THE KING OF FIGHTERS '99 FAQ "MILLENIUM BATTLE" FAQ v0.3 by K. Megura for the Arcade and Neo*Geo versions Unpublished work Copyright 1999-2000 Kao Megura This FAQ and everything included within this file cannot be reproduced in any way, shape or form (physical, electronical, or otherwise) aside from being placed on a freely-accessible, non-commercial web page in it's original, unedited and unaltered format. This FAQ cannot be used for profitable purposes (even if no money would be made from selling it) or promotional purposes. It cannot be used in any sort of commercial transaction. It cannot be given away as some sort of bonus, gift, etc., with a purchase as this creates incentive to buy and is therefore prohibited. Furthermore, this FAQ cannot be used by the publishers, editors, employees or associates, etc. of any company, group, business, or association, etc., nor can it be used by game sites and the like. It cannot be used in magazines, guides, books, etc. or in any other form of printed or electronic media (including mediums not specifically mentioned) in ANY way, shape, or form (including reprinting, reference or inclusion), without the express written permission of the author, myself. This FAQ was created and is owned by me, Kao Megura. All copyrights and trademarks are acknowledged and respected that are not specificially mentioned in this FAQ. To continue, this FAQ and everything included herein is protected by the Berne Copyright Convention of 1976, not to mention International Copyright Law. Please remember that plagiarism is against the law. I will take appropriate action against transgressors, period (the same goes for people who put this up on web pages claiming it's their FAQ). As an added reminder, this FAQ is _not_ to be used by any freelance writer for, or staff member of, the Ziff-Davis Video Game Group, IDG Media, or Future Publishing, Ltd. All of them publish magazines that have ripped from my FAQs in the past, so please don't buy any of their publications unless you like rooting for grown men and women who have no respect for the law, not to mention another person's hard work. The King of Fighters series is (c) SNK of Japan and SNK Corporation of America. The latest version of this FAQ can be found at: ----------------------------------------------------------------------- The Back Lot of KM's Page members.xoom.com/megura (or) i.am/kao Cheat Code Central www.cheatcc.com Lots of other great KoF FAQs and other KoF-related information can be found at Gunsmith's page, located at . I highly recommend that you check out Gunsmith's own KoF '99 FAQ, which has all kinds of info. in it, from infinite and 100% damage combos to winpose listings and quote translations. ================= TABLE OF CONTENTS ================= 1. HOW TO PLAY - FAQ Notation - Basic Commands 2. CHARACTER MOVELISTS - Hero Team '99 (K', Maxima, Benimaru, Shingo) - Fatal Fury Team (Terry, Andy, Joe, Mai) - Art of Fighting Team (Ryo, Robert, Yuri, Takuma) - Ikari Team (Leona, Ralf, Clark, Whip) - Psycho Soldier Team (Athena, Kensou, Chin, Bao) - Women's Team (King, Blue Mary, Kasumi, Xiangfei) - Korea Team (Kim, Chang, Choi, Jhun) - Single Characters (Kyo-1 and Kyo-2) - Hidden Characters (Kyo Kusanagi and Iori Yagami) - Krizalid (Mid-Boss and Last Boss forms) 3. IN-DEPTH INFORMATION - The Life Gauge and Power Gauge - Types of Attacks and Moves - Combos and Canceling - Using Counter Mode and Armor Mode - The Striker System - Roulette - Continue Service 4. MISCELLANEOUS - Secrets and Tricks - Game Options - Dip Switch Information - List of Special Intros 5. AUTHOR'S NOTE - Special Thanks - Revision History ========================================================================= 1. HOW TO PLAY ========================================================================= This section explains how to read this FAQ and provides a basic intro to the game's controls and techinques. For more detailed explanations of how to play, you should read the section entitled, "In-Depth Information". Detailed character info can be found in the next section, "Character Movelists". ------------------------------------------------------------------------ FAQ NOTATION ------------------------------------------------------------------------ Here's a quick representation of the game's controls: [ Joystick Layout ] --------------------------------------------------- ub u uf Jump Backward Jump Up Jump Forward \ | / (up-back) (up) (up-forward) b -- n -- f Retreat / Block Neutral Approach / | \ (back) (forward) db d df Crouch Block Crouch Offensive Crouch (down-back) (down) (down forward) [ Button Layout ] ----------------------------------------------------- B C D Weak Kick Strong Punch Strong Kick A Weak Punch [ Other Notation ] ---------------------------------------------------- dir. : Any of the eight directions can be used: u (up), d (down) b (back), f (forward), ub (up back), uf (up forward) db (down back) or df (down forward). qcf : Roll the joystick from d to f (d,df,f) qcb : Roll the joystick from d to b (d,db,b) hcf : Roll the joystick from b to d to f (b,db,d,df,f) hcb : Roll the joystick from f to d to b (f,df,d,db,b) + : Press in the last direction listed and press the button listed afterward at the same time (so qcf + P means to press d,df,f, and the moment you press f, press A or C). / : Either command can be used (i.e., b / f + B means you can press back or forward while pressing B). P : Press A or C. K : Press B or D. PK : Press all buttons at once (for example, BC means to press B + C, ABCD means to press A + B + C + D). ?~? : Any range can be used (for example, charge db~df means that you can charge db or d or df. b~d~f means that you can use b, db, d, df, or f). Charge : Hold in the listed direction for 2 seconds, then push the joystick in the second direction. (air) : The move can be performed while on the ground or when jumping or otherwise airborne delay : Holding down a button delays the move being performed. empower: Holding down a button makes the move do more damage. * : The move can be canceled into a DM while Counter Mode is active. See that move's comments for more details. [ Misc. Terminology ] ------------------------------------------------- "Overhead Attacks" are moves that cannot be crouch-blocked; they must be blocked standing. All normal jumping attacks are overheads, but some mid-air special moves and command attacks aren't and can be crouch- blocked. The general trait of ground overhead attacks is that they can be performed while standing and are usually slow in coming out. "Knockdown Attacks" are those attacks that knock an opponent to the ground (or at least knock them away, in the case of mid-boss Krizalid's standing body blow attack). "Reversals" are moves that, when used normally, have no effect (they don't even hit). However, if the person using the reversal is hit by an attack, they will take no damage, and attack their opponent back. Note all attacks can be reversed, and some characters have more than one reversal that only work against one sort of attack (say, a jumping attack, or a crouching attack). There are also some character's whose reversals do hit normally (like Kyo's Nue Tsumi or Xiangfei's Esaka: Atemi Kougeki). "Counters" occur when you hit a person as they attack you. At this point, if your attack wins, you get a counter hit. If their attack beats yours anyway, they get a counter hit. There are three benefits of counter hits--one is that you recover faster, so that you have a better chance of combing / juggling your enemy after a counter hit, and another is that any body blow attack that counter hits can be canceled into a command attack, special move, or (S)DM, and stands a chance of actually hitting (normally, they can cancel but never hit). This even works in the air (In his mid-boss form, Krizalid can counterhit with a jumping body blow attack, then do his Demon Landing special for a two-hit combo). The third advantage of getting a counter is that it increases the amount of damage a move does. Usually the amount is quite small, but it tends to be a rather sizable increase for some DMs / SDMs, and certain moves do tons of added damage on a counterhit (like Ryo's Tenchi Haou Ken DM / SDM). "Guard Crushes" happen when you block too many attacks in succession, or in a short period of time. When this happens, you'll momentarily stop blocking. If your opponent Guard Crushed you with a multi-hit attack, all subsequent attacks will hit you for full damage. It's even possible for some characters to Guard Crush you with a one-hit attack, then hit you with another attack if it comes out fast enough. Guard Crushing is very useful in Counter Mode since you can cancel into (S)DMs--for example, Takuma can Guard Crush with a blocked Mouko Burai Gan, then cancel into the Ryuuko Ranbu and have it connect. [ Cancelable Attack Chart Notation ] ---------------------------------- The Cancelable Attack chart appears after each character's detailed move list. As an example, here is K's chart: Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (C) 1 - - - - =e - C S D 1 - C S D 1 - - S - 1 - - S - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - S - 1 - - S - (CD) 1 - - S D GC - - - - 1 - - S - This chart lists the effects of each different attack, depending on whether you press A, B, C, D, or C+D (the body blow attack), while standing far away, standing close to your enemy, crouching, jumping straight up, or jumping diagonally. Remember that for most characters (and most of their attacks), when you do a small jump (even if you do it straight up), your character's attack comes out as if you had jumped diagonally back or forward. The various criteria are as follows: 1 - the attack hits once 2 - the attack hits twice =1 - the attack has the listed abilities only on the first hit. =2 - the attack has the listed abilities only on the second hit. =e - the attack has the listed abilities on either hit (or in Krizalid's case, any hit, since his standing D hits 3 times). L - the attack can be linked into another attack (usually any attack that is marked with an "L" itself, but some characters can link a crouching A or B into moves that don't normally link, like a crouching or standing C or D attack). C - the attack can be canceled into a command attack. S - the attack can be canceled into a special move. D - the attack can be canceled into a (S)DM * - check out the following notes for this attack / set of attacks. So for example, K's standing close C reads "=e - C S D". That means that on either hit, it can be canceled into a command attack, special move, or (S)DM. Note that there are only three listings for the CD (body blow) attack. This is because body blows can only be used while standing or jumping, and they have the same effects whether you are standing near or far, or whether you are jumping up or diagonally. The listing in the middle is for a Guard Cancel Body Blow, which is why it reads 'GC' (although it seems like only Andy and Clark can cancel their Guard Cancel body blows). ------------------------------------------------------------------------ BASIC COMMANDS (for any character) ------------------------------------------------------------------------ Standing Block Hold b when attacked Crouching Block Hold db when attacked Mid-Air Block Hold b / db when attacked while in air Dash / Running Tap f,f (hold f to run) Backstep Tap b,b Small Jump Tap ub~uf Normal Jump Press ub~uf Image Small Jump Tap db~df, tap ub / uf Image Normal Jump Tap db~df, press ub / uf Running Jump Press u / uf while dashing or running Throw Escape Press AB _or_ b / f + any button when thrown Down Evade Press AB when knocked to the ground Forward Slide Press AB / f + AB Dodge Attack Press any button during Forward Slide Backward Slide Press b + AB Body Blow Attack Press CD while standing or jumping Guard Cancel Slide Block, then press (b / f) + AB [costs 1 stock] Guard Cancel Attack Block, then press CD [costs 1 stock] Striker Call Press BC (usable a limited number of times) Counter Mode Activate Press ABC (lasts for about 10 counts) Armor Mode