|Release: October 23, 2015|
|Screen Resolution: N/A||Mild Fantasy Violence|
What really would have been appreciated is a two player mode. Getting three people together can be a lot more difficult than finding just one friend or family member to play with. If there could have been some option to allow the third player to be either a hollow husk or AI controlled until one of the participating players needed to pop into its shoes, it would have offered a happy medium. Alas, it's all or nothing with this entry.
The more I think about it, all or nothing almost seems a suitable way to describe The Legend of Zelda: Tri Force Heroes as a whole. There never really seems to be any in-between. You'll probably want to get through the 32 levels as quickly as possible, clearing them to allow future access to everything the Drablands has to offer, sacrificing costume access in the process. The alternative is to go through every little thing, ad nauseum, until you're convinced you've acquired it all.
There are 36 costumes in The Legend of Zelda: Tri Force Heroes and I had only acquired 8 by the time I had beaten the game. Since I already know all the puzzle solutions and don't feel like I really need the costumes I don't have, there's no point in returning to the adventure. Maybe if two friends came over and really wanted to play, I'd be willing to go through it again and act as a guide, but only if I knew they'd be getting rarer materials out of it. It isn't as comprehensive or compelling as, say, the aforementioned Captain Toad or Happy Home Designer.
The Legend of Zelda: Tri Force Heroes is a game that leaves you wanting more, for better or worse. You want more loot, or at least confirmation that when you go through the same tedious level again, you'll find exactly the item you need waiting at the end. You want more of a balanced challenge, with a single player that feels like it could be handled alone or a multiplayer that performs perfectly under any condition and is worth replaying. Most importantly, you want a real reason to keep returning to the game and not just a prospect of a pretty new look for the Link-alike. As is, The Legend of Zelda: Tri Force Heroes feels like something you play, beat, then only return to if you're certain two people you know genuinely need aid to acquire necessary materials.
Date: October 26, 2015