|
GoldenEye:
Rogue Agent has an epic look with a budget feel.
GoldenEye
is a fully licensed Bond title without Bond. You play
as a rogue agent that once had the famous "license
to kill" but was fired by MI4 and has now teamed
up with Bond's arch nemesis Goldfinger. As the man
with the golden eye, you have various powers attributed
to your newly acquired electronic visual system such
night and telescopic vision. Most of these eye powers
will be overshadowed by the weapons which are plentiful
and powerful.
GoldenEye
is the first fully developed first-person shooter
for the DS. It's got no competition so it takes first-place
by default. It's not a bad shooter but there are some
flaws that make you wonder why the developers didn't
go all the way with this game and make it the best
it could be. Or perhaps it was the work of some rogue
developers that sabotaged the project after they received
their pink slips from Tiburon.
There
is a storyline here that involves various Bond characters
from various movies such as the infamous Goldfinger
and Dr. No as well as a few babes including Pussy
Galore. Revealed through cutscenes the plot is difficult
to follow the first time through. It starts to make
some kind of sense as you play it but it's not necessary
that you have any understanding of the storyline at
all since all you have to do is shoot at anything
that moves.
The
gameplay couldn't be any simpler. It's a by-the-numbers
formula that involves shooting at bad guys, taking
their weapons and moving on all the while protecting
yourself by any means necessary which typically involves
taking cover.
The
weapon system is the best part of the game. Being
able to wield dual pistols and submachine guns lets
you cover a lot of ground and provides you with a
large umbrella of protection. You can only carry what
your hands can hold so if you want to lug around a
rocket launcher, that's all you can carry since it
requires two hands. It makes things more realistic
but it would be nice to be able to alter reality a
little for the sake of fun.
Aiming
is facilitated on the lower screen where the use of
touch simulates the control of a PC's mouse. The degree
of accuracy is incredible for a handheld and it even
beats most consoles with the exception of games that
utilize the lightgun. The only problem is that it
takes a bit of fudging to use the dual weapons independently.
You can arrange it so that the stylus fires both weapons
at the same time but if you want independent control
you'll have to use the thumb strap to keep your fingers
free to access the other buttons. The GoldenEye controls
are located at the top of the screen and are a bit
of a pain to access in the heat of battle. Fortunately
you don't need to use them often.
Now
we come to the complaints. When you take cover behind
certain obstacles the enemy can fire through them
as if they weren't even there. When it's your turn
to fire the enemies don't show any signs of getting
hit so you're not really sure if you're aiming properly.
When they do finally fall it's the same death animation
over and over again. There is no variety in the AI
in terms of modeling or animation. As for sound, the
soundtrack is brittle and overly compressed.
On
the plus side the environments are large and have
a good amount of detail. In the multi-player mode,
which can accommodate eight players, the maps are
so huge it can be difficult to even locate the other
players. It's doubtful that you'll find seven other
players with a copy of this game but even with two
or three the multi-player mode is certainly worth
investigating.
I'm
not so sure that this game lives up to its name. With
its unpolished presentation I would consider renaming
it CopperEye.
|