Activate Press BCD (lasts for about 5 counts) Taunt Press Start - When you block an attack, you take no damage from normal attacks, and reduced damage (block damage) from special moves and DMs / SDMs. You can tell because a blue block spark means you took no damage, while each orange block spark indicates that you lost a sliver of life from your Life Gauge. - In most cases, any move that can be done in the air can be done not only during a jump, but at anytime your feet leave the ground (such as during most characters' backsteps), or if a command attack lifts you up into the air (like Athena's Renkan Tai). - During a straight up Small Jump, most characters will perform an attack as if they had jumped diagonally. For example, Whip's jumping D, when done off a normal jump straight up, hits once. But when done off of a straight up Small Jump, she'll do the 2-hit version that she usually does when you do any kind of diagonal jump + D. This does not apply to all characters, though (for example, King uses the same animation for any kind of jumping attack, and while Maxima's straight up B will change during a small jump, the straight up C attack will not). - As for the types of jumps, the Small Jump is a short hop off the ground, while the Normal Jump goes higher and longer. The Image versions are a bit different since the height of your hop or jump stays the same, but you travel further in the direction you jumped in. Note that you cannot Image Hop or Jump straight up. The running jumps are simply high, long jumps that can be done while dashing or running forward. - The Throw Escape only works against 'normal' throws (throws that are done by pressing back or forward + C or D when close). Air throws cannot be escaped from. - Using the Down Evade makes your character leap back just as he or she hits the ground, and land on their feet, instead of crashing to the floor. This move can be used after body blow attacks, or other standard knockdown moves, like most characters' crouching D attack. - During the Forward Slide, you are semi-invincible but can still be thrown and hit by certain attacks. You can use the Dodge Attack during this move, and during the Dodge Attack only throws can hit you. When you use the Backward Slide, you'll slide back about half the distance of a Forward Slide, then move forward to your original position. However, if you don't want to move forward, you can input a special move, DM, or SDM during the backward slide to cancel the hop and attack. - The jumping and standing Body Blow Attacks are cancelable and can be interrupted with special moves or (S)DMs. However, the move you cancel them with won't connect unless the Body Blow Attack hit on a Counter (since they knock an opponent to the floor). For example, you can hit with a standing or jumping Body Blow Attack using K' and cancel into the Minutes Spike, but unless the Body Blow Attack hit as a counter, the Minutes Spike won't hit and won't combo. - While taunting, you cannot attack or move around, but you can press in any direction or press any button to cancel your taunt. Taunting has no effect (unlike Striker taunts, most of which drain energy from your opponent's Power Gauge). ========================================================================= 2. CHARACTER MOVELISTS ========================================================================= Each character movelist is composed of several parts: at the top is listed the character's name and the team they're in, followed by a short bio sheet, then their winquote and a short list of moves. After that comes a longer, more detailed list of moves. Both lists are written in this order: normal throws, command attacks, special moves, (S)DMs, and their Striker Attack. The number of hits for each move was determined using Chang as my opponent (since he's so big, you have a better chance of discovering what the total number of hits for each move actually is). After the detailed moveslist is a chart of cancelable attacks, then, if applicable notes on that character and / or lists of special move chains. At the end of each character's section is a list of their quotes when they talk / yell during the battle. If a quote is used more than once, it will just be listed along with move as (and...) after the quote itself. Under the 'When attacking: / when damaged' listing, L: means light, H: means heavy, B: means body blow attack, and S: means any special move or (S)DM. ------------------------------------------------------------------------ K' (Hero Team '99) ------------------------------------------------------------------------ Fighting Style: Violence Birthday: Unknown Age: Probably between 16-18 years old Birthplace: Unknown Blood Type: Unknown Height: 183cm Weight: 65kg Hobby: None Favorite Food: Beef jerky Best Sport: None (isn't good at moving around quickly) Most Important: Nothing Dislikes: KOF (King of Fighters tournament) "Now, the finish. Get up, fool!" ------------------------- [ Short Moves List ] ------------------------- Spot Pile When close, b / f + C Knee Strike When close, b / f + D One Inch * f + A Knee Assault f + B Eins Trigger qcf + P Second Shoot f + B from Eins Trigger Second Shell f + D from Eins Trigger Crow Bites * f,d,df + P Secondary Crow Bites f + K during (C) Crow Bites Minutes Spike qcb + K (air) Blackout qcf + K Chain Drive qcf,hcb + P Heat Drive qcf,qcf + P (hold P to delay) Striker: "Narrow Spike" --------------------------- [ Normal Throws ] -------------------------- Move Name: Spot Pile Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Knee Strike Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------- [ Command Attacks ] -------------------------- Move Name: One Inch Move Command: f + A # of Hits: Light 1 Comments: A knockdown attack, unless you cancel into it (in which case it becomes cancelable). During Counter Mode, this move can be canceled into a DM. Move Name: Knee Assault Move Command: f + B # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable into the Minutes Spike). -------------------------- [ Special Moves ] --------------------------- Move Name: Eins Trigger Translation: First Trigger (it's German for "one") Move Command: qcf + P # of Hits: Light 1 / Heavy 1 Comments: Can follow with Second Shoot or Second Shell. Move Name: Second Shoot Move Command: f + B during Eins Trigger # of Hits: Light 1 Comments: A fireball attack. Won't combo from the Eins Trigger if used up close. Move Name: Second Shoot Move Command: f + D during Eins Trigger # of Hits: Heavy 1 Move Name: Crow Bites Move Command: f,d,df + P # of Hits: Light 1 / Heavy 3 Comments: Can follow the (C) version with Secondary Crow Bites. During Counter Mode, the (A) version can be canceled into a DM. Move Name: Secondary Crow Bites Move Command: f + K during (C) Crow Bites # of Hits: Light 1 / Heavy 1 Move Name: Minutes Spike Move Command: qcb + K (air) # of Hits: Light 1 / Heavy 1 Move Name: Blackout Move Command: qcf + K # of Hits: Light 0 / Heavy 0 Comments: A teleport move. The button used determines the distance travelled. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Chain Drive Move Command: qcf,hcb + P # of Hits: Light 14 / Heavy 14 (DM) Light 26 / Heavy 26 (SDM) Comments: If K' doesn't hit his opponent with his sunglasses, he won't proceed with the rest of the combo. If the glasses are blocked, he still teleports forward for one hit, (and if that hits, the rest of the combo proceeds normally). Move Name: Heat Drive Move Command: qcf,qcb + P (hold P to delay) # of Hits: Light 1 / Heavy 1 (DM) Light 1 / Heavy 1 (SDM) Comments: During the Heat Drive DM, only the C version becomes unblockable when delayed. During the SDM, either version (A or C) becomes unblockable when delayed. ------------------------- [ Striker Attack ] ------------------------- Move Name: Narrow Spike Move Command: With K' as your striker, press BC (costs 1 stock) # of Hits: Jump 1 / Slide 1 / Crow Bites 1 (the jump punch can combo into the slide for 2 hits) Comments: K' jumps on screen with a punch attack. If his opponent is on the ground, he performs a sliding attack (sort of like the Blackout), that must be crouch blocked. If his enemy is in the air, he uses the Crow Bites instead. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (C) 1 - - - - =e - C S D 1 - C S D 1 - - S - 1 - - S - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - S - 1 - - S - (CD) 1 - - S D GC - - - - 1 - - S - --------------------------- [ Quote List ] --------------------------- Round entry (1st): "Ore hitori de jubun da." vs. Krizalid: "Katazukete yaruze...." (A) button pose: "Anta ja yaku fuseki daze." (B) button pose: "Doitsumokoitsumo...!" When taunting: "Namenjaneezo, temee." When attacking: "Shi-! / Fun-! / Iya-!" When damaged: "Chi-! / Ua-! / Uu!" When defeated: "Kuuoaaaaaa!" Knockdown recovery: "Yarujaneeka." Guard cancel roll: "Shi-!" (and slides, sliding attack) Striker call: "Chi-!" (and Narrow Spike) Spot Pile "Shi-!" (and Knee Strike and Eins Trigger) One Inch "Fun-!" (and Knee Assault and Second Shoot) Second Shell "Iya-!" (and Crow Bites and Tsuika Geri) Minutes Spike "Shara--!" Blackout "Blackout." Chain Drive "Chi-!" / "Iya-!" (final blow) Heat Drive "Owari nisuruze...." ------------------------------------------------------------------------ MAXIMA (Hero Team '99) ------------------------------------------------------------------------ Fighting Style: "Type M" Fighting Techniques Birthday: 3 / 2 Age: 29 Birthplace: Canada Blood Type: A Height: 204cm Weight: 204kg Hobby: Motorcycle touring Favorite Food: Anything that's sweet Best Sport: Rugby Most Important: Momiage (his sideburns) Dislikes: Natto (fermented soybeans), people requesting his opinion "I read your moves like the funny papers!" ------------------------ [ Short Moves List ] ------------------------ Dynamite Drop When close, b / f + C Choking Vise When close, b / f + D Mongolian * f + A M9 Kata Maxima Missile (Shisaku) df + C System 1: Maxima Scramble qcf + A Double Bomber qcf + A from System 1 Bulldog Press qcf + A from Double Bomber System 2: Maxima Scramble qcf + C Skull Crush qcf + C from System 2 Centoun Press f + K from Maxima Scramble M4 Kata Vapor Cannon * qcb + P M11 Kata Dangerous Arch When close, hcf + K Bunker Buster qcf,hcb + P Maxima Revenger When close, hcb,hcb + K Striker: "Maxima Gallows" -------------------------- [ Normal Throws ] ------------------------- Move Name: Dynamite Drop Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Choking Vise Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Mongolian Move Command: f + A # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). During Counter Mode, this move can be canceled into a DM. Move Name: M9 Kata Maxima Missile (Shisaku) Translation: Type M9 Maxima Missile (Experimental) Move Command: df + C # of Hits: Heavy 1 Comments: If you cancel into this move, it becomes cancelable. ------------------------- [ Special Moves ] -------------------------- Move Name: System 1: Maxima Scramble Move Command: qcf + A # of Hits: Light 1 Comments: Can follow with Double Bomber. Move Name: Double Bomber Move Command: qcf + A during System 1 # of Hits: Light 2 Comments: Can follow with Bulldog Press. Move Name: Bulldog Press Move Command: qcf + A during Double Bomber # of Hits: Light 1 Move Name: System 2: Maxima Scramble Move Command: qcf + C # of Hits: Heavy 1 Comments: Can follow with Skull Crush. Move Name: Skull Crush Move Command: qcf + C during System 2 # of Hits: Heavy 1 Comments: Can follow with Centoun Press. Move Name: Centoun Press Move Command: f + K during Skull Crush # of Hits: Light 1 / Heavy 1 Comments: You have to time the Centoun Press, otherwise Maxima will fall to the ground before he's able to land on his opponent. Move Name: M4 Kata Vapor Cannon Translation: Type M4 Vapor Cannon Move Command: qcb + P # of Hits: Light 1 / Heavy 1 Comments: This move can negate projectiles. It also has autoguard. During Counter Mode, this move can be canceled into a DM. Move Name: M11 Kata Dangerous Arch Translation: Type M11 Dangerous Arch Move Command: When close, hcf + K # of Hits: Light 1 / Heavy 1 Comments: An unblockable attack. