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As
shallow as a wading pool. Diving in head first may
result in brain damage. by
Colin Thames
February
14, 2006 - Real
Time Conflict: Shogun Empires is a long-awaited title
simply because it's one of the first real-time strategy
games for the DS. The unfortunate part is that this
game is so basic that it can only serve to entertain
newbies. It's got less depth than the average tutorial.
Events
take place in Feudal Japan when the country begins
losing its honor and influence to several hostile
factions that threaten to tear it apart. As fate would
have it, two brothers are poised to take back the
country and earn the title of Shogun. Each brother
employs different tactics. Takeshi is the diplomat
and tries to resolve situations through non-violent
means. Kenshin is the warrior who will defend his
territory and attack other territories with his army.
 
Real
Time Conflict: Shogun Empires plays more like a board
game than a videogame. It contains elements of Risk
and Diplomacy. Unlike Diplomacy there is some chance
involved and unlike Risk, it's just not a very fun
game due to limited depth. There is virtually nothing
in this game that couldn't be included on a cell phone.
The
story and the set-up show promise but it quickly settles
into a predictable pattern. It's like boarding a plane
only to find later that it's a bus and you're going
to travel the country through backroads on a milk
run. The gameplay is that ponderous.
The
object of the game is to acquire as many provinces
as possible. Each province you control will add to
your arsenal, resources and finances. You can enter
unoccupied neighboring territories without a problem
but other provinces will put up a fight which can
cause you to go to war. If you decide to use diplomacy
by employing brother Takeshi, all you will have is
two options and the province can either accept or
reject them. There is no negotiation, no mini-game,
no stats or points to augment your influence. It's
just like a random roll of the dice and there's diddly
that you can do about it. If you're playing the game
anyway, it's worth a shot to acquire a territory without
a costly war, but eventually you're going to want
some action. That's where Kenshin comes in - and out.
Combat
is slow and the AI doesn't do much except offer themselves
as target practice. You command units that include
archers, swordsmen, spearmen and horsemen. Using the
stylus you put them into position and issue orders
from the bottom of the screen. There are two maps,
the main one and the small one. You can change their
position to whichever screen you prefer. I really
like this control system. It's convenient and flexible.
It's the closest thing to a PC style and is perfect
for this genre. It's just too bad that this isn't
a good representation of the genre but it will pave
the way for better RTS games.
Commands
that are issued in real time is like screaming in
a vacuum. There is nothing to indicate that your orders
have been accepted and it may cause you to re-press
the button many, many, many, many times. Or maybe
that's just my neurosis that causes me to do things
like that. In any case it only seems to accept the
one input, but you have to wait until the other orders
are carried out before it takes effect.
 
Before
each turn you can consult with advisors that will
list your stats for you which include resources, finances,
diplomatic developments, unit production and updates
on your spies. The various territories also have stats
such as morale, stamina, loyalty and total honor which
you can use to plan your attacks. This information
gives you an overall indication of a territory's strength
or weakness but little more than that. It appears
more complex than it really is. The more hits that
a territory receives the weaker it becomes and all
of the stats will show a decline in each category.
This
is really an ugly looking game. The battlefield in
particular looks like a videogame wasteland. Even
Space Invaders wouldn't want to lay claim to these
environments. Some of the buildings look good with
period-specific architecture but the battlefield is
so plain that it looks like a golf course of flat
green plains. The sprites are small and look like
newly hatched Sea Monkeys. They don't animate well
and they follow the simplest and most direct path
- like fire ants. The music is good but the death
knells from the battlefield not only overshadow the
soundtrack, they foreshadow the entire state of the
game. All over the world gamers are screaming that
they wasted their money on this game.
Features:
- The
best elements of PC-style real-time strategy gameplay
-for the first time ever, command armies in real-time
battles that fit in the palm of your hand
- Real-time
tactical battle system utilizes Both screens -map
out your strategy on the bottom screen and command
your armies to execute 3-D battles on the top screen
- Manage
your troops - use diplomacy and military strategy
to achieve your ultimate goal
- Touch
screen mini-games for extreme replay value - Forest
Duels, Castle Siege, Sea Battle, and Ninja Battle,
and more
- Assassinate
your political rivals to gain military supremacy-
hire highly trained, stealthy Ninja
- Wireless
multiplayer action - enter into battle with up to
8 of your friends
By
Colin Thames
CCC
Freelance Writer
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