------------------------------------------------------------------------------- --------------------------- [DEAD OR ALIVE: DIMENSIONS ]----------------------- ---------------------------------[by Ice Queen Zero]--------------------------- ------------------------------------[Nintendo 3DS]----------------------------- ------------------------------------------------------------------------------- -Introduction -Overview -Modes -Controls -Options -Movelist -Arcade -Chronicle -Tag Challenge -Survival -Showcase -Credits -Future Guides -Contact Me o---------------------o INTRODUCTION o---------------------o OK guys, another fighter that yours truly will be making a guide for. This time I will cover Dead or Alive Dimensions for the Nintendo 3DS. Let's take a trip down memory lane. Similar to Mortal Kombat 9, you relive the story of the first four games in this case, but you are playing the story as it is instead of you trying to change the story as in MK9. Play as up to 26 characters, 6 of which must be unlocked through constant gameplay. o---------------------o OVERVIEW o---------------------o Fighting franchise Dead or Alive heads to the future by going back, retrofitting DOA I-IV in 3D to create Dead or Alive Dimensions. Dimensions rolls out the gameplay that defines the franchise, adding some new features just for this edition. Experience fierce DOA rivalries and storylines in classic modes like Survival and Arcade. Team up in the new Tag Challenge Mode, live the entire DOA history in Chronicle Mode, or pick on anyone of any size in local and online multiplayer. Triggering combos is easier than ever with the Move List, which lets you unleash attacks with just a tap of the Touch Screen. o---------------------o MODES o---------------------o Chronicle - Experience the entirety of the DOA saga. Learn the ins and outs of battle as you go! Arcade - Fight for the best time against a series of AI-controlled opponents. Survival - Challenge a non-stop stream of oppoents and see how long you can last. Tag Challenge - Team up with an AI-controlled partner and go to battle against powerful opponents. Free Play - Choose a stage and battle against the computer using your favorite characters. Training - Practice your moves in a training battle against the computer. Local Play - Engage in competitive play over local wireless. Internet Play - Compete online over the internet. Throwdown - Take on fighters that you've encountered using StreetPass. Showcase - View figurines, create epic diorama scenes, and take 3D photos of them. 3D Photo Album - View all of the 3D photo's you've taken in Showcase mode. Fight Record - View assorted player records. Options - Adjust various game settings. o---------------------o OPTIONS o---------------------o Audio - Sound Related setting. System Voice: DOA, Kasumi, Ryu Hayabusa Default Settings Language - Settings for languages and subtitles Available languages: Menus - English, Japanese, French, Italian, German, Spanish Voices - English, Japanese Subtitles - English, Japanese, French, Italian, German, Spanish, None Default Settings. Controls - Control settings and button assignments. (see Controls) Type A Type B Custom Nickname - Enter the nickname that you'd like to display to opponents. Network - Settings for StreetPass and SpotPass. Turn off or on: Street Pass - Activating StreetPass will allow you to receive Throwdown challenges from other players. Costumes - Activating this feature will allow you to receive new costumes through SpotPass Challengers - Activating this feature will allow you to receive special challenger data for Throwdown mode through Spot Pass. Notifications - Activating this feature will allow you to receive new information for the game through Spot Pass. Delete Save Data - Delete all current saved data. Main Menu - Return to the Main Menu. o---------------------o CONTROLS o---------------------o Control A --------- Y button = Hold (counterattack) when holding a back position/Block if neutral. B button = Throws which vary by button motion X button = Punch A button = Kick L button = Punch + Kick R button = Hold + Kick Control B --------- Y button = Punch B button = Hold (counterattack) when holding a back position/Block if neutral. X button = Kick A button = Throw L button = Punch + Kick R button = Hold + Kick Note: Hold + Punch funchtion as Throw Note 2: Hold + Punch + Kick (or simply L + R) does a taunt. Note 3: All characters have special throw properties depending on the stage layout, or if they are behind opponent. u = up U = hold Up uf = up forward UF = hold up forward f = forward F = hold forward df = down forward DF = hold down foward d = down D = hold Down db = down back DB = hold down back b = back B = hold back ub = up back UB = hold up back o---------------------o MOVELISTS o---------------------o Each character has a unique set of moves that can be executed by button mashing with occasion d-pad motions or utilizing the touch screen to execute the moves on the spot. This game seems to lack move names so I will divide the moves by whether they start with a Punch, Kick, Throw, or Hold. Unless stated otherwise, all moves that show SP on the screen turns your back towards opponent. If it is a special stance, I will note that by the move and show a movelist section for it. Since this is all 90% combos I will only put notes by the ones that require some extra attention as some combos need special instructions to pull off such as the Enziguri that Tina Armstrong does. If you are too slow she might do her Death Valley Driver default throw instead. I do watch wrestling so I do recognize some of the throws that characters do. ******************** KASUMI ******************** Punch ----- P, P, P, P, P P, P, P, K, K P, P, P, K, d + K P, P, P, d + K P, P, f + P, P P, P, f + P, K, K P, P, f + P, K, d + K P, P, f + P, f + K, P P, P, f + P, f + K, K P, P, f + P, d + K P, P, K, K P, P, K, d + K P, P, K, F + P P, P, K, F + K, K P, P, K, F + T (Throws if P, P, K whiffs) P, P, f + K, K P, P, f + K, d + K P, P, F + K, K P, P, d + K P, P, ub + K P, f + P, P P, f + P, K P, f + P, F + P P, f + P, F + K, K P, f + P, F + T (Throws if P, f + P whiffs) P, K, K, P