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Bunker Buster Move Command: qcf,hcb + P # of Hits: Light 1 / Heavy 1 (DM / SDM, done from afar) Light 2 / Heavy 2 (DM / SDM, done from up close) Comments: During the DM version, the button used determines where Maxima drops down from. Move Name: Maxima Revenger Move Command: When close, hcb,hcb + K # of Hits: Light 2 / Heavy 2 (DM) Light 3 / Heavy 3 (SDM) Comments: An unblockable attack. ------------------------- [ Striker Attack ] ------------------------- Move Name: Maxima Gallows Move Command: With Maxima as your striker, press BC (costs 1 stock) # of Hits: Grab 1 Comments: Maxima jumps to your opponent's location and grabs them before strangling them. This move can be blocked. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (C) 1 - - - - =e - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - - - - 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - ---------------------- [ Special Move Chains ] ----------------------- 1. System 1 -> 2. Double Bomber -> 3. Bulldog Press 1. System 2 -> 2. Skull Crush -> 3. Centoun Press (both chains can be done entirely even if all the hits miss) --------------------------- [ Quote List ] --------------------------- Round entry (1st): "Yooku mieruze...." Round entry (any): "Ikuze, aibou...!" vs. Krizalid (Mid): "Sasuga ni yomeneena...." (A) button pose: "Fun-!" (B) button pose: "Ha~...." When attacking: L: "Ha-!" H: "Nuo-!" S: "Diie-!" When damaged: L: "Nu-!" H: "Eea!" S: "Nuo-!" When defeated: "Nuuoooooooo!!" Knockdown recovery: "Choroize!" Guard cancel roll: "Ha-!" (and slides) Sliding attack: "Ikuzo!" Striker call: "Tanomuze!" Dynamite Drop "Uurya!" Choking Vise "Fun-!" (and Maxima Scramble) Mongolian "Uu-! Mongolian!" Maxima Missile "Dieya-!" Vapor Cannon "Vapor Cannonnnn!" Dangerous Arch "Un-! Aa-!" Double Bomber "Fu-! Iea-!" Bulldog Press "Ourya-!" Skull Crush "Soura-!" Centoun Press "Teyaa-!" Bunker Buster "Bunker...Buster!!" Maxima Revenger DM "Maxima Revenger! / Soura-!" Maxima Revenger SDM "Maxima Revenger! / Soura-! Soura-! Soura-!" Maxima Gallows "Oura-!" ------------------------------------------------------------------------ BENIMARU NIKAIDO (Hero Team '99) ------------------------------------------------------------------------ Fighting Style: Shooting Birthday: 6 / 6 Age: 21 Birthplace: Japan (but he's half-American) Blood Type: O Height: 180cm Weight: 70kg Hobby: Cruising the sky in a jet Favorite Food: Sashimi (sliced raw fish), pasta Best Sport: Clay shageki (shooting), high jump Most Important: Himself Dislikes: Otaku (japanese animation fan), regret "Watch me now. A flower's life's brief." ------------------------ [ Short Moves List ] ------------------------ Catch and Shoot When close, b / f + C Front Suplex When close, b / f + D Spinning Knee Drop In air, b~d~f + C / D when close Jackknife Kick f + B Flying Drill In air, d + D Raijin Ken * qcf + A Taikuu Raijin Ken * qcf + C Kuuchuu Raijin Ken In air, qcf + P Iai Geri qcf + K Handou Sandan Geri * d,u + K during Iai Geri Shinkuu Katategoma * qcb + P Raikou Ken qcf,qcf + P (qcf,qcf + A for DM ver.) Taikuu Raikou Ken qcf,qcf + C (DM only) Gen'ei Hurricane qcf,qcf + K Striker: "Elec-Trigger" -------------------------- [ Normal Throws ] ------------------------- Move Name: Catch and Shoot Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Front Suplex Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Spinning Knee Drop Move Command: In air, b / db / d / df / f + C / D when close # of Hits: Heavy 1 Comments: An unblockable attack. Your enemy has to be in air in order for you to grab them. Just remember that if you try to do this move with db~df + D, you'll get the Flying Drill instead. ------------------------ [ Command Attacks ] ------------------------- Move Name: Jackknife Kick Move Command: f + B # of Hits: Light 1 Comments: This move can be canceled into a special move. Move Name: Flying Drill Move Command: In air, d + D # of Hits: Heavy 4 ------------------------- [ Special Moves ] -------------------------- Move Name: Raijin Ken Translation: Quivering Lightning Fist Move Command: qcf + A # of Hits: Light 3 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Taikuu Raijin Ken Translation: Anti-Air Quivering Lightning Fist Move Command: qcf + C # of Hits: Heavy 3 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Kuuchuu Raijin Ken Translation: Mid-Air Quivering Lightning Fist Move Command: In air, qcf + P # of Hits: Light 1 / Heavy 3 Move Name: Iai Geri Translation: Sword-Drawing Kick Move Command: qcf + K # of Hits: Light 1 / Heavy 1 Comments: Can follow with Handou Sandan Geri. Move Name: Handou Sandan Geri Translation: Reactionary Three Part Kick Move Command: d,u + K during Iai Geri # of Hits: Light 2 / Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Shinkuu Katategoma Translation: One-Handed Vacuum Top Move Command: qcb + P # of Hits: Light 3 / Heavy 6 Comments: During Counter Mode, this move can be canceled into a DM. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Raikou Ken Translation: Lightning Gleam Fist Move Command: qcf,qcf + A (qcf,qcf + P for the SDM version) # of Hits: Light 5 (DM) Light 10 / Heavy 10 (SDM) Move Name: Taikuu Raikou Ken Translation: Anti-Air Lightning Gleam Fist Move Command: qcf,qcf + C # of Hits: Heavy 5 (DM) Move Name: Gen'ei Hurricane Translation: Phantom Hurricane Move Command: qcf,qcf + K # of Hits: Light 6 / Heavy 6 (DM) Light 8 / Heavy 8 (SDM) Comments: From a distance, this move may not fully combo. If one of the hits misses, the move ends prematurely. ------------------------- [ Striker Attack ] ------------------------- Move Name: Elec-Trigger Move Command: With Benimaru as your striker, press BC (costs 1 stock) # of Hits: Grab 1 Comments: Benimaru jumps to your opponent's location and holds them while electrocuting them. This move can be blocked. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 L C S D 1 L C S D 1 - C*S*- 1 - C*S*- (C) 1 - - - - 1 - C S D 1 - C S D 1 - C - - 1 - C S*- (D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - S - * Only works if you do a Small Jump (tap ub / u / uf). --------------------------- [ Quote List ] --------------------------- Round entry (1st): "Hajimeyouka?" Round entry (any): "Kakugo wa dekitakana?" vs. Kyo Kusanagi: "Jaa, yaruka!" (A) button pose: "Thank you!" (B) button pose: "Understand?" When taunting: "Yare yare...." When attacking: L: "Hei!" H: "Heyaa-!" B: "Taa-!" When damaged: L: "U-!" H: "Uo-!" S: "Iiya-!" When defeated: "Uaaaaaaaaa!!" Knockdown recovery: "Urya!" Guard cancel roll: "Hyuu!" (and slides, sliding attack) Striker call: "Hei!" (and Jackknife Kick and Flying Drill) Catch and Shoot "Heya-!" (and Front Suplex) Iai Geri "Fun!" Handou Sandan Geri "Handou Sandan Geri!" Shinkuu Katategoma "Shinkuu Katategoma!" Raijin Ken (any kind) "Raijin Ken!" Raikou Ken "Raikou Ken!" Gen'ei Hurricane "Gen'ei Hurricane / Kimattana!" Elec-Trigger "Elec-Trigger!" ------------------------------------------------------------------------ SHINGO YABUKI (Hero Team '99) ------------------------------------------------------------------------ Fighting Style: Kusanagi-ryuu Kobujutsu (Kusanagi-style weapon fighting) taught to him personally by Kyo Birthday: 4 / 8 Age: 17 Birthplace: Japan Blood Type: O Height: 179cm Weight: 69kg Hobby: Exploration Favorite Food: Refrigerated udon (noodles), sardines Best Sport: Swimming, water polo Most Important: Life, his girlfriend, his student notebook, and the gloves given to him by Kyo Kusanagi Dislikes: Milk "I just get tougher! Kyo, I'm comin' for you!" ------------------------ [ Short Moves List ] ------------------------ Hatsugane When close, b / f + C Issetsu Seoi Nage Fukanzen When close, b / f + D Ge Shiki: Goufu Kakkodake f + B 114 Shiki: Aragami Mikansei * qcf + A 115 Shiki: Dokugami Mikansei * qcf + C 100 Shiki: Oniyaki Mikansei * f,d,df + P 101 Shiki: Oboro Guruma Mikansei b,d,db + K 212 Shiki: Kototsuki Mikansei hcb + K Shingo Kick hcf + K Shingo Kinsei Ore Shiki: Nie Togi * When close, f,d,df + K Ge Shiki: Kake Hourin qcf,qcf + P Burning Shingo qcb,hcf + P Striker: "Yacchatte Kudasai!" -------------------------- [ Normal Throws ] ------------------------- Move Name: Hatsugane Translation: Forged Iron Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Issetsu Seoi Nage Fukanzen Translation: Unfinished Single Arm Shoulder Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------- [ Command Attack ] ------------------------- Move Name: Ge Shiki: Goufu Kakkodake Translation: Foreign Style: Thunder Axe "Only In Looks" Move Command: f + B # of Hits: Light 2 Comments: _Not_ an overhead attack. The second hit can be canceled into a special move. The first hit can be canceled into a (S)DM if it was canceled into (say, from a close standing D). ------------------------- [ Special Moves ] -------------------------- Move Name: Hyaku Juu Yon Shiki: Aragami Mikansei Translation: Incomplete Style No. 114: Wild Bite Move Command: qcf + A # of Hits: Light 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Hyaku Juu Go Shiki: Dokugami Mikansei Translation: Incomplete Style No. 115: Poison Bite Move Command: qcf + C # of Hits: Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Hyaku Shiki: Oniyaki Mikansei Translation: Incomplete Style No. 100: Demon Scorcher Move Command: f,d,df + P # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Hyaku Isshiki: Oboro Guruma Mikansei Translation: Incomplete Style No. 101: Twilight Wheel Move Command: b,d,db + K # of Hits: Light 1 / Heavy 2 (Heavy 3 if you fall in the corner) Comments: Shingo may randomly fall during the (D) Oboro Guruma. Normally this won't combo, but if your enemy is in the corner, it will combo (for 3 hits total). Note that the fall is _not_ an overhead anymore. Move Name: Ni Hyaku Juu Ni Shiki: Kototsuki Mikansei Translation: Incomplete Style No. 212: Moon Harp Move Command: hcb + K # of Hits: Light 2 / Heavy 2 Comments: The second hit is an overhead attack. Move Name: Shingo Kick Move Command: hcf + K # of Hits: Light 1 / Heavy 1 Move Name: Shingo Kinsei Ore Shiki: Nie Togi Translation: Shingo's Self Made Style: Studying the Pattern on the Sword Blade Move Command: When close, f,d,df + K # of Hits: Light 3 / Heavy 3 Comments: This move has no 'missed' animation. During Counter Mode, this move can be canceled into a DM. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Ge Shiki: Kake Hourin Translation: Foreign Style: Driving Phosphorous Phoenix Move Command: qcf,qcf + P # of Hits: Light 1 / Heavy 1 (DM / SDM) Comments: This move will Guard Break a blocking opponent, but you can't cancel it into special moves anymore. A hit opponent is knocked into the air and can be juggled. Move Name: Burning Shingo Move Command: qcb,hcf + P # of Hits: Light 4 / Heavy 4 (DM) Light 7 / Heavy 7 (SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Yacchatte Kudasai! Translation: (I have no idea -km) Move Command: With Shingo as your striker, press BC (costs 1 stock) # of Hits: Tackle 1, Leg Grab 1 (can combo for 2 hits) Comments: Shingo jumps in, then runs across the screen and falls to the floor, grabbing his opponent's legs (otherwise he just leaps away after the run, instead of falling). Can be blocked high. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - C S D GC - - - - 1 - - - - ------------------------------ [ Notes ] ----------------------------- Shingo's move no longer cause random Counter hits. ;_; --------------------------- [ Quote List ] --------------------------- Round entry (1st): "Oicchini, sanshu-, Shingo ichiban maikimaasu." Round entry (any): "Suu...haa. Kotoshi wa edit janaize, Shingo!" vs. Kyo Kusanagi: "Ku---..., Kusanagi saan!!" vs. Kasumi Todo: "Fukushuu, fukushuu..., u-wa-, aryarya." (A) button pose: "Eeto, memomemo, OK!" (B) button pose: "Yooshi! Yarimashitayo, Kusanagi-san." (C) button pose: "Ore no kachida!" When taunting: "U-waa~! Na, Naguttaneanda! O, oyanimo, nagurareta kotonainoni!" When attacking: L: "Teya-!" H: "Kono-!" B: "Konyo-!" When damaged: L: "Chi-!" H: "Kua!" S: "Kuoaa!" When damaged: Random: "Nyahaha-!" When defeated: "Kusanagi saan!" Knockdown recovery: "Otto!" Guard cancel roll: "Sugoi abunai." (and slide backward) Slide Forward: "Teya-!" (and slide attack) Striker call: "Waza...!! Dokoittano!?" ABC / BCD Activate: "Nankakitaa!" Hatsugane "Teya-!" (and Issetsu Seoi Nage / Oborguruma) Goufu Kakkodake "Kono-!" Shingo Kick "Shingo Kiiiikku!" Oboroguruma (fall) "Owaa! / Ite-!" Aragami Mikansei "Body ga amaize!" Dokugami Mikansei "Kurae!" Oniyaki Mikansei "Oryaaaa!!" Kototsuki Mikansei "Chi-! / Kokodaa!" Ore Shiki: Nie Togi "Bishi-! / Bashi-! / Dokaan!" Ge Shiki Kake Hourin "Doryaa!" Burning Shingo DM "Moeru Shingo!! / Doryaa! Burning Shingo SDM "Kono-! Kono-! Kono-! / Doryaa!" Striker (running) "Totsugekiiiiii!!" Striker (hit) "Yacchatte kudasai!" Start of a (S)DM "Bakiiiin!" ------------------------------------------------------------------------ TERRY BOGARD (Fatal Fury Team) ------------------------------------------------------------------------ Fighting Style: Martial arts and Jeff-style Kenka Sappou (Deadly Brawling Arts) Birthday: 3 / 15 Age: 24 Birthplace: America Blood Type: O Height: 182cm Weight: 82kg Hobby: Video games, trolling Favorite Food: Fast food Best Sport: Basketball Most Important: Jeff's gloves Dislikes: Slugs "This's (sic) what makes a legend!" ------------------------ [ Short Moves List ] ------------------------ Grasping Upper When close, b / f + C Buster Throw When close, b / f + D Hammer Punch f + A Rising Upper df + C Power Wave * qcf + A Round Wave * qcf + C Burn Knuckle qcb + P Crack Shoot qcb + K Power Charge hcf + K Power Dunk f,d,df + K during Power Charge Power Shoot * f,d,df + K Power Drive * f,d,df + P Rising Tackle * Charge d,u + P Power Geyser qcb,db,f + P High Angle Geyser qcf,qcf + K Striker: "Dunk Geyser" -------------------------- [ Normal Throws ] ------------------------- Move Name: Grasping Upper Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Buster Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Hammer Punch Move Command: f + A # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Rising Upper Move Command: df + C # of Hits: Heavy 1 Comments: This move can be canceled into a special move. ------------------------- [ Special Moves ] -------------------------- Move Name: Power Wave Move Command: qcf + A # of Hits: Light 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Round Wave Move Command: qcf + C # of Hits: Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Burn Knuckle Move Command: qcb + P # of Hits: Light 1 / Heavy 1 Move Name: Crack Shoot Move Command: qcb + K # of Hits: Light 2 / Heavy 3 Move Name: Power Charge Move Command: hcf + K # of Hits: Light 1 / Heavy 1 Comments: Can follow with Power Dunk. Move Name: Power Dunk Move Command: f,d,df + K during Power Charge # of Hits: Light 1 / Heavy 1 Move Name: Power Shoot Move Command: f,d,df + K # of Hits: Light 2 / Heavy 2 Comments: The second hit is an overhead attack. During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Power Drive Move Command: f,d,df + P # of Hits: Light 2 / Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Rising Tackle Move Command: Charge d,u + P # of Hits: Light 5 / Heavy 7 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Power Geyser Move Command: qcb,db,f + P # of Hits: Light 1 / Heavy 1 (DM) Light 3 / Heavy 3 (SDM) Move Name: High Angle Geyser Move Command: qcf,qcf + K # of Hits: Light 5 / Heavy 5 (DM) Light 10 / Heavy 10 (SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Dunk Geyser Move Command: With Terry as your striker, press BC (costs 1 stock) # of Hits: High Angle Geyser 4 / Power Geyser 1 Comments: Terry appears and performs a Power Geyser if his enemy is far away or in the air. If they're close by, he does a High Angle Geyser instead. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (C) 1 - - - - =e - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - C S D GC - - - - 1 - - - - --------------------------- [ Quote List ] --------------------------- Round entry (any): "Ha-!" vs. Andy / Joe: "Get ready?" (A) button pose: "Okayy!" (B) button pose: "Good luck!" When taunting: "Hey, c'mon, c'mon!" When attacking: L: "Ha-!" H: "Fu-!" B: "Heiya-!" When damaged: L: "U!" H: "Ua!" S: "Aa!" When defeated: "Nuaaaaaaaa!!" Knockdown recovery: "Ha-!" (and back slide, hammer punch) Guard cancel roll: "Fu-!" (and forward slide, rising upper) Slide attack: "Ha-!" Striker call: (whistles) Grasping Upper "Fu-!" (and Power Drive / Power Shoot) Buster Throw "Heiya!" Burn Knuckle "Burn Knuckle!" Power Wave "Power Wave!" Round Wave "Round Wave!" Rising Tackle "Rising Tackle!" Crack Shoot "Crack Shoot!" Power Charge "Power Charge!" Power Dunk "Power Dunk!!" Power Geyser "Power Geyser!" High Angle Geyser "Overheat / Geyser!" Dunk Geyser "Geyser!" ------------------------------------------------------------------------ ANDY BOGARD (Fatal Fury Team) ------------------------------------------------------------------------ Fighting Style: Koppou (basic mastery of Shiranui martial arts?) Birthday: 8 / 16 Age: 23 Birthplace: America Blood Type: A Height: 172cm Weight: 67kg Hobby: Shugyou (training / discipline) Favorite Food: Natto spaghetti Best Sport: Short track Most Important: Photograph of his days of training Dislikes: Dogs "On the whole, you're tough. But I transcend tough!" ------------------------ [ Short Moves List ] ------------------------ Gourin Kai When close, b / f + C Kakaekomi Nage When close, b / f + D Age Men df + A Uwa Agito f + B Zan'ei Ken * db,f + P Shippuu Ouken * qcf + P from Zan'ei Ken Hishou Ken * qcb + A Geki Hishou Ken * qcb + C Shouryuu Dan * f,d,df + P Kuuha Dan * hcf + K Gekiheki Haisui Shou * When close, hcf + P Gen'ei Shiranui In air, qcf + K Gen'ei Shiranui: Shimo Agito * Press P upon landing from Gen'ei Shiranui Gen'ei Shiranui: Uwa Agito Press K upon landing from Gen'ei Shiranui Zan'ei Ryuusei Ken qcb,hcf + P Chou Reppa Dan qcb,db,f + K Striker: "Shippuu Zan'ei Ken" -------------------------- [ Normal Throws ] ------------------------- Move Name: Gourin Kai Translation: Strong Fall Modified Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Kakaekomi Nage Translation: Hugging Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Age Men Translation: "Upward blow to the face" (?) Move Command: df + A # of Hits: Light 2 Comments: This move can be canceled into a special move on the first hit only. Move Name: Uwa Agito Translation: Upper Jaw Move Command: f + B # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). ------------------------- [ Special Moves ] -------------------------- Move Name: Zan'ei Ken Translation: Phantom Fist Slash Move Command: db,f + P # of Hits: Light 1 / Heavy 1 Comments: Can follow with Shippuu Ouken. During Counter Mode, the (A) version can be canceled into a DM. Move Name: Shippuu Ouken Translation: Horizontal Gale Fist Move Command: qcf + P during Zan'ei Ken # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Hishou Ken Translation: Flying Fist Move Command: qcb + A # of Hits: Light 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Geki Hishou Ken Translation: Violent Flying Fist Move Command: qcb + C # of Hits: Heavy 5 Comments: During Counter Mode, this move can be canceled into a DM, but only once the "ball" part has begun. Move Name: Shouryuu Dan Translation: Rising Dragon Bullet Move Command: f,d,df + P # of Hits: Light 4 / Heavy 5 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Kuuha Dan Translation: Sky Ripping Bullet Move Command: hcf + K # of Hits: Light 4 / Heavy 5 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Gekiheki Haisui Shou Translation: Dam Breaking Palm Move Command: When close, hcf + P # of Hits: Light 4 / Heavy 4 Comments: This move has no 'missed' animation. During Counter Mode, this move can be canceled into a DM during the first two hits. Move Name: Gen'ei Shiranui Translation: Phantom Shiranui Move Command: In air, qcf + K # of Hits: Light 1 / Heavy 1 Comments: Can follow with Shimo Agito or Uwa Agito. Move Name: Gen'ei Shiranui: Shimo Agito Translation: Phantom Shiranui: Lower Jaw Move Command: Press P upon landing from Gen'ei Shiranui # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Gen'ei Shiranui: Uwa Agito Translation: Phantom Shiranui: Upper Jaw Move Command: Press K upon landing from Gen'ei Shiranui # of Hits: Light 1 / Heavy 1 Comments: An overhead attack. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Zan'ei Ryuusei Ken Translation: Phantom Meteor Fist Slash Move Command: qcb,hcf + P # of Hits: Light 5 / Heavy 5 (DM) Light 8 / Heavy 8 (SDM) Move Name: Chou Reppa Dan Translation: Super Rending Bullet Move Command: qcb,db,f + K # of Hits: Light 7 / Heavy 7 (DM) Light 15 / Heavy 16 (SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Shippuu Zan'ei Ken Translation: Gale Phantom Fist Slash Move Command: With Andy as your striker, press BC (costs 1 stock) # of Hits: Jump 1 / Zan'ei Ken 1 (can combo for 2 hits) Comments: Andy jumps in with an attack, lands, and performs a Zan'ei Ken. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - - - - 1 L C S D 1 L C S D 1 - - S - 1 - - S - (B) 1 - - - - 1 - C S D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - =e - C S D 1 - C S D 1 - - S - 1 - - S - (D) 1 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - - - - (CD) 1 - C S D GC - C S D 1 - - - - --------------------------- [ Quote List ] --------------------------- Round entry (any): "Fu-...." (and when taunting) vs. Mai Shiranui: "A-!? (A) button pose: "Yoshi-!" (B) button pose: "Haaa...." When attacking: L: "-o!" H: "Sei!" B: "Hea-!" When damaged: L: "Na!" H: "Nua!" S: "Noua!" When defeated: "Nuuaaaaaaa!" Knockdown recovery: "-o!" (and backward slide, knockdown recovery) Guard cancel roll: "Fu-!" (and forward slide, striker call) Slide attack: "-o!" Gourin Kai "Soyaa! / -o!" Kakaekomi Nage "Soyaa!" Uwa Agito "-o!" Age Men "Sei!" (and Gen'ei Shiranui) Zan'ei Ken "Zan'ei Ken!" Shippuu Ouken "Hea-!" (and G.S. Uwa Agito / Shimo Agito) Hishou Ken "Hishou Ken!" Geki Hishou Ken "Geki! Hishou Ken!" Shouryuu Dan "Shouryuu Dan!" Kuuha Dan "Kuuha Dan!" Gekiheki Haisui Shou "Sei! Hea-!" Chou Reppa Dan "Chou Reppa Dan!" Zan'ei Ryuusei Ken "Haa, zetsu!" Shippuu Zan'ei Ken "Zan'ei Ken!" ------------------------------------------------------------------------ JOE HIGASHI (Fatal Fury Team) ------------------------------------------------------------------------ Fighting Style: Muay Thai Birthday: 3 / 29 Age: 23 Birthplace: Japan Blood Type: AB Height: 180cm Weight: 71kg Hobby: Kenka (quarreling / drunken brawling) Favorite Food: Fried wani (alligator) Best Sport: Any kind of fighting techniques Most Important: His headband Dislikes: Getting dressed up "You bring a song to mind. Heard of the 'loser blues?'" ------------------------ [ Short Moves List ] ------------------------ Hiza Jigoku When close, b / f + C Leg Throw When close, b / f + D Low Kick f + K Sliding df + K Hurricane Upper * hcf + P Slash Kick hcf + K Ougon no Kakato qcb + K Tiger Kick * f,d,df + K Bakuretsu Ken Tap P rapidly Bakuretsu Finish * qcf + P during Bakuretsu Ken Screw Upper qcf,qcf + P Bakuretsu Hurricane Tiger Kakato qcf,hcb + P Shijou Saikyou no Low Kick qcf,qcf + K, hold P to delay Striker: "Ora Ora Bakuretsu Ken" -------------------------- [ Normal Throws ] ------------------------- Move Name: Hiza Jigoku Translation: Knee Hell Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Leg Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Low Kick Move Command: f + B # of Hits: Light 1 Comments: This move can be canceled into a special move. Move Name: Sliding Move Command: df + B # of Hits: Light 1 Comments: This attack hits low and must be crouch blocked. ------------------------- [ Special Moves ] -------------------------- Move Name: Hurricane Upper Move Command: hcf + P # of Hits: Light 1 / Heavy 2 Comments: During Counter Mode, the (C) version can be canceled into a DM on the second hit only. Move Name: Slash Kick Move Command: hcf + K # of Hits: Light 1 / Heavy 1 Move Name: Ougon no Kakato Translation: Golden Heel Move Command: qcb + K # of Hits: Light 3 / Heavy 3 Move Name: Tiger Kick Move Command: f,d,df + K # of Hits: Light 2 / Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Bakuretsu Ken Translation: Exploding Fists Move Command: Tap P rapidly # of Hits: Light 8 / Heavy 10 Comments: Can follow with Bakuretsu Finish. Move Name: Bakuretsu Finish Translation: Exploding Finish Move Command: qcf + P during Bakuretsu Ken # of Hits: Light 1 / Heavy 1 Comments: The (A) version is an overhead attack. During Counter Mode, the (A) version can be canceled into a DM. