|Release: March 27, 2011|
|Screen Resolution: N/A||Mild Language, Mild Suggestive Themes, Violence|
Once you've mastered the controls, you will definitely want to check out the game's multiplayer modes. Although the standard online mode is exactly the same as the console version, there is a special over-the-shoulder mode that can be used over local wireless or online. This new view enhances the strategic gameplay for which Street Fighter has become known, and looking for move cues is certainly a new experience. At first I was on the fence about the new view, as my personal play style took a severe hit. However, the more I tinkered around with it and played online, the more I liked it. Older fans of the series may have a hard time adjusting, but it is so rare to get a new experience in a fighting game that it is worth sticking out the learning curve.
The biggest new feature is the Street Pass multiplayer mode. Much has been made of the new 3DS' Street Pass mode, and if all games implement it the way Super Street Fighter IV: 3D Edition does, it'll be the next big thing for Nintendo. As you progress in the game, earn battle points, and complete challenges, you will earn points that you can use to unlock figures. These figures can be equipped with certain skills and assembled into a team of five. Once you make your perfect fighting squad, you can hit the streets. Any person you encounter with Super Street Fighter IV: 3D Edition in their game slot will automatically fight your figures, and the results will be displayed the next time you start your system (in the messages area). Tweaking your fighting team with earned credits from the game (or using coins earned through walking) is addictive, and I can definitely see people carrying their 3DS systems to crowded areas and game stores just to pit their characters against others.
Though Street Pass is certainly the most interesting feature, what people will probably be most interested in is how the 3D looks. As Super Street Fighter IV: 3D Edition has become a flagship title for the 3DS, it was crucial that the 3D works well, and fortunately, it does. The game's standard view has a nice "pop" to it, and all the levels have several layers of depth to them. However, the over-the-shoulder "3D" mode is where the 3D effect really goes from pretty cool to downright awesome. Characters really seem to come at you from the confines of the screen, and the immersion level goes right through the roof. It sounds cheesy, but it's easy to feel like you're right in the middle of the action in this mode, and watching Ryu perform a 3D hadoken that looks like it's right about to hit you in the face is nothing short of magical.
If you are picking a 3DS up during the launch period, you may be tempted to bring home all the first-party Nintendo games and call it a day. However, you are really missing out if you don't pick this one up. Even if you are new to the Street Fighter franchise, Super Street Fighter IV: 3D Edition has enough tweaks to make it easy to get into. And if you are a hardcore SF fan, this one should be a no-brainer. Though the 3DS library currently lacks a true "system seller" like Mario or Zelda, Super Street Fighter IV: 3D Edition is the closest thing it has to a killer app, and is a must-purchase for everyone interested in the new system.
Amanda L. Kondolojy
CCC Senior Contributing Writer