DragonBall Kai: Saiya-jin Raishuu (DragonBall Kai: Saiyan Invasion) Walkthrough—Version…uh, Version 1.0, I guess By Herms Contents 1. Introduction---[INTR] 2. Walkthrough---[WLKT] A. Prologue---[PRLG] B. Chapter 1---[CH01] C. Chapter 2---[CH02] D. Chapter 3---[CH03] E. Chapter 4---[CH04] F. Chapter 5---[CH05] G. Chapter 6---[CH06] H. Chapter 7---[CH07] I. Chapter 8---[CH08] J. Chapter 9---[CH09] K. Chapter 10---[CH10] L. Chapter 11---[CH11] M. Chapter 12---[CH12] N. Chapter 13---[CH13] O. Chapter 14---[CH14] P. Chapter 15---[CH15] Q. Side-quests---[SDQT] 3. Character Data---[CHDT] 4. S Combos---[SCOM] *********************************************************************** Introduction [INTR]**************************************************** *********************************************************************** Hey, my first GameFAQ! So be forgiving. This guide is for the new DragonBall game “DragonBall Kai: Saiya-jin Raishuu”, which has the distinction of being the first game made under the “DragonBall Kai” label (DB Kai being the new re-edited and re-mastered version of DBZ currently airing in Japan). So far there’s been no word on a US release for this game, but I’d say an English version is pretty much inevitable. A lot of the information in this guide, like the detailed stats for bosses, are taken from the official V-Jump guide for this game. Since the V-Jump guide is also currently only available in Japan, hopefully I’m not breaking any code of honor for relying on it. I also got a bunch of info from the (Japanese) Game-K page on this game, which is here: http://dragonball-kai.game-k.com/. Currently this guide contains a walkthrough with boss stats, and a guide to the characters, including how to unlock all their moves, what they do, and how powerful they are. Then I have a list of all the S Combos, and how to perform them. At the moment I have basically nothing in the way of basic control and gameplay instructions or anything translation-related information. I figure you can use alerith’s guide for that stuff, but I’ll still probably put that sort of thing in later. I also plan on later adding a comprehensive bestiary. *********************************************************************** Walkthrough [WLKT]***************************************************** *********************************************************************** Prologue: Time to Set Out! Aiming for Even Greater Heights… (mission 0) Chapter 1: Take Back Oorin Temple! Krillin’s Tearful Homecoming (missions 1-2) Chapter 2: Yamcha’s Sure-To-Kill Sokidan! Who Are These Guys Hanging Out in his Hideout? (missions 3-4) Chapter 3: The Aloof Warrior Tenshinhan! The Phantom Shishin no Ken(mission 5) Chapter 4: Even Further Activity! The Turbulent Tenkaichi Budoukai(missions 6-8) Chapter 5: Gyuumao in Danger!? The Wedding Dress in Flames(missions 9- 18) Chapter 6: The Strongest of Warriors, Raditz Invades! (missions 19-22) Chapter 7: Don’t Cry, Gohan! His First Battle(missions 23-24) Chapter 8: Even Further Activity! Aim for Lord Kami’s Palace(missions 25-36) Chapter 9: Even Lord Enma is Startled: A Fight in the Afterlife(missions 37-50) Chapter 10: The Lost Dragonballs! The Long Road to Victory(missions 51-63) Chapter 11: Don’t Lose, Gohan! Piccolo’s Harsh Training(missions 64- 69) Chapter 12: Show Your Hidden Power: The Warriors’ Hot Pulse(missions 70-71) Chapter 13: Master the Ultimate Secret Technique! This is the Genki Dama’s Power(missions 72-74) Chapter 14: The Saiyans Arrive! It’s the True Decisive Battle! (missions 75-79) Chapter 15: A Super Battle that Surpasses the Max! A Limit Power Explosion! (mission 80, plus bonus missions) ----------------------------------------------------------------------- [PRLG] ----------------------------------------------------------------------- Prologue: Time to Set Out! Aiming for Even Greater Heights… Mission 0 Summary: From Kame House, go to the Training Island to the south, and advance through the cave to the crystal ball. Fight Jacky Chun. ----Kame House---- This is essentially a tutorial mission, and you play it as Krillin, Tenshinhan, and Yamcha. After the opening narration and scene, Kame- sennin will give you his final training mission: you must retrieve a crystal ball from an island to the south, the same island that Goku and Krillin trained for the 21st Tenkaichi Budoukai for. To reach the world map, simply go outside the house and walk to the bottom of the island. You simply tap on the "Training Island" to go there. It’s straight south, and the only other thing on the map at this point. But before you go, inspect the desk in the upper room of Kame House for a Luck Fruit. ----Training Island---- A. Enemies Great Snake RR Army Deserter RR Army Former Sergeant Lantern Ghost Looter Girl B. Treasure Chests 1st Area HP Capsule 50 Small Bean (x2) Phoenix Down 2nd Area Medium Bean Small Bean Gas Mask Darkness Charm C. Walkthrough The path through this cave is fairly straightforward. When you reach the second area, Bulma will contact you and explain about Capsule Items. You equip these items to the Capsule slots which appear in the bottom DS screen. You have a limited number of these slots (which you can increase at certain points throughout the game). Most of these items will have to be in the top Capsule slot to take effect. Open the two chests above you here to get your first two Capsule items, the Gas Mask and Darkness Charm. The Gas Mask will allow you to walk over the purple poison floor on your right, while the Darkness Charm can potentially inflict Darkness on enemies at the start of battle. Use the Gas Mask to pass over the poison floor, and walk up. Be sure to save at the Save Point, then go up to find the crystal ball. But a man will appear and steal it from you…Jacky Chun! He says he must test you to see if you are worthy of it. This will be your first boss fight. Boss: Jacky Chun Battle Power: 139 Level: 5 Zeni: 300 Exp: 1500 AP: 450 Dropped Items: Forsaken Talisman Base Stats HP: 1200 Ki: 150 Power: 30 Defense: 13 Recovery: 5 Technique: 22 Speed: 14 Luck: 12 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: Just use your special moves. When two of your characters enter Sparking! Mode, have them use their rush moves at the same time to perform a Gan-Gan Rush S Combo. ----------------------------------------------------------------------- [CH01] ----------------------------------------------------------------------- Chapter 1: Take Back Oorin Temple! Krillin’s Tearful Homecoming Missions: 1-2 Summary: In East City, go up to Oorin Temple and talk to the monks there. Go east to the Bamboo Forest and find Pao Pao, and defeat her. ----East City---- East City is home to Oorin Temple, the place Krillin trained for 8 years before becoming Kame-sennin’s pupil. So naturally Krillin wants to check out his old home. Area 1 Inspect the food stands for a Technique Fruit. Walk north to Area 2. In Area 2, there’s a shop up on the right. Go past that and turn right to reach Area 3, the entrance to Oorin Temple. Go up the first flight of stairs and take a lift and inspect the building there for a Speed Fruit. Then go up the next set of stair to reach Area 4. Use the Save Point, and talk to the monk. He’ll say that someone challenged Oorin Temple and beat the pants off of everybody, and took the dojo’s banner. Go east to the Bambo Forest, to pursue this mystery fighter and avenge your old temple. ----Bamboo Forest---- A. Enemies Dangerous Panda Sickle Ghost Lantern Ghost Traitorous Disciple Tiger Master B. Treasure Chests Area 1 Medium Bean HP Fruit C. Walkthrough Level up until you’re about lv.8, staying close to Oorin Temple so you can use the Save Point there when need be. Once you’re ready, go north and then east to reach Area 2, where you’ll encounter Pao Pao, the one who took Oorin Temple’s banner. Boss: Pao Pao Battle Power: 126 Level: 8 Zeni: 400 Exp: 1200 AP: 150 Dropped Items: none Base Stats HP: 600 Ki: 90 Power: 24 Defense: 13 Recovery: 10 Technique: 26 Speed: 12 