
| System: Wii, PS2, DS | Review Rating Legend | |
| Dev: EA Montreal | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Electronic Arts | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Nov. 27, 2007 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-2 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone 10+ | 3.5 - 3.9 = Good | |
Adding a selection of mini-games could have provided a little relief from some of the more dull moments if only they appeared with better timing. Players will engage in brief diversions such as blowing into the DS microphone, strumming a guitar, headbanging hula-hooping, and even using a lever to open and close your mouth along to the vocal lines, among other things. These mini-games tend to crop up usually when you're right in the middle of a combo sequence. They're clever but oversimplified, and they do little to greatly improve the basic control design.

It's hard to deny: the game has got its charm. What Boogie lacks in the gameplay department in terms of complexity it slightly makes up for in style and customization. The different characters are visually appealing, and their dance animations are smooth and vibrant. They each have their own unique dance combos and moves as well. You can customize everything from their skin tone and clothing colors to their outfit styles and stylus drawn t-shirt logos. The level backgrounds are also interestingly designed, though they're fairly static backdrops for the dance action in the forefront. Unlocking new stages, decking your Boog in unique outfits, and opening additional songs are where the bulk of the fun is at, and it serves as the prime source of motivation for progress in the game. Moving along in each character's story is also entertaining and humorous, but it feels secondary to increasing your rank by re-playing the same stages over and over again to get higher scores. Achieving certain benchmarks in individual levels or across the entire game will unlock additional goodies.
With greater substance and more challenging gameplay, Boogie could find itself closer on par with its competition. As it stands, the game still has a long way to go. The concept is solid, the music is admittedly catchy (for the most part), and the style is there; we'd just like to see more of it coupled with better gameplay implementation. Perhaps Boogie will pick up the pace next time; it's got potential.
By
Nathan Meunier
CCC Freelance Writer
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