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Screw Upper Move Command: qcf,qcf + P # of Hits: Light 7 / Heavy 7 (DM) Light 16 / Heavy 9 (SDM) Move Name: Bakuretsu Hurricane Tiger Kakato Translation: Exploding Hurricane Tiger Heel Move Command: qcf,hcb + P # of Hits: Light 11 / Heavy 11 (DM) Light 19 / Heavy 19 (SDM) Move Name: Shijou Saikyou no Low Kick Translation: Low Kick of Historic Strength Move Command: qcf,qcf + K (hold K to delay) # of Hits: Light 1 / Heavy 1 (DM / SDM) Comments: This attack hits low and must be crouch blocked. ------------------------- [ Striker Attack ] ------------------------- Move Name: Ora Ora Bakuretsu Ken Translation: (greeting between fighters) Exploding Fists Move Command: With Joe as your striker, press BC (costs 1 stock) # of Hits: Jump 1 / Bakuretsu Ken 7,2 (can combo for 10 hits) Comments: Joe jumps in with a kick, lands, and performs his old '95 style Bakuretsu Ken. If it hits, he follows up with a 2- hit uppercut (the Screw Upper animation). If the Bakuretsu Ken is blocked, he doesn't do the uppercut. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 - C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - C S D 1 - C S D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - - - - 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - --------------------------- [ Quote List ] --------------------------- Round entry (any): "Haa-!" (A) button pose: "Ossha-!" (B) button pose: "Mou ikkai yattemiruka?" (C) button pose: "Ossha-! / Nah hah hah ha!" When taunting: "Ora ora!" When attacking: L: "Haa-!" H: "Hei-!" B: "Zueya!" When damaged: L: "Uu!" H: "Ua!" S: "Uhaa!" When defeated: "Nouaa!" Knockdown recovery: "Yotto!" (and GC roll, forward slide) Slide backward: "Haa-!" (and backward slide, slide attack) Striker call: "Kuraei!" (and bakuretsu finish) Hiza Jigoku "Zueya!" (said up to nine times) Leg Throw "oi-!" Low Kick "Hei-!" (and Sliding) Hurricane Upper "Hurricane Upper!" Bakuretsu Finish "Kuraei!" Tiger Kick "Tiger Kick!" Slash Kick "Slash Kick!" Ougon no Kakato "Oraoraa!" (and Shijou Saikyou no Low Kick) Screw Upper DM "Screw Upper!" Screw Upper SDM "Ototoi kita yagare!!" Bakuretsu H.T.K. "Oraoraa! / Osshaa!" ------------------------------------------------------------------------ MAI SHIRANUI (Fatal Fury Team) ------------------------------------------------------------------------ Fighting Style: Shiranui-ryuu Ninpou (Shiranui-style Ninja Arts) Birthday: 1 / 1 Age: 21 Birthplace: Japan Blood Type: B Height: 165cm Weight: 46kg Hobby: Making box lunches Favorite Food: Ozouni (New Year's dish) Best Sport: Badminton Most Important: Grandmother's kanzashi (hair ornament) Dislikes: Spiders "We're (sic) you too easy, you ask? You're too weak to be 'easy!'" ------------------------ [ Short Moves List ] ------------------------ Shiranui Gourin When close, b / f + C Fuusha Kuzushi When close, b / f + D Yume Zakura In air, b~d~f + C / D when close Sankaku Tobi Jump b against a wall, then press uf Benitsuru no Mai df + B Koku'en no Mai f + B Dairin Fuusha Otoshi In air, d + A Ukihane In air, d + B Yusura Ume In air, d + D Kachou Sen * qcf + P Ryuu Enbu * qcb + P (or during Sachiyo Dori) Sachiyo Dori qcb + K Hissatsu Shinobi Bachi hcf + K Musasabi no Mai (Chijou) Charge d,ub~uf + P (hold P to attack) Musasabi no Mai (Kuuchuu) In air, qcb + P (or during Chijou) Toki Tsubute When close, qcb + K during Chijou Yusura Ume d + P during Chijou Ukihane d + K during Chijou Chou Hissatsu Shinobi Bachi qcb,hcf + K Mizudori no Mai qcf,qcf + P Hou'ou no Mai qcb,qcb + P Striker: "Sakura Fubuki" -------------------------- [ Normal Throws ] ------------------------- Move Name: Shiranui Gourin Translation: Shiranui Strong Fall Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Fuusha Kuzushi Translation: Windmill Demolisher Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Yume Zakura Translation: Dream Cherry Move Command: In air, b / db / d / df / f + C / D when close # of Hits: Heavy 1 Comments: An unblockable attack. Your enemy has to be in air in order for you to grab them. Just remember that if you try to do this move with db~df + D, you'll get the Ukihane instead. ------------------------ [ Command Attacks ] ------------------------- Move Name: Sankaku Tobi Translation: Triangle Jump Move Command: Jump against a wall, then press in the opposite direction (i.e., if you jumped ub to a wall, you'd then press uf). # of Hits: Light 0 Comments: You can still do mid-air moves after a triangle jump. Move Name: Benitsuru no Mai Translation: Dance of the Flamingo Move Command: df + B # of Hits: Light 2 Comments: This attack hits low and must be crouch blocked. Move Name: Koku'en no Mai Translation: Dance of the Black Swallow Move Command: f + B # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Dairin Fuusha Otoshi Translation: Great Windmill Drop Move Command: In air, d + A # of Hits: Light 1 Comments: A knockdown attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Ukihane Translation: Floating Feather Move Command: In air, d + B [d + K after Musasabi no Mai (Chijou)] # of Hits: Light 1 [Light 1 / Heavy 1 from Chijou] Comments: A knockdown attack. Move Name: Yusura Ume Translation: Wild Cherry Move Command: In air, d + D [d + P after Musasabi no Mai (Chijou)] # of Hits: Light 1 [Light 1 / Heavy 1 from Chijou] Comments: A knockdown attack. ------------------------- [ Special Moves ] -------------------------- Move Name: Kachou Sen Translation: Flower-Butterfly Fan Move Command: qcf + P # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Ryuu Enbu Translation: Dragon Blaze Dance (Waltz) Move Command: qcb + P # of Hits: Light 1 / Heavy 2 Comments: Can be used during the Sachiyo Dori. During Counter Mode, this move can be canceled into a DM, but not if it was used during the Sachiyo Dori. Move Name: Sachiyo Dori Translation: Evening Plover Move Command: qcb + K # of Hits: Light 1 / Heavy 1 Comments: Can be canceled into the Ryuu Enbu. Move Name: Hissatsu Shinobi Bachi Translation: Deadly Ninja Bees Move Command: hcf + K # of Hits: Light 2 / Heavy 2 Move Name: Musasabi no Mai (Chijou) Translation: Dance of the Giant Flying Squirrel (Ground) Move Command: Charge d,ub~uf + P (hold P to use M.n.M. [Kuuchuu]) # of Hits: Light 0 / Heavy 0 (Light 1 / Heavy 1 if you hold P) Comments: Normally Mai always jumps up to the wall behind her, but you can charge d,uf to make her fly to the wall in front of her. If you hold P, she goes directly into the Musasabi no Mai (Kuuchuu). Otherwise, she'll bounce off the wall and you can do nothing or follow this move with the Ukihane, Yusura Ume (see above), or Musasabi no Mai (Kuuchuu) or Toki Tsubute (see below). Move Name: Musasabi no Mai (Kuuchuu) Translation: Dance of the Giant Flying Squirrel (Mid-Air) Move Command: In air, qcb + P [or qcb + P after Chijou] # of Hits: Light 1 / Heavy 1 Move Name: Toki Tsubute Translation: Bird Cherry Smasher Move Command: When close, qcb + K [after Musasabi no Mai (Chijou)] # of Hits: Light 1 / Heavy 1 Comments: This move has no 'missed animation'. It only hits opponents who are in mid-air. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Chou Hissatsu Shinobi Bachi Translation: Ultra Deadly Ninja Bees Move Command: qcb,hcf + K # of Hits: Light 6 / Heavy 6 (DM) Light 12 / Heavy 12 (SDM) Move Name: Mizudori no Mai Translation: Dance of the Waterfowl Move Command: qcf,qcf + P # of Hits: Light 3 / Heavy 3 (DM) Light 3 / Heavy 3 (SDM) Move Name: Hou'ou no Mai Translation: Dance of the Phoenix Move Command: qcb,qcb + P # of Hits: Light 5 / Heavy 7 (DM) [opponent on the ground] Light 7 / Heavy 9 (DM) [opponent in the air] Light 20 / Heavy 20 (SDM) [opponent on the ground] Light 32 / Heavy 32 (SDM) [opponent in the air] ------------------------- [ Striker Attack ] ------------------------- Move Name: Sakura Fubuki / Hana Arashi Translation: Falling Cherry Blossoms / Flower Tempest Move Command: With Mai as your striker, press BC (costs 1 stock) # of Hits: Dash 1 / Hana Arashi 7 Comments: Mai dashes in and, if her opponent is close enough, she does her Hana Arashi DM from KoF'98. If her opponent is far away, she taunts instead, increasing your Power Gauge a little bit (no matter where you are onscreen). ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - - - - 1 - C S D 1 L - S D 1 - - - - 1 - C S - (B) 1 - - - - 1 L C S D 1 L - S D 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - C S - (D) 1 - - - - 1 - C S D 1 - - - - 1 - - - - 1 - C S - (CD) 1 - - S D GC - - - - 1 - C S - --------------------------- [ Quote List ] --------------------------- Round entry (1st): "Shiranui Mai, mairimasu!" Round entry (any): "Kakatte rasshai!" vs. Andy Bogard: "Oh hoh hoh ho! (A) button pose: "Yo-, Nippon ichi!" (and for 2nd / 3rd round) When taunting: "Hora, ganbatte!" When attacking: L: "Tou!" H: "Yaa!" B: "Ei!" When damaged: L: "U-!" H: "Aa!" S: "Kyaa!" When defeated: "Andyyyy!" Knockdown recovery: "Tou-!" (and backward slide, slide attack) Guard cancel roll: "Haa-!" (and forward slide) Shiranui Gourin "Tou! / Ya!" Fuusha Kuzushi "Fuusha Kuzushi!" Yume Zakura "Yume Zakura!" Benitsuru no Mai "Ei!" Kou'en no Mai "Yaa!" (and D.F. Otoshi, Ukihane, Yusura Ume) Hissatsu Shinobi B. "Hissatsu Shinobi Bachi!" Musasabi no Mai "Musasabi no Mai!" Toki Tsubute "Tou!" Ryuu Enbu "Ryuu Enbu!" Kachou Sen "Kachou Sen!" Sachiyo Dori "Haii-!" Chou Hissatsu S.B. "Chou Hissatsu Shinobi Bachi!" Mizudori no Mai "Ittatsu! Futtatsu! Mitsu!" Hou'ou no Mai "Shiranui kyuukyoku ougi!!" Striker (attack) "Too-!!" Striker (taunt) "Hora, ganbatte!" ------------------------------------------------------------------------ RYO SAKAZAKI (Art of Fighting Team) ------------------------------------------------------------------------ Fighting Style: Kyokugen-ryuu Karate (Extreme Style Karate) Birthday: 8 / 2 Age: 24 years old Birthplace: Japan (but he's half-American) Blood Type: O Height: 179cm Weight: 75kg Hobby: Doing carpentry on weekends Favorite Food: Mochi (rice cake), and natto (fermented soybeans) Best Sport: Sumo Wrestling Most Important: Restored motorcycle and his horse, 'Tatsumaki' Dislikes: Multi-legged insects (centipedes, etc.) "Dis Kyokugen karate will you?! Now savor the pain it brings." ------------------------ [ Short Moves List ] ------------------------ Tani Otoshi When close, b / f + C Tomoe Nage When close, b / f + D Hyouchuu Wari f + A Joudan Uke f + B Gedan Uke * db + B Ko'ou Ken * qcf + P Mouko Raijin Setsu qcf + K Kohou Shippuu Ken * qcb + P Hien Shippuu Kyaku hcb + K Kohou * f,d,df + P Zanretsu Ken f,b,f + P Ryuuko Ranbu qcf,hcb + P Tenchi Haou Ken qcf,qcf + P Haou Shoukou Ken f,hcf + P Striker: "Kuuchuu Ko'ou Ken" -------------------------- [ Normal Throws ] ------------------------- Move Name: Tani Otoshi Translation: Valley Drop Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Tomoe Nage Translation: (a type of judo throw) Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Hyouchuu Wari Translation: Ice Pillar Splitter Move Command: f + A # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it. Move Name: Joudan Uke Translation: Upper Undertaking Move Command: f + B # of Hits: Light 0 Comments: This move will block standing and jumping attacks while moving Ryo forward. If you're not attacked, all it does is make Ryo pose while he steps forward. Move Name: Gedan Uke Translation: Lower Undertaking Move Command: df + B # of Hits: Light 0 Comments: This move will block crouching and other low attacks while moving Ryo forward. If you're not attacked, all it does is make Ryo pose while he steps forward. During Counter Mode, this move can be