Luck: 15 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: She’ll do a surprise attack at the start of the battle, so be sure to Active Guard against that. Apart from that, basically just blast the crap out of her with the Kamehameha until you win. Pao Pao explains that she’s always been jealous because her sister is pretty and good and martial arts, so she gets all the attention. Once you beat her, Krillin will explain about how even though there’s always stronger people than him around, he always tries to do his best. This will inspire Pao Pao to go and train further, and she’ll give back the banner. Return it to Oorin Temple. ----------------------------------------------------------------------- [CH02] ----------------------------------------------------------------------- Chapter 2: Yamcha’s Sure-To-Kill Sokidan! Who Are These Guys Hanging Out in his Hideout? Missions: 3-4 Summary: Meet up with Puar at the entrance to Mount Paozu. Advance along to your hideout and fight Toninjinka. ----Mount Paozu---- A. Enemies Wolf Robber Fox Man-Wolf Bandit Rabbit Gang Grunt 1 Rabbit Gang Grunt 2 Rabbit Gang Body Guard 1 Rabbit Gang Body Guard 2 B. Treasure Chests Area 1 Medium Bean Area 2 HP Ring Area 3 Speed Fruit Sleep Knuckle (inaccessible for now; need lv.2 block blast) C. Walkthrough This is actually the west side of Mount Paozu, but you won’t go to the east side until Chapter 8. In Area 1, go up and talk to Puar. He’ll say how the Rabbit Gang has taken over Yamcha’s hideout, and turned all of Yamcha’s bandit friends into carrots. Puar only escaped by using his shape-shifting abilities to disguise himself as a carrot. Once you reach the hideout in Area 3, the boss fight will start automatically once you enter the hideout, so be sure to save first. When you enter the hideout, there’ll be a scene with Toninjinka. He’ll say how he’s gotten so much stronger since he returned from the moon (he conveniently fails to explain how he got back from the moon). Boss: Toninjinka (aka the Rabbit Gang Boss) Battle Power: 121 Level: 8 Zeni: 300 Exp: 1500 AP: 150 Dropped Items: Carrotizing Gloves Base Stats HP: 450 Ki: 50 Power: 22 Defense: 14 Recovery: 10 Technique: 25 Speed: 14 Luck: 20 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: He has two Rabbit Gang Body Guards on his side, so take them out first. Other than that, there’s not too much to beating him. Once you beat the crap out of Toninjinka, you get him to put everything right again. ----------------------------------------------------------------------- [CH03] ----------------------------------------------------------------------- Chapter 3: The Aloof Warrior Tenshinhan! The Phantom Shishin no Ken Mission: 5 Summary: After arriving in Gods’ Crossing Road, go upwards until you reach the room with the statue and crystal. Fight possessed Chaozu (an unwinnable fight you have to wait out), then use the newly-learned Shishin no Ken to defeat the Evil Flame. ----Gods’ Crossing Road---- A. Enemies Great Bat Training Monk Ruined Martial Artist Sickle Ghost Demon Realm Citizen B. Treasure Chests Area 1 Ki Drink 50 HP Capsule 50 Area 2 Warrior’s Mark Medium Bean Boss: Evil Flame Battle Power: 130 Level: 8 Zeni: 350 Exp: 1200 AP: 150 Dropped Items: Electric Jar Base Stats HP: 850 Ki: 100 Power: 28 Defense: 14 Recovery: 10 Technique: 24 Speed: 10 Luck: 12 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 120 Thunder: 0 Ice: -50 Strategy: You can actually now hit him with normal attacks, but use the Shishin no Ken on him anyway, because it has a 100% chance of hitting him, and because, well, it’s so cool. ----------------------------------------------------------------------- [CH04] ----------------------------------------------------------------------- Chapter 4: Even Further Activity! The Turbulent Tenkaichi Budoukai Missions: 6-8 Summary: Go through the preliminaries, then battle Piccolo in the finals. A. Enemies Master (left prelim. Arena) Man-Wolf (middle prelim. Arena) Training Monk (right prelim. Arena) B. Treasures In Area 1, go into the small hall on the right and inspect the cabinets on the far side of the room for a Speed Fruit. In the hospital room, inspect the cabinet for a Ki Fruit. C. Walkthrough After the scene, go to the preliminaries hall, by taking the right-hand path in Area 1 (don’t enter the small hall on the very right; there’s a shop in the small hall on the left, but you can’t use items in the fight, so that’s not too important now), and going into the entrance in Area 2. Then, inside the room, go up and to the left (passing the hospital room). You’ll be outside again, but keep going left to finally reach the preliminaries hall. Talk one of the monks to start the preliminaries (which is just a series a scenes). Before fighting Piccolo, you probably want to level up by fighting the fighters in each of the three preliminary arenas. The Man-Wolf gives the most experience. It’s best to have Goku at at least lv.7. Go straight down from the preliminaries hall to reach the main arena. Talk to the announcer to start the battle with Piccolo. Boss: Piccolo Battle Power: 292 Level: 10 Zeni: 0 Exp: 1200 AP: 150 Dropped Items: none Base Stats HP: 800/650 Ki: 50/35 Power: 16 Defense: 12 Recovery: 10 Technique: 15 Speed: 12 Luck: 10 Resistances Sleep: 100 Paralysis: 100 Poison: 100 Darkness: 75 Stun: 100 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: You can use any items in this match, so be careful with your HP. Use the Kamehameha repeatedly to finish him off quickly. They’ll be an even after you’ve taken away half his HP, but Piccolo’s attack pattern won’t really change afterwards. ----------------------------------------------------------------------- [CH05] ----------------------------------------------------------------------- Chapter 5: Gyuumao in Danger!? The Wedding Dress in Flames Missions: 9-18 Summary: At Gyuumao’s castle, after the place catches fire, go to Uranai Baba’s palace in the south-west. Then go to the Mountain of Five Elements, the volcano-ish place to the north of Uranai Baba’s palace. Go through this area until you fight Annin, the red lady with long hair. Afterwards, leave the area and go to Kame House. Talk to Kame-sennin and gain Krillin, Yamcha, and Tenshinhan into your party. Now go to the Kiwi Volcano, in the mid-south area, and fight the Shu Machine, receiving the Fire-Easting Bird Eggshell. Then go to Mount Frappe, the ice mountain in the north, and fight the Mai Machine to get Honey. Return to the Mountain of Five Elements and speak with Annin again. Go into the Furnace of Eight Divinations there and defeat the Furnace of Eight Divination’s Flame. ---Uranai Baba’s Palace--- A. Enemies None B. Treasures Area 1 Talk to the Ghost to get an S Combo: Kamehameha Mad Dance memo. Area 3 (inside Baba’s room) Inspect the masks on the right for a Power Fruit. Climb the ladder and talk to the ghost for 5,000 zeni. ----Furnace of Eight Divinations---- A. Enemies Great Bat Sickle Ghost Head-Hunter Ghost Five Elements Majin Lantern Ghost Demon Realm Citizen B. Treasure Chests Area 2 Ki Capsule 50 Tension Up Area 3 Luck Fruit HP Capsule 50 Area 4 (inside cave) Medium Bean Demon-Seal Stone Omni-Ring Area 5 (furnace room) S Combo: Kamehameha Mad Dance memo (inspect hole into furnace) Boss: Annin Battle Power: 330 Level: 10 Zeni: 450 Exp: 1200 AP: 210 Dropped Items: none Base Stats HP: 1600 Ki: 120 Power: 36 Defense: 33 Recovery: 10 Technique: 33 Speed: 20 Luck: 18 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: Her HP is high, but she doesn’t really have any powerful attacks, so she shouldn’t be too hard if you just use the Kamehameha. The only thing to watch out for is that she’ll occasionally do an attack that inflicts Darkness, so be sure to have a Dark Recover ready. ----Kiwi Volcano---- A. Enemies Fire Caterpillar Magmaras Magman Burnt Mummy Yohgarn B. Treasure Chests Area 2 (inside volcano) HP Capsule 50 W Drink 50 Cool Suit (Capsule item that protects against lava) Hostility Bangle Poison-Prick