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If
this version of Need for Speed Underground 2 appeared
on the GBA, looking exactly like this version, I would
be impressed. Even though the 3D graphics are really
well done and there are lots of features as well as
a very smooth racing engine, it still doesn't get
my motor running.
The
DS version of Need for Speed Underground 2 has more
in common with the console version than the GBA. It
could be this comparison that underwhelms me. I think
the developers should have made this version a little
more unique and exploited the touch features and dual
screen capabilities. Like many gamers I've already
played this on the console a long time ago. What's
the draw to make me what to play it on a handheld?
There
is no real bonus to play this game on the DS. Other
than the obvious portability factor. This is still
an inferior version of the console game. It's one
of the better handheld racing games but the feeling
of danger and excitement isn't there. That's especially
disconcerting when you consider that the gameplay
is fashioned after illegal, outlaw racing.
Modes
are plentiful and you'll be required to play them
all, with the exception of the multi-player mode.
All of the modes are unlocked, and since they increase
in difficulty you'll have to play the first few races
of each to earn enough points to upgrade your vehicle
to take on the increasingly demanding AI. Modes include
Circuit, Standard, Time Trials, Drift Drag Race and
Own the Zone. You can "own" certain segments
of the track are divided into zones. If you have the
best time in a particular zone, you Own the Zone.
Upgrades
do tend to make your vehicle perform better but you'll
be purchasing these upgraded on blind faith since
the interface doesn't give you any specific information
on what exactly you can expect from each of them.
Balance is the key. If you just keep upgrading one
specific aspect of the car you will actually begin
to hinder your vehicle's performance.
The
courses are large, fast and smooth. The 3D graphics
are great and run at a smooth and impressive 60 fps.
You'll encounter plenty of shortcuts to take and obstacles
to avoid. Most of the action takes place at night
and unfortunately the developers attempted to replicate
that darkness to convey a clandestine atmosphere.
Resulting in graphics that are too dark to make things
out. Some of the backgrounds blend in with foreground
hazards that you can bump into. The only way around
this is to take note where they are on the track.
The
only real unique thing that you can do with the touch
screen is creating your own decals by outlining various
shapes with the stylus. It takes a bit of skill to
get it right but it adds a touch of personality to
your vehicles. You can also choose to touch the nitro
canisters when you want a boost but you can also access
them with the trigger.
Multi-play
might add some replay value but it will require a
separate copy of the game which might be a pretty
heavy requirement depending on the finances of your
friends. The multi-player isn't a great feature and
it won't seal the deal if you're humming and hawing
about getting this game. I think you'll get everything
you're going to get out of this game with a rental.
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