
| System: DS | Review Rating Legend | |
| Dev: EA Bright Light | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Electronic Arts | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: March 10, 2009 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-2 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone 10+ | 3.5 - 3.9 = Good | |
The visuals in Zubo are nice but not off the charts. The attack animations are quite funny and endearing, and the character designs are of high quality. The resolution does seem to be a bit chunky and lacking detail, however. Sound is punctuated by electro-funk and catchy beats. Putting on headphones is suggested, and the tunes come through with nice fidelity. Unfortunately, for a game supposedly so focused on the music, there is an overwhelming amount of repetition.

Finally, control is handled exclusively via the touch screen, which is simple, smart, and effective. Tapping and holding the touch screen to execute attacks and moves is fun, though it does becomes very repetitive; the moves' timing never varies, eventually growing somewhat tiresome. Disappointingly, the touch screen doesn't seem to be as responsive as it needed to be whilst exploring buildings and navigating menus. Often, I found myself struggling to close my backpack (the game's inventory) and selecting other prompts if they were located toward the corners. On a couple of occasions inside buildings, I even had to turn off my DS and turn it back on because I was stuck on invisible walls and/or caught tinkering with interactive objects in the environment. Luckily, an auto-save feature lets you start from where the environment last loaded.
When all is said and done, Zubo is a nice effort by EA Bright Light to appeal to a younger demographic while still providing an experienced that isn't dumbed-down. This makes it perfect for an aspiring gamer. That being said, the title isn't complex enough to truly appeal to people outside of the intended audience.
By
Jonathan Marx
CCC Editor / News Director
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