Seal Area 3 Phoenix Down Area 4 Absorption Bangle Rush Ring and Elusive Piece (inaccessible now; need lv.2 block blast) Super Holy Ball and Adrenaline (inaccessible for now; need lv.3 block blast) Boss: Shu Machine Battle Power: 432 Level: 18 Zeni: 700 Exp: 4500 AP: 360 Dropped Items: Scrap Iron Base Stats HP: 3500 Ki: 90 Power: 45 Defense: 35 Recovery: 12 Technique: 37 Speed: 20 Luck: 18 Resistances Sleep: 50 Paralysis: 75 Poison: 100 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: His missile attack can stun you, so be sure to have some Stun Recovers with you. You can inflict a lot of damage on him if you use 3-person S Combos like the Kamehameha Wild Dance and the Hyper Rush. ----Mount Frappe---- Enemies Snow Tiger White Wolf Snow Bear Snow Bandit Snow Bandit Girl B. Treasure Chests Area 2 Attack Water Ki Capsule 50 Golden Pelt Area 3 Freeze Capsule Technique Fruit Sleep Seal Area 4 Recovery Fruit HP Fruit Combo Up and AP Bean(need lv.3 blast) Double-Edged Seal and Restoration Engraving (need lv.2 blast) Boss: Mai Machine Battle Power: 461 Level: 18 Zeni: 800 Exp: 5400 AP: 420 Dropped Items: Scrap Iron Base Stats HP: 4000 Ki: 70 Power: 55 Defense: 45 Recovery: 12 Technique: 35 Speed: 16 Luck: 20 Resistances Sleep: 50 Paralysis: 75 Poison: 100 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: She has attacks that will inflict damage on the entire party, which are hard to guard against. I’d recommend having a HP Capsule 50 to restore the whole party’s HP. Other than that, do the same thing as with the Shu Machine, and make sure to use S Combos whenever you can. ----Furnace of Eight Divinations---- There are no items or random encounters, and you can’t leave until you beat the Furnace of Eight Divination’s Flame (the blue one). Equip the Cool Suit and press A to swing the Bashosen, putting out the fires that block your path. Talk to the flame people to engage them in battle. You don’t need to beat the Demonic Flame (the green one), but you’ll get a rare AP Bean if you do. The Demonic Flame is stronger than the Furnace of Eight Divination’s Flame, so only take him on if you feel confident. Boss: Demonic Flame Battle Power: 598 Level: 20 Zeni: 1000 Exp: 7200 AP: 480 Dropped Items: AP Bean Base Stats HP: 1600 Ki: 120 Power: 36 Defense: 33 Recovery: 10 Technique: 33 Speed: 20 Luck: 18 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 120 Thunder: 0 Ice: -50 Strategy: He’s basically the same as the Furnace of Eight Divination’s Flame, but a bit stronger. Watch out for his attack that hits the whole party. He’s weak against ice, so exploit that if you have any items that cause ice damage. There’s another boss right after this, so make sure not to use up all your restorative items. Boss: Furnace of Eight Divination’s Flame Battle Power: 552 Level: 20 Zeni: 600 Exp: 6000 AP: 450 Dropped Items: Concentration Charm Base Stats HP: 3800 Ki: 20 Power: 60 Defense: 43 Recovery: 12 Technique: 40 Speed: 22 Luck: 20 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 120 Thunder: 0 Ice: -50 Strategy: He has a technique that raises his attack and defense power, and an attack like the Demonic Flame’s that hits the whole party. HP Capsule 50s will come in handy. ----------------------------------------------------------------------- [CH06] ----------------------------------------------------------------------- Chapter 6: The Strongest of Warriors, Raditz Invades! Missions: 19-22 Summary: As Piccolo, you’ll have an unwinnable fight against Raditz. Go to Kame House for a series of scenes. After Goku joins your party, go to Spinach Wasteland in the upper western part of the world. Advance through the Spinach Wasteland to reach Raditz. ----Spinach Wasteland---- A. Enemies Xenophobe Ostrich Chicken Hungry Bear Wild Dog Violent Boar Grasslands Wizard Roundworm Roundworm Larva Doh-Doh-Doh B. Treasure Chests Area 1 Large Bean Tension Up and Martial Arts Savvy (need lv.3 blast) Area 2 (inside cave) Soothing Bangle Area 3 AP Bean (need lv.2 blast) Battle Sense (need lv.2 blast) HP Capsule 50 Power Fruit Area 4 (inside second cave) Hammock Hostility Bangle Guts Belt Speed Fruit Area 5 Stimulant (need lv.3 blast) Forsaken Piece Area 6 Poison Snake Scale Boss: Raditz Battle Power: 1500 Level: 20 Zeni: 0 Exp: 7200 AP: 720 Dropped Items: none Base Stats HP: 90,000 Ki: 350 Power: 70 Defense: 65 Recovery: 35 Technique: 50 Speed: 35 Luck: 25 Resistances Sleep: 75 Paralysis: 100 Poison: 100 Darkness: 75 Stun: 75 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: His Double Energy Wave attack inflicts over 600 damage to the both of you. After you reduce his HP by a certain amount (maybe half, I’m not sure), there will be an event, and Piccolo will learn the Makankosappo. The battle will then end automatically if you use the Makankosappo, though you won’t get any experience points if you beat him that way. So if you want experience points, just keeping hammering on him with the Kamehameha and your other best attacks (other than the Makankosappo, of course). If you do go the Makankosappo route, it will take several turns for Piccolo to charge up the attack, so have Goku use regular attacks against Raditz, and keep Piccolo’s HP up if need be. ----------------------------------------------------------------------- [CH07] ----------------------------------------------------------------------- Chapter 7: Don’t Cry, Gohan! His First Battle Missions: 23-24 Summary: Basically, follow Piccolo around to activate several scenes, after which the chapter ends. ----Bleak Wasteland---- A. Enemies Caterpillar Great Snake Wolf B. Treasure Chests Area 2 Luck Belt (need lv.3 blast) Ki Fruit W Drink 50 ----------------------------------------------------------------------- [CH08] ----------------------------------------------------------------------- Chapter 8: Even Further Activity! Aim for Lord Kami’s Palace Missions: 25-36 Summary: When you arrive at Kame House, take Krillin to Mount Paozu- East Side (west of Kame House, east of where Yamcha’s hideout was); there will be a scene when you reach Goku’s house. After returning to Kame House, go to the Capsule Corp. building in West City, enter Dr. Brief’s room on the left, and pick up the item on the desk on the right side. Take the item to Bulma. There will be a scene with Yajirobe. Go to Jingle Village, the town in the frozen north, to meet up with Tenshinhan. With Tenshinhan now in your party, go south-east to Hiragi Prairie and find Lunch. She’ll give you the key to go through the door ultimately leading to the Hyacinth, at which point you’ll fight Dongiras. Afterwards, return to Jingle Village, delivering the Hyacinth to the sick child. Go to Mount Paozu-East Side, and head to the west for Yamcha’s hideout (if you haven’t completed the events in Jingle Village, the bridge here won’t be fixed). Enter Yamcha’s hideout and he’ll join your party. Go to Kame House, then at Kame-sennin’s advice head for Karin Holy Land, in the north-west. Go up through the village to reach Karin Tower, and climb it to talk to Karin. Go back down to the village and break the stone by Karin Tower, and head east to reach the Sennin Spring. Advance through the spring until you fight the Spring Guardian and Spring Majin; beat them to receive the Spring Water, and return to Karin. As Gohan, go down to fight the Rival Dinosaur, then talk to Piccolo, and he’ll join your party. Go up again to the giant flower to fight the Midogiras. ----Goku’s House---- Treasure Inspect drawer in Gohan’s room for S Combo: Saiyan Attack memo. Inspect by refrigerator for a Recovery Fruit. ----Jingle Village---- House on lower west side is a shop. Inspect snowman on east side for an S Combo: Amaterasu Light memo. Inspect TV in upper west house for an S Combo: Earthling Strike memo. In house on east side, inspect table in bedroom for HP Fruit. ----Hiragi Prairie---- A. Enemies Snow-Country Panda White Wolf Fugitive Wanted Man Snow Mountain Bandit Snow Mountain Bandit Girl Helper Robot Snow Pterosaur B. Treasure Chests Area 