
| System: DS, X360, PS3, Wii, PS2 | Review Rating Legend | |
| Dev: Backbone Entertainment | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Electronic Arts | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Aug. 4, 2009 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1 (1-4 wireless multiplayer) | 3.0 - 3.4 = Fair | |
| ESRB Rating: Teen | 3.5 - 3.9 = Good | |
Controls are generally sticky around corners or edges of obstacles. This makes it difficult for the wrong reasons; instead of cunning and strategy, many of the games challenges are tricky simply because of clunky controls. Movement, while otherwise crisp beyond the aforementioned sticky obstacles, is sluggish when in a vehicle. Simply moving forward can be a chore if you lose your momentum, and it may require a running start while pressing every which way on the D-pad to get moving again.

Sound also follows the trend of decent but unspectacular. Music is there but never outstanding, and it keeps to a low enough volume to fill the space but never contributes to the feel of the game. Sounds are your standard DS action game fare with the customary explosions and gun fire. It gets the job done but brings nothing extra to the table.
For all the games shortcomings, it is easy enough to pick up and play while never being overly difficult or challenging. There are certainly tough situations and boss battles along the way that up the ante, but its never to the point where you cant quickly get back to where you were and finish the job you started. While rated for teens, younger kids wouldnt have any problem picking up the game and shooting bad guys in cartoon-esque violence. The game has a solid play time with over 20 missions to complete and incentives to play, as each character can upgrade their abilities along the way.
G.I. Joe: The Rise of Cobra is lackluster nearly across the board with nothing new or unique. Older gamers may find it overly familiar and hope to hear a Green Elf needs food, badly! thrown in to confirm their suspicions. Still, it may appeal and be an adequate game to the younger, casual game crowd who was enamored by the movie. Dont get me wrong, due to all of its flaws and unrealized franchise potential, it certainly comes up short. But for a licensed movie game, it is possible to see a demographic that will enjoy seeing their big screen heroes brought down to the Nintendo DS and not care about the flaws that tend to influence review scores.
By
Caleb Newby
CCC Freelance Writer
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