
| System: DS | Review Rating Legend | |
| Dev: Griptonite / Big Fish Games | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Nintendo | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Sept. 8, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-2 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone | 3.5 - 3.9 = Good | |
Other kinds of puzzles are worked into the game to give your eyes a chance to rest every so often. Some require you to note the differences between two similar images, while others offer cutely animated logical conundrums. There's also an assortment of jigsaw puzzles, sliding puzzles, matching games, and other brain teasers to break up the monotony of staring intently at dozens of finely detailed images for hours on end. These side diversions are a wise addition, but they're nowhere near as challenging or fun as the main event.

Strong audio and visual accoutrements set MillionHeir apart from the slate of generic casual games available on the DS. Every colorful, picturesque scene is large and full of vibrant detail. The small DS screens may require you to peer closely at times, but they're certainly manageable. Though there's not a lot of emphasis on them, the inclusion of subtle animation adds a nice touch to the different location in the game. The playful soundtrack switches up frequently and fits the nature of the game perfectly. Frequent sound effects for objects and scenery elements also enhance the item hunting experience.
A fine level of polish was heaped on MillionHeir, yet the framework of the adventure falls short of providing a cohesive gameplay experience. The object hunting puzzles are excellent, but they don't always feel connected to the story or the characters. Playing the game feels very little like detective work and very much like playing a long string of puzzles. Had the attempt at fancy trappings and plot been stripped out completely, the game could have just as easily been successfully marketed as another puzzle collection. As an interactive adventure, MillionHeir Falls short. Still, it's one hell of a puzzle game.
By
Nathan Meunier
CCC Staff Contributor
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