1 Sage Medicine Area 2 Ki Fruit Tension Up Area 3 Large Bean Defense Water Freeze Knuckle Area 4 Absorption Bangle Boss: Dongiras Battle Power: 616 Level: 25 Zeni: 1200 Exp: 4800 AP: 400 Dropped Items: none Base Stats HP: 3600 Ki: 120 Power: 60 Defense: 45 Recovery: 20 Technique: 41 Speed: 24 Luck: 18 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 0 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: -50 Thunder: 0 Ice: 50 Strategy: He has attacks that can inflict Stun and Freeze, so have recovers ready. On the plus side, all his attacks only affect one party member. He’s weak against fire, so use any fire damage inflicting items you may have. ----Mount Paozu-East Side---- A. Enemies Regular Areas Woman Mountain Bandit Violent Tribe Ruffian Wolf Rabbit Gang Remnant 1, 2 Blood-Sucking Bat Dragon Rock Enemies (stay away!) Fire Bird Red Wolf Dark Giras Mountain Bandit King Mountain Bandit Queen Strongest Bear Firesaurus Doh-Doh-Doh B. Treasure Chest Area 1 (bridge area) S Combo: Wolf-Crane Mutual Strike Formation Defense Fruit Area 2 Large Bean Paozu Stone Poison Bangle Area 3 (all treasure is by Dragon Rock, so stay away for now) Omni-Necklace Popo’s Turban HP Principle Dragon’s Imperial Wrath Fortune Belt Ki Drink Z Amethyst ----Karin Holy Land and Karin Tower---- Treasure Area 1 Inspect the tent on the right for an S Combo: Demon Cannon Chain memo. The tent on the left is a shop. Area 2 Talk to the person under the tent on the right for an S Combo: Earthling Strike Memo. Enter upper left tent and inspect table for a Ki Fruit. Go into the tent on the right for a Cha-La equip item. Area 3 (entrance to the Sennin Spring; only reachable after going up Karin Tower) Inspect the Karin statue on the left for an S Combo: Friendship Energy memo. Area 4 (first room in Karin Tower) Inspect the plants in the upper middle portion of the room for an S Combo: Earthling Strike memo, and inspect the stuff in the lower left area for a Power Fruit. Area 6 (upper portion of Karin Tower, reached by stairs) Inspect the doodad in the middle of the room for an S Combo: Wolf-Crane Mutual Strike Formation memo. ----Sennin Spring---- A. Enemies Half-Fish Man Giant Freshwater Crab Giant Fish Spring Watchman (who watches this guy?) Vampire Bat Blue Hawk B. Treasure Chests Area 1 Sage Water (reached by jumping down waterfall, forcing you to retrace your steps quite a bit) Area 2 Large Bean Sage Medicine Area 3 Rush Ring Area 4 Defense Fruit (found at spring where the bosses are) Boss: Spring Majin Battle Power: 656 Level: 32 Zeni: 600 Exp: 5400 AP: 330 Dropped Items: Demon Clan Pluck Base Stats HP: 3600 Ki: 180 Power: 72 Defense: 50 Recovery: 20 Technique: 50 Speed: 32 Luck: 24 Resistances Sleep: 50 Paralysis: 75 Poison: 100 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Boss: Spring Guardian Battle Power: 611 Level: 32 Zeni: 600 Exp: 5400 AP: 330 Dropped Items: Karin’s Canteen Base Stats HP: 3300 Ki: 110 Power: 65 Defense: 48 Recovery: 25 Technique: 45 Speed: 36 Luck: 28 Resistances Sleep: 50 Paralysis: 75 Poison: 100 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: You fight these two simultaneously. The Spring Guardian has healing techniques and can inflict Stun, so take him down first. He’s got the lower HP of the two anyway, so just concentrate all your attacks on him. ----Bleak Wasteland---- A. Enemies Caterpillar Wolf Ostrich Chicken Wild Dog Violent Boar Dinosaur Doh-Doh-Doh B. Treasure Chests Area 1 (big flower area) Medium Bean Area 2 (take upper exit from Area 1) Defense Fruit Ki Drink Z (across poison floor) God’s Eyes and All Recover (need lv.3 blast) Medium Bean Area 3 (take lower exist from Area 1) Nothing, actually Area 4 (east of Area 3, south of Area 2) Multi-Missiles Cha-la Head-Cha-La Giant Missile Boss: Rival Dinosaur Battle Power: 120 Level: 8 Zeni: 30 Exp: 1800 AP: 180 Dropped Items: none Base Stats HP: 500 Ki: 40 Power: 24 Defense: 15 Recovery: 10 Technique: 20 Speed: 12 Luck: 16 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: The Rival Dinosaur is a pretty weak boss, stat-wise, but he can be pretty tough since you fight him with just Gohan, and Gohan is pretty much shit on a stick at this point. Use Rage right off the bat, and use your special attacks. If you can’t beat him, level up a bit more first (…well, I guess you could just say that about any boss). Boss: Midogiras Battle Power: 545 Level: 22 Zeni: 900 Exp: 4200 AP: 360 Dropped Items: none Base Stats HP: 2500 Ki: 80 Power: 50 Defense: 40 Recovery: 20 Technique: 37 Speed: 22 Luck: 19 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 0 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: Unless you spent 75 million years leveling up Gohan, Piccolo will be by far the stronger character. So have him focus on attacking, and have Gohan use restorative items if and when necessary. Midogiras doesn’t have much resistance to Darkness, so use any Darkness- inflicting items you may have. ----------------------------------------------------------------------- [CH09] ----------------------------------------------------------------------- Chapter 9: Even Lord Enma is Startled: A Fight in the Afterlife Missions: 37-50 Summary: From Enma Daio’s palace, go north to the Serpent Road. Walk along until there’s a scene where you fall into Hell. Defeat Gozu (the blue oni) and follow after Mezu (the red oni) until you catch him. They’ll show you to an exit that leads back to Enma Daio’s palace. Start on the Serpent Road again until you reach the Serpent Princess’s mansion. Advance through it by using the switches to dissolve the stone serpent away. Fight the Serpent Princess in her false form and then her true one. Exit the castle and continue on to reach Kaio’s planet. Catch Bubbles (by walking slowly after him…). Kaio will open a portal to the Ensei Tree Forest, by the tree on his planet. Walk through it, accompanied by Gregory and Bubbles, until you reach Raditz’s Spirit. ----Enma Daio’s Mansion---- Treasures In the main room (the one with Enma), inspect the door on the left for an S Combo: Meteor Impact memo). Check the chests on the upper left and lower right for an Innocence Belt and Guts Belt. ----Hell---- Treasures In Area 4, the blood pond, talk to the two souls sitting on the bench on the small island to get a W Capsule Z. Boss: Gozu Battle Power: 541 Level: 22 Zeni: 800 Exp: 1500 AP: 180 Dropped Items: none Base Stats HP: 2200 Ki: 20 Power: 55 Defense: 55 Recovery: 20 Technique: 43 Speed: 25 Luck: 25 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: He has techniques that lower Goku’s accuracy and cause Stun, so watch out, and try to keep your HP over 600. Use Zanzoken to raise your evasion rate, then hit him with your best attacks (you can really just use this strategy for all of Goku’s fights). ----Serpent Princess’s Mansion---- A. Enemies Mansion Snake Patrol Ghost Serpent Princess’s Servant Serpent Princess Guard B. Treasure Chests Area 2 (first room inside mansion) Large Bean Ki Drink Z Area 3 Bind Knuckle Large Bean Area 6 (room where you first fight Serpent Princess) Recovery Fruit Counterattack Bangle Boss: Serpent Princess Battle Power: 546 Level: 25 Zeni: 1000 Exp: 1500 AP: 180 Dropped Items: none Base Stats HP: 2200 Ki: 120 Power: 48 Defense: 43 Recovery: 20 Technique: 50 Speed: 26 Luck: 30 Resistances Sleep: 50 Paralysis: 75 Poison: 100 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: She’ll appear with 2 Serpent Princess Guards protecting her (makes sense, don’t it?). Even if you defeat them, she’ll just call back two more eventually, so ignore them and attack the princess herself. The guards have an attack that inflicts Poison, so have the Gas Mask ready before the fight. Boss: Serpent Princess’s True Identity Battle Power: 891 Level: 25 Zeni: 1600 Exp: 2400 AP: 240 Dropped Items: none Base Stats HP: 3500 Ki: 160 Power: 53 Defense: 47 Recovery: 20 Technique: 50 Speed: 24 Luck: 28 Resistances Sleep: 50 Paralysis: 75 Poison: 100 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: -50 