
| System: 3DS | ![]() |
| Dev: Atlus | |
| Pub: Atlus | |
| Release: August 31, 2011 | |
| Players: 1 | |
| Screen Resolution: N/A | Fantasy Violence, Language, Mild Blood, Partial Nudity |
So what does this leave? The only other new feature is a bonus "8th day" story chapter. And this is where fans like me get roped in. The story in Devil Survivor is so good that the prospect of squeezing an extra two or three hours out of the gameplay and spending some extra time developing your characters and training your demons actually makes this element of the game almost worth the $40 admission price. But the fact that there are no new demons to tame or create does make the bonus content feel a little bit less attractive.

If you've never played Devil Survivor Overclocked, then you should know that this is the "ultimate" version of the game. The new story content makes this a superior release to the 2009 game, and if you always wanted to check out one of the best releases on the DS platform, you might as well pay the extra $10 and get the full story. The problem is that for die-hard fans, this release feels like an absolute cash-in.
If more had been done with the visuals, some new demons were introduced, or if there was something more than just a neat and tidy epilogue added to the game, I think this could have been the first great third-party RPG for the 3DS. As it stands, though, it feels like a cheap way to exploit a recognizable title from two years ago and put it as swiftly as possible on Nintendo's new system. Though the game is still very enjoyable, big fans should just give this one a rent or wait for it to hit the 3DS bargain bin. Just calling this game a 3DS title feels disingenuous, as the game doesn't even use the system's flagship feature.
Shin Megami Tensei: Devil Survivor is a good DS game. Shin Megami Tensei: Devil Survivor Overclocked is not a good 3DS game.
By
Amanda L. Kondolojy
CCC Senior Contributing Writer
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