|System: DS||Review Rating Legend|
|Dev: Neko Entertainment||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Game Factory||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: June 20, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
One of the big issues I had with Code Lyoko: Fall of X.A.N.A. was its length. Just a few short hours after I had begun, I was nearing the end, which was a total disappointment. An average gamer could probably complete this title in less than six hours, and an experienced gamer could probably complete this title in half that time. There are only five levels (each with a corresponding boss), and even though battles are frequent, they're not exactly hard, and it is quite easy to burn through them quickly, especially because of the time-sensitive nature of the battle system.
Even though the levels themselves are a little bit repetitive, there is some replay value to be had in the multiplayer modes. They utilize the same levels from the regular game but offer new goals. There are three main ways to play: classic, bet, and challenge. Classic mode is your basic competitive mode and allows you to fight your friends until one is devirtualized. Bet mode is a little more interesting and takes the battle aspect of classic mode and ups the stakes by forcing players to put one or more of their items on the line. Finally, there is Challenge mode, which allows the player who created the game to set certain game rules that can outlaw the use of a certain type of power or move. All of these modes are interesting and offer friends who own the game a great way to play together.
Another issue I had with this title was the control scheme. Much like other titles for the Nintendo DS, Code Lyoko: Fall of X.A.N.A. relies far too much on touch screen controls, where button controls could have been substituted (or offered as an option) for better results. The biggest gripe I have is that you aren't able to use the buttons to move around and are forced to drag the stylus around for your character to follow; it gets quite annoying after a while. If the option to use the buttons were offered, this wouldn't be so much of an issue, but sometimes it's the little things that agitate the most.
Graphics in Code Lyoko: Fall of X.A.N.A. are pretty good at first glance. Characters are smooth and the animated cutscenes look just like the TV show. However, the environments are incredibly bland and they all end up looking like different-colored variations of the exact same place. There is also a decided lack of detail both in the environments and characters in-game. The whole thing just looks a little insipid, and for a game based on an extremely stylistic animated TV show, I would have expected more. Music here is very bland too with only a few repetitive tunes that get extremely annoying after awhile.
Code Lyoko: Fall of X.A.N.A. is a game that fans of the series will appreciate simply because it allows them to play though the final season of their favorite TV show. But if you are looking for an exhilarating game to accompany the style and the story, you will be very disappointed. Code Lyoko: Fall of X.A.N.A. earns points for staying true to its source material and having a fun battle system, but it's just too short and too bland to be anything more than "just another TV-inspired video game."
Amanda L. Kondolojy
CCC Freelance Writer