
| System: DS, PSP, Wii, PS2 | Review Rating Legend | |
| Dev: MacPlay | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: MumboJumbo | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Dec. 18, 2007 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone | 3.5 - 3.9 = Good | |
Up to three players can save their profile on the game cartridge. Luckily, the auto-save function lets you start almost where you left it the last time. It would be nice to start in the exact same level, but instead they send you to the beginning of the stage. Once you're out of lives, you'll be forced to go back to the beginning of the stage as well, which is somewhat bothersome when you're all focused on beating that hard level that won't let you continue ahead!

In Luxor: Pharaoh's Challenge you'll find several new stages you hadn't seen in previous Luxor games. It comprises over 100 levels and 20 stages. Unfortunately, after the first few stages you'll see the same levels once and again. Of course, they've all been modified slightly to add some difficulty, but it would have been nice to see a bit more originality in the game design. Luxor looks pretty nice on the DS, but at the same time the graphics are not extremely detailed or advanced. I guess, like we always say, this is not a requirement to make a good and engaging DS game.
The soundtrack, as in most DS games, is nothing majestic. However, as long as you hear it through your headphones, you'll see it's actually pretty good. The music is well suited with the Egyptian theme and marks a nice rhythm that's easy to follow while you play. The only problem is that the tunes are played back and forth throughout the levels, once you reach further stages. It feels a bit repetitive and doesn't entice you to continue playing; of course that's what the gameplay is for, and it's addictive enough to make you play, and play, and play until you're bored, if you ever end up feeling that way.
Overall, Luxor: Pharaoh's Challenge offers a solid puzzle gameplay. It's engaging, it's has goals that make sense, and it looks good. Also, it's not another Tetris knock-off, which is nice, after playing so many games that look almost the same. I guess it's ironic that I say this when the game looks so much like Zuma, but in my opinion Luxor is almost better because you seem to have a bit more control over the game by moving from right to left and vice versa, while shooting and picking up the power ups that sometimes fly all over the screen. Grab a copy of this one if you're looking for a new and challenging puzzle game!
By
Maria Montoro
CCC Site Director
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