
| System: 3DS | ![]() |
| Dev: Project Sora | |
| Pub: Nintendo | |
| Release: March 23, 2012 | |
| Players: 1-6 | |
| Screen Resolution: N/A | Comic Mischief, Fantasy Violence, Mild Suggestive Themes |
Like the weaponry, the power-ups are numerous as well, but have fixed uses. Customizing your loadout before each mission is a side game in and of itself, as each power corresponds to a Tetris-like shape (despite Pit claiming it being more like the Nintendo-owned Dr. Mario), which fills a square grid. Making the most out of your power set and stuffing every gap in the grid are essential for maximizing success as you journey on.

Other extras include a Treasure Hunt, which gives you a grid of 120 squares. These squares can be eliminated by completing certain conditions (the game's own version of the Trophy or Achievement system), but success also grants rewards like hearts, weapons, and idols. Idols are the collectibles of the game, each presented with an individual description and an adjustable perspective to scrutinize at your leisure. There is also an extra side game called Idol Toss, which allows you to place up to five eggs in a pan to increase the success rate of discovering a new idol. If you have no eggs to spare, you can spend Play Coins (a 3DS currency gained by walking with the system in sleep mode) to produce an egg. It's simple, but it's yet another substantive piece of content in the game and another good use of the system's built-in software.
Multiplayer is the final point of praise in this already jam-packed adventure. Like many of the other features, it is simple, lacking the depth and customization you'd find in current console shooters, but it still provides a means to showcase your skills against friends or unknown players around the globe. There are only two modes, free-for-all and Light vs. Dark, the latter being the most interesting. In this mode, you and two other players will team up against another trio, with each team sharing life bar. The player who depletes the gauge with a death then becomes an angel, the target the other team must destroy in order to claim victory. The action plays significantly different than the single-player mode, and the weapon rewards and hearts make victory or failure a worthwhile venture.
It's hard to find much to complain about in Kid Icarus: Uprising. The game looks and sounds very good, but the pixels are extremely noticeable and the music score, while rekindling some classic themes, lacks a certain epic quality. However, with so much packed into this highly touted adventure, the cartridge's forty-dollar price point will no doubt be deemed money well-spent.
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By Sean Engemann Contributing Writer @CardCanuckDate: March 26, 2012 |
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