
| System: DS | ![]() |
| Dev: HAL Laboratory, Inc. | |
| Pub: Nintendo | |
| Release: September 19, 2011 | |
| Players: 1 | |
| Screen Resolution: N/A | Comic Mischief, Mild Cartoon Violence |
As you'd expect, the visuals in Kirby Mass Attack have a cutesy appeal, which hasn't changed much from past Kirby games. Kirby's still the same shade of pink, and the bold color palette of each world reflects its environment, from the lush green forests to the tropical blue seas and the orange and red shades of a rocky volcanic world. What it doesn't do though, is offer much variation. Each stage of Green Grounds has the same sylvan background, as do the islands of Dedede Resort, which after the fifth stage or so, just look redundant. It's not that the game looks rough or underdone, but when put beside the exemplary displays of Kirby: Canvas Curse and Kirby's Epic Yarn, it simply fails to impress.

The sounds and music are also what you'd expect, but this certainly isn't a bad thing, as the different Kirby sound effects and whimsical tunes have all carried well through the history of the series. There is disappointing omission of a couple classic compositions which usually show up in Kirby's games, but the new melodies will be quick to hold your ear, enough so that when you unlock the Music Player, you may find yourself using it more often than you'd expect.
It's hard to call Kirby a child's game, even though its aesthetic is obviously geared toward that demographic. The gameplay and charm has delighted many generations of gamers, and the series has become one that most gamers will never outgrow. Kirby Mass Attack may cause you some grief if you're aching for a perfect score of gold medals, but the span of the campaign far exceeds most platformers, and the few sparkling minigames are almost worth the purchase by themselves.
By
Sean Engemann
CCC Contributing Writer
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