canceled into a DM. ------------------------- [ Special Moves ] -------------------------- Move Name: Ko'ou Ken Translation: Tiger Gleam Fist Move Command: qcf + P # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Mouko Raijin Setsu Translation: Wild Tiger (Thunder God's Arm) Move Command: qcf + K # of Hits: Light 1 / Heavy 1 Comments: An overhead attack. Move Name: Kohou Shippuu Ken Translation: Tiger Cannon Gale Fist Move Command: qcb + P # of Hits: Light 2 / Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Hien Shippuu Kyaku Translation: Flying Gale Kick Move Command: hcb + K # of Hits: Light 2 / Heavy 3 Move Name: Kohou Translation: Tiger Cannon Move Command: f,d,df + P # of Hits: Light 1 / Heavy 2 Comments: During Counter Mode, this move can be canceled into a DM on the first hit only. Move Name: Zanretsu Ken Translation: Momentary Violence Fist Move Command: f,b,f + P # of Hits: Light 13 / Heavy 13 ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Ryuuko Ranbu Translation: Dragon / Tiger Boisterous Dance Move Command: qcf,hcb + P # of Hits: Light 15 / Heavy 15 (DM) Light 27 / Heavy 27 (SDM) Move Name: Tenchi Haou Ken Translation: Heaven and Earth Supreme King Fist Move Command: qcf,qcf + P # of Hits: Light 1 / Heavy 1 (DM / SDM) Comments: This move will Guard Break a blocking opponent (SDM version only). It does immense damage if it connects on a counterhit. Move Name: Haou Shoukou Ken Translation: Supreme King Flying Roaring Fist Move Command: f,hcf + P # of Hits: Light 1 / Heavy 1 (DM) Light 5 / Heavy 5 (SDM) Comments: This attack can negate and pass through some projectiles. ------------------------- [ Striker Attack ] ------------------------- Move Name: Kuuchuu Ko'ou Ken Translation: Mid-Air Tiger Gleam Fist Move Command: With Ryo as your striker, press BC (costs 1 stock) # of Hits: Kuuchuu Ko'ou Ken 1 Comments: Ryo appears in mid-air and throws a fireball diagonally down-forward. This attack can hit someone lying on the ground. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 - C S D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - --------------------------- [ Quote List ] --------------------------- Round entry (any): "Ora ora!" (and taunt) vs. Takuma "Oosu!" (and A-, B-button win pose) When attacking: L: "Ho-!" H: "Fuo!" B: "Uriya-!" When damaged: L: "Aa!" H: "Gyua!" S: "Ku-!" When defeated: "Kusooooo!" Knockdown recovery: "Ootto!" (and GC roll, forward slide) Slide backward: "Ho-!" (and slide attack) Striker call: "Fuo!" Tani Otoshi "Orya!" (and Tomoe Nage) Hyouchuu Wari "Fuo!" (and Joudan / Gedan Uke) Ko'ou Ken "Ko'ou Ken!" (and Kuuchuu Ko'ou Ken) Hien Shippuu Kyaku "Hien Shippuu Kyaku!" Zanretsu Ken "Zanretsu Ken!" Mouko Raijin Setsu "Raijin Setsu!" Kohou "Ouryaa!" (and Kohou Shippuu Ken) Ryuuko Ranbu "Kyokugen-ryuu Ougi / Ora! (x5) / Morattaa!!" Haou Shoukou Ken "Haou Shoukou Ken!" Tenchi Haou Ken "Ichigeki Hissatsu! / Fuo!" ------------------------------------------------------------------------ ROBERT GARCIA (Art of Fighting Team) ------------------------------------------------------------------------ Fighting Style: Kyokugen-ryuu Karate (Extreme Style Karate) Birthday: 12 / 25 Age: 24 years old Birthplace: Italy Blood Type: AB Height: 180cm Weight: 85kg Hobby: Collecting cars Favorite Food: Yakisoba (fried noodles) and sushi (raw fish) Best Sport: Motor Sports Most Important: His car collection Dislikes: Rakkyou (?) "If everyone loves a winner, I am freakin' irresistable!" ------------------------ [ Short Moves List ] ------------------------ Ryuuchou Kyaku When close, b / f + C Kubikiri Nage When close, b / f + D Kouryuu Koukyaku Geri b / f + A Ryuuhan Shuu b / f + B Nidan Sokutou Geri df + B Hien Ryuujin Kyaku In air, df + K Ryuugeki Ken Charge b,f + P Hien Senpuu Kyaku Charge b,f + K Sen'en Renbu Kyaku * Charge d,u + P Ryuu Zanshou Charge d,u + K Haou Shoukou Ken f,hcf + P Ryuuko Ranbu qcf,hcb + P Muei Senpuu Juudan Kyaku qcf,qcf + K Striker: "Ryuuren Moushuu" -------------------------- [ Normal Throws ] ------------------------- Move Name: Ryuuchou Kyaku Translation: Hopping Dragon Kick Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Kubikiri Nage Translation: Neck Cutting Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Kouryuu Koukyaku Geri Translation: Slanting Dragon Falling Leg Kick Move Command: b / f + A # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Ryuuhan Shuu Translation: Dragon Flip Kick Move Command: b / f + B # of Hits: Light 1 Comments: This move can be canceled into a special move. Move Name: Nidan Sokutou Geri Translation: Two Part Sword Leg Kick Move Command: df + B # of Hits: Light 2 Comments: You can cancel the second hit into a special move if you canceled into this move to begin with. Move Name: Hien Ryuujin Kyaku Translation: Flying Dragon God Kick Move Command: In air, df + K # of Hits: Light 1 / Heavy 1 ------------------------- [ Special Moves ] -------------------------- Move Name: Ryuugeki Ken Translation: Dragon Attack Fist Move Command: Charge b,f + P # of Hits: Light 1 / Heavy 1 Move Name: Hien Senpuu Kyaku Translation: Flying Whirlwind Kick Move Command: Charge b,f + K # of Hits: Light 3 / Heavy 4 Move Name: Sen'en Renbu Kyaku Translation: Spinning Circle Rapid Kick Dance Move Command: Charge d,u + P # of Hits: Light 4 / Heavy 4 Comments: During Counter Mode, this move can be canceled into a DM on the first two hits only. Move Name: Ryuu Zanshou Translation: Flying Dragon Slash Move Command: Charge d,u + K # of Hits: Light 1 / Heavy 2 ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Ryuuko Ranbu Translation: Dragon / Tiger Boisterous Dance Move Command: qcf,hcb + P # of Hits: Light 15 / Heavy 15 (DM) Light 27 / Heavy 27 (SDM) Move Name: Muei Senpuu Juudan Kyaku Translation: Invisible Whirlwind Ten Step Kick Move Command: qcb,hcf + K # of Hits: Light 15 / Heavy 15 (DM) Light 28 / Heavy 28 (SDM) Move Name: Haou Shoukou Ken Translation: Supreme King Flying Roaring Fist Move Command: f,hcf + P # of Hits: Light 1 / Heavy 1 (DM) Light 5 / Heavy 5 (SDM) Comments: This attack can negate and pass through some projectiles. ------------------------- [ Striker Attack ] ------------------------- Move Name: Ryuuren Moushuu Translation: Rapid Dragon Rave Attack Move Command: With Robert as your striker, press BC (costs 1 stock) # of Hits: Ryuuren Moushuu 8 Comments: Robert jumps in and dashes forward. If blocked, he hits once and leaps away, otherwise, he does a mini Ryuuko Ranbu. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - - - - 1 - - - D 1 - C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 - C - D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - - - - 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - --------------------------- [ Quote List ] --------------------------- Round entry (any): "Hona ikimassee!" (A) button pose: "Donaiya!" When taunting: "Donaishitanya?" When attacking: L: "Ha-!" H: "Torya-!" B: "Torya-!" When damaged: L: "Ua-!" H: "Cheya-!" S: "Fua-!" When defeated: "Kusottareeee!" Knockdown recovery: "Ha-!" (and GC roll and forward slide) Slide backward: "Torya-!" (and slide attack) Ryuuchou Kyaku "Torya-!" (and b / f + A / B and df + B) Kubikiri Nage "Ha-!" Hien Ryuujin Kyaku "Ryuujin Kyaku!" Hien Senpuu Kyaku "Hien Senpuu Kyaku!" Ryuu Zanshou "Soryaa-!" Ryuugeki Ken "Ryuugeki Ken!" Sen'en Renbu Kyaku "Torya torya torya, torya!" Ryuuko Ranbu "Kyokugen-ryuu ougi! / Sorya, sorya, sorya, sorya, soryaa!! / Donaiya!!" Haou Shoukou Ken "Haou Shoukou Ken!!" Muei Senpuu Juudan K. "Soryaa! / Donaiya!" Ryuuren Moushuu "Sorya, sorya, sorya, soryaa!!" ------------------------------------------------------------------------ YURI SAKAZAKI (Art of Fighting Team) ------------------------------------------------------------------------ Fighting Style: Kyokugen-ryuu Karate (Extreme Style Karate) Birthday: 12 / 7 Age: 20 years old Birthplace: Japan (but she's half-American) Blood Type: A Height: 168cm Weight: 54kg Hobby: Karaoke Favorite Food: Sweet curry with self-made umeboshi (pickled plums) Best Sport: Softball Most Important: Her friends and her late mother's (Ronnet's) pearl earrings Dislikes: Octopus, people who like octopus, and indecisive men "Skill over power, spirit over skill! The secret to victory!" ------------------------ [ Short Moves List ] ------------------------ Oni Harite When close, b / f + C Silent Nage When close, b / f + D Tsubame Otoshi In air, b~d~f + C / D when close En Yoku f + A Senkai Kyaku * f + B,B Ko'ou Ken qcf + P Haou Shoukou Ken Hold P during Ko'ou Ken Raiou Ken qcf + K Yuri Chou Upper * f,d,df + P Double Yuri Chou Upper f,d,df + P from (C) Yuri Chou Upper Yuri Chou Knuckle qcb + P (hold P to increase damage) Yuri Chou Mawashi Geri qcb + K Hyakuretsu Binta hcb,f + K Hien Hou'ou Kyaku qcf,hcb + K Shin! Chou Upper qcf,qcf + P Hien Rekkou qcf,qcf + K Striker: "Hien Rekkou" -------------------------- [ Normal Throws ] ------------------------- Move Name: Oni Harite Translation: Demon Hand Slap Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Silent Nage Translation: Silent Throw Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Tsubame Otoshi Translation: Swallow Drop Move Command: In air, b / db / d / df / f + C / D when close # of Hits: Heavy 1 Comments: An unblockable attack. Your enemy has to be in air in order for you to grab them. ------------------------ [ Command Attacks ] ------------------------- Move Name: En Yoku Translation: Swallow Wing Move Command: f + A # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it. Move Name: Senkai Kyaku Translation: Spinning Kick Move Command: f + B, if it hits, press B # of Hits: Light 2,1 Comments: During Counter Mode, this move can be canceled into a DM on the third hit only. ------------------------- [ Special Moves ] -------------------------- Move Name: Ko'ou Ken Translation: Tiger Gleam Fist Move Command: qcf + P (keep holding P for the Haou Shoukou Ken) # of Hits: Light 1 / Heavy 1 Move Name: Haou Shoukou Ken Translation: Supreme King Flying Roaring Fist Move Command: qcf + hold P # of Hits: Light 1 / Heavy 1 Comments: This attack can negate and pass through some projectiles. Move Name: Raiou Ken Translation: Lightning Sparkle Fist Move Command: qcf + K # of Hits: Light 1 / Heavy 1 Move Name: Yuri Chou Upper (Kuuga) Translation: Yuri Super Upper (Air Fang) Move Command: f,d,df + P # of Hits: Light 1 / Heavy 2 Comments: Can follow the (C) version with Double Yuri Chou Upper. During Counter Mode, the (A) version can be canceled into a DM. Move Name: Double Yuri Chou Upper (Ura Kuuga) Translation: Double Yuri Super Upper (Reverse Air Fang) Move Command: f,d,df + P after (C) Yuri Chou Upper # of Hits: Light 1 / Heavy 1 (if Yuri Chou Upper hit) Light 2 / Heavy 2 (if Yuri Chou Upper missed) Move Name: Yuri Chou Knuckle (Hien Shippuu Ken) Translation: Yuri Super Knuckle (Flying Gale Fist) Move Command: qcb + P (hold P to empower) # of Hits: Light 1 / Heavy 1 Light 2 / Heavy 2 (if opponent is hit by wind-up) Light 4 / Heavy 5 (if wind-up hits in the corner) Comments: An opponent can be hit by the 'wind-up' delay of this move as well as the actual knuckle attack. The longer you delay this move, the more damage the actual attack does. If you do this move with A from up close, and hold the button momentarily, you can get a 3-hit combo (2 from the wind-up, 1 from the knuckle). Move Name: Yuri Chou Mawashi Geri (Hien Shippuu Kyaku) Translation: Yuri Super Spinning Kick (Flying Gale Kick) Move Command: qcb + K # of Hits: Light 2 / Heavy 3 Move Name: Hyakuretsu Binta Translation: Hundred Violent Slaps Move Command: hcb,f + K # of Hits: Light 1 / Heavy 1 Comments: An unblockable attack. This move can be canceled into, but it will miss as a result. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Hien Hou'ou Kyaku Translation: Flying Phoenix Kick Move Command: qcf,hcb + K # of Hits: Light 12 / Heavy 12 (DM) Light 17 / Heavy 17 (SDM) Move Name: Shin! Chou Upper (Ura Mekki Zan Kuuga) Translation: True! Super Upper (Reverse Demon-Destroying A.F. Slash) Move Command: qcf,qcf + P # of Hits: Light 3 / Heavy 3 (DM) [opponent on the ground] Light 1 / Heavy 1 (SDM) [opponent in the air] Comments: The kanji for "shin" actually means "center", but since this move is a parody of Ryu's Shin Shouryuu Ken, I'm using the parody meaning (which is "true"). Move Name: Hien Rekkou Translation: Flying Violent Pierce Move Command: qcf,qcf + K # of Hits: Light 11 / Heavy 11 (DM) Light 21 / Heavy 21 (SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Hien Rekkou Translation: Flying Aid Violent Pierce Move Command: With Yuri as your striker, press BC (costs 1 stock) # of Hits: Hien Rekkou 6 Comments: Yuri runs in, and if her opponent is close enough, does her Hien Rekkou DM. If they're far away, she taunts instead, increasing your Power Gauge a little bit (no matter where you are onscreen). ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - C S D 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 - C S D 1 L - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - --------------------------- [ Quote List ] --------------------------- Round entry (any): "Babitto yattsukechauzo!" vs. Takuma or Ryo: "Osu!" (A) button pose: "Cho-! Yoyutchi!" (B) button pose: "Ossu!" (C) button pose: "Fu-! / Yarii!" When taunting: "Kotchi, kotchi!" When attacking: L: "Fu-!" H: "Too!" B: "Yaa!" When damaged: L: "Un!" H: "Un!" S: "Aa!" When defeated: "Otoosan, Gomeeen!!" Knockdown recovery: "Ho-!" Guard cancel roll: "Yo!" (and sliding b / f, slide attack) Oni Harite "Too!" (and Senkai Kyaku) Silent Nage "Eei!" (and Tsubame Otoshi, En Yoku) Ko'ou Ken "Ko'ou Ken!" Raiou Ken "Raiou Ken!" Yuri Chou Knuckle "Chou nakkoo!" Yuri Chou Mawashi G. "Chou Mawashi Geri!" Kuuga "Chou Upper!" Ura Kuuga "Daboo!" Hyakuretsu Binta "Konnoo! Too!" Hien Rekkou "Yuri! Chou reppa chou reppa chou reppaa!!" Hien Hou'ou Kyaku "Hien Hou'ou Kyaku!" Shin! Chou Upper "Shin! Chou Upper!!" Striker (Taunt) "Ei ei, ou ou, jump! V V!" Striker (Attack) "Konnoo!" ------------------------------------------------------------------------ TAKUMA SAKAZAKI (Art of Fighting Team) ------------------------------------------------------------------------ Fighting Style: Kyokugen-ryuu Karate (Extreme Style Karate) Birthday: 2 / 4 Age: 50 years old Birthplace: Japan Blood Type: O Height: 180cm Weight: 88kg Hobby: Making (lit. 'pounding') soba (wheat noodles) Favorite Food: White rice and miso soup Best Sport: Any kind of fighting Most Important: His two children and his self-made fighting style Dislikes: Snakes "Kyokugen karate is the true way of battle!" ------------------------ [ Short Moves List ] ------------------------ Ippon Seoi When close, b / f + C Oosotogari When close, b / f + D Hisha Otoshi: Dan Tsubushi b + A Oni Guruma f + A Kawara Wari f + B Keima Uchi: Oiuchi df + B Ko'ou Ken * qcf + P Mouko Burai Gan * qcb + P Zanretsu Ken f,b,f + P Sanchin no Kata d,d + P, hold P to increase Power Gauge Shouran Kyaku hcb + K Hien Shippuu Kyaku Charge db,f + K Ryuuko Ranbu qcf,hcb + P Shin Kishin Geki When close, qcf,qcf + P Haou Shikou Ken f,hcf + P Striker: "Chou Hissatsu Tengu Shikou Ken" -------------------------- [ Normal Throws ] ------------------------- Move Name: Ippon Seoi Translation: Single Arm Shoulder (Throw) Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Oosotogari Translation: Great Outer Reaping Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------ [ Command Attacks ] ------------------------- Move Name: Hisha Otoshi: Dan Tsubushi Translation: Flying Wheel Drop: Bullet Smasher Move Command: b + A # of Hits: Light 1 Comments: This move can negate projectiles, unless you canceled into it, in which case it becomes cancelable. Move Name: Oni Guruma Translation: Demon Wheel Move Command: f + A # of Hits: Light 1 Comments: An overhead attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Kawara Wari Translation: Tile Splitter Move Command: f + B # of Hits: Light 1 Comments: A knockdown attack, unless you cancel into it (in which case it becomes cancelable). Move Name: Keima Uchi: Oiuchi Translation: Stallion Strike: Pursuit Attack Move Command: df + B # of Hits: Light 1 Comments: This attack hits low and must be crouch blocked. It can hit someone lying on the ground as well. If you cancel into this move, it becomes cancelable. ------------------------- [ Special Moves ] -------------------------- Move Name: Ko'ou Ken Translation: Tiger Gleam Fist Move Command: qcf + P # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Mouko Burai Gan Translation: Wild Tiger (Trustless Boulder) Move Command: qcb + P # of Hits: Light 2 / Heavy 2 Comments: This move can negate projectiles. It also has autoguard (for the 1st hit only). The second hit will Guard Break a blocking opponent. During Counter Mode, this move can be canceled into a DM on the second hit only. Move Name: Zanretsu Ken Translation: Momentary Violence Fist Move Command: f,b,f + P # of Hits: Light 13 / Heavy 13 Move Name: Sanchin no Kata Translation: Style of Three Battles Move Command: d,d + P (hold P to increase power gauge recovery) # of Hits: Light 0 / Heavy 0 Comments: When used, Takuma regains a small amount of power gauge energy. If you hold down P, he'll regain even more energy. Move Name: Shouran Kyaku Translation: Soaring Riot Kick Move Command: hcb + K # of Hits: Light 1 / Heavy 1 Comments: An unblockable attack. This move can be canceled into, but it will miss as a result. Move Name: Hien Shippuu Kyaku Translation: Flying Gale Kick Move Command: Charge db,f + K # of Hits: Light 1 / Heavy 2 Comments: A hit opponent is knocked into the air and can be juggled. ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Ryuuko Ranbu Translation: Dragon / Tiger Boisterous Dance Move Command: qcf,hcb + P # of Hits: Light 10 / Heavy 10 (DM) Light 14 / Heavy 14 (SDM) Move Name: Shin Kishin Geki Translation: True Terrible God Attack Move Command: When close, qcf,qcf + P # of Hits: Light 3 / Heavy 3 (DM) Light 6 / Heavy 6 (SDM) Comments: Normally this move is throw-like in that it must be done up close and is unblockable. However, if your opponent evades the first hit, all remaining hits will Guard Break a blocking opponent. If your foe's guard is broken, and there are still more hits to be performed, they'll get hit by the remaining blows. Move Name: Haou Shikou Ken Translation: Supreme King Final Limit Fist Move Command: f,hcf + P (hold P to empower) # of Hits: Light 1 / Heavy 1 (DM / SDM) Light 4 / Heavy 4 (DM / SDM) [if empowered] Comments: This attack can negate and pass through some projectiles. The empowered version beats out any projectile except Krizalid's Tuhon Rage. ------------------------- [ Striker Attack ] ------------------------- Move Name: Chou Hissatsu Tengu Shikou Ken Translation: Super Deadly Demon Final Limit Fist Move Command: With Takuma as your striker, press BC (costs 1 stock) # of Hits: Chou Hissatsu Tengu Shikou Ken 1 Comments: Takuma runs in (with his Mr. Karate tengu mask on) and throws an SDM Haou Shikou Ken. Comments: This attack can negate and pass through some projectiles. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (B) 1 - - - - 1 L C S D 1 L C S D 1 - - - - 1 - - - - (C) 1 - - - - 1 - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - 1 - - - - 1 - C S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - - - --------------------------- [ Quote List ] --------------------------- Round entry (any): "Osu! Osu!" (A) button pose: "Iyaaa-!" (B) button pose: "Madamada gen'eki deikeruwai!" When taunting: "Kakatte konuka!" When attacking: L: "Iya-!" H: "Kaa!" B: "Toa-!" When damaged: L: "Uga!" H: "Ua!" S: "Nuaa!" When defeated: "Uoooooooo!" Knockdown recovery: "Iya-!" (and GC roll, slide, slide attack) Striker call: "Kaa!" Oosotogari "Kaa!" (and Hisha Otoshi, Kawara Wari) Ippon Seoi "Iya-!" (and Oni-guruma) Keima Uchi "Chesutoo!" Ko'ou Ken "Ko'ou Ken!" Mouko Burai Gan "Mikittawa! / Sha-!" Zanretsu Ken "Zanretsu Ken" Shouran Kyaku "Shouran Kyaku!" Hien Shippuu Kyaku "Hien Shippuu Kyaku!" Sanchin no Kata "Kuo!" Haou Shikou Ken "Haou Shikou Ken!" (and Tengu Shikou Ken) Ryuuko Ranbu "Kyokugen-ryuu Ougi! / Todome jaa!!" Shin Kishin Geki DM "Kishin Geki!" Shin Kishin Geki SDM "Kishin Geki! / Douja!!" ------------------------------------------------------------------------ LEONA (Ikari Team) ------------------------------------------------------------------------ Fighting Style: Martial Arts and Heidern's Assassination Methods Birthday: 1 / 10 Age: 18 years old Birthplace: Unknown Blood Type: B Height: 176cm Weight: 66kg Hobby: Inspecting factories Favorite Food: Vegetables Best Sport: None in particular Most Important: Nothing in particular Dislikes: Blood "Why did you do it? You never had a chance." ------------------------ [ Short Moves List ] ------------------------ Leona Crush When close, b / f + C Order Buckler When close, b / f + D Heidern Inferno In air, b~d~f + C / D when close Strike Arch b / f + B Moon Slasher * Charge d,u + P Baltic Launcher Charge b,f + P Ground Saber * Charge b,f + K Gliding Buster * f + D from (D) Ground Saber X Calibur * In air, qcb + P Earring Bakudan 1 qcb + K (changes after Heart Attack) Earring Bakudan 2: Heart Attack * b,d,db + K (repeat to trigger) V Slasher In air, qcf,hcb + P Rebel Spark qcb,hcf + K Grateful Dead qcf,qcf + P Striker: "Killer Touch" -------------------------- [ Normal Throws ] ------------------------- Move Name: Leona Crush Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Order Buckler Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Heidern Inferno Move Command: In air, b / db / d / df / f + C / D when close # of Hits: Heavy 1 Comments: An unblockable attack. Your enemy has to be in air in order for you to grab them. ------------------------- [ Command Attack ] ------------------------- Move Name: Strike Arch Move Command: b / f + B # of Hits: Light 1 Comments: An overhead and knockdown attack, unless you cancel into it (in which case it becomes cancelable into the X Calibur or V Slasher). ------------------------- [ Special Moves ] -------------------------- Move Name: Moon Slasher Move Command: Charge d,u + P # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Baltic Launcher Move Command: Charge b,f + P # of Hits: Light 6 / Heavy 12 Comments: You can move around and attack during this move-- you can even use your Striker or a DM / SDM! Move Name: Ground Saber Move Command: Charge b,f + K # of Hits: Light 1 / Heavy 1 Comments: An unblockable attack. Can follow the (D) version with Gliding Buster. During Counter Mode, the (B) version can be canceled into a DM. Move Name: Gliding Buster Move Command: f + D during (D) Ground Saber # of Hits: Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: X Calibur Move Command: In air, qcb + P # of Hits: Light 1 / Heavy 1 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Earring Bakudan 1 Move Command: qcb + P # of Hits: Light 1 / Heavy 1 Comments: Normally Leona throws the earring at an arc, but after performing the (B) Heart Attack (whether it hits or misses), Leona will throw her earring in a different arc, in which it will bounce on the floor if her opponent is far enough away. Performing a (D) Heart Attack will make her earring tosses return to their normal arcs (again, this works even if the Heart Attack misses, or if it hits). Move Name: Earring Bakudan 2: Heart Attack Move Command: When close, b,d,db + K (repeat to trigger) # of Hits: Light 1 / Heavy 1 Comments: This move functions like a throw, but does no damage. If you connect, you'll see a sparkle on your opponent's body. A few seconds later, the earring will explode (you can make it explode at anytime by inputting the command in again, but you won't be able to combo off of it since Leona will pose afterwards). The earring will not explode if Leona blocks a hit or is damaged. Weirdly enough, you can stick this move in a combo and keep going (i.e. crouching C, b,d,db + K, Moon Slasher, earring explodes). During Counter Mode, this move can be canceled into a DM. If this move connects, you can't use Leona's Earring Bakudan 1 until the bomb explodes. Note that if you use the (B) version, whether it hits or misses, Leona's Earring Bakudan 1 attack will change in the arc it is thrown for the remainder of the round, while using the (D) version will make it revert to it's normal arc (using the D version when the arc is already normal has no effect). ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: V Slasher Move Command: In air, qcf,hcb + P # of Hits: Light 1 / Heavy 1 (DM / SDM) Move Name: Rebel Spark Move Command: qcb,hcf + K # of Hits: Light 1 / Heavy 1 (DM / SDM) Move Name: Grateful Dead Move Command: qcf,qcf + P # of Hits: Light 1 / Heavy 1 (DM / SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Killer Touch Move Command: With Leona as your striker, press BC (costs 1 stock) # of Hits: Bomb Set and Explode 2 Comments: Leona jumps in and runs forward a la the Ground Saber. If she's blocked, she just runs into her enemy for no damage and leaps away, but if she hits, she uses the Heart Attack to plant a bomb on them, which instantly explodes. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 L - - - 1 L C S D 1 L C S D 1 - - S*D* 1 - - S*D* (B) 1 - - - - 1 L C S D 1 L - - - 1 - - S D 1 - - S D (C) 1 - C S D =e - C S D 1 - C S D 1 - - - - 1 - - - - (D) 1 - - - - =e - C S D 1 - - - - 1 - - S D 1 - - S D (CD) 1 - - S D GC - - - - 1 - - S D * Only works if you do a Small Jump (tap ub / u / uf). --------------------------- [ Quote List ] --------------------------- Round entry (1st): "Ninmu, suikou shimase." vs. Whip: "Omatase...." (A) button pose: "Chikara wa seigyo dekirukedo, sore ni tayoru tsumori wanai." (B) button pose: "Anata de wa kattenai...." (C) button pose: "Ninmu, kanryou." When taunting: "Nigeru no yo...." When attacking: L: "Ha-!" H: "Hai!" B: "Too!" When damaged: L: "N-!" H: "N-!" S: "Aa!" When defeated: "Aaaaaaa!" Leona Crush "Apple juice!" (really, try it yourself!) Audel Buckler "Hai!" (and Heidern Inferno, Gliding Buster) Moon Slasher "Kill!" Baltic Launcher "Uoooo!" Heart Attack "Heart Attack / Makete owari." Rebel Spark "Sayonara...." Killer Touch "Heart Attack / Makete owari." ------------------------------------------------------------------------ RALF JONES (Ikari Team) ------------------------------------------------------------------------ Fighting Style: Martial Arts and Heidern's Assassination Methods Birthday: 8 / 25 Age: 39 years old Birthplace: America (wasn't it Brazil last year!?) Blood Type: A Height: 188cm Weight: 110kg Hobby: Collecting knives Favorite Food: Gum Best Sport: Baseball Most Important: Medal awarded to him by the President Dislikes: Snakes "I can survive anything--even nukes!" ------------------------ [ Short Moves List ] ------------------------ Dynamite Headbutt When close, b / f + C Northern Light Bomb When close, b / f + D Vulcan Punch Tap P rapidly, move f Gatling Attack * Charge b,f + P Kyuukouka Bakudan Punch (Chijou) Charge d,u + P Kyuukouka Bakudan Punch (Kuuchuu) In air, qcf + P Super Argentine Backbreaker When close, hcf + K Ralf Tackle * hcb + K Ralf Kick Hold K for a while, and release Galactica Phantom qcf,qcf + P Baribari Vulcan Punch qcf,hcb + P Umanori Vulcan Punch qcb,hcf + K Striker: "Regal Body Blow" -------------------------- [ Normal Throws ] ------------------------- Move Name: Dynamite Headbutt Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Northern Light Bomb Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. ------------------------- [ Special Moves ] -------------------------- Move Name: Vulcan Punch Move Command: Tap P rapidly, move f # of Hits: Light 1 / Heavy 1 Move Name: Gatling Attack Move Command: Charge b,f + P # of Hits: Light 3 / Heavy 4 Comments: During Counter Mode, this move can be canceled into a DM (for the C version, only on the first 3 hits). Move Name: Kyuukouka Bakudan Punch (Chijou) Translation: Diving Bomb Punch (Ground) Move Command: Charge d,u + P # of Hits: Light 2 / Heavy 3 (Light 1 / Heavy 1 from afar) Move Name: Kyuukouka Bakudan Punch (Kuuchuu) Translation: Diving Bomb Punch (Mid-Air) Move Command: In air, qcf + P # of Hits: Light 1 / Heavy 1 Move Name: Super Argentine Backbreaker Move Command: When close, hcf + K # of Hits: Light 1 / Heavy 1 Move Name: Ralf Tackle Move Command: hcb + K # of Hits: Light 2 / Heavy 2 Comments: The (D) version does a ton of block damage. During Counter Mode, this move can be canceled into a DM. Move Name: Ralf Kick Move Command: Hold K for a while, then release # of Hits: Light 1 / Heavy 1 Comments: You have to hold a button for a few seconds before you can release it and do the kick. The longer you hold it down, the more damage the kick does, but after holding it for about 8 seconds, the damage stops increasing. You can still move around and attack using the unused buttons while charging this move. However, you cannot dash or backstep, and if you're charging with B, you cannot use the AB slides (ditto with trying to use a CD attack while charging with D). You cannot performs special moves or DM / SDMs, either. Also, you can only charge one Ralf Kick at a time (if you hold B and D, then release one for a Ralf Kick, releasing the other one has no effect). ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Galactica Phantom Move Command: qcf,qcf + P # of Hits: Light 1 / Heavy 1 (DM / SDM) Comments: An unblockable attack. This move does _not_ have autoguard anymore. Move Name: Baribari Vulcan Punch Translation: Exploding Vulcan Punch Move Command: qcf,hcb + P # of Hits: Light 15 / Heavy 15 (DM) Light 28 / Heavy 28 (SDM) Move Name: Umanori Vulcan Punch Translation: Horse Mounted Vulcan Punch Move Command: qcb,hcf + K # of Hits: Light 14 / Heavy 14 (DM) Light 24 / Heavy 24 (SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Regal Body Blow Move Command: With Ralf as your striker, press BC (costs 1 stock) # of Hits: Bakudan Punch 1 / Galactica Phantom 1 Comments: Ralf dives in with a Kyuukouka Bakudan Punch. Upon landing, he does the Galactica Phantom DM (which is blockable). ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - - S D 1 - - - D 1 L - S D 1 - - - - 1 - - - - (B) 1 - - - - 1 - - S D 1 - - - - 1 - - - - 1 - - - - (C) 1 - - - - 1 - - S D 1 - - S D 1 - - S - 1 - - - - (D) 1 - - - - 1 - - - - 1 - - S D 1 - - - - 1 - - - - (CD) 1 - - S D GC - - - - 1 - - S - --------------------------- [ Quote List ] --------------------------- Round entry (1st): "Uo-!" Round entry (any): "Uo-! / Tottotoka katte koi!" vs. Clark Steel: "Ssha-! / Kakatte kina, Clark!" (A) button pose: "Ieei!" (B) button pose: "Ketaga chigauze!" (C) button pose: "Uo-!" When taunting: "Ora ora! Yooshi, todome ikuka!" When attacking: L: "Fuu-!" H: "Fua-!" B: "-A!" When damaged: L: "U-!" H: "Uu!" S: "Ua!" When defeated: "Uuooooooo!" Knockdown recovery: "Oo!" (and GC roll, slides, slide attack) Striker call: "Totte okidaze!" Dynamite Headbutt "Uryaa!" Northern Light Bomb "Fuu-! / Uryaa!" Gatling Attack "Teryaa!" Super Argentine B.B. "Teryaa! / Uryaa!" Kyuukouka Bakudan P. "Fua-!" Ralf Kick "Ralf Kick!" Ralf Tackle "Yarougaa!" Galactica Phantom DM "Galactica Phantom! / Dokkaan!!" Galactica Phantom SDM "Galactica Phantom! / Otoko no ippatsu da!! / Kora!!!" Umanori Vulcan P. DM "Totte okidaze! / Mou icchoo!" Umanori Vulcan P. SDM "Totte okidaze! / Taiman hattaraa! Dachijaa!!" Baribari Vulcan Punch "Faiyaa! / Hakai ryokuu!" Striker Attack "Galactica Phantom!" ------------------------------------------------------------------------ CLARK STEEL (Ikari Team) ------------------------------------------------------------------------ Fighting Style: Martial Arts and Heidern's Assassination Methods Birthday: 5 / 7 Age: 34 years old Birthplace: America Blood Type: A Height: 187cm Weight: 105kg Hobby: Collecting guns Favorite Food: Oatmeal Best Sport: Wrestling Most Important: Sunglasses Dislikes: Slugs "I had fun. For about 5 seconds. A new low." ------------------------ [ Short Moves List ] ------------------------ Nageppanashi German When close, b / f + C Fisherman Buster When close, b / f + D Death Lake Drive In air, b~d~f + C / D when close Stomping * f + B Gatling Attack * Charge b,f + P Napalm Stretch f,d,df + P Frankensteiner When close, f,d,df + K Mount Tackle hcf + P Clark Lift d,d + A from Mount Tackle Sleeper Lift (DDT) d,d + C from Mount Tackle Rolling Cradle d,d + K from Mount Tackle Super Argentine Backbreaker When close, hcf + K Flashing Elbow qcf + P after a special move throw Ultra Argentine Backbreaker When close, hcb,hcb + P Running Three hcf,hcf + K Striker: "Flashing Launcher" -------------------------- [ Normal Throws ] ------------------------- Move Name: Nageppanashi German Translation: German Throwing Move Command: When close, b / f + C # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Fisherman Buster Move Command: When close, b / f + D # of Hits: Heavy 1 Comments: An unblockable attack. Move Name: Death Lake Drive Move Command: In air, b / db / d / df / f + C / D when close # of Hits: Heavy 1 Comments: An unblockable attack. Your enemy has to be in air in order for you to grab them. ------------------------- [ Command Attack ] ------------------------- Move Name: Stomping Move Command: f + B # of Hits: Light 1 Comments: During Counter Mode, this move can be canceled into a DM. ------------------------- [ Special Moves ] -------------------------- Move Name: Gatling Attack Move Command: Charge b,f + P # of Hits: Light 2 / Heavy 3 Comments: During Counter Mode, this move can be canceled into a DM. Move Name: Napalm Stretch Move Command: f,d,df + P # of Hits: Light 1 / Heavy 1 Comments: An unblockable attack. Only hits opponents who are in mid-air. Can follow with Flashing Elbow. Move Name: Frankensteiner Move Command: f,d,df + K # of Hits: Light 1 / Heavy 1 Comments: An unblockable attack. Can follow with Flashing Elbow. Move Name: Mount Tackle Move Command: hcf + P # of Hits: Light 1 / Heavy 1 Comments: Blockable. Can follow with Clark Lift, Sleeper Lift, or Rolling Cradle. Move Name: Clark Lift Move Command: d,d + A during Mount Tackle # of Hits: Light 1 Move Name: Sleeper Lift (DDT) Move Command: d,d + C during Mount Tackle # of Hits: Heavy 1 Comments: Can follow with Flashing Elbow. Move Name: Rolling Cradle Move Command: d,d + K during Mount Tackle # of Hits: Light 1 / Heavy 1 Move Name: Super Argentine Backbreaker Move Command: When close, hcf + K # of Hits: Light 1 / Heavy 1 Comments: Can follow with Flashing Elbow. Move Name: Flashing Elbow Move Command: qcf + P after Napalm Stretch, Frankensteiner, Sleeper Lift, or Super Argentine Backbreaker # of Hits: Light 1 / Heavy 1 ------------------- [ (Super) Desperation Moves ] -------------------- Move Name: Ultra Argentine Backbreaker Move Command: When close, hcb,hcb + P # of Hits: Light 1 / Heavy 1 (DM / SDM) Move Name: Running Three Move Command: hcf,hcf + K # of Hits: Light 1 / Heavy 1 (DM / SDM) ------------------------- [ Striker Attack ] ------------------------- Move Name: Flashing Launcher Move Command: With Clark as your striker, press BC (costs 1 stock) # of Hits: Jump 1 / Grab 1 (can combo for 2 hits) Comments: Clark leaps into the center of the screen with a jump kick, then grabs his opponent and throws them behind him. This move can be blocked. ----------------------- [ Cancelable Attacks ] ----------------------- Standing Stand Close Crouching Jumping Up J-Diagonal (A) 1 - - - - 1 - - - - 1 - C S D 1 - - - - 1 - - - - (B) 1 L - - - 1 L C S D 1 - - - - 1 - - - - 1 - - - - (C) 1 - - - - =1 - C S D 1 - - - - 1 - - - - 1 - - - - (D) 1 - - - - 1 - - - - 1 - - - - 1 - - - - 1 - - - - (CD) 1 - - S D GC - - S D 1 - - - - --------------------------- [ Quote List ] --------------------------- Round entry (any): "Anta senaka ga susuke teruze...." vs. Ralf Jones: "Okay, Ralf!" (A) button pose: "Osshaa! Hey!" (B) button pose: "Otakushibuinee...." (C) button pose: "Ninmu kanryou!" When taunting: "Heyy, c'mon!" When attacking: L: "Fun-!" H: "Deyaa!" B: "Soiya-!" When damaged: L: "Uu!" H: "Uu!" S: "Gu-!" When defeated: "Nuuaaaaaa!" Knockdown recovery: "Fun-!" Guard cancel roll: "Ha-!" (and slides, slide attack) Striker call: "Hey!" Nageppanashi German "Deyaa!" (and Death Lake Drive, Stomping) Fisherman Buster "Oryaa!" Super Argentine B.B. "Toryaa! / Oriyaa!" Mount Tackle "Imada!" Rolling Cradle "Iya