
| System: Wii, DS | Review Rating Legend | |
| Dev: Ubisoft Casablanca | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Ubisoft | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Nov. 3, 2009 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-2 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone | 3.5 - 3.9 = Good | |
But the puzzling fun doesn't stop once you've completed the story missions, as there's still a seemingly endless amount of content to be had. Rabbids Go Home also contains a challenge mode made up of four challenge categories with up to twenty puzzles each. Each category has its own objectives ranging from trying to knock every Rabbid off of their platforms to having fully set up puzzles where you'll need to place your cart, Rabbid, and toilet in the proper positions in order to collect the most garbage in the shortest amount of time. These challenges are a great change of pace, adding some interesting twists to the conventions you've already learned by playing through the story mode.

However, the real gem to be found in Rabbids Go Home is its level editor. Here you can make your own ingenious, challenging, and humorous levels to play through. Using the touch screen and stylus makes setting up these levels incredibly quick and hassle free, which only further encourages you to really use your imagination. In another great move, these levels can also be uploaded and shared over Wi-Fi, meaning other people can download and play the levels you've created, and you'll have access to a nearly endless supply of new brain-teasing puzzles to check out. My only real complaint with the created levels is that when they end, they don't count up a score tally like in the challenge and story modes, but it isn't really a huge issue.
I have to say I was pleasantly surprised by Rabbids Go Home for the DS. I came into it expecting more of the same mini-game compilation-type stuff that I've come to associate with the Rabbids series, but what is here is much, much better than that tired formula. This is easily one of the most enjoyable and unique experiences I've had on the DS to date, and it's definitely worth checking out if you like your puzzles served up with a dash of odd humor. On a side note, I hope you feel better soon Rayman.
By
Adam Brown
CCC Staff Contributor
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