby system where players can join single matches or tournaments at will. As I started up the online mode, I immediately created a lobby and was paired with another player within seconds. However, before the match even got started, another person joined the lobby and was ready to challenge the loser of the current battle. There is no noticeable lag in the online mode, and matchmaking is incredibly fast. Playing DOA Dimensions online is definitely the most rewarding part of the game, and even in its first week of release, there already seems to be a thriving online community.
Visually, DOA Dimensions looks superb. The game features lightning-fast animations. Story mode cutscenes and battles look great in both 2D and 3D. The 3D effect doesn't add too much to the visuals, and aside from a few "gimmick" shots during the story mode, you won't really miss a whole lot if you prefer playing in 2D. However, if you crank up the 3D slider, you'll definitely get more from the epic stages that feature plenty of layers and moving parts. Though I was initially impressed by the detail put into the game's character models, I really came to appreciate the stages. The level design was executed extremely well, especially with the 3D effect enabled.
The only thing that really does not work well in DOA Dimensions is the audio. Though the background music is fairly generic and inoffensive, the voiceovers are absolutely awful. Matching the words to characters mouths is always a challenge in localized games—I understand that you can't get it right 100% of the time—but this game ends up looking like a cheap Kung-Fu movie much of the time, and the result is not as funny as you might think. The voiceovers themselves are also really bad. They sound extremely wooden and have a weird unsure inflection. It's almost as if the voice actors had no clue what they were saying and just went through the motions when recording their lines. Sure, the story doesn't really make sense to me, but I would hope that someone would at least explain the overall plot to the voice actors.
DOA Dimensions is a great game on the 3DS. While it's easy to approach portable fighters with some trepidation, the 3DS has thus far proven to be an excellent system for them. If you are tired of Super Street Fighter IV or have just missed the lovely ladies of the DOA universe, Dimensions is a great fighter. It's certainly the best DOA game to come down the pipe in several years. Even if you haven't played a DOA game before, Dimensions does a great job of introducing its battle system and making it feel approachable without dumbing it down.
You can definitely tell that the focus of DOA Dimensions is back on the fighting and less on the breast physics, which makes this a welcome return to form. Although there are still plenty of jiggles in the game, don't be surprised if you are more focused on the juggles, combos, and throws in DOA Dimensions than you are on the sexy ladies.
Amanda L. Kondolojy
CCC Senior Contributing Writer