P, K, K, K P, K, K, f + K P, K, K, ub + K P, K, d + K P, K, df + K b + P, P, P, P, P b + P, P, P, K, K b + P, P, P, K, d + K b + P, P, P, d + K b + P, P, f + P, P b + P, P, f + P, K, K b + P, P, f + P, K, d + K b + P, P, f + P, f + K, P b + P, P, f + P, f + K, K b + P, P, f + P, d + K b + P, P, K, K b + P, P, K, d + K b + P, P, K, F + P b + P, P, K, F + K, K b + P, P, K, F + T (Throws if b + P, P, K whiffs) b + P, P, f + K, K b + P, P, f + K, d + K b + P, P, F + K, K b + P, P, d + K b + P, P, ub + K b + P, f + P, P b + P, f + P, K b + P, f + P, F + P b + P, f + P, F + K, K b + P, f + P, F + T (Throws if b + P, f + P whiffs) b + P, K, K, P b + P, K, K, K b + P, K, K, f + K b + P, K, K, ub + K b + P, K, d + K b + P, K, df + K f + P, P f, P, K, K f + P, d + K f, f, P u + P d + P uf + P, K df + P, P, P df + P, K, K df + P, K, d + K DF + P, K df, df, P ub + P db + P, P d, df, f + P Kick ---- K, K, P K, K, K K, K, f + K K, K, ub + K K, d + K K, df + K f + K, P f + K, K f, f, K b + K, P b + K, K u + K d + K, K uf + K df + K, K df, df + K, K ub + K db + K Punch + Kick ------------ P + K, P P + K, K P + K, F + P P + K, F + K, K P + K, F + T (throws if P + K whiffs) f + P + K b + P + K (can hold to delay) Throw ----- T (springboard DDT if near wall) f + T, T f + T ->d + T f, f, T b + T u + T ->T d + T df + T df, df, T d, df, f + T d, db, b + T Hold ---- ub + H b + H db + H uf +H ->P ->K, K ->T df + H ->P ->K, K ->T Misc ---- H + K, K H + K, d + K H + K, F + P H + K, F + K, K H + K, F + T (Throws if H + K whiffs) f + H + K, K f + H + K, d + K d + H + K df + H + K b, f, b + H + P + K Backturned ---------- P, P, f + P, d + K P, P, K, K P, P, K, d + K P, P, K, F + P P, P, K, F + K, K P, P, K, F + T (Throws if P, P, K whiffs) P, P, f + K, K P, P, f + K, d + K P, P, F + K, K P, P, d + K P, P, ub + K P, f + P, P P, f + P, K P, f + P, F + P P, f + P, F + K, K P, f + P, F + T (Throws if P, f + P whiffs) P, K, K, P P, K, K, K P, K, K, f + K P, K, K, ub + K P, K, d + K P, K, df + K b + P d + P K, K, P K, K, K K, K, f + K K, K, ub + K b + K u + K d + K ******************** HAYABUSA ******************** Punch ----- P, P, P, P P, P, P, K P, P, b + P, P P, P, b + P, d + P P, P, b + P, K P, P, K, K, K P, P, f + K, P P, P, f + K, K P, P, d + K, P (can hold P to delay) P, K, K f + P, P f + P, K f, f, P b + P, P b + P, d + P b + P, K b, f + P u + P d + P uf + P df + P, P, P df, df + P, d + K ub + P, P DB + P, K d, df, f + P Kick ---- K, P K, K f + K, P f + K, K f, f, K b + K u + K, K d + K uf + K df + K, K df + K, d + K DF, b + K, P DF. b + K, K df, df + K ub + K db + K, P (can hold P to delay) d, df, f + K Punch + Kick ------------ P + K, P f + P + K b + P + K (can hold to dealy) d + P + K [Ongyoin] df + P + K, K db + P + K Throw ----- T f + T f, f, T b + T b, f + T u + T d + T (crouching opponent) df + T (crouching opponent) DF, b + T d, db, b + T b, db, d, df, f + T, ->d, df, f, uf, u + T, -->b, ub, u, uf, f, df, d, db, b + T Hold ---- ub + H, -> d, db, b, ub, u + H -->f, uf, u, ub, b, db, d, df, f + H b + H -> d, db, b, ub, u + H -->f, uf, u, ub, b, db, d, df, f + H db + H -> d, db, b, ub, u + H -->f, uf, u, ub, b, db, d, df, f + H Misc ---- H + K, K b + H + K d + H + K df + H + K b, f, b + H + P + K d, d + H + P + K Backturned ---------- P, P, P, P P, P, P, K P, P, b + P, P P, P, b + P, d + P P, P, b + P, K P, P, K, K, K P, P, f + K, P P, P, f + K, K P, P, d + K, P b + P d + P K b + K u + K Ongyoin ------- P f + P u + P K f + K u + K P + K, P, P, K P + K, P, P, b, ub, u, uf, f, df, d, db, b + T P + K, P, K P + K, K d + P + K, K T H f, f u, u ******************** LA MARIPOSA ******************** Punch ----- P, P, P, P + K P, P, K P, P, d + K P, K, K f + P, P, P f + P, b + P, P f + P, K f + P, u + K, K f, f, P, P f, f, P, K b + P, K, K b + P, K, d + K b + P, f + K u + P d + P df + P, P df, df, P ub + P db + P, P db + P, K, K, K db + P, K, K, d + K d, df, f + P uf + P, P uf + P, K uf + P, T Kick ---- uf + K, P uf + K, K uf + K, T K, K, P, P K, K, P, K K, K, K, P K, K, K, K K, K, f + K K, f + K K, d + K, K, K K, d + K, d + K K, d + K, K, T f + K, K f + K, d + K f, f, K b + K, K, K b + K, K, d + K u + K, K d + K, P, K d + K, P, f + K d + K, K df + K df, df, K ub + K, P ub + K, K ub + K, T d + K, K, P db + K, K, K db + K, K, T db + K, d + K Punch + Kick ------------ P + K b + P + K (can hold to delay) Throw ----- T f + T f, f T f, b + T b + T b, b T u + T d + T (crouching opponent) df + T (crouching opponent) b, db, d, df, f + T ->b, f + T -->d, df, f, uf, u, ub, b, db, b + T d, df, f + T d, db, b + T ->f + T -->u + T Hold ---- ub + H b + H db + H Misc ---- H + K b + H + K f + H + K d + H + K b, f, b + H + P + K d, d + H + P + K Backturned ---------- P, P, P, P + K P, P, K P, P, d + K P, K, K b + P, P, P, P + K P, P, K P, P, d + K P, K, K b + P d + P K, K, P, P K, K, P, K K, K, K, P K, K, K, K K, K, f + K K, f + K K, d + K, K, K K, d + K, d + K b + K d + K ub + K P + K H + K T u + T ******************** TINA ARMSTRONG ******************** Punch ----- P, P, P, P P, P, f + P P, P, b + P, K P, P, b + P, d + K P, P, K, P P, P, P + K P, K, P P, K, K f + P, P, P f + P, P, f + P f + P, P, d + P f + P, P, K f + P, P, f + K f + P, P, d + K f + P, K f, f, P, P, P f, f, P, P, K f, f, P, P, d + K b + P b, b, P, K b, b, P, d + K b, f + P (can hold to delay) u + P d + P uf + P, P, P uf + P, K df + P, P DF + P, P df, df, P ub + P, P, P ub + P, P, f + P ub + P, P, T (throws if ub + P, P whiffs) db + P d, df, f + P Kick ---- K, P K, K K -> T (strict timing which she'll do an Enziguri if done correctly) f + K f, f, K b + K u + K u, u, K d + K, P D + K, K, K uf + K df + K, P df + K, K df, df + K, P db + K d, df, f + K Punch + Kick ------------ P + K f + P + K f, f, P + K b + P + K, H d + P + K, P d + P + K, K Throw ----- T f + T Note: (if no input, regualr bodyslam/German Release Suplex if from back) ->d + T ->b, b, T f, f + T f, b + T ->f + T ->d + T -->u + T b + T b, b + T -> T b, f, T (spear, hold and release for diving spear, full charge for spinebuster) ->b, db, d, df, f + T (minesweeper) u + T (Frankensteiner if successful) d + T (crouching opponent) ->d + T df + T (crouching opponent) DF, f, b + T df, df, T (crouching opponent) ->d + T db + T (crouching opponent) d, df, f + T (RKO/hold and release for Fisherman Suplex/full charge for tornado powerslam) d, db, b + T ->d, df, f + T ->f + T -->u + T Hold ---- ub + H, d + H b + H, d + H db + H Misc ---- H + K f + H + K d + H + K b, f, b + H + P + K d, d + H + P + K Backturned ---------- P, P, P, P P, P, f + P P, P, b + P, K P, P, b + P, d + K P, P, K, P P, P, P + K P, K, P P, K, K b + P, P d + P ub + P, P K b + K d + K, P D + K, K, K ub + K P + K P + K, H H + K d + H + K T u + T ******************** BAYMAN ******************** Punch ----- P, P, P P, P, K P, P, f + K P, P, b + P, P P, P, d + P, P (can hold P to delay) P, f + P, P P, f + P, K P, K, P P, K, K f + P, P, P f + P, P, K f + P, P, d + K f + P, K f, f, P b + P, K b + P, f + K, P b + P, d + K u + P, P d + P uf + P, P df + P, P, K df + P, P, f + K, P df + P, P, d + K DF + P df, df, P ub + P, P db + P, P d, df, f + P d, db, b + P, P Kick ---- K, P K, K f + K, P f, f, K b + K u + K d + K, K, K uf + K ub + K db + K, K d, df, f + K Punch + Kick ------------ P + K f + P + K b + P + K (hold to delay) u + P + K -> T -->d + T df + P + K, P Throw ----- T f + T f, f, T b + T b, b, T b, f + T ->d + T -->d, d, T b, f, + T ->b + T -->d + T d + T (crouching opponent) ->d + T -->d + T df + T (crouching opponent) ->d + T df, df, T ->d + T d, db, b + T ->b + T -->d + T b, db, d, df, f + T Hold ---- ub + H, d + H b + H, b + H db + H, d + H uf + H df + H f, ub + H b, uf + H f, b + H b, f + H f, db + H b, df + H Misc ---- H + K d + H + K f, b, f + H + P + K b, f, b + H + P + K d, d + H + P + K Backturned ---------- P, P, P b + P, P b + P, K b + P, d + K d + P, P K b + K d + K ub + H db + H ******************** HELENA ******************** Punch ----- P, P, P P, P, K P, P, d + K, P (can hold P to delay) P, P, d + K, K P, P, B + P, P P, P, B + P, d + P P, P, B + K P, K, K, K f + P, P f, f, P b + P, P, P b + P, P, K, K b + P, P, u + K b + P, d + P b, b, P, P, P b, b, P, P, d + P, P, K u + P, P d + P uf + P, P uf + P, K uf + P, d + K df + P, P, P df + P, b + P DF + P, P DF + P, b + P ub + P, K, K db + P, P, K d, df, f + P, K, P d, db, b + P, P d, db, b + P, K Kick ---- K, K, K f + K, P f + K, K f, f, K, P, P b + K, K u + K d + K, K uf + K df + K, K, K ub + K db + K, P (can hold P to delay) db + K, K Punch + Kick ------------ P + K, P f + P + K b + P + K (can hold to delay) df + P + K (Bokuho) d + P + K (Bokuho) db + P + K (Bokuho) Throw ----- T f + T f, f, T b + T d + T (crouching opponent) -> T df + T (crouching opponent) d, db, b + T (Bokuho) Hold ---- ub + H b + H db + H Misc ---- H + K d + H + K (Bokuho) b, f, b + H + P + K (Bokuho) Backturned ---------- P, P, b + P, P, P P, P, b + P, P, K, K P, P, b + P, P, u + K P, P, b + P, d + P P, P, d + P P, P, P, P P, P, K P, P, b + K f + P b + P, P, P b + P, P, d + P, P, K b + P, P, K b + P, K d + P ub + P db + P K f + K, P f + K, K f, f, K b + K d + K P + K b + P + K T Bokuho ------ P, P, P P, P, K P, P, d + K f + P, P, P f + P, P, K f + P, b + P, P, K f, f, P b + P, K, P b + P, K, K K f + K, K (Bokuho) b + K P + K b + P + K (can hold to delay) H + K (Bokuho) T ******************** ZACK ******************** Punch ----- P, P, P, K P, P, K, K, K, K P, P, K, K, K, d + K P, P, f + P, K P, P, f + P, d + K P, P, f + P, P P, P, f + K, K P, P, f + K, d + K P, P, b P, P, u + P P, P, u + K P, P, D + K, K, K, K P, P, D + K, K, K, df + K P, P, uf + K P, K, K, K, K f + P, P f + P, K, K, K, K f + P, K, K, K, d + K f, f, P, P b + P u + P d + P uf + P, P df + P, P, P df, df, P, P df, df, P, f + P ub + P, P up + P, K db + P d, df, f + P, P, P d, df, f + P, K Kick ---- K, K, K, K f + K, K f + K, d + K f, f K b + K b, f, K b, b, K, P b, b, K, K u + K, K d + K, P, K, K, K, K d + K, P, K, K, K, d + K d + K, P, d + K d + K, P, D + K, K, K, K d + K, P, D + K, K, K, df + K d + K, P, P, K d + K, P, f + P, P d + K, P, f + P, K d + K, P, f + P, d + K d + K, P, f + K, K d + K, P, f + K, d + K d + K, P, u + K d + K, P, uf + K d + K, K, K, K D + K, K, K, K, K D + K, K, K, K, df + K uf + K df + K, K, K, K, K df + K, K, K, K, d + K df, df, K, P ub + K, K ub + K ->K d, df, f + K Punch + Kick ------------ P + K f + P + K f, f, P + K b + P + K (can hold to delay) b + P + K, H df + P + K d + P + K (Ducking) Throw ----- T f + T f, f, T d + T (crouching opponent) df + T (crouching opponent) df, df, T d, db, b + T Hold ---- d, df, f + H, P d, df, f + H, K ub + H b + H db + H Misc ---- H + K f + H + K b + H + K d + H + K f, b, f + H + P + K b, f, b + H + P + K b, b + H + P + K u, u + H + P + K d, d + H + P + K P, P, f + K, d + K P, P, b P, P, u + P P, P, u + K P, P, D + K, K, K, K P, P, D + K, K, K, df + K P, P, uf + K Backturned ---------- P, P, P, K P, P, K, K, K, K P, P, K, K, K, d + K P, P, f + P, K P, P, f + P, d + K P, P, f + P, P P, P, f + K, K P, K, K, K, K b + P d + P ub + P K b + K d + K ub + K Ducking ------- P, P, P P, P, F + P, P P, P, F + P, F + P, P, P K f + T P + K b u u + P u + K T ->T ->b + T -->T -->K T ->K --T -->K --->T --->K T ->K -->b + T --->T --->K T ->K -->K --->T --->K --->b + T ---->T ---->K ******************** LEON ******************** Punch ----- P, P, P P, P, f + P P, P, b + P P, P, K P, f + P, P (can hold P to delay) P, f + P, K P, f + P, d + K P, K, K f + P, P, P f + P, P, K f + P, P, d + K f + P, K f, f, P, P, P f, f, P, P, K b + P, K b + P, f + K b, f + P u + P, P, P d + P uf + P df + P, P df + P, K DF + P df, df, P ub + P db + P d, df, f + P (can hold P to delay) d, db, b + P Kick ---- K, K f + K f, f, K b + K u + K D + K, K uf + K df + K DF, K db + K Punch + Kick ------------ P + K f + P + K b + P + K, P, P (can hold either P to delay) d + P + K Throw ----- T f + T f, f, T b + T b, f + T ->b + T -->d + T --->b, db, d, df, f + T d + T (crouching opponent) ->d + T -->d, d, T df + T (crouching opponent) ->d + T df, df, T ->P or d + T -->d + T b, db, d, df, f + T Hold ---- ub + H b + H db + H Misc ---- H + K d + H + K, K b, f, b + H + P + K d, d + H + P + K Backturned ---------- P, P, P b + P, P (can hold last P to delay) b + P, K b + P, d + K d + P K b + K d + K ******************** GEN FU ******************** Punch ----- P, P, P P, P, d + P P, P, K P, P, d + K