|System: DS||Review Rating Legend|
|Dev: D3 Publisher||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Cerasus Media||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Nov. 18, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
by Tony Capri
At last count, there were well over 50 different puzzle games available on DS. With such a great variety, game makers now struggle to come up with new and unique takes on the genre. D3 Publisher (of Puzzle Quest renown) now brings us yet another twist on the gem-matching formula with Cradle of Rome.
The game is one-part city-builder, another part history lesson, and a whole lot of tile matching. Cradle of Rome is likely best compared to Jewel Quest. Youre tasked with building Rome into a great world power. However, theres no real story here, and the only strategy that exists lies within the actual puzzles, rather than the city-building elements. The game does offer some interesting tidbits of historical trivia, but Cradle of Rome, ultimately, is a simple, pick-up-and-play experience.
The games broken up into five epochs, and in each era, you will accrue resources in order to construct your empire. The first epoch allows you to purchase a saw mill, which increases the amount of building materials you gain during puzzles. You can also build a quarry and mill, as well as a smithy that gives you the ability to use a hammer power-up during the building process.
The building process is simply the act of playing through the games 100 puzzle levels. The idea for each puzzle is fairly basic. Match three or more of the same gem type to remove them from the board and add them to your wealth of resources. The resource gems range from flour and lumber, to stone and gold. Gems are laid atop tiles, and in order to end each puzzle challenge, you must turn all the blue-colored tiles to light brown. As you play through each puzzle, an urn of water slowly runs dry. When the urn is empty, times up. So, youll have to work the strategy of both collecting resources that will allow you to purchase the buildings in each epoch, as well as clear the blue tiles before the work day ends.
Its a fairly simple premise, but the puzzles are fun and offer an increasing challenge. Theres really no strategy, though, in regards to purchasing buildings. You merely buy the first one you can afford, then the next, and so on and so forth. Each building, however, gives you another leg up in terms of navigating puzzles, so they are essential to the gameplay.
As you progress in the game, your empire will grow to include many different types of structures. The Fountain, for instance, affords you the ability to cast lightning down onto the play field and eliminate 20 random tiles. Another building grants you the power to halt time temporarily, and youll be able to use these power-ups by matching their respective gems and building up their meter. There are a handful of other power-ups that will prove invaluable later on, and the whole process of working to accumulate resources in order to build up the power of Rome is a pretty cool formula. Puzzles do ramp up steadily in difficulty, but theyre balanced well by the pace in which youre able to erect new structures.
Though your empire will become more powerful and efficient in collecting resources, the puzzles will continue to challenge your ability to succeed. Later on, some gems will be chained, and only by matching corresponding gems can you release the bonded resources. Additionally, the shapes of puzzles become increasingly more difficult to navigate, and youll need all the power of the gods to complete your work before time runs out.
In the end, though, youll be doing pretty much the same thing throughout. The puzzles are different enough to make Cradle of Rome a fun, pick-up-and-play diversion, but it in no way offers even close to the same depth of something like Puzzle Quest.