Strategy: Though she doesn’t have her guards with her now, her stats have increased in just about every way. She is however now weak against ice for some strange reason, so equip the Ice Globe before the fight so that your attacks will inflict ice damage. ----Kaio’s Planet---- Treasures Inspect the well by the house for an S Combo: Friendship Energy memo. Check the chest by the tree where the portal appears for a W Drink Z, and open the chest on the side of the planet where the clouds appear on the upper right for a Shenlong’s Scale. Inside Kaio’s house, inspect the sink and drawers for an HP Bangle and an AP Bean. Talk to the cricket (who apparently isn’t Gregory) for a shop. ----Ensei Tree Forest---- A. Enemies Demon Realm Sorcerer Forest Watchman Kata-Pila (stronger Caterpillar) Execution Ghost B. Treasure Chests Area 2 (take upper exit from Area 1) HP Capsule Z Demon Clan Seal (need lv.3 blast) Dragon Bone Powder Area 3 (take lower exit from Area 1) Tranquility Ring Area 4 (reached from Area 2) Modified Bean Burn Capsule Sleep Bangle Boss: Raditz’s Spirit (#1) Battle Power: 1800 Level: 25 Zeni: 0 Exp: 3300 AP: 360 Dropped Items: none Base Stats HP: 7500 Ki: 400 Power: 75 Defense: 65 Recovery: 40 Technique: 55 Speed: 38 Luck: 30 Resistances Sleep: 75 Paralysis: 100 Poison: 100 Darkness: 75 Stun: 75 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: This is it, the battle of destiny: Bubbles and Gregory vs. Raditz! Oh, and you’re there too. Raditz has powered up a bit from all those Ensei fruit (I guess he took a page from Tullece’s playbook), but otherwise he’s the same as when you first fought him. Except, of course, that you don’t have the Makankosappo as an easy out (but fortunately, his HP is slightly lower than before). So use Zanzoken to help avoid his attacks, redoing it whenever it wears off, and hit him with your best attack, which should be Meteor Combination, if you’ve unlocked it by now (and you should’ve). Bubbles and Gregory will run off once they take enough damage, so don’t count on them too much. ----------------------------------------------------------------------- [CH10] ----------------------------------------------------------------------- Chapter 10: The Lost Dragonballs! The Long Road to Victory Missions: 51-63 Summary: From Kami’s palace, go to Uranai Baba’s palace to get Goku to join your party. You can gather the first 5 dragonballs in any order, but I’ll cover them in order of the difficulty of the area they’re in. The areas with dragonball in them will be marked on the map. You already have the dragonball that was in Gohan’s hat, so you only have to find six. Go to the desert, in the south. Fight the Sand Eagle to receive the 6- Star Ball. Next go to the Pirate Cave further south. When you try to land there, Krillin will say that the dragonball seems to be underwater, so you need a submarine. Go to Dr. Brief’s room in West City, and he’ll give you a submarine. Now that you can enter the Pirate Cave, defeat the Pirate Robots to cut off the electric currents. Fight the Great Octopus to get the 5-Star Ball. Now go to Muscle Tower, near Jingle Village in the north. Beat the RR mooks and have Sno join up with you. Advance up through the floors of the tower to reach General White and Hacchan. Beat them to receive the 3-Star Ball. Head next for Yunzabit Highland. Go through the place until you reach the large ice crystal blocking the path to the dragonball. You won’t be able to melt the ice with your ki blasts, so leave the area and head for the Mountain of Five Element. Talk with Annin and she’ll give you some fire from the Furnace of Eight Divinations. Go back to the ice crystal in Yunzabit and melt it, and go down into the cave that you can now enter. And the lowest part of the cave, you’ll find the dragonball and the RR Army. Defeat the RR Army’s Strongest Mecha to get the 1- Star Ball. Now go to the Great Devil’s Toilet, south of Uranai Baba’s place; there will be two dragonball signals. Take either the left or right path to eventually fight either Menz or Ledeiz, and you’ll receive half of the 2-Star Ball (explaining the two DB readings), then go the other way to fight the remaining boss. Once you’ve beaten both Menz and Ledeiz, head to Kami’s Palace and talk to Popo to have him combine the two halves of the 2-Star Ball into one. Go to Kame House, and Goku will leave your party. Pilaf and co. will then steal the dragonballs. Head to New Castle Pilaf, near Baba’s place. Defeat the 3 pinballs and then the Merged Pilaf Machine to receive the 7-Star Ball and your stolen dragonballs. ----Lord Kami’s Temple---- Treasures Go inside the palace and climb up the ladder; they’ll be an S Combo: Demon Cannon Chain memo. Take the ladder leading down from the main floor to reach a room with just a single door that won’t open (the entrance to the Room of Spirit and Time?). Inspect the door for an S Combo: Demon-Wolf-Crane memo. Outside the palace, talk to Yajirobe to receiver Krillin’s ultimate move “Ya-Yajirobe?!”. ----Desert---- A. Enemies Pterosaur Sandman Sand Fish Poison Sand Worm Poison Sand Worm Larva Desert Bandit Desert Bandit Woman B. Treasure Chests Area 1 Technique Fruit Area 2 Speed Necklace Evasion Crest (accessible through Area 4) Area 3 Phoenix Tail Feathers Area 4 (inside cave) None Area 5 (giant dinosaur skull area) Shinobi Socks Area 6 (Sand Eagle’s nest) Empty Capsule Boss: Sand Eagle Battle Power: 1620 Level: 35 Zeni: 2200 Exp: 10,800 AP: 720 Dropped Items: none Base Stats HP: 8800 Ki: 120 Power: 88 Defense: 65 Recovery: 20 Technique: 67 Speed: 50 Luck: 36 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: The Sand Eagle has an attack that causes Paralysis, so be sure to have some Bind Recovers, and try to use Active Guard against his attacks to prevent yourself from getting paralyzed to begin with. And if you equip the Cha-La item to one of your party members, it will make them difficult to inflict status ailments on. Other than that, just blast the crap out of him. ----Pirate Cave---- A. Enemies Pirate Robot Pirate Female Pirate Big Crab Half-Man Fish Ship Specter Violent Fish Skull Robot Area 1 Recovery Fruit Accuracy Crest Satellite Lazar Area 2 Dragon Clan Stone Warrior’s Crest Hermes Boots Boss: Great Octopus (aka PZ Myers) Battle Power: 1788 Level: 35 Zeni: 2000 Exp: 12,600 AP: 780 Dropped Items: none Base Stats HP: 10,000 Ki: 60 Power: 95 Defense: 90 Recovery: 25 Technique: 61 Speed: 42 Luck: 45 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 50 Ki Attacks: 0 Fire: 0 Thunder: -50 Ice: 0 Strategy: His ink attacks will inflict Darkness, so have Dark Recovers, and equip the Darkness Ring or the Darkness Bangle to your party members to guard against the Darkness condition. The octopus is resistant to physical attacks, so blast away at it with ki attacks. Or I guess you could use physical attacks anyway if you want the challenge… ----Muscle Tower---- A. Enemies RR Army Northern Soldier RR Army Remnant Rogue Fox RR Army Reconnaissance Squad RR Army Reconnaissance Dog Reconnaissance Robot B. Treasure Chests Area 1 None Area 2 (first inside area) None Area 3 Senzu Area 4 W Capsule 50 Area 5 HP Necklace (inside house) Area 6 Thunder Capsule Ki Fruit Area 7 None Area 8 S Combo: Demon-Wolf Crane memo Boss: Hacchan (Android No.8) Battle Power: 888 (heh-heh) Level: 35 Zeni: 0 Exp: 6000 AP: 420 Dropped Items: none Base Stats HP: 5000 Ki: 20 Power: 85 Defense: 70 Recovery: 25 Technique: 65 Speed: 35 Luck: 38 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Boss: General White Battle Power: 800 Level: 35 Zeni: 1800 Exp: 5400 AP: 360 Dropped Items: none Base Stats HP: 4200 Ki: 35 Power: 75 Defense: 65 Recovery: 24 Technique: 70 Speed: 40 Luck: 30 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: White’s HP and defense are both weaker, so take him out first. The two of them are lined right up, so use attacks like the Kienzan and Makankosappo, which will do damage to both of them at once. ----Yunzabit Highland---- A. Enemies RR Army Medic RR