u + P, P, P u + P, P, d + P u + P, P, K u + P, P, d + K f + P, P, P f + P, P, P + K f, f, P f, b + P b + P, P b + P, f + P, P b, b, P, P (can hold either P to delay) d + P u, u, P uf + P df + P, P DF + P df, df, P ub + P db + P db, f + P d, df, f + P d, db, b + P (can hold P tp delay) d, db, b + P, H Kick ---- K f + K F + K, K u + K d + K uf + K, K df + K, P, P df + K, P, f + P ub + K db + K, P DB + K, K Punch + Kick ------------ P + K, P, P P + K, f + P f + P + K b + P + K u + P + K d + P + K, P df + P + K, P (can hold P to delay) db + P + K (can hold to delay) Throw ----- T f + T ->T f, f, T b + T d + T (crouching opponent) df + T (crouching opponent) d, df, f + T d, db, b + T Hold ---- ub + H b + H db + H uf + H df + H Misc ---- H + K d + H + K b, f, b + H + P + K Backturned ---------- P, P, P P, P, d + P P, P, K P, P, d + K b + P, P, P b + P, P, P + K u + P d + P K b + K d + K P + K ******************** JANN LEE ******************** Punch ----- P, P, P, P (can hold last P to delay) P, P, P, K P, P, P, d + K P, P, f + P, P (can hold last P to delay) P, P, b + P, P (can hold last P to delay) P, P, K P, P, d + K, K P, P, D + K, K P, f + P, K P, f + P, d + K P, d + P, P P, d + P, K P, D + P, K P, K f + P, P f + P, K f + P, d + K f, f, P, K b + P, P, P b, f + P (can hold to delay) b, b, P, P (can hold last P to delay) u + P, P, P u + P, P, K u, u, P d + P uf + P df + P DF, b, f + P df, df, P (can hold to delay) ub + P, P, P, P (can hold last P to delay) ub + P, P, P, K ub + P, P, P, d + K ub + P, P, f + P, P (can hold last P to delay) ub + P, P, b + P, P (can hold last P to delay) ub + P, P, K ub + P, P, d + K, K ub + P, P, D + K, K ub + P, f + P, K ub + P, f + P, d + K ub + P, d + P, P ub + P, d + P, K ub + P, D + P, K ub + P, K db + P, P db + P, K d, df, f + P d, db, b + P Kick ---- K, K, K K, b + K, P f + K, K f, f, K b + K, K, P b, f + K u + K u, u + K d + K, K D + K, K uf + K, K df + K, K df + K, P df + K, b + K, P ub + K db + K d, df, f + K Punch + Kick ------------ P + K f + P + K, P b + P + K, K d + P + K df + P + K db + P + K, b + P, K Throw ----- T f + T f, f, T d + T (crouching opponent) df + T (crouching opponent) d, df, f + T ->T d, db, b + T Hold ---- ub + H b + H db + H Misc ---- H + K f + H + K b + H + K, K u + H + K d + H + K f, b, f + H + P + K b, f, b + H + P + K d, d + H + P + K Backturned ---------- P, P, P, P (can hold last P to delay) P, P, P, K P, P, P, d + K P, P, f + P, P (can hold last P to delay) P, P, b + P, P (can hold last P to delay) P, P, K P, P, d + K, K P, P, D + K, K P, f + P, K P, f + P, d + K P, d + P, P P, d + P, K P, D + P, K P, K b + P, P b + P, K b + P, d + K d + P ub + P K b + K d + K P + K ******************** HAYATE ******************** Punch ----- P, P, P P, P, f + P, P P, P, f + P, K P, P, b + P, P P, P, b + P, d + K P, P, d + P, P P, P, D + P, K P, K, K f + P, P f + P, K f, f, P, P f, f, P, K f, f, P, d + K b + P, P b + P, d + K u + P, K U + P, K d + P uf + P, P df + P DF + P, P DF + P, K ub + P ub + P, f ->f, f ->P ->K ->d + K ->T db + P, P DB + P, K d, df, f + P d, db, b + P, P, P d, db, b + P, P, K Kick ---- K, K f + K f, f, K, K, K b + K, K B + K, K u + K u, u, K d + K, K uf + K, K, K df + K df, df, K, K ub + K db + K, P DB + K, K d, df, f + K d, db, b + K Punch + Kick ------------ P + K f + P + K b + P + K (can hold to delay) u + P + K, P db + P + K (can hold to delay) Throw ----- T f + T f, f, T b + T d + T (crouching opponent) df + T (crouching opponent) df, df, T d, df, f + T b, db, d, df, f + T ->b, b, T -->b, f, f, T Hold ---- ub + H b + H db + H d, df, f + H ->f, f ->P ->K ->d + K ->T Misc ---- H + K, K H + K, f ->f, f ->P ->K ->d + K ->T d + H + K f + H + K, K b + H + K df + H + K, K, P b, f, b + H + P + K d, d + H + P + K Backturned ---------- P, P, P P, P, f + P, P P, P, f + P, K P, P, b + P, P P, P, b + P, d + K P, P, d + P, P P, P, D + P, K P, P, K, K P, P, d + K, P P, P, D + K, K P, K, K f + P d + P K f + K d + K uf + K ******************** AYANE ******************** Punch ----- P, P, P, K, K P P, P, K, d + K P, P, f + P, DF + P P, P, f + P, DF + K, K, K P, P, f + P, DF + K, K, d + K P, P, f + P, P P, P, f + P, K P, P, b + P P, P, K, K, K P, P, K, K, d + K P, P, f + K, K P, P, f + K, d + K P, K, K f + P, DF + P f + P, DF + K, K, K f + P, DF + K, K, d + K f + P, P f + P, K f, f, P, K, K f, f, P, K, d + K b + P, K b + P, d + K b + P ->K ->d + K u + P d + P uf + P, P uf + P, K df + P, P df + P, K df, df P, D + K ub + P db + P, K DB + P, K d, df, f + P d, db, b + P db, DB + P db, db, DF + P Kick ---- K, F + H + K (can hold F to roll before H + K) K, F + T (can hold F to roll before T) K, K, K K, K, d + K f + K, K f + K, d + K f, f, K, K, K b + K u + K d + K, K uf + K, K, K df + K, K, K, K df + K, K, K, d + K ub + K d, df, f + K db, DB + K db, db, DF + K, K, K db, db, DF + K, K, d + K Punch + Kick ------------ P + K, P, P P + K, P, K P + K, P, d + K P + K, P, DF + P P + K, P, DF + K, K, K P + K, P, DF + K, K, d + K P + K, P, df, DB + P P + K, P, df, DB + K P + K, P, ub + K P + K, P, DB + P P + K, P, DB + K P + K, P, db, DF + P P + K, P, db, DF + K, K, K P + K, P, db, DF + K, K, d + K b + P + K (can hold to delay) Throw ----- T f + T f, f, T b + T u + T d + T (crouching opponent) df + T (crouching opponent) d, df, f + T d, db, b + T Hold ---- ub + H b + H db + H Misc ---- H + K b + H + K u + H + K, K u + H + K, d + K d + H + K df + H + K db + H + K d, df, f + H + K, H f, f + H + P + K f, b, f + H + P + K b, f, b + H + P + K b, b + H + P + K u, u + H + P + K d, d + H + P + K Backturned ---------- P, P, P, K, K P P, P, K, d + K P, P, f + P, K P, P, f + P, d + K P, P, f + P ->K ->d + K P, P, b + P, P, P P, P, b + P, P, K P, P, b + P, P, d + K P, P, b + P, P, DF + P P, P, b + P, P, DF + K, K, K P, P, b + P, P, DF + K, K, d + K P, P, b + P, P, df, DB + P P, P, b + P, P, df, DB + K P, P, b + P, P, ub + K P, P, b + P, P, DB + P P, P, b + P, P, DB + K P, P, b + P, P, db, DF + P P, P, b + P, P, db, DF + K, K, K P, P, b + P, P, db, DF + K, K, d + K P, P, d + P, K P, P, D + P, K P, P, K, K, K P, P, f + K, K, K f + P b + P, K d + P db + P, K DB + P, K K b + K u + K d + K ub + K P + K, P, P P + K, P, K P + K, P, d + K P + K, P, DF + P P + K, P, DF + K, K, K P + K, P, DF + K, K, d + K P + K, P, df, DB + P P + K, P, df, DB + K P + K, P, ub + K P + K, P, DB + P P + K, P, DB + K P + K, P, db, DF + P P + K, P, db, DF + K, K, K P + K, P, db, DF + K, K, d + K H + K, K d + H + K T f + T d + T (crouching opponent) uf f, F, H + K f, F, T f, F, F f, F, F, H + K f, F, F, T DF + P DF + K, K, K DF + K, K, d + K df, DB + P df, DB + K ******************** HITOMI ******************** Punch ----- P, P, P (can hold last P to delay) P, P, f + P, P, P P, P, f + P, K P, P, f + P, d + K P, P, b + P, P, P (can hold last P to delay) P, P, b + P, P, K P, P, K P, P, f + K, K, K P, P, d + K, K P, P, D + K, K P, f + P, P, P (Can hold last P to delay) P, f + P, P, K P, f + P, f + P P, K, K f + P, P, P f + P, P, F + P f + P, K, K, K f + P, K, d + K f, f, P, P, P f, f, P, K f, f, P, d + K b + P, P, P b + P, P, K b + P, K, P b + P, K, K b, b, P, P, P (Can hold last P to delay) b, b, P, P, K b, f + P u + P u, u, P, P d + P uf + P, K, K df + P, P df, df, P ub + P, P, P (can hold last P to delay) ub + P, P, K ub + P, f + P ub + P, K, d + K ub + P, K, K, K db + P d, df, f + P Kick ---- K, K K, d + K, P f + K, K, K f + K, d + K f, f, K, K, P f, f, K, K, K f, f, K, d + K b + K, P, P, P, P (can hold last P to delay) b + K, K b, f + K, K, K b, f + K, K, b + K u + K d + K, K, P D + K, K uf + K, K df + K, P, P (can hold last P to delay) df + K, P, f + P, P, P df + K, P, f + P, K df + K, P, f + P, d + K df + K, P, b + P, P, P (can hold last P to delay) df + K, P, b + P, P, K df + K, P, K df + K, P, f + K, K, K df + K, P, d + K, K df + K, P, D + K, K df + K, K, K ub + K d, df, f + K db + K, P db + K, K db + K, f + P, P db + K, f + P, K db + K, f + P, d + K Punch + Kick ------------ P + K, P (can hold P to delay) P + K, K f + P + K b + P + K (can hold to delay) db + P + K (can hold to delay) Throw ----- T f + T f, f, T ->T b + T d + T (crouching opponent) df + T (crouching opponent) df, df, T Hold ---- ub + H b + H db + H uf + H Misc ---- H + K f + H + K, K f + H + K, d + K f, f, H + K b + H + K u + H + K d + H + K df + H + K b, f, b + H + P + K d, d + H + P + K Backturned ---------- P, P, P (can hold last P to delay) P, P, f + P, P, P P, P, f + P, K P, P, f + P, d + K P, P, b + P, P, P (can hold last P to delay) P, P, b + P, P, K P, P, K P, P, f + K, K, K P, P, d + K, K P, P, D + K, K P, f + P, P, P (Can hold last P to delay) P, f + P, P, K P, f + P, f + P P, K, K b + P, P (can hold P to delay) b + P, K d + P K b + K u + K d + K, P d + K, K d + K, f + P, K d + K, f + P, d + K Can wall jump with ub + H + K or ub + P + K in some stages. ******************** RAIDOU ******************** Punch ----- P, P, P P, P, f + P, P (can hold last P to delay) P, P, f + P, K P, P, f + P, K P, P, b + P, P P, P, b + P, K P, P, K P, K f + P, P f, f, P b + P, P b + P, K u + P d + P uf + P df + P DF + P df, df, P ub + P db + P, P d, df, f + P d, db, b + P Kick ---- K, K f + K, K f, f, K b + K u + K d + K uf + K df + K, P df, df, K, P ub + K db + K, K d, df, f + K d, db, b + K Punch + Kick ------------ P + K f + P + K b + P + K (can hold to delay) db + P + K (can hold to delay) Throw ----- T f, f, T f, df, d, db, b + T ->T ->(d, df, f)x2 + T d, T (crouching opponent) df + T (crouching opponent) df, df, T d, df, f, b, f T ->d, db, b, db, d, df, f, uf, u + T -->(d, df, f, uf, u, ub, b, db, d)x2 + T Hold ---- ub + H b + H db + H Misc ---- H + K f + H + K b + H + K d + H + K b, f, b + H + P + K Backturned ---------- P, P, P P, P, f + P, P (can hold last P to delay) P, P, f + P, K P, P, f + P, K P, P, b + P, P P, P, b + P, K P, P, K P, K b + P d + P K b + K d + K ******************** TENGU ******************** Punch ----- P, P, P P, P, f + P, P P, P, f + P, K P, P, b + P, K P, P, d + K, K P, P, D + K, K P, P, K, d + K P, K f + P, P f + P, K f, f, P, P b + P, K u + P, P, P d + P, P uf + P, P, P uf + P ->T ->d + T df + P ub + P, P db + P, P, P db + P, P, K db + P, K Kick ---- K, K f + K b + K u + K d + K, K D + K, K df + K, K, K ub + K, P d, df, f + K, d + K Punch + Kick ------------ P + K f + P + K b + P + K, P b + P + K, H db + P + K (can hold to delay) Throw ----- T f, f, T b + T d + T df + T b, db, d, df, f + T Hold ---- ub + H b + H db + H Misc ---- H + K, K, P b + H + K (can hold to delay) d + H + K, K, K, P d + H + K, d + K, K, P D + H + K, K, K Backturned ---------- P, P, P P, P, f + P, P P, P, f + P, K P, P, b + P, K P, P, d + K, K P, P, D + K, K P, P, K, d + K P, K b + P d + P K, K b + K u + K, K d + K ******************** ALPHA-152 ******************** Punch ----- P, P, P, P, P, P, P (Floating) P, P, P, P, K P, P, K, K, K, K, ub + K (Floating) P, P, K, K, K, K, d + K P, P, K, K, K, K, K, K, K P, P, K, K, K, K, K, K, ub + K (Floating) P, P, K, K, K, K, K, K, d + K P, P, K, d + K, d + K, d + K, K (Floating) P, P, d + K, K, d + K P, P, d + K, K, K P, K, K, ub + K (Floating) P, K, K, d + K P, K, K, K, K, K P, K, K, K, K, ub + K (Floating) P, K, K, K, K, d + K f + P, P, P, K, K, K, K, ub + K (Floating) f + P, P, P, K, K, K, K, d + K f + P, P, P, K, K, K, K, K, K, K f + P, P, P, K, K, K, K, K, K, ub + K (Floating) f + P, P, P, K, K, K, K, K, K, d + K f, f, P (Floating) b + P d + P uf + P, H (Floating) df + P, P, P, P, P (Floating) df + P, P, K ub + P Kick ---- K, K, ub + K (Floating) K, K, d + K K, K, K, K, K K, K, K, K, ub + K (Floating) K, K, K, K, d + K f + K, P (Floating) f + K, K, P (Floating) f + K, K, K, P (Floating) f + K, K, K, K b + K, b (Floating) b + K, f + K (Floating) b + K, K, b (Floating) b + K, K, f + K (Floating) b + K, K, K, b (Floating) b + K, K, K, K (Floating) u + K, b (Floating) u + K, f + K (Floating) u + K, K, b (Floating) u + K, K, f + K (Floating) u + K, K, K, b (Floating) u + K, K, K, K (Floating) d + K, K, d + K d + K, K, K df + K df, df, K, K ub + K (Floating) Punch + Kick ------------ P + K Throw ----- T f, f, T ->d + T u + T d + T (crouching opponent) (Floating) df + T (crouching opponent) df, df + T (Floating) (d, df, f)x2 + T d, db, b + T d, db, b, db, d, df, f + T Hold ---- ub + H b + H db + H Misc ---- H + K, K, K, K, ub + K (Floating) H + K, K, K, K, d + K H + K, K, K, K, K, K, K H + K, K, K, K, K, K, ub + K (Floating) H + K, K, K, K, K, K, d + K H + K, d + K, d + K, d + K, K (Floating) d + H + K, b (Floating) d + H + K, d + K, b (Floating) d + H + K, d + K, d + K, b (Floating) d + H + K, d + K, d + K, K (Floating) df + H + K b, f, b + H + P + K Backturned ---------- P, P, P, P, P, P, P (Floating) P, P, P, P, K P, P, K, K, K, K, ub + K (Floating) P, P, K, K, K, K, d + K P, P, K, K, K, K, K, K, K P, P, K, K, K, K, K, K, ub + K (Floating) P, P, K, K, K, K, K, K, d + K P, P, K, d + K, d + K, d + K, K (Floating) P, P, d + K, K, d + K P, K, K, ub + K (Floating) P, K, K, d + K P, K, K, K, K, K P, K, K, K, K, ub + K (Floating) P, K, K, K, K, d + K b + P d + P K b + K u + K d + K ub + K P + K Floating -------- P (Floating) H ******************** BASS ARMSTRONG ******************** Punch ----- P, P, P P, P, d + P P, P, K P, K, P P, K, K f + P, P f + P, K f, f, P b + P, P, P b + P, P, P + K u + P d + P, P uf + P, P uf + P, K, P uf + P, K, d + P UF + P, K df + P df, df, P, P ub + P, P (can hold last P to delay) ub + P, T db + P, P db + P, P + K b, f + P d, db, b + P Kick ---- K f + K, P f + K, K f, f, K ub + K u + K d + K uf + K df + K, P db + K, P Punch + Kick ------------ P + K f + P + K, P f, f, P + K b + P + K d + P + K, P d + P + K, P + K df + P + K, T DF + P + K, P db + P + K (can hold to delay) d, df, f + P + K Throw ----- T f + T f, f, T b + T b, f + T u + T d + T (crouching opponent) df + T (crouching opponent) DF, f, b + T df, df, T d, df, f + T ->T d, db, b + T ->f + T ->d + T -->u + T b, db, d, df, f + T (powerbomb, hold and release for spinout powerbomb, full charge for double powerbomb) Hold ---- ub + H b + H, db + H Misc ---- H + K f + H + K b + H + K (can hold to delay) d + H + K b, f, b + H + P + K d, d + H + P + K Backturned ---------- P, P, P P, P, d + P P, P, K P, K, P P, K, K b + P d + P K b + K d + K ub + K P + K b + P + K T ******************** CHRISTIE ******************** Punch ----- P, P, P, P, P P, P, P, P, d + P P, P, P, f + P P, P, b + P, P, P P, P, b + P, K, P P, P, b + P, d + K P, P, d + P, P P, P, K, K P, P, d + K, P P, P, d + K, T P, K, K, K P, K, K, d + K f + P, P, P, P f + P, P, u, D f, f, P, P b + P, P, P b + P, K, P b + P, d + K b, f + P u + P, P d + P, P, P uf + P df + P, P, P DF + P df, df, P ub + P, P, P, P, P ub + P, P, P, P, d + P ub + P, P, P, f + P ub + P, P, b + P, P, P ub + P, P, b + P, K, P ub + P, P, b + P, d + K ub + P, P, d + P, P ub + P, P, K, K ub + P, P, d + K, P db + P, K d, df, f + P d, db, b + P Kick ---- K, P K, K, K K, K, d + K f + K, P f + K, K f, f, K b + K, K b + K, d + K, P, P b + K, d + K, P, d + P, K u + K d + K uf + K, K df + K, P ub + K db + K, P, P db + K, P, d + P, K Punch + Kick ------------ P + K f + P + K, P, P f + P + K, K b + P + K (can hold to delay) d + P + K df + P + K db + P + K Throw ----- T f + T f, f, T b + T d + T df + T f, df, d, db, b + T Hold ---- ub + H b + H db + H Misc ---- H + K, K, K f + H + K b + H + K d + H + K, P d + H + K, T b, f, b + H + P + K Backturned ---------- P, P, P, P, P P, P, P, P, d + P P, P, P, f + P P, P, b + P, P, P P, P, b + P, K, P P, P, b + P, d + K P, P, d + P, P P, P, K, K P, P, d + K, P b + P, P d + P, P, P, P K b + K d + K P + K H + K ******************** KOKORO ******************** Punch ----- P, P, P P, P, f + P P, P, K, P P, P, K, K P, P, d + K, P P, P, d + K, K P, P, T ->T P, K, P P, K, d + P P, K, K P, K, b + K P, d + K, P P, d + K, T ->T f + P, P, P f + P, f + P f, f, P b, f + P u, u, P u + P, P u + P, f + P d + P b + P, P, P, P b + P, P, f + P b + P, K, P b + P, K, T ->T df + P, P, P df + P, T df, df, P, P db + P, P, P db + P, P, f + P db + P, T uf + P, P, P uf + P, P, d + K, P uf + P, P, d + K, K uf + P, P, T ->T ub + P d, df, f + P d, db, b + P Kick ---- K f + K, P d + K, P d + K, T ->T uf + K, P uf + K, K df + K, P df + K, d + P df + K, K df + K, b + K ub + K db + K, K, P db + K, K, d + P db + K, K, K db + K, K, b + K Punch + Kick ------------ P + K f + P + K, P f, f, P + K b + P + K d + P + K df + P + K, P, P df + P + K, f + P df + P + K, P + K df, df, P + K db + P + K (can hold to delay) Throw ----- T f + T f, f, T b + T d + T (crouching opponent) df + T (crouching opponent) d, db, b + T ->T -->b, f + T Hold ---- ub + H b + H db + H Misc ---- H + K d + H + K, P d + H + K, K b, f, b + H + P + K d, d + H + P + K Backturned ---------- P, P, P P, f + P, P P, f + P, f + P b + P, K, P b + P, K, d + P b + P, K, K b + P, K, b + K b + P, T ->T d + P K b + K d + K, P d + K, K P + K d + P + K ******************** BRAD WONG ******************** Punch ----- P, P, P P, P, K (Dokuritsu-ho) P, P, f + K P, P, b + K (Lying, feet to enemy) P, P, u (Dokuritsu-ho) P, P, d + K P, f + P, P P, K f + P, P f + P, f + P f + P, K f, f, P f, b + P, f + P f, b + P, b + P f, b + P, P, P f, b + P, K, P f, b + P, K, K f, b + P, K, d + K (Lying, feet to enemy) b + P, P b + P, K (Lying, feet to enemy) b + P, u + P b + P, u + K (Lying, feet to enemy) b, f + P, f + P b, f + P, b + P b, f + P, P, P b, f + P, K, P b, f + P, K, K b, f + P, K, d + K b, b, P u + P u, u, P d + P uf + P, P, P df + P, P DF + P, P (can hold last P to delay) ub + P db + P, K DB + P, K db + P, P, K DB + P, P, K d, df, f + P (Lying, head to enemy) d, db, b + P Kick ---- K, K, K K, K, d + K f + K, K f, f, K (Lying, feet to enemy) b + K (Dokuritsu-ho) b, b, K (Lying, feet to enemy) u + K d + K, P d + K, K D + K, K (Lying, feet to enemy) uf + K (Dokuritsu-ho) df + K, K (Dokuritsu-ho) df + K, f + K df + K, P, P DF, K, K (Lying, feet to enemy) df, df, K, K df, df, K, d + K (Lying, feet to enemy) ub + K, K db + K, K, K db + K, K, d + K (Lying, feet to enemy) db + K, d + K, d + K Punch + Kick ------------ P + K f + P + K, P b + P + K, P, P (will wall jump if near a wall) b + P + K, P, u b + P + K, P, d + K df + P + K (Lying, head to enemy) d + P + K (Lying, feet to enemy) Throw ----- T f + T f, f, T b + T d + T (crouching opponent) df + T (crouching opponent) Hold ---- ub + H b + H db + H Misc ---- H + K, P H + K, d + K H + K, K, P H + K, K, d + K H + K, K, K, d + K f + H + K u + H + K (Lying, feet to enemy) d + H + K db + H + K f, b, f + H + P + K b, f, b + H + P + K d, d, H + P + K Backturned ---------- P, P, P P, P, f + P, P P, P, f + P, d + P P, P, d + K P, K