Mario and Donkey Kong: Minis on the Move Review
Mario and Donkey Kong: Minis on the Move Box Art
System: 3DS
Dev: Nintendo
Pub: Nintendo
Release: May 9, 2013
Players: 1
Screen Resolution: N/A Mild Violence

If the 173 included levels aren't enough, there's a collection of touchscreen controlled mini-games to play with. Players can use a slingshot to shoot mini-Marios at targets or use them to break up puzzle cubes. A fast-paced fishing game has the player luring Fly Guys out of the sky, and a final game has the player helping a mini-Mario on an elevating platform navigate a treacherous skyscape. There's even a side mini-game in which the player can view and polish a miniature collection that is accrued by solving the puzzles in the four main game modes.

On top of all that, players can create new levels to share using the game's included workshop. The player is given access to all the major tiles and traps found in the game, although as far as I could tell it's only possible to create levels in the style of Mario's Main Event. Puzzle creation is quite easy, though it should be noted that the player is required to successfully solve his or her own puzzle before the game allows it to be shared with the world.

Mario and Donkey Kong: Minis on the Move Screenshot

It's also quite simple to find new puzzles. There are no friend code shenanigans involved; players can browse all the puzzles that have been shared online or sort for puzzles by existing friends. This is one example of Nintendo getting online features completely right.

This impressive amount of gaming value for the price rests on a solid foundation in the graphic and sound departments. Graphics are crisp, clear, and cheery. Individual puzzle elements are immediately identifiable, allowing the player to concentrate on strategy rather than figuring out which pieces are supposed to do what. Puzzles are accompanied by pleasant remixes of classic Mario music. Sound effects are satisfyingly springy, as appropriate for a game that is basically a giant toy box for wind-up miniatures.

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Nintendo's Wii U may be foundering, but the company has been knocking it out of the park on the 3DS lately. Minis on the Move joins other greats like Pushmo to make the 3DS an amazing platform for anybody who enjoys a good puzzle game. Check it out, and prepare to get addicted to sliding tiles and frantically saving minis from a plunge into the dark abyss.

By
Becky Cunningham
Contributing Writer
Date: May 9, 2013

RATING OUT OF 5
RATING DESCRIPTION
4.0
Graphics
Nintendo's graphics look great and do exactly what they should in a puzzle game like this.
4.0
Control
This fully stylus-controlled game is easy to control and offers a steady difficulty curve through its many puzzles.
3.9
Music / Sound FX / Voice Acting
Nice music remixes enhance the experience, and the sound effects reinforce the wind-up toy theme of the game.
4.5
Play Value
Few bargain-priced games have as much play value as this one, especially with the addition of player-made puzzles.
4.0
Overall Rating - Great
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Race against the clock to create paths and get the mini-Marios to the goal.
  • Master multiple puzzle modes as well as unlockable mini-games.
  • Use the robust system for creating and sharing your own puzzle content.

  • Videos / Game Trailers
    Mario and Donkey Kong: Minis on the Move - Gameplay Trailer - click to enlarge
    Gameplay Trailer

    Screenshots / Images
    Mario and Donkey Kong: Minis on the Move Screenshot - click to enlarge Mario and Donkey Kong: Minis on the Move Screenshot - click to enlarge Mario and Donkey Kong: Minis on the Move Screenshot - click to enlarge Mario and Donkey Kong: Minis on the Move Screenshot - click to enlarge Mario and Donkey Kong: Minis on the Move Screenshot - click to enlarge

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