|Dev: Game Freak|
|Release: March 28, 2013|
|Screen Resolution: N/A||Comic Mischief, Mild Comic Violence|
While those charming visuals may give one the idea that HarmoKnight is a children's game, players should be warned that it's not very forgiving. Players must keep very strictly to the beat when jumping and clobbering enemies. A button press that most rhythm games would rate as “good” won't cut it here. You'll have to be at “great” level to lamely bat enemies away, and at “perfect” to get a solid hit on them and to make any necessary jump. This means that most players will spend a fair bit of time dying to monsters and falling into pits while learning the more difficult levels.
Worse, the game's visuals can sometimes get in the way of pressing buttons to the beat. I had to close my eyes during a few boss fights because the onscreen action was causing me to press buttons too soon or too late. Anybody who isn't excellent at keeping a beat will have difficulty with this game, and this fact combined with the minor control issues means that HarmoKnight probably isn't a good choice for younger kids, or even older kids who aren't patient and/or musically inclined.
While it's not for everyone, HarmoKnight is a great choice for many rhythm game fans. The music is enjoyable and the gameplay carries an appealing challenge. It's a blast for anybody who can get into the groove of the levels, and for those who crave extra challenge, all the main platforming levels can be played in “fast mode.” Players are encouraged to check out the game's demo, which is now available on the eShop. Anybody who enjoys the music and action but hopes to see a steadily increasing damage curve through the game should definitely pick it up. Anybody who finds that the action doesn't quite click with them should probably give it a pass, because the game's basic flow and strict rhythmic requirements remain consistent throughout.
Date: March 26, 2013