would just love to dish some dirt on Nintendo. Not
because I'm vindictive but to prove that the people
running the company are human. These guys are good.
Too good. I can't seem to catch them tripping up anywhere,
recently. I was fully expecting a coup when I learned
of the development of WarioWare Touched for the DS.
The press released stated that many of the same micro-games
from the highly popular GBA game, WarioWare Inc.,
would be featured. I was ready for war if this game
was going to be a GBA clone - only with the novelty
of the touch screen to set it apart.
course Nintendo outsmarted me once again and released
what in my opinion is another instant classic. My
day will come Nintendo, and when it does you will
rue that day as your digital empire collapses into
a heap of pixels - based solely on one scathing review
by one crazed reviewer.
Touched consists of hundreds of micro-games. These
are basically five-second games in which you are given
a word or two as your objective and then left to fend
for yourself. You'll be jumping, popping, dragging,
drawing, hitting, matching, swerving, shooting, driving,
dropping, closing, opening, avoiding and just about
every other activity that end in "ing,"
with the exception of a few dirty ones that I won't
one game you'll have to cross an ice bridge at the
exact second an ice block floats into position. Other
games will have you reel in a fish, navigate a slalom
course, light birthday candles, stuff a tissue into
a nose before it sneezes, rub a genie out of a lamp,
and avoid Donkey Kong's surprising projectiles. This
is just a bunch of silly fun that doesn't really tie
together. The story is thin but who cares? The entire
game is fun and that's the bottom line. Very popular
with the ADD crowd I'm told.
these micro-games do repeat, they increase in difficulty
as you progress. New games are interspersed with the
old ones so you're never sure what you'll get next.
Even when you've played through the entire game you'll
want to go back and try it again. It's highly addicting.
There are enough unlockables, such as the virtual
toys, that extend the replay value significantly.
One of the toys is an actual playable harmonica. You
blow into the microphone and it generates a note.
By pressing the different buttons you will generate
different note pitches. It's an actual playable musical
instrument. It's not only a great idea, but it's a
functional one as well.
will run into a few similar games from the GBA title
such as the boxing boss game, but for the most part
they've been upgraded specifically for the DS and
not just ported or forced to fit. Many of the games
have been extended, or elongated to take up both screens.
The graphics are a great mix of crude outlines and
nicely polished faux 3D effects. The tunes are bubbly
and catchy without sounding overly sweet. It perfectly
matches the fast-paced insanity of the gameplay.
the touch screen is a novelty. Less than half the
games presented here would probably work better with
the real controls, since the touch screen is actually
simulating a button-based control system in the first
place. You could get through the main game in a day
but you'll find plenty to keep you interested for
weeks. If you have a DS, you will want to play WarioWare