|System: DS||Review Rating Legend|
|Dev: Intelligent Systems||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Nintendo||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: March 28, 2010||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
The only thing I missed here was the ability to record your own sounds, which is indeed an option in Flipnote Studio. Other than that, the music editor is easy enough to use and so is the addition of sound-effects. I loved the inclusion of classic Super Mario sound effects, as well as stamps with the characters and buildings from the game, which are fun to use in some of the mini-games.
If you manage to put together graphics, sound, and actions, you'll have a micro-game. You can then package it and send it to your D.I.Y. shelves within the D.I.Y. shop, which is where you play. These games can also be sent to your Warehouse within the Distribution Center, which allows you to share the title with friends in your friend roster (managed with friend codes). You can also transfer these homemade apps to the Nintendo Wii, as long as you have purchased WarioWare D.I.Y. Showcase from WiiWare. If you have this title, you can also send any of the 72 Wii-exclusive micro-games to your DS via local connection. Another way to obtain new micro-games is downloading them from the "NinSoft" store, which features new additions every week, all free of charge. Nintendo also hosts challenges by suggesting game themes. You can participate in these challenges for an opportunity to be featured in the NinSoft store.
In addition to sharing games, you can share and download music tracks as well. Last but not least, a game that lets you create graphics and music couldn't just stop at game creation! There's a comic section where you can create your own strips, which you can then share. You'll even be able to unlock plenty of odd comics included in WarioWare D.I.Y. by simply playing the game.
WarioWare D.I.Y. doesn't improve the series as far as gameplay, visuals, or multiplayer (which this game doesn't offer). Still, the ability to create micro-games of your own and share them with other players greatly expands the replay value of this title. When you're in the mood for playing, there are plenty of games to choose from, and when you're feeling creative, there's a whole lot you can do. So, how can you go wrong? Only if you hate WarioWare and you're not into building your own thing will you regret it. Otherwise, you'd better be happy!
CCC Site Director