|Pub: Square Enix|
|Release: September 16, 2014|
|Screen Resolution: N/A||Blood, Fantasy Violence, Mild Language, Mild Suggestive Themes|
Despite all its good points, there are a few missed opportunities in Curtain Call. The FMV songs from the original title are missing, likely due to space restrictions, leaving only about ten FMV pieces from the newly added side games. It would have been nice to offer players the chance to import those FMV stages or to download them for free onto a large enough SD card. I would also have liked to see more orchestrated versions of early Final Fantasy songs as an alternative to chiptunes, since there's a touring Final Fantasy symphony and all. There are a few orchestral and piano remixes scattered through the catalog, but not enough, especially for Final Fantasies I-VI.
In addition, a teensy bit more story might have been nice. The original Theatrhythm had only the barest skeleton of a story, and Curtain Call has even less. It would have been better to remove the two anemic story screens and out-of-place “final boss” fight altogether, but ideally there could have been a bit more effort thrown into a lighthearted story that helped inspire the player to discover all the game's aspects.
These complaints are rather minor in the grand scheme of things, because Theatrhythm Final Fantasy: Curtain Call is a fantastic tour of the series' musical history and an entertaining game to boot. It successfully combines the RPG addictions of leveling and customizing characters with the rhythm game addiction of mastering songs. Veterans of the first game and newcomers alike will enjoy its huge catalog of songs and fun features. If you like Final Fantasy and its music, you should absolutely grab a copy of this game.
Date: September 11, 2014