b + P, P d + P, K D + P, K ub + P K f + K, P f + K, K f + K, B f + K, B f + K, F + K f + K, DF + K b + K u + K d + K P + K f + P + K, P d + P + K (Lying, head to enemy) db + P + K (Lying, feet to enemy) H + K T ->T d + T (crouching opponent) Dokuritsu-ho ------------ P, P, P P, P, K P, P, f + K P, P, u P, P, b + K P, P, d + K P, f + P, P P, K f + P, P, K f + P, K K f + K b + K B + K, K d + K ->T H H + K, P, P H + K, K T d, d P + K Lying, feet to enemy -------------------- P K f + K P + K H + K H ->K H + P + K T d + T DF b DB u Lying, head to enemy -------------------- P K f + P, P f + K P + K H H + K T d + T DF b DB u ******************** ELIOT ******************** Punch ----- P, P, P P, P, K P, P, d + P P, b + P, P f + P, P, P f + P, P, K f + P, P, d + P f, f, P, P, P, P, P f, f, P, P, P, P, K f, f, P, P, P, P, d + P f, f, P, f + P b + P, P, P, P, P b + P, P, P, P, K b + P, P, P, P, d + P b + P, K b + P, d + K b, f + P u + P d + P uf + P, P, P, P uf + P, P, P, K uf + P, P, P, d + P df + P, P, P, P df + P, P, P, K df + P, P, P, d + P df + P, K, P DF + P df, df, P, d + P ub + P db + P, P, P, P, P, P db + P, P, P, P, P, K db + P, P, P, P, P, d + P db + P, P, K db + P, P, d + K d, df, f + P Kick ---- K, d + P K, K f + K, K f + K, d + K, P f, f, K u + K d + K uf + K, K df + K, P ub + K db + K, P, P db + K, P, K db + K, P, d + P db + K, b + P, P d, df, f + K Punch + Kick ------------ P + K, P, P, P, P, P P + K, P, P, P, P, K P + K, P, P, P, P, d + P P + K, P, f + P P + K, d + P f + P + K, f, f, P + K b + P + K (hold to delay) d + P + K, P d + P + K, P + K db + P + K, P db + P + K, K Throw ----- T f + T ->T f, f, T b + T d + T (crouching opponent) df + T (crouching opponent) d, df, f + T d, db, b + T Hold ---- ub + H b + H db + H uf + H df + H Misc ---- H + K f + H + K b + H + K (can hold to delay) d + H + K, P b, f, b + H + P + K d, d, H + P + K Backturned ---------- P, P, P P, P, K P, P, d + P b + P, P d + P K b + K d + K P + K, P, P, P, P P + K, P, P, P, K P + K, P, P, P, d + P ******************** LEIFANG ******************** Punch ----- P, P, P P, P, f + P, P P, P, f + P, K, f + P P, P, b + P, P, P (can hold last P to delay) P, P, K, K P, P, K, d + K P, P, d + K P, d + P, P P, d + P, d + K P, d + P, P + K P, K, K, K f + P, P f + P, K, f + P f, f, P f, b + P b + P, P, P (can hold last P to delay) b, f + P b, b, P u + P d + P uf + P, P df + P, P, P df + P, P, f + P, P df + P, P, f + P, K, f + P df + P, P, b + P, P, P (can hold last P to delay) df + P, P, K, K df + P, P, K, d + K df + P, P, d + K df + P, d + P, P df + P, d + P, d + K df + P, d + P, P + K df + P, K, K, K DF + P df, df, P, P df, df, P, K, K, K ub + P, P, P ub + P, P, f + P, P ub + P, P, f + P, K, f + P ub + P, P, b + P, P, P, P (can hold last P to delay) ub + P, P, K, K ub + P, P, K, d + K ub + P, P, d + K ub + P, d + P, P ub + P, d + P, d + K ub + P, d + P, P + K ub + P, K, K, K db + P, P d, df, f + P d, db, b + P, K Kick ---- K, K K, d + K f + K f, f, K, K b + k, K, K u + K, K, P d + K uf + K, K, K df + K, P df + K, b + P ub + K db + K, P DB + K, K Punch + Kick ------------ P + K, f + P f + P + K b + P + K (can hold to delay) d + P + K, P df + P + K db + P + K (can hold to delay) Throw ----- T ->T f, f, T f + T b + T b, f + T d + T (crouching opponent) df + T (crouching opponent) d, df, f + T ->b + T -->f, f, T -->b, f + T d, db, b + T Hold ---- ub + H b + H db + H uf + H df + H f, ub + H b, uf + H f, b + H b, f + H f, db + H b, df + H Misc ---- H + K f + H + K, P d + H + K f, b, f + H + P + K b, f, b + H + P + K b, b, H + P + K d, d, H + P + K Backturned ---------- P, P, P P, P, f + P P, P, f + P, K, f + P P, P, b + P, P, P (can hold last P to delay) P, P, K, K P, P, K, d + K P, P, d + K P, d + P, P P, d + P, d + K P, d + P, P + K P, K, K, K b + P d + P, P, P d + P, P, d + K d + P, P, P + K K b + K d + K P + K (can hold to delay) ub + H db + H ******************** EIN ******************** Punch ----- P, P, P (can hold last P to delay) P, P, f + P, P P, P, f + P, K P, P, f + P, d + K P, P, K, K P, P, d + K, K P, P, D + K, K P, K, K u + P d + P f + P f, f, P, P f, f, P, K f, f, P, d + K b + P, d + K, P b + P, P, P b + P, P, d + K b, f + P uf + P, K df + P ub + P d, df, f + P Kick ---- K, K f + K, K f, f, K, K, K b + K b, f + K u + K d + K, K D + K, K uf + K, K df + K, K, K DF, K df, df, K ub + K db + K, P db + K, K db + K, f + P, P db + K, f + P, K db + K, f + P, d + K d, df, f + K Punch + Kick ------------ P + K, P (can hold P to delay) f + P + K b + P + K (can hold to delay) Throw ----- T f + T f, f, T d + T (crouching opponent) df + T (crouching opponent) df, df, T d, db, b + T Hold ---- ub + H b + H db + H Misc ---- H + K, K H + K, d + K f + H + K, K, K f + H + K, K, b + K b + H + K d + H + K df + H + K b, f, b + H + P + K d, d, H + P + K Backturned ---------- P b + P d + P K b + K u + K d + K, P d + K, K d + K, f + P, P d + K, f + P, K d + K, f + P, d + K ******************** KASUMI ALPHA ******************** Punch ----- P, P, P, P P, P, K, K, K P, P, K, df + K P, P, K, d + K P, P, f + P, K, K P, P, f + P, K, d + K P, P, f + P, f + K P, P, ub + K P, K, K, K P, K, d + K P, K, df + K f + P, K, K f + P, K, d + K f + P, f + K f + P, d + K f, f, P, d + K b + P, P, P, P b + P, P, K, K, K b + P, P, K, df + K b + P, P, K, d + K b + P, P, f + P, K, K b + P, P, f + P, K, d + K b + P, P, f + P, f + K b + P, P, f + P, d + K b + P, P, f + K, K b + P, P, f + K, d + K b + P, P, ub + K b + P, K, K, K b + P, K, d + K b + P, K, df + K u + P, P, P, P u + P, P, K, K, K u + P, P, K, df + K u + P, P, K, d + K u + P, P, f + P, K, K u + P, P, f + P, K, d + K u + P, P, f + P, f + K u + P, P, f + P, d + K u + P, P, f + K, K u + P, P, f + K, d + K u + P, P, ub + K u + P, K, K, K u + P, K, d + K u + P, K, df + K d + P uf + P, K df + P, P df + P, d + K df, df, P ub + P Kick ---- K, K, K K, df + K K, d + K f + K, K f, f, K b + K, K u + K d + K uf + K df + K df, df, K ub + K Punch + Kick ------------ P + K Throw ----- T f + T ->d + T f, f, T b + T u + T, b + T d + T (crouching opponent) df + T (crouching opponent) df, df, T d, df, f + T d, db, b + T Hold ---- ub + H b + H db + H uf + H df + H Misc ---- H + K, K H + K, d + K b + H + K d + H + K df + H + K b, f, b + H + P + K Backturned ---------- P, P, P, P P, P, K, K, K P, P, K, df + K P, P, K, d + K P, P, f + P, K, K P, P, f + P, K, d + K P, P, f + P, f + K P, P, f + P, d + K P, P, f + K, K P, P, f + K, d + K P, P, ub + K P, K, K, K P, K, d + K P, K, df + K b + P d + P K, K b + K u + K d + K ******************** GENRA ******************** Punch ----- P, P, P P, P, d + P P, P, K P, K, P P, K, K f + P, P f, f, P b + P u + P d + P uf + P df + P db + P Kick ---- K, K f + K, P f + K, K b + K u + K d + K uf + K df + K Punch + Kick ------------ P + K, P, P f + P + K b + P + K (Tyrant) d + P + K Throw ----- T f, f, T b + T d + T (crouching opponent) df + T (crouching opponent) b, db, d, df, f + T Hold ---- ub + H b + H db + H Misc ---- H + K d + H + K b, f, b + H + P + K Backturned ---------- P, P, P P, P, d + P P, P, K P, K, P P, K, K b + P d + P K b + K d + K Tyrant ------ H P, P, P, P, P f + P b + P df + P d + P K P + K, P ******************** SHIDEN ******************** Punch ----- P, P, P P, P, f + P, P P, P, f + P, K P, P, b + P, P P, P, b + P, d + K P, P, d + P, P P, P, D + P, K P, P, K, K P, P, f + K P, P, d + K P, K, K f + P, P f + P, K f, f, P, P f, f, P, K f, f, P, d + K b + P, P b + P, d + K u + P, K d + P uf + P, P df + P DF + P, P DF + P, K db + P, P DB + P, K Kick ---- K, K f + K f, f, K, K, K f, f, K, d + K, K b + K, K B + K, K u + K d + K, K uf + K df + K db + K Punch + Kick ------------ P + K f + P + K b + P + K (can hold to delay) u + P + K, P db + P + K (can hold to delay) Throw ----- T f + T f, f, T b + T d + T (crouching opponent) df + T (crouching opponent) d, df, f + T d, df, f, uf, u, ub, b, db, d + T, b, f,u, d, T, uf, db, ub, df, T (does two dashing strikes if near wall) Hold ---- ub + H b + H db + H Misc ---- H + K, K d + H + K b, f, b + H + P + K d, d, H + P + K Backturned ---------- P, P, P P, P, f + P, P P, P, f + P, K P, P, b + P, P P, P, b + P, d + K P, P, d + P, P P, P, D + P, K P, P, K, K P, P, f + K P, P, d + K P, K, K b + P d + P K b + K d + K o---------------------o ARCADE o---------------------o There are six courses where you try to get the best time.Each opponent is in a fixed order. Thus follow the table to know who you'll be fighting. Course 1 - Easy Zack Bass Armstrong Leon Brad Wong Bayman Course 2 - Easy Kasumi Jann Lee Tina Bayman LeiFang Zack Gen Fu Raidou Course 3 - Easy Ein Ryu Hayabusa Helena Douglas Kasumi Alpha Ayane Leon Bass Armstrong Tengu Course 4 - Normal Christie Hayate Hitomi Brad Wong Bayman Jann Lee Ayane Genra Course 5 - Normal Kokoro Helena Douglas La Mariposa Eliot Christie Hayate Kasumi Alpha 152 Course 6 - Hard Kasumi Alpha Raidou Tengu Genra Alpha 152 Shiden o---------------------o CHRONICLE o---------------------o This is a good mode for those who love following storylines in games as a whole like myself. You get to play through all the events that took place during the DOA series. You will also be given a lesson in Fighting 101 throughout the mode. Prologue Chapter 1: Resolve Chapter 2: Rise of the Tengu Chapter 3: Puppets Chapter 4: The Fall of DOATEC Final: Helena. Rather than bore you will all the plotlines, you can read upon what goes on in Chronicle mode at the Dead or Alive Wikia. o---------------------o TAG CHALLENGE o---------------------o Mission 01: Leon Mission 02: La Mariposa Mission 03: Bass & Tina Armstrong Mission 04: Kokoro Mission 05: Brad Wong Mission 06: Gen Fu & Eliot Mission 07: Zack Mission 08: Helena Douglas Mission 09: Jann Lee & Leifang Mission 10: Bayman Mission 11: Christie Mission 12: Ein & Hitomi Mission 13: Kasumi Mission 14: Ayane Mission 15: Hayate & Ryu Hayabusa Mission 16: Kasumi Alpha Mission 17: Tengu Mission 18: Genra Mission 19: Alpha 152 Mission 20: Raidou & Shiden o---------------------o SHOWCASE o---------------------o Throughout the gameplay you will unlock 1 of 1000 figurines for the showcase. You can view characters in different positions and different backgrounds. You can snap photos of them and save them to the 3D Photo Album. This is probably the feature that DOA: Dimension banned in Australia as they made a big fuss of being able to look under women's dresses with some of them being underage. Namely Ayane, Kasumi, and Kokoro and some of ya'll know of that law against pedo/satutory innuendo that includes fictional characters. That's real fuq'd up I know. Glad I'm not in Australia. KRIKEY!! Update: The game ended up being reclassified later on. Though it's banned in Sweden for same reason. 000 - 044: Kasumi 045 - 081: Hayabusa 082 - 119: Tina 120 - 171: Zack 172 - 211: Jann Lee 212 - 247: Leifang 248 - 289: Bayman 290 - 329: Gen Fu 330 - 368: Raido 369 - 411: Ayane 412 - 449: Bass Armstrong 450 - 489: Helena Douglas 490 - 534: Ein 535 - 575: Leon 576 - 615: Tengu 616 - 655: Christine 656 - 698: Hayate 699 - 740: Hitomi 741 - 778: Brad Wong 779 - 817: Genra 818 - 851: Kokoro 852 - 890: La Mariposa 891 - 929: Eliot 930 - 968: Alpha-152 969 - 999: Others o---------------------o SURVIVAL o---------------------o Depending on the number of fights yo chose, that's how many people you will be fighting in a row. Completing one series unlocks the next. You fight each course in multiples of 10. Each fight and mode gets harder. Every tenth fight includes a boss. Choose between 10, 20, 30 or 50 fights. 10 & 20 are easy, 30 is normal and 50 is hard. Raidou is last fight for 10, Tengu for 20, Genra for 30, Shiden for 50. 40th opponent in 50 is Alpha 152. o---------------------o CREDITS o---------------------o CheatCC and other sites for hosting GameFly for renting this out game out to me and the overview. Tecmo for making this game. You for reading. See you again in my FAQ for Pilotwings 3D. o---------------------o FUTURE GUIDES o---------------------o BlazBlue CS2 - 3DS Super Street Fighter 4: Arcade Edition - PS3/Xbox 360 Catherine - PS3/Xbox360 Resident Evil Mercenaries - 3DS Pilotwings 3D - 3DS Street Fighter X Tekken - PS3/Xbox 360 Megaman 9 - PS3/Wii/Xbox 360 Megaman 10 - PS3/Wii/Xbox 360 o---------------------o CONTACT ME o---------------------o azulfria[at]hotmail[dot]com [at] = @ and [dot] = . Don't want any email bots. Thank you for reading -Ice Queen Zero