|System: DS||Review Rating Legend|
|Dev: Capcom||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Capcom||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Oct. 23, 2007||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone 10+||3.5 - 3.9 = Good|
I would like to offer a word of caution to new school gamers that might consider attempting Mega Man ZX Advent. This game is difficult. It has an old school level of difficult that evokes painful memories of defeating all of the Mega Man bosses, only to have to fight them all again in a row.
ZX Advent has that level of difficulty, throwing scores of foes at you and not giving you the courtesy of regular save points or checkpoints like the average game. If you die, you are shunted back to your last save which is probably at the beginning of your current mission. In addition to that, you have the regular Mega Man staples of bottomless pits and spikes that cause instant death, and considering that your lives are limited, you might find yourself resisting an urge to chuck your DS in frustration after coming within inches of defeating the boss character only to be reset to the mission's beginning because of a misstep.
The voice acting in the game is predictably hokey, with the spoken dialogue being overly expressed. It isn't groan-inducing bad, and actually seems to fit with the game's vibe, but don't expect the voice actors to be nominated for any Oscars anytime soon. The game's soundtrack is well done, although the tracks aren't particularly memorable.
The touch screen for ZX Advent allows you to use it in a few ways. One screen allows you to see the various forms that you've collected, represented by distinct symbols. A quick tap on the corresponding symbol instantly transforms your character to that form. While handy, it can become cumbersome to switch to the stylus to transform, especially when it can also be performed more simply using a button that lets you cycle through forms. Later in the game, when your transformations become numerous, you are nearly forced to use the stylus method of transformation, but in the beginning it is simply more efficient to simply cycle through. In addition to picking your forms, you can also use the touch screen to navigate through a map screen that works great, allowing you to drag the screen to find your location and your destination with ease and even conveniently teleport to activated transervers with a double tap.
Overall, Mega Man ZX Advent is a solid DS action game. The old school difficult may turn a lot of gamers off, but the gameplay is solid and the power/appearance assimilation is fun. If you're a fan of Mega Man and have enough self control not to rip out your own hair when a game frustrates you, you might want to give Mega Man ZX Advent a try.
CCC Lead Contributor / News Director