
| System: DS, Wii, X360, PS3, PS2, PC | Review Rating Legend | |
| Dev: Vicarious Visions | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Activision | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Nov. 4, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone | 3.5 - 3.9 = Good | |
The inventory system also works okay, but youll still be required to often pause and enter your inventory mid-battle, either to reload or health up. The game provides quick slots you can tap for an on-the-fly reload and such, but youll run through ammo so fast that these hotkeys become practically useless. Space is also limited, so you wont be able to take everything you find with you. There will be times when youll have to choose between what to keep and what to discard.

On the production front, Quantum of Solace DS does some things right and some things, well, not quite so right. The graphics are serviceable and, at times such as during the first actual mission, as well as a couple of the games later levels there are some very attractive 3D elements to experience. However, the character models are boxy, and youll see the same few enemies over and over and over again. The backgrounds are crafted well enough, but theres little variety here, either, and some of the games environmental objects make little sense within the context of a given mission. Lots of stuff seems thrown together to make the mechanics work, though theres no real rhyme or reason in terms of the story and setting. Additionally, we experienced lag moments after almost every item pick-up.
The games audio performs at about the same level as the rest of the games presentation, and youll hear the same few musical loops throughout most of the adventure. There is a bit of voice work provided by the movies actors, but the way in which its used does little to enhance the gameplay experience. The audios output is high, but unfortunately, music and effects sound distorted, regardless of the volume level.
The games cutscenes are little more than a handful of character stills with a few snippets of dialogue overlaid. The voice work is fine, but everythings pasted together to make for a hodge-podge of a presentation. The game likely would have benefited by the exclusion of these vignettes, as they add no clear storyline, nor are they attractive in any way. If anything, the games cutscenes only serve to amplify Solaces many other flaws.
There are some fun gameplay ideas in the DS version of Quantum of Solace, but the execution plainly leaves too much to be desired. The cutscenes artificially connect the missions together, and the story makes little or no sense. The game, at various points, is either too easy or too hard, and its only real challenge comes from the inaccuracy of all its gameplay elements. Its also a very short romp, clocking in at about five hours. A bit more attention to detail, some fine tuning and more practical use of the touch screen could have made this a really fun adventure on DS, but as it stands, Solace is playable, though little more.
By
Tony Capri
CCC Freelance Writer
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