Canvas Curse is the perfect marriage of a handheld
game and a touch-sensitive screen. The power of the
touch screen has been hinted at with games such as
Pac-Pix and Yoshi's Touch and Go but Canvas Curse
has finally got it right. This game just wouldn't
be the same without it.
has been changed into a legless, rotund, ball due
to the canvas curse. Using nothing but the touch screen,
you move him around various environments avoiding
traps, knocking out enemies and searching for the
three bronze coins hidden in each level. Although
it may sound like the formula for every adventure/platformer
ever invented the use of the touch controls and the
interaction with each level is truly unique. There's
no filler and even locating the three coins in each
level has some significance to the gameplay other
than a make-work feature.
is controlled by touching him. If you tap him, he
will pick up speed and travel in the direction that
he's pointed. He will gain momentum so that he'll
be able to roll up mountains and over other obstacles.
When he enters boost mode he can run right into enemies
and knock them out. The only other way to neutralize
enemies is to tap them on the head and run into them
temporarily stunning them.
using the stylus you can draw rainbow paths in the
air that Kirby will follow. The paths have to be drawn
somewhat correctly to be followed properly but it
won't take long to acquire that skill. Horizontal
lines will also have to be drawn to stop Kirby from
rolling off of cliffs. These lines will also protect
him from projectiles and heavy winds as well as other
dangerous elements that you will encounter. Each level
is rich in interaction and you have to keep your eyes
open to plan your next move.
give you more control. You can shoot sparks in all
directions, turn into a tire and mow everything down
in your path or become a bubble and float your way
over traps to safety. More abilities can be unlocked
when you collect all of the coins.
of the typical boss battles, you will play mini-games.
There is no multi-player mode to extend the replay
value but you can replay the levels in Time Trial
and try to get through them faster and faster. Another
mode is the Line Trial which gives you a limited amount
of paint in which to construct paths and protective
the game looks good although it's only 2D. It's bright,
colorful and the characters are large and easy to
see. The music is catchy and perfectly fits the "cute"
Kirby characterization that is aimed at a primarily
last Nintendo has finally proven that the touch screen
is more than a novelty or a substitute for button
controllers. Hopefully the future of the system will
continue to evolve and keep us from getting any more