|System: DS||Review Rating Legend|
|Dev: The Adventure Company||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Dreamcatcher||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Jan. 20, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
Conversations are drawn out and do little more than confuse the issue. As the character Meggie, you'll find yourself trying to overhear snippets of dialogue. You'll be confronted by voluminous amounts of text to read. You'll likely be confounded trying to separate elements of the plot, back history, and clues to upcoming puzzles.
Eventually, you'll get pretty good at ignoring these conversations and just muddling your way through the game. Only another couple of hours and it's all over. And keep in mind, it just doesn't get any better than this.
A few mini-games are presented in an attempt to distract players from the hell of their virtual existence, namely the boring, repetitive gameplay. These mini-games don't fit contextually or even visually. They are presented in an isometric perspective that is drastically different from the main gameplay's graphic style. These mini-games include juggling, stealth, and sledding. I was actually hoping for a bowling mini-game, as that would have been a refreshing treat. That should tell you how bad things are.
Characters have only a few recorded words, and as you can guess, they are repeated endlessly. The background music is actually good. It's well composed, well recorded, suits the mood, and changes often. The sound effects are decent at best - suitable and appropriate but nothing imaginative.
There will be little debate that Inkheart makes a better novel and a movie than it does a game. Don't let it break your heart.
CCC Senior Writer