|System: DS||Review Rating Legend|
|Dev: SpiderMonk Ent.||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: SouthPeak Games||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: June 30, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
This lack of a fun factor is a shame, because on a technical level, this is a well-put-together game. Navigating the menus is a snap, with all the available options immediately at your fingertips. The screen bursts with color, and the 3-D graphics run smoothly and look good. It doesn't exactly max out the DS hardware, but it's evocative of the better Nintendo 64 games, so it's hard to think of another puzzler that's this visually impressive. Also, the sound effects work well, and though the background tunes give off a bit of an elevator-music vibe, it takes a long time for them to get overly annoying.
Regarding controls, the one complaint we have is that at first it's hard to reliably spin the discs in the right direction (right to turn clockwise, left counterclockwise). When you're looking at the bottom half of the disc, it feels like the left button should move those holes to the left (that is, pushing left should rotate the disc clockwise). Since the DS can't tell where the player is looking, though, we'll readily admit we can't think of a better way to do it.
Roogoo Attack also features multiplayer, as well as a half-hearted story that ties the puzzles together without getting in the way - the Meemoos are out of control on the planet Roo, and you have to stop them by collecting the powerful meteors. If you find the game more engrossing than we did, you can revisit old stages whenever you want, which means you can get a lot of use out of the cartridge even if you get stuck on some of the more difficult puzzles.
At the end of the day, Roogoo Attack is a flawless execution of an original, but unfortunately mediocre, idea. It's not like any other game on the market, there's a lot of content, and the graphics are great, but all of that amounts to little when the gameplay doesn't make you want to come back. This isn't a game we'll be playing very much, but thanks to the superb work on display here, we will be paying attention to whatever developer SpiderMonk Entertainment does next.
CCC Freelance Writer