Marvel Super Hero Squad: The Infinity Gauntlet Review
Marvel Super Hero Squad: The Infinity Gauntlet Box Art
System: 3DS
Dev: Griptonite Games
Pub: THQ
Release: October 11, 2011
Players: 1
Screen Resolution: N/A Comic Mischief, Mild Cartoon Violence

The graphics are a slight improvement from the DS version, with some better mechanical animations and environmental effects, as well as a higher polygon count. Yet the visual improvements don't seem to pair well with the engine speed, and many times you'll find the action moving to a crawl, with even nimble characters like Spider-Man and Reptil feeling weighed down under your control. On one hand, the 3D effect gives some nice depth to the locations, especially since the camera is a constant bird's-eye view. But once you start moving around, the scrolling doesn't maintain its sharpness, and this is the leading culprit of 3D headaches for poorly executed titles on the glasses-free handheld.

Marvel Super Hero Squad: The Infinity Gauntlet Screenshot

The music score has a varied tone depending on the particular moment in the game. During the comical cutscenes you'll find the background orchestration matching the humor, but during the gameplay action a more cinematic sound emerges. It's nothing overly epic or catchy enough that you'll find yourself humming along, but it fits the world and the mission at hand. The sound effects do a good job authenticating each superhero, and nowhere else will you hear Wolverine slicing his claws through the air, only to be proceeded by an earth-shattering fart from The Incredible Hulk. And last, but certainly not least, is the incredible voice acting which has thankfully made it to this portable version. Vocal greats like Tom Kenny, Jim Cummings, Steven Blum, Josh Keaton, and many others have lent their audio talents to bring the characters extra life, and perfectly timed punch lines give their work two thumbs up.


Marvel Super Hero Squad: The Infinity Gauntlet may be geared towards a younger demographic, but it certainly has potential to attract an older audience with its recognizable cast and witty scripting. The console sequel was a step in the right direction both in gameplay and appeal, but the watered-down handheld version seems to take both those ingredients away. A new title is on the way for the consoles, called Marvel Super Hero Squad: Comic Combat, which will feature the underutilized uDraw GameTablet for the Wii. It seems like it could be a perfect fit to translate to Nintendo's portable system. But please, Griptonite Games, if your intentions are to do so, keep the transition as close to the console version as possible.

By Sean Engemann
CCC Contributing Writer

A slight improvement from the DS version, but it certainly doesn't capitalize on the power of the 3DS and the 3D effect is headache-inducing.
A small array of maneuvers means a little skill on your part. The touchscreen is severely underutilized, but the bird's-eye camera works fine.
Music / Sound FX / Voice Acting
Fair music, good sound effects, and awesome voice acting give life to this title.
Play Value
A lack of content and tedious gameplay makes this a one-time playthough. Luckily, it only takes a few hours.
Overall Rating - Poor
Not an average. See Rating legend below for a final score breakdown.
Review Rating Legend
0.1 - 1.9 = Avoid 2.5 - 2.9 = Average 3.5 - 3.9 = Good 4.5 - 4.9 = Must Buy
2.0 - 2.4 = Poor 3.0 - 3.4 = Fair 4.0 - 4.4 = Great 5.0 = The Best

Game Features:

  • Smash, dash, and crash with fully powered heroes in 3D!
  • 12 Super Hero Squad characters and six villains - including Dr. Doom and Magneto!
  • Seven full levels including a new level that lets you play as the Super Villains! Plus, take to the air in two extra flying mini-levels.
  • Unlock Challenge Levels and new hero costumes throughout the game

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