Army High-Class Soldier RR Army Former Master Sergeant Snow Boar Icesaurus RR Army Cold-Climate Mecha RR Army Reconnaissance Dog Area 1 Power Fruit Inviting Experience Area 2 Double-Edged Seal Modified Bean S Combo: God-Demon Merged Wave memo Area 3 W Capsule 50 Martial Arts Savvy Area 6 Popo’s Turban Yunzabit Bomb Selflessness Belt Boss: RR Army’s Strongest Mecha Battle Power: 1840 Level: 35 Zeni: 2800 Exp: 13,200 AP: 840 Dropped Items: Scrap Iron Base Stats HP: 11,800 Ki: 15 Power: 115 Defense: 110 Recovery: 30 Technique: 93 Speed: 48 Luck: 50 Resistances Sleep: 100 Paralysis: 100 Poison: 100 Darkness: 100 Stun: 50 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 50 Thunder: -50 Ice: 50 Strategy: This guy is pretty strong, but he is weak against thunder- based attacks, like all machines in all RPGs, so use any thunder items you may have, like Thunder Glove and Thunder Capsule. ----Great Devil’s Toilet---- A. Enemies Japanese Vampire Red Shaman Mummy-Man Were-Wolf King Bat Tomb Raider Veteran Fox Area 1 (outside) Ki Necklace Area 2 (inside) Shenlong’s Scale Large Bean Ki Drink Z Area 3 (take left stairway in Area 2) Evasion Essentials Area 4 (take right stairway in Area 2) Protection Crest Shenlong Claw Ring Area 6 (room of teleporters) W Capsule Z Sure-Fire Ring Area 8 (moving platform room) Senzu Freeze Seal Area 9 (room with blue seal) Omni-Bangle Area 10 (room with red seal) Defense Necklace Boss: Menz Battle Power: 1960 Level: 40 Zeni: 1200 Exp: 14,700 AP: 660 Dropped Items: none Base Stats HP: 12,800 Ki: 75 Power: 120 Defense: 110 Recovery: 30 Technique: 81 Speed: 56 Luck: 40 Resistances Sleep: 100 Paralysis: 100 Poison: 100 Darkness: 100 Stun: 50 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: This guy has high HP and attack, plus no particular weaknesses, so he can be kind of tough. If you’re having trouble, use Attack Water and Defense Water to raise your party’s stats. He has several attacks that affect the whole party, so use HP Capsules and Gohan’s Hire Dragon technique to heal yourself when need be. Boss: Ledeiz Battle Power: 1990 Level: 40 Zeni: 2800 Exp: 13,200 AP: 720 Dropped Items: none Base Stats HP: 12,300 Ki: 55 Power: 115 Defense: 110 Recovery: 35 Technique: 93 Speed: 68 Luck: 45 Resistances Sleep: 100 Paralysis: 100 Poison: 100 Darkness: 100 Stun: 50 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: Har-har, get the naming scheme here? Menz and Ledeiz? Well anyway, her HP and attack are lower than Menz, but she still has powerful attacks that affect the whole party. So use Gohan’s Hire Dragon to heal everyone’s HP all at once when you’re getting low. Like Menz, she has no real weaknesses, so just hit her with all your best attacks until she goes down the drain. ----Castle Pilaf---- A. Enemies Hired Rider Veteran Fox Sniper Deadly Poisonous Snake Super Watchdog Utterly Heinous Panda Man King Bat Area 1 (outside) None Area 2 (inside) S Combo: Violent Energy Bullet memo (inspect Pilaf’s portrait) Area 3 S Combo: Kamehameha Mad Dance Memo (use crane switch in Area 7) Recover Capsule Area 4 W Drink Z Ki Capsule Z Area 5 Ki Fruit Modified Bean Luck Bean Boss: Bronze Pinball Battle Power: 960 Level: 40 Zeni: 1300 Exp: 5100 AP: 450 Dropped Items: Scrap Iron Base Stats HP: 6000 Ki: 20 Power: 88 Defense: 85 Recovery: 32 Technique: 69 Speed: 48 Luck: 50 Resistances Sleep: 100 Paralysis: 100 Poison: 100 Darkness: 100 Stun: 100 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 50 Thunder: 50 Ice: 50 Strategy: This thing is resistant to elemental attacks and status ailments, so don’t bother with those. Other than that…just try to kill it like you do everything else. Boss: Silver Pinball Battle Power: 1020 Level: 40 Zeni: 2000 Exp: 6600 AP: 480 Dropped Items: Scrap Iron Base Stats HP: 7000 Ki: 20 Power: 92 Defense: 90 Recovery: 34 Technique: 71 Speed: 52 Luck: 60 Strategy: It has the exact same resistances as the Bronze Pinball (which is why I didn’t bother writing them out), so again, don’t bother with item attacks. Whenever a pinball-spring doodad appears behind it, that means it’s about to do an attack that hurts the whole party. Overall, it’s just a stronger version of the bronze ball. Boss: Gold Pinball Battle Power: 1330 Level: 40 Zeni: 5000 Exp: 7800 AP: 540 Dropped Items: Scrap Iron Base Stats HP: 8500 Ki: 20 Power: 98 Defense: 100 Recovery: 38 Technique: 73 Speed: 58 Luck: 80 Strategy: As you’d expect, this guy is stronger than the previous two pinballs. It’s resistances are all the same though. Its hammer attack can cause Stun, so watch out for that. It’s got pretty high HP, so use special attacks and S Combos to whittle it down. Area 6 None, Save Point Area 7 Range Belt Technique Fruit Area 8 (outside on roof) Luck Necklace Perfume Area 9 (inside glass-roofed prison) Paralysis Seal Speed Crest Area 10 (where Pilaf Machine if fought) S Combo: Meteor Impact memo Luck Fruit Boss: Merged Pilaf Machine Battle Power: 2280 Level: 45 Zeni: 2500 Exp: 18,000 AP: 1200 Dropped Items: Scrap Iron Base Stats HP: 15,000 Ki: 5 Power: 120 Defense: 90 Recovery: 30 Technique: 88 Speed: 48 Luck: 45 Resistances Sleep: 50 Paralysis: 75 Poison: 100 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: As always, Pilaf and co. make for a surprisingly difficult boss battle (surprisingly hard based on what incompetent goofballs they are in the series, that is). This mega-zord monstrosity’s attack power is quite high, and its missile attack is particularly devastating. And to top it off, it has a healing technique, the jerk. Use Hire Dragon and beans to restore your own HP, and use S Combos whenever you can. ----------------------------------------------------------------------- [CH11] ----------------------------------------------------------------------- Chapter 11: Don’t Lose, Gohan! Piccolo’s Harsh Training Missions: 64-69 Summary: As Gohan, go to the Nemuria Ruins, in the south-east portion of Bleak Wasteland. Piccolo will leave your party mid-way there. Go up and you’ll be swallowed up in quicksand. In the ruins, go up into Area 3 and meet the robot (remember that one filler episode?). Find the robot’s battery and bring it back to him. As Piccolo now, go into the ruins and ki blast some rubble so that it falls into the crevice, allowing you to walk over it and reunite with Gohan. Go deeper into the ruins to find some tomb raiders, and fight the Excavation Robot- Remodeled. ----Bleak Wasteland---- A. Enemies Sandman Pterosaur Mummy-Man Sand Dodo Violent Pterosaur Dinosaur Doh-Doh-Doh B. Treasure Chest Area 1 Enemy Collector Judgment of God Area 2 Large Bean Eye-Poking Nuckles Shenlong’s Sacred Protection HP Capsule Z ----Nemuria Ruins---- A. Enemies Demon Realm Noble Descendent of the Ancients Golden Wolf English Vampire The Mummy Ruins Guard B. Treasure Chests Area 1 Modified Bean Kiai Light Giant Missile Area 2 Large Bean HP Capsule 50 Ki Drink Z Tranquility Bangle Area 3 Large Bean HP Necklace Area 4 Ki Drink Z Phoenix Tail Feather Technique Necklace Area 5 Recovery Crest Recover Capsule Chain-Ki Ring Boss: Excavation Robot-Remodeled Battle Power: 1840 Level: 45 Zeni: 650 Exp: 10,200 AP: 680 Dropped Items: Diamond Base Stats HP: 10,900 Ki: 40 Power: 95 Defense: 95 Recovery: 35 Technique: 85 Speed: 52 Luck: 46 Resistances Sleep: 100 Paralysis: 100 Poison: 100 Darkness: 100 Stun: 50 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: This is basically an evil version of the excavation robot that Gohan befriends in that one filler episode. It shouldn’t be too much of a challenge after the various bosses from the previous chapter. It’s machine gun attack will hit the both of you, but other than that it’s not got much. Just use your special attacks until it dies. ----------------------------------------------------------------------- [CH12] ----------------------------------------------------------------------- Chapter 12: Show Your Hidden Power: The Warriors’ Hot Pulses Missions: 70-71 Summary: From Kami’s temple, go to Uranai Baba’s palace. She’ll tell you that