|Release: November 22, 2013|
|Screen Resolution: N/A||Fantasy Violence|
Music is another matter, as the game is filled with delightful remixes of classic Zelda tunes, particularly those that originated in A Link to the Past. The game's sound definitely pushes all the right nostalgia buttons, but it will be appealing to new players as well.
There's a small bit of connectivity built into the game. StreetPassing another Zelda player adds a Shadow Link battle into a random spot in the game. Players can hunt down rival Shadow Links, earning money and in-game achievements for defeating them. Don't get too excited about the phrase “Shadow Link,” though. Your enemies don't mirror your moves, and Link is a pushover without a human intelligence controlling him. The prize money is nice early on, but once you've bought all the tools, there's very little need to collect coin in the game. It's a fun side activity, but the game would be just as good without it.
There are plenty of other side activities and mini-games available, from Cucco dodging to Octorok baseball to a tower full of arena battles. The real side attraction, however, is simply hunting for treasures in a world bristling with secrets. Players will especially want to partake in a baby creature hunt that spans both worlds and results in upgrades for Link's tools. Make sure to start this hunt as soon as you can by disobeying warnings on signposts like the naughty little boy Link is.
A Link Between Worlds captures plenty of that old Zelda magic with its excellent dungeon design and gameplay-first formula. Series fans will not be disappointed, although it may not deviate from formula quite enough for some. In my estimation, the developers stuck to the right parts of series formula while innovating in important areas, such as non-linearity and user-friendly interface decisions. This is yet another entry in a string of great 3DS games this year, making that device one of the best gaming investments out there.
Date: November 14, 2013