|System: DS||Review Rating Legend|
|Dev: Gamesauce / Morpheme||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Eidos||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Oct. 17, 2007||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
by Cole Smith
Just when I start to regain a little bit of self-confidence with my gaming skills, along comes another puzzle game to make me feel as though I've just started. Sure it's easy to move a character around in a deserted hallway, dodge a few bullets, kill a few aliens, hack a door code, and gain access to a new room. But puzzle games put the challenge square on you like a spotlight in an interrogation room. You're only too aware of your progress - or lack thereof.
There's always some kind of time limit, whether self-imposed or structured into the gameplay, and that only adds to your anxiety. And the more nervous you get, the more clouded your judgement. Your reputation is on the line, even if no one else is watching. I have a love/hate relationship with good puzzle games. I can honestly say that I both love and hate Prism: Light the Way. Which means that it's a good game, and I'm still a bit stupid.
A few disclaimers about Prism before I continue. I like this game, but I'm not recommending it for a purchase. It's simply not worth the suggested retail price. This game is little more than a high-octane version of a mini-game. It will never reach the classic status of such luminaries as Tetris or Bust a Move, but it will definitely be a better time waster than scraping the bottom of the nerd barrel for names of people you used to know that might be on Facebook.
Prism: Light the Way is all about light manipulation. But let's just forget for a moment that it's light we're talking about, because for all intents and purposes, it's just a line. A line that represents a beam of light. As such it responds the way light does. It can't be bent; it can only be reflected and refracted. The premise of the game is to use various tools such as mirrors, splitters, and prisms to change the direction and properties of the original beam and to have it point in another direction. It's kind of like playing pool, but with a beam of light.
There's a story to go along with the gameplay. It matters so little that I don't even want to mention it, but I get paid by the word, and I want to go out for a steak tonight instead of a burger. Aliens known as Glowbos and Bulboids are in danger of having their light stolen from an evil race of light-hungry aliens who are threatening to devour their precious light source. But how can you fault someone for wanting to have a light snack?
To save your world from these light robbers, you will have to direct the beam of light at the happy little Glowbos positioned around the playing field. To do so requires the use of various tools such as mirrors and T-joints which split the beam into two. A prism, and other modifying filters are used to change the frequency, or color, of the beam. In more challenging levels, it's not enough to simply get the beam to directly target one of these Care Bear lookalikes, you will have to match colors as well. The game does get challenging after the first hour or so.