Chaozu has been taken against his will to Mutaito’s old training ground. Go to Mutaito’s Training Ground and go deep into the cave, where you’ll meet Tsuru-sennin (Chaozu’s abductor) and fight TPP- EX. ----Mutaito’s Training Ground---- A. Enemies Female Master Female Trainee Excommunicated Training Monk Rowdy Martial Artist Wild Boar Champ Strongest Bear Black-Light Worm Black-Light Worm Larva B. Treasure Chests Area 1 Ki Fruit Area 2 (cave) None Area 3 (outside) Power Necklace (on other side of broken bridge) S Combo: Four-Fold Enclosing Bullets memo Area 4 Senzu Area 5 Master’s Secret Plan Area 6 Soothing Bangle Area 7 Item Rush Boss: TPP-EX (no relation to Vegetto EX) Battle Power: 2030 Level: 45 Zeni: 1800 Exp: 17,400 AP: 900 Dropped Items: none Base Stats HP: 14,000 Ki: 28 Power: 125 Defense: 100 Recovery: 24 Technique: 90 Speed: 54 Luck: 25 Resistances Sleep: 100 Paralysis: 75 Poison: 100 Darkness: 100 Stun: 50 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 120 Fire: 0 Thunder: 0 Ice: 0 Strategy: This goofy looking thing looks like someone grafted Cyborg Tao Pai Pai’s head onto one of those pirate robots. It’s supposed to be a robot programmed with all of Tao Pai Pai’s data. Any and all ki attacks you use against it will merely heal it rather than inflict damage (…must have been made by Gero…), so rely on Yamcha’s powerful physical attacks, the Roga-FuFu-Ken and Shin-Roga-FuFu-Ken, together will the others’ regular physical attacks. S Combos are another useful source of powerful physical attacks. ----------------------------------------------------------------------- [CH13] ----------------------------------------------------------------------- Chapter 13: Master the Ultimate Secret Technique! This is the Genki Dama’s Power Missions: 72-74 Summary: From Kaio’s planet, use the portal to visit the Ensei Tree Forest again. Find each of the five trees that Raditz destroyed earlier (the glowing tree stumps), and use the monkey scat Kaio gave you to regrow them (no, seriously). Once you’ve regrown all five (you simply have to inspect them), go to the portal that appears to the world of the cricket fairies. Fight Raditz’s Spirit again. The cricket spirit chief Mongomeri will then give you the Genki Crystal. Go back to Kaio’s, and he will begin teaching you the Genki Dama. ----Ensei Tree Forest---- A. Enemies Extra-dimensional Tiger Execution Ghost Dengiras Forest Watchman Demon Realm Sorcerer English Caterpillar Ensei Majin B. Treasure Chests and Ensei Trees Area 1 1 Ensei Tree No treasure chests Area 2 (take upper path from Area 1) 1 Ensei Tree Demon Tribe Seal (need lv.3 blast) Area 3 (go down from Area 2) 1 Ensei Tree, at very bottom Area 4 (go right from Area 2) 1 Ensei Tree Super God Water Guard Sense Modified Bean Area 5 (take lower right path in Area 4) 1 Ensei Tree Area 6 (go through portal that appears in Area 4 after all five trees are regrown) Boss: Raditz’s Spirit (#2) Battle Power: 3000 Level: 45 Zeni: 0 Exp: 6000 AP: 600 Dropped Items: none Base Stats HP: 10,000 Ki: 450 Power: 100 Defense: 100 Recovery: 45 Technique: 100 Speed: 60 Luck: 40 Resistances Sleep: 100 Paralysis: 100 Poison: 100 Darkness: 75 Stun: 100 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: Raditz has gotten quite a bit stronger, but his attacks are all the same. You can test out the Kaio-ken to kick the snot out of him; he shouldn’t be too much of a challenge. If you want something a bit more clever, equip the Absorption Bangle and keep using Meteor Combination, so that you’ll be constantly inflicting damage and restoring your HP at the same time. ----------------------------------------------------------------------- [CH14] ----------------------------------------------------------------------- Chapter 14: The Saiyans Arrive! It’s the True Decisive Battle! Missions: 75-79 Summary: Advance through the Paprika Wasteland, fighting the Saibaimen and then Nappa. ----Paprika Wasteland---- A. Enemies Mountain Bandit King Mountain Bandit Queen Kaiware Man Red Wolf Dark Condor Doh-Doh-Doh B. Treasure Chests Area 1 None Area 2 Super Senzu Fake Full Moon Master’s Scheme Area 3 None Boss: Saibaiman Battle Power: 1200 Level: 48 Zeni: 120 Exp: 1500 AP: 72 Dropped Items: none Base Stats HP: 1200 Ki: 180 Power: 80 Defense: 65 Recovery: 35 Technique: 60 Speed: 50 Luck: 40 Resistances Sleep: 0 Paralysis: 0 Poison: 0 Darkness: 0 Stun: 0 Confusion: 100 Freeze: 0 Instant Death: 100 Carrot: 50 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Fight 1: Tenshinhan vs. Saibaiman Strategy: You shouldn’t have much trouble if you’re over lv.35. Use your special attacks like the Shishin no Ken a few times to off the bugger. Fight 2: Yamcha vs. Saibaiman Strategy: Again, if you’re over lv.35 there shouldn’t be much of a problem. Use your special attacks 2 or 3 times to finish him off. Of course, no matter what happens, you still die in the next scene… Fight 3: Krillin, Piccolo, Tenshinhan vs. Saibaiman x4 Strategy: Use Krillin’s Scattering Energy Wave. It’ll hit all the Saibaimen at once, and you’ll be following the series too. You can also use Piccolo’s Cho-Bakuretsu-Maha to hit them all at once, or you can use Krillin’s Kienzan to hit two at once, if they’re lined up. Boss: Nappa Battle Power: 4000 Level: 50 Zeni: 0 Exp: 0 AP: 0 Dropped Items: none Base Stats HP: 16,000 Ki: 500 Power: 135 Defense: 130 Recovery: 60 Technique: 135 Speed: 70 Luck: 50 Resistances Sleep: 100 Paralysis: 100 Poison: 100 Darkness: 75 Stun: 100 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Fight 1: Piccolo, Krillin, Tenshinhan vs. Nappa Strategy: Nappa mostly has attacks that affect only one party member. Have two characters attack, while one specializes in using healing items. The battle will end when Nappa’s HP falls below 50%. Fight 2: Piccolo, Krillin, Tenshinhan vs. Nappa Strategy: This is pretty much exactly the same as the first battle. You can use Piccolo and Tenshinhan’s S Combo to inflict lots of damage. You might as well, since Tenshinhan won’t be around for much longer. Like the first battle, it will end when Nappa’s HP falls under 50% (so, um, shouldn’t he be knocked out be now?). Fight 3: Piccolo, Krillin, Gohan vs. Nappa Strategy: Nappa will now bring out some attacks that hurt the entire party. A conversation event will occur once Nappa’s HP falls under 75%, wherein Piccolo and everyone sense Goku’s approach. After that, the battle will end once Nappa’s HP falls under 25%. Fight 4: Krillin, Gohan vs. Nappa Strategy: Have once person concentrate on healing, and the other on attacking. Nappa has an attack that can cause Stun, so keep an eye out for that. The battle will end when Nappa’s HP falls below 65%. Fight 5: Goku vs. Nappa Strategy: Save before the battle. This battle will end automatically once you attack Nappa four times after the 2nd turn (Goku has to go through his “This is for X! This is for Y!” routine), so don’t bother using any fancy attacks. Keep an eye on Goku’s remaining HP. Fight 6: Goku vs. Nappa Strategy: The biggest threat is Nappa’s mouth beam attack. In case your Active Guard fails against this attack, try to keep your HP from falling under 1000. This time, you finally get to fight Nappa to the very end. Kaio-ken should make short work of him. ----------------------------------------------------------------------- [CH15] ----------------------------------------------------------------------- Chapter 15: A Super Battle that Surpasses the Max! A Limit Power Explosion! Mission: 80, plus side-quests Summary: Go through Gizzard Wasteland to reach Vegeta for the final battle. If you want, before that you can leave the area. Talk to Mister Popo at Kami’s palace; he’ll explain about the knock-off dragonballs he made (Popo Balls?) that can only grant a limited number of wishes. You can go collect these as many times as you want. Using them, you can wish to unlock a new area in East City, and to fight the game’s secret boss (but only once). You can also go to Uranai Baba’s palace to bring back Piccolo, Yamcha, and