|System: DS||Review Rating Legend|
|Dev: InLight Ent.||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Ignition Ent.||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: April 15, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone 10+||3.5 - 3.9 = Good|
by Amanda L. Kondolojy
Teenage Zombies: Invasion of the Alien Brain Thingys is a very simple action-platform game. The game's overall style is comic-book inspired, and as you play it is easy to feel like you are lost in the pages of a comic book. However, one of the main problems with this title is that it tries too hard through linear gameplay and simplistic levels to be more like a playable comic book and less like a full game.
The game opens with giant-brained aliens taking over the human race. Essentially they wipe us all out and only leave a couple left as slaves. However, there was something on this planet that the aliens did not anticipate: zombies. And as any zombie aficionado will tell you, there is one thing that these sub human creatures love: brains! So where does this leave our big brained aliens? In a lot of hot water. Not only are they losing ground in their fight to take over the earth, but now they are being eaten as well!
The basic gameplay is exactly what you might expect from a puzzle-platform type of game. You play as three different teenage zombies: Lefty, Fins, and Halfpipe. Each of these characters has special powers that you will need to use to get through the puzzle-centric levels. Lefty is able to jump high distances and dislocate her wrist to grab ledges. Fins is able to climb walls via some zombie-riffic tentacles and is also able to scale down wires that run across stages. The third zombie, Halfpipe, is a skateboarder who has no lower body, and instead rolls around on his trusty skateboard. Each of these characters also has a roster of special powers that you will have to find in your environment to enhance your zombies pre-existing abilities.
Levels in this game requires you to look for environmental cues to decide which zombie and which special powers you will need to solve puzzles or play mini-games to move forward. The overall setup of the game is pretty good, but most of the puzzle elements of the gameplay are just a little too obvious. When you start playing the game, you expect things to be fairly simple and then become more difficult as you play. But the gameplay in Teenage Zombies never really evolves into something more challenging than grabbing a nearby power-up or throwing a switch.