
| System: 3DS | ![]() |
| Dev: Tecmo Koei, Nintendo | |
| Pub: Nintendo | |
| Release: April 13, 2012 | |
| Players: 1 | |
| Screen Resolution: N/A | Blood, Violence, Suggestive Themes |
There are still chilling moments to be had though. Walking through the haunted house elicits a sense of helplessness, and I personally got a chill using the Spirit Photography minigame, where I took a snapshot of my backyard which revealed a dark figure in the distance. I then took a picture of the same location and the figure had moved closer, and the third shot showed him a mere two feet away. Creepy.

The music and effects are so close to being perfect that I really want to ask the developers why they couldn't add a little bit more to make it so. The background orchestrations are perfectly somber and reserved, shrieking the strings at just the right moments. But it's the moans from the spirits and eerie laughter from the masked boy that are truly disturbing. If you can brave putting on some headphones (and hope nobody sneaks up behind you), you'll probably more fully enjoy the disturbing backdrop.
The issues come with the limited voice acting. It is done superbly, just not completely. Maya will begin to talk to you, and then halfway through the conversation you have to resort to subtitles. Also, you collect voice files throughout your journey, but instead of being vocal recordings, they are simply brief notes.
In the end, Spirit Camera: The Cursed Memoir is summed up as a tragic shame. The game offers up incredible potential, both for new creative possibilities in design and in unorthodox but engaging controls using the AR and camera feature of the 3DS. However, after the few short hours it will take to have done everything possible, you'll agree that the forty-dollar purchase price was the true horror of the game.
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By Sean Engemann Contributing Writer Date: April 18, 2012 |
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