
| System: DS | Review Rating Legend | |
| Dev: PlatinumGames | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: SEGA | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Mar. 17, 2009 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-2 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Teen | 3.5 - 3.9 = Good | |
Infinite Space has no real online mode, but it does allow two friends to connect and play against one another using their Wi-Fi connection. While this limitation might seem puzzling, Infinite Space has such a robust single-player campaign that the lack of online playability feels like a complete non-issue.

All gems are colored by their flaws, and Infinite Space is no different. One "old school" touch is vagueness concerning where to go or who to find next. This does not happen frequently, but when it does, you'll find yourself filled with a nostalgic sense of frustration. Also, combat can be very difficult. Even random encounters are deadly, although this can only be considered a fault if one grew up playing the kind of RPGs in which non-boss fights are all about button-mashing and repetition. The first boss of Infinite Space is a complete sadist, and the GAME OVER screen will find you again and again until the basics of combat have been mastered. Some amount of grinding is necessary, so it's at least fortunate that Infinite Space has an interesting battle system.
Even taking the grueling difficulty level into account, Infinite Space is a must-play for any fan of RPGs who has grown tired of overly-cute standard fare.
By
Kyle B. Stiff
CCC Freelance Writer
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