Call of Duty: World at War Review
Xbox 360 | PS3 | PC | Wii | DS
Call of Duty: World at War box art
System: X360, PS3, PC, Wii, PS2, DS Review Rating Legend
Dev: n-Space 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Activision 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Nov. 11, 2008 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-4 3.0 - 3.4 = Fair
ESRB Rating: Teen 3.5 - 3.9 = Good

Another issue has to do with objectives sometimes overlapping one another, causing both confusion and frustration. One example is an objective that instructed us to hide behind a fountain, then find higher ground and take out snipers who were blocking allied passage. As soon as you enter the area of the objective, however, a timer begins counting down from 30. After roughly 20 tries, we discovered a wounded soldier who demanded treatment, and it was the matter of tending to the soldier that was causing the timer to count down. Additionally, it is occasionally unclear as to what is required to initiate certain objectives, and often you’ll find yourself having to do a bit of noodling around in order to push progress along.

Call of Duty: World at War screenshot

On the plus side, hit detection is good, the missions are challenging and varied, and the A.I. is fairly intelligent. Soldiers don’t run blindly behind enemy lines, making themselves moving targets. A.I. is dangerous, though fair, and enemies will often continue to fire off a few rounds upon falling in battle. You’ll even occasionally see downed enemies attempt to crawl away before ultimately meeting their demise. Allied A.I., too, has been improved, and your fellow soldiers will be a real aide to you as you make your way through missions. It is subtle tweaks such as these that make World at War a better, more enjoyable game to play than last year’s DS CoD4.

Of course, multiplayer is always of major appeal to hardcore FPS fans, and this latest DS offering brings us online matches. You’ll be able to choose from 11 maps and three different gameplay types, including Deathmatch, Hunter/Prey, or Capture the Flag, either in Free For All or Team Games (of up to four players). We experienced minimal lag, and hit detection seemed accurate online. The maps were generally fun to play in, but environments are a bit sparse. It remains to be seen just how long online gameplay will be active with World at War DS, but it’s certainly a welcome feature all the same. Additionally, the game offers local multiplayer, though only for players who each have a copy of the game – no download play.

The visuals are strong, though there is no marked improvement here. Character models are still boxy, though they animate smoothly. Backgrounds are something of a mixed bag, with some elements exhibiting a lot of detail, while others reveal their textures all too prominently. The frame rate is smooth, however, and we experienced no discernable slowdown throughout the duration of the game. It’s a shame to see enemies disappear off the field so quickly after dying, but there is usually a lot of action onscreen at once, making for some exciting combat. There’s an overall lack of polish with regards to the visuals in World at War, but the great variety of landscapes and environmental elements make up for it.

The audio in the game is quite impressive, as themes break in during key moments in the conflict, adding inspiration and urgency at various times during the experience. The instrumentals comes across with surprising power on DS, and a good stereo mix really helps bring the action to life. Effects, voice work, and other ambient sounds all fit nicely alongside the gameplay and help add an element of immersion to the campaign. Multiplayer, however, feels a bit barren due to its lack of aural complements, and occasionally music gets lopped off during single-player.

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All told, Call of Duty: World at War for the DS shaped up nicely. It’s got a few bugs, some minor issues in terms of making its objectives clear in the single-player campaign, and the graphics lack polish. However, it’s a fun shooter, if all too formulaic. For those who’ve had enough of World War II, well, you may want to take a pass. However, DS owners looking for another worthwhile FPS to play on the go will find a respectable package here. The campaign is lengthy and offers a lot of variety. Multiplayer options round out the package, though they may prove short-lived.

By Tony Capri
CCC Freelance Writer

RATING OUT OF 5
RATING DESCRIPTION
3.8
Graphics
The graphics often lack detail and polish, but the variety makes up for it. The framerate is smooth, though there are a few graphical bugs here and there.
4.0
Control
FPS controls work well, and the mini-games are enjoyable. Occasional glitches and a lack of clear instruction hamper the experience a bit.
4.2
Music / Sound FX / Voice Acting
The music and sound effects add a lot to the single-player campaign and come across remarkably well on DS. Music getting occasionally lopped off and a lack of aural elements during multiplayer take away slightly from the overall package.
3.8

Play Value
The campaign is quite lengthy; the Missions mode allows you to return to your favorite skirmishes; and challenges and multiplayer add replay to the game. The “Collectables” is little more than a picture that’s framed together as you collect stars hidden throughout the campaign, and it’s likely the online play for World at War will prove short-lived.

3.9
Overall Rating - Good
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Building on the success of Call of Duty 4: Modern Warfare for the Nintendo DS, developer n-Space returns with a game that delivers the grittiness and chaos of three historic campaigns into the player’s hands.
  • Mini-Games: More than seven types of mini-games utilize the unique capabilities of the stylus and the dual screen interface. Players will transmit secret messages with Morse Code, disarm mines, parachute to safety, heal fellow soldiers, and provide artillery support to achieve victory on some of the most chaotic battlefields in history.
  • Multiplayer: With more than ten maps available for Deathmatch, Team Deathmatch, Capture the Flag, and Hunter/Prey, players can challenge their friends to a multiplayer match at any time. Up to four people can fight with or against one another, with access to a wide array of weaponry including fan favorites MP44 and Sten machine guns.


  • Screenshots / Images
    Call of Duty: World at War screenshot - click to enlarge Call of Duty: World at War screenshot - click to enlarge Call of Duty: World at War screenshot - click to enlarge Call of Duty: World at War screenshot - click to enlarge

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