Steel Diver

Review

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  • Chapter 6

    Successfully complete Chapters 1 through 5 with all three submarines to unlock Chapter 6.

  • Chapter 7

    Successfully complete Chapter 6 with all three submarines to unlock Chapter 7.

  • Expert mode

    Successfully complete each chapter with all three submarines to unlock the Expert difficulty.

  • Decals

    Collect the following decals to unlock the corresponding effect. They are listed in order from left to right and top to bottom.

      1. No decal: Default.
      2. Anchor: Halves damage taken from collisions with the environment. (3 required)
      3. Octopus: Halves damage taken from enemy torpedoes. (3 required)
      4. Skull and Crossbones: Halves damage taken from enemy depth charges. (3 required)
      5. Arrow through Heart: Halves damage taken from collisions with enemy vessels. (5 required)
      6. Swords and Shield: Halves damage taken from mines. (5 required)
      7. Wooden Ship: Quadruples recovery speed at the water's surface. (5 required)
      8. Bomber: Halves damage taken from enemy air-to-sea bombs. (3 required)
      9. Snail: Reduces damage taken from all sources. (7 required)
      10. Orca: Halves air consumption rate of the masker. (3 required)
      11. Lobster: Prevents submarine hull leaks. (5 required)
      12. Bull: Increases torpedo damage. (7 required)
      13. Golden Falcon: Increases maximum forward/reverse speed. (10 required)
      14. Sea Serpent: Increases maximum dive/surface speed. (7 required)
      15. Eye: Reveals enemy positions on the sea chart. (5 required)
      16. Tridents: Increases torpedo reload speed. (7 required)
      17. Lightning: Increase torpedo travel speed. (5 required)
      18. Crescent Moon: Extends the mission time limit by 60 seconds. (5 required)
      19. Scope Orb: Extends post-mission Periscope Strike by 10 seconds. (7 required)
      20. Cherries: Extends post-mission Periscope Strike by 20 seconds. (10 required)
      21. Sun: Increases torpedo speed in post-mission Periscope Strike. (10 required)
      22. Panther: Decreases enemy speed in post-mission Periscope Strike. (10 required)
      23. Crown: Lowers the health of enemy bosses. (10 required)
      24. Scorpion: Negates the effect of water currents. (5 required)
      25. Squid: Increases the effect of waters currents. (3 required)
      26. Sea Horse: Halves the effect of water currents. (3 required)
      27. Penguin: Halves the impact of shock waves. (7 required)
      28. Wave: Grants a one-time health boost when reduced to zero health. (10 required)
      29. Frog: Increases the impact of shock waves (3 required)
      30. Fire: Increase the amount of bubbles created by your torpedoes. (3 required)
      31. Mario: Homing torpedoes. (10 required)
      32. Whale: Become a whale. (10 required)

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