
| System: DS | Review Rating Legend | |
| Dev: Climax Studios | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Codemasters | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: June 23, 2009 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone 10+ | 3.5 - 3.9 = Good | |
Another comparison that can be drawn between OM and a LoZ title, in this case Phantom Hourglass, is its controls. Just like in Phantom Hourglass, everything is controlled using the stylus and touch screen. If you want your minions to walk, then tap where youd like them to go or simply drag the stylus along the screen.

Slashing the stylus left to right over enemies and objects will have your minions attacking or interacting with things, respectively. This method of control can come in handy with things such as drag selecting your minions into a group or tapping the specific minion you wish to direct, but it also has its own share of problems that go along with it as well.
Unfortunately, the stylus controls featured in OM dont live up to the standards set by the rest of the title. Slashing across the screen in order to attack/interact with objects rarely works well, often resulting in targeting the wrong enemy/object, or worse yet, sending your minion running towards danger rather than fighting it. Directing your minions by touching the screen is equally frustrating, especially when controlling all four, since the last couple in your line will often take damage from timed traps or simply get stuck on the environment. Moving one or two minions at a time can somewhat ease this problem, but it will also leave them more vulnerable to attack and it will take you much longer to complete each level.
The poorly executed controls really are a shame because otherwise OM is a fairly well done game. The concept is great, the levels are fun to think your way through, the boss battles are satisfying encounters, the graphics are quite respectable for a DS game, and there is a level of charm exuded by the various minions during the games still picture cinematics. Its just too bad there isnt another control option and the option that is available is so poorly implemented. However, if you dont mind having to work around the games inaccurate stylus controls or can just deal with the irritating consequences it directly causes, then youll find a lengthy and mostly enjoyable experience in Overlord Minions.
By
Adam Brown
CCC Staff Contributor
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