|Dev: KOEI Omega Force|
|Pub: Tecmo KOEI|
|Release: March 27, 2011|
|Screen Resolution: N/A||Mild Violence|
Of course, this doesn't stay too interesting for long, and it certainly isn't enough to break up the monotony of the relentless "PRESS A!" gameplay. Still, for all its foibles in the realm of gameplay, I have to admit that Samurai Warriors Chronicles is a good-looking game. Character models are highly detailed, and environments look surprisingly good. Though the repetitive elements that have come to define the series are omnipresent, the 3D cutscenes and character animations are all done extremely well, placing this title at the higher end of the 3DS launch spectrum, visually.
In addition to taking advantage of the 3DS' 3D capability, Samurai Warriors: Chronicles also uses the 3DS StreetPass feature in a way similar to Super Street Fighter IV. You are able to assemble a team of allies, each with their own equipped weapons and gear, and when you pass by someone who is also playing the game, your parties will clash, and you'll be able to check the results next time you start up the game. Though tricking out your party for eventual StreetPass meetings can be fun, it lacks the depth of the Street Fighter version of this mode. However, if you are expecting to go somewhere with a bunch of Musou fans, this mode can be fun.
The enjoyment you get out of Samurai Warriors: Chronicles really depends upon your individual expectations. If you want yet another Musou game, and love repeatedly hitting a single button for glory, then this will likely be your favorite 3DS title ever. Though the game does inject some strategic elements into the mix with the menu-based objective system, and the StreetPass mode does have potential, Samurai Warriors Chronicles is yet another Musou title that disappoints. While I would never want the series to completely change its DNA and go in a different direction, I think there is more to the melee-fighter genre than just a new visual forum in which you can spam the A button. Samurai Warriors Chronicles had a great opportunity to do something a little different on Nintendo's new handheld, but instead they went with the exact same approach to the same content that we've seen on consoles for the past decade. What a shame.
Amanda L. Kondolojy
CCC Senior Contributing Writer