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of blow, other mini-games require you to blow into the
microphone to perform different tasks. This isn't as
dirty as it sounds. In other mini-games, such as the
Hullabaloo multi-player mode, you'll quickly pass the
DS around to other players in a Twister-style mini game
that you perform with your fingers.
Some
games require that you hold the DS at different angles
- including sideways and upside down. This is done
to mix up the feel a little bit and put the controls
in different positions. Holding the game sideways,
the two screens combine to extend the screen horizontally
which increases the scope of the playfield. The effect
is more of a novelty than a necessity.
The
purpose of the game according to game director, Takumi
Yoshinaga, is to make connections with people, both
virtually and in real-life. The single-player mode
lets you make love connections with a virtual girlfriend
while the multi-player mode facilitates players to
get together to have some fun. The connections that
you make from there are entirely up to you.
"We
want to bring people together and have fun,"
Yoshinaga says. "We really want gamers to enjoy
themselves with the unexpected world of The Rub Rabbits"
The
game has a nice, artsy look to it. It appears very
fashionable with surreal backgrounds and shapely,
lithe, feminine outlines. There are some monstrous
robots to fight and some snowball fights that will
keep the boys happy but there is an overall sweetness
to the game that reminds one of being in love for
the first time. The humorous aspects are somewhat
intelligent and ensure that the appeal of the game
will transcend the demographic that read Seventeen
magazine.
There
are very few voiceovers in The Rub Rabbit. Most of
the sounds are groans, squeaks and pips that manage
to communicate pain and pleasure. The music is uptempo
but there isn't enough new music and what we hear
repeats too much. This isn't a long game, and you
could probably finish it a few hours which may be
why the developers didn't add more tunes.
I'm
a little too old to experiment with virtual relationships
but I'm sure this game will find its audience. The
mini-games are varied but they remind me of a poor-man's
Wario Wares games. There aren't as many games here
but since they are more involved they last longer
than five seconds. It's worth a rental to see what
you make of this game. It may even help to kickstart
your social life.
Features:
- Innovative
gameplay: Hold the DS sideways, upside down, or
hold it with a friend for co-op and battle play.
- All-new
"rub comedy" adventure: With new music,
art, and characters, you get double the content
with over 35 episodes in the Story Mode alone!
- 7
unique gameplay modes: Play through the story, test
your touch-screen skills, or match up with a friend
for a round of "Twister"!
- Full
customization! Enter Customization Mode to unlock
music and create your own unique character.
- Multiplayer
Wireless Play: Compete in a myriad of multiplayer
contests with up to four players.
By
Cole Smith
CCC
Staff Writer
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Sega's
follow up to their highly original Feel The Magic
XY XX is called Akachan wa Dokokara Kuruno, which
translated into Engrish, I mean, English, is "Where
Do Babies Come From?"
I
should know the answer to this...give me a minute.
Okay, screw it. I don't know. All I can tell you is
that my wife and I were getting along one night, having
some laughs and 9 months later our first child was
born. It must have been because of the laughs.
Your
goal, much like the first game, is to win over the
woman of your dreams. You'll need to use that DS stylus
in some very creative ways and conquer some wild challenges
such as croc infested waters to get her all mushy
and gushy. I don't know why Sega doesn't just let
you order the chicks out of the newspaper like a normal
person....
Sega
hasn't revealed much about the game, aside from the
screens, but they have said there will be twice as
many mini-games this time around and 4 player simultaneous
play. Just what you need: Competition!
We
haven't received word on a North American release
but we're expecting it any day now. We do suspect
that Sega will retain the title from the first game
and some hotshot North American marketing whiz will
earn his $500,000 per year and call it something inventive
like "Feel The Magic II". Stay tuned for
more details as they appear.
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