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The Legend of Zelda: The Phantom Hourglass Review

The Legend of Zelda: The Phantom Hourglass box art

System: DS
Dev: Nintendo
Pub: Nintendo
Release: Oct. 1, 2007
Players: 1
ESRB Rating: Everyone
Review by Nathan Meunier


Review Rating Legend
1.0 - 1.9 = Avoid
2.0 - 2.4 = Poor
2.5 - 2.9 = Average
3.0 - 3.4 = Fair
3.5 - 3.9 = Good
4.0 - 4.4 = Great
4.5 - 4.9 = Must Buy
5.0 = The Best

Ocean faring plays a similarly important role in Phantom Hourglass as it did in Wind Waker, although this is one area where we see big improvements. Your ship is controlled by plotting your course with the stylus on the map screen, and players are still allowed the freedom to roam where they choose. Once the engines are fire up, you'll chug to your destination. Numerous ship upgrades including cannons, a crane, and customizable parts are available, and hunting for new components for your vessel is one of many side-quests available. In size of the ocean is scaled down somewhat from Wind Waker, yet there's a lot of area to cover and islands to explore.

The Legend of Zelda: The Phantom Hourglass screenshot

When it comes to items, Link will utilize many of the same tried-and-true items from past games, though the Phantom Hourglass is perhaps the most unique addition to his gadgetry. The Temple of the Ocean King (the game's first dungeon) - a dark and dismal place which quickly drains your life force unless you stay within small remote pockets of protective energy - is so large that it can only be completed in short sections at different times throughout the game. The Phantom Hourglass provides limited protection from the soul-sucking evil, and completing other dungeon catacombs will give you additional sand for the device. This will extend your protection time, in order to unlock new portions of the main dungeon and delve deeper into its depths. It's a dangerous place indeed, as the ghoulish sentry phantoms that walk the catacombs cannot be slain, only avoided at all costs. The game also has a multiplayer feature which takes place in the Temple with one player controlling Link and the other taking charge of phantoms. It's a blend of item collection and hide-and-seek, only Zelda style: a fun diversion if you're up for it, but somewhat limited and nowhere near as compelling a pursuit as the main game itself.

Other dungeons throughout the game are challenging, though they're not quite as lengthy or difficult as what we've seen in the past. Still, they're full of twists and turns, and players will be required to solve some complicated puzzles and go toe-to-toe with worthy adversaries. Phantom Hourglass does have some of the coolest boss battles we've seen in a long time. Each boss encounter is unique and utilizes both DS screens in different ways. You'll be chucking bombs into whirlwinds to shoot them to the upper screen at a flying beastie, playing dead man's volley with some evil witches, and turning an invisible charging crab thing into a pin cushion, among other interesting boss encounters. Most of these battles are relatively formulaic, and they won't make your palms sweat, but they're certainly interesting.

The Legend of Zelda: The Phantom Hourglass screenshot

All-in-all it feels like Phantom Hourglass was engineered to draw in new audiences, in addition to those players whose devotion remains unwavering. Nintendo did a great job transitioning the charm of Wind Waker to a handheld system, which will go a long way with fans. Clocking at about 15-to-20 hours, depending on how much time you spend on treasure-hunting side-quests, the game offers a lengthy adventure that should keep players engaged from start to finish with little lag in-between. For many gamers, this is the Zelda title they've been waiting for on the DS. Even amidst high expectations, Phantom Hourglass passes with flying colors.

By Nathan Meunier
CCC Freelance Writer

Features:

  • Get In Touch: All game control is via the touch screen, and the stylus makes controlling Link more natural than ever. Touch the screen to guide Link through the world, or sweep the stylus around him to swing his sword. You can even make notes on your map, chart routes for your boat or draw paths for your boomerang!
  • Adventure Time: With Tetra missing, Link must enlist the aid of several fairies as he explores dangerous wilds, uncharted seas and baffling dungeons. As he does, he meets an array of fascinating characters, hunts for powerful weapons and collects sand for a mysterious artifact called the Phantom Hourglass. Over time, it will enable him to progress deeper and deeper into the ultimate dungeon.
  • Link with a pal: Compete with a friend over local wireless or Nintendo Wi-Fi Connection as you guide Link through special battle stages to capture Force Gems or command the forces that oppose him!


    Rating out of 5
    Rating Description

    4.9

    Graphics
    Hands-down incredible, especially for the DS.

    5.0

    Control
    Perhaps the best use of touch-driven controls yet.

    4.9

    Music / Sound FX / Voice Acting
    Epic orchestral tunes and quality atmospheric effects.

    5.0

    Play Value
    It's a console-level production squooshed onto a handheld. Superb!

    4.9

    Overall Rating - Must Buy
    Not an average. See Rating legend above for a final score breakdown.


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