|System: DS||Review Rating Legend|
|Dev: Global A Entertainment||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Atlus||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Oct. 21, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone 10+||3.5 - 3.9 = Good|
There are other noticeable problems with this title that are worth pointing out. The recipe system allows you to use dropped items to create food, which gives your characters permanent stat increases. Its a neat idea at first, until you realize that the items called for in recipes come from a specific enemy. So, youll be killing one or two enemies over and over and over again, every day, to get the ingredients for the best recipes and give yourself the best stat increases. Theres no experimenting at all, because it doesnt make sense to use any recipe other than the best one.
Additionally, the enemy variety is severely lacking. Each floor is home to just a few monsters, so fighting through the same floors every day can get really repetitive. As you might be able to tell now, repetition is a huge element of this game. I can understand a little bit -- there are very few RPGs that dont involve repeating similar tasks quite frequently. But I feel that Master of the Monster Lair takes it to a completely unnecessary level.
One final complaint I have with the game is that actually building your dungeon is an excruciatingly slow process. The amount that youre allowed to build is determined by the talking shovels MP; this stat grows so slowly that creating a sizeable, interesting dungeon can take a very long time indeed. This only serves to add to the monotony that really seems to characterize Master of the Monster Lair.
Both the graphics and music in the game are sub-par. Visually, this game doesnt look that great. The dungeon itself is very bland, and the battle screens dont look much better. The music is even worse; though you do have a choice of music, its all bad. The music is grating, repetitive (surprise!), and not worth listening to.
Add Master of the Monster Lair to the huge list of video game disappointments. This is a title that had a lot of potential; starting out, I really loved the new ideas that the game offered. But the more time I spent with it, the more I realized that this is not a game aimed toward a traditional crowd. Its extremely dumbed-down, easy to play, and slow-paced. This game had some really great ideas, but execution was very poor. There are far better RPGs out there, and frankly even the interesting dungeon-building mechanic doesnt provide enough of a reason to play Master of the Monster Lair.
CCC Freelance Writer