Tenshinhan. ----Gizzard Wasteland---- A. Enemies Saibaiman Kaiware Man Firesaurus Mountain Bandit King Mountain Bandit Queen Dark Condor B. Treasure Chests Area 1 None Area 2 Modified Bean AP Bean Shenlong’s Scale Ki Drink Z Ki Drink Z Recover Capsule Area 3 Super God Water Senzu Dragon Bone Powder Area 4 No chests. Only Vegeta. Boss: Vegeta Battle Power: 18,000 Level: 70 Zeni: 0 Exp: 18,000 AP: 3000 Dropped Items: none Base Stats HP: 24,000 Ki: 750 Power: 140 Defense: 200 Recovery: 65 Technique: 230 Speed: 85 Luck: 90 Resistances Sleep: 100 Paralysis: 100 Poison: 100 Darkness: 100 Stun: 100 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 ----------- Boss: Oozaru Vegeta Battle Power: 180,000 Level: 70 Zeni: 0 Exp: 0 AP: 0 Dropped Items: none Base Stats HP: 16,000 Ki: 650 Power: 130 Defense: 160 Recovery: 65 Technique: 160 Speed: 80 Luck: 90 --------- Boss: Vegeta (beat up) Battle Power: 18,000 Level: 70 Zeni: 0 Exp: 0 AP: 0 Dropped Items: none Base Stats HP: 10,000 Ki: 450 Power: 110 Defense: 85 Recovery: 55 Technique: 80 Speed: 65 Luck: 55 Fight 1: Goku vs. Vegeta Strategy: A~aand here we go. This is actually Vegeta at his strongest, so go all out. Restore Goku’s health if it falls under 1000. It’s probably also a good idea to heal up whenever Vegeta does his power-up move (where he mimics the warming-up routine he does before fighting Goku in the series); it raises all his stats. His rapid-fire energy blast attack is reasonably easy to Active Guard against. This battle will end once Vegeta’s HP falls under 50%, as long as it’s after the third turn. Fight 2: Goku vs. Oozaru Vegeta Strategy: The big secret here is that Vegeta is actually weaker than he was before. I guess it doesn’t matter much either way though, since you don’t actually need to beat him to win. The battle will end wither when Goku is knocked out (but the story will still progress) or Oozaru Vegeta’s HP falls under 50%. This is Goku’s last fight, so go all out and be flashy. Fight 3: Gohan, Krillin vs. Oozaru Vegeta Strategy: The battle will end automatically after 3 turns. Unlike with Goku, here you have another two battles afterwards to worry about, so don’t bother to use any ki-draining techniques. Fight 4 and 5: Gohan, Krillin vs. Vegeta (beat up) Vegeta is now quite weaker than before, but he’s still no pushover. Keep your HP over 1000 and use your best attacks, seeing as how this is the end and all. ----------------------------------------------------------------------- Side-quests [SDQT] ----------------------------------------------------------------------- ----Searching for the Dragonballs---- The location of the pseudo-dragonballs will be indicated on the world map: areas with dragonballs in them will be marked with special arrows. Inside each area, you can use the Dragon Radar Capsule item to pinpoint the location of the dragonball (there are also sometimes two dragonballs in a single area, so watch out). Once you collect the seventh dragonball, Shenlong will automatically appear. Shenlong’s Wishes 1. “I want a full load of experience points”: gives each member of your party 30,000 experience points. 2. “I want lots of AP”: gives each member of your party 5,000 AP 3. “I want to be really rich”: gives you 100,000 zeni 4. “I want to go to a new area”: gives you the East City Investigation Permit, which unlocks the new area of East City, where the highest level random enemies in the game are found. You can only make this wish once; after it’s granted, it will be absent from the wish menu whenever you summon Shenlong afterward 5. “I want an amazing item”: gives you the Weighted Dogi. Another wish you can only make once. 6. “I want to fight with the strong opponent”: opens a portal at the Dragon Rock in Mount Paozu-East Side, which leads to the secret boss. You can only make this wish once, and only fight the secret boss a single time. ----East City (Post-Destruction)---- You can unlock a new area by making the right wish to Shenlong. If you wish to Shenlong to see a new area (which should be the fourth option). Shenlong will give you a pass, which will allow you to pass by the radition-suit wearing guy who previously blocked your path in Area 2 of the destroyed East City. A. Enemies Jinkou Man Kyuukon Man Ten’nen Man Failed Creation Mad Scientist Experiment Number 7 Experiment Number 9 Somebody’s Personal Robot Saibaiman B. Treasure Chests Area 1 S Combo: Four-Fold Enclosing Bullet memo Area 2 S Combo: Friendship Energy memo Area 4 (first new area, right past the radiation suit guy) Chain-Ki Ring Protection Belt Area 5 Ki Necklace Senzu Oolong’s Wallet Area 6 Saiyans’ Special Trait ----Secret Boss---- Once you wish to Shenlong to fight with the strongest enemy, a portal will appear at Dragon Rock, the dragon-shaped rock between Goku’s house and Yamcha’s hideout, the place I told you to avoid earlier because the enemies there were way to strong for your party the first time you can reach the area. If you inspect the portal, you will fight the secret boss. Don’t read on if you don’t want the boss’s identity revealed (somehow I doubt you care, but better safe than sorry). Boss: Super Secret Amazing Boss of Awesome Randmoness Battle Power: 999,999 Level: 95 Zeni: 0 Exp: 99,000 AP: 9900 Dropped Items: none Base Stats HP: 85,000 Ki: 900 Power: 300 Defense: 300 Recovery: 150 Technique: 300 Speed: 180 Luck: 180 Resistances Sleep: 100 Paralysis: 100 Poison: 100 Darkness: 100 Stun: 100 Confusion100: Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: Yes, Broli. They honest to God put Broli in this game. He’s way stronger than Vegeta, so you want to be above lv.70 before you face him. Broli’s regular attack does over 2000 damage normally, and to top it off the jerk has a technique that increases his stats. His Buster Cannon attacks the entire party and is hard to use Active Guard against. Bring a lot of HP Drink 50s and HP Capsule 50s. Have Goku use the Zanzoken to avoid Broli’s freakishly strong attacks, and refresh it whenever it wears off. Then have him use Meteor Combination until your anger meter fills, at which point use Kaio-ken to attack Broli. You can defeat Broli with just Goku, if you’re good. But if you want to have the others, have them focus on healing, and otherwise have them use their best attacks. Broli will eventually go down (emphasis on “eventually”). You can only wish to fight Broli once. When you beat him, you will receive the Broli’s Necklace item, which increases all stats by 50. In true RPG super boss reward tradition, though it’s a great item on its own, if you were powerful and/or strategic enough to beat Broli, you don’t really need it. But you can give it to, say, Krillin, making him about as strong as Goku, which is kind of funny. Or you could just give it to Goku and make him the most broken character in the history of ever. Or you could sell it for all of 1 zeni. Your choice. ----------------------------------------------------------------------- *********************************************************************** Character Data[CHDT]*************************************************** *********************************************************************** 1. Son Goku His stats are the best of all the characters, and some of the best techniques. From level 1-19, his power and defense stats will grow by 2 each level, while his HP will go up by 25. From 20-99, his technique and speed stats will start also increasing by 2 as well. Techniques Special Moves Combination (chain attack) Condition: starting move Description: Basic chain attack Lv. 1 AP Cost: none Effect: 132 Ki Consumption: 16 Lv. 2 AP Cost: 300 Effect: 143 Ki Consumption: 18 Lv. 3 AP Cost: 500 Effect: 154 Ki Consumption: 22 Lv. 4 AP Cost: 800 Effect: 165 Ki Consumption: 28 Lv. 5 AP Cost: 1200 Effect: 176 Ki Consumption: 36 Meteor Combination (chain attack) Condition: Unlock Combination lv.3 and Kamehameha lv.2 Description: A chain attack with a Kamehameha at the end. Goku’s most powerful special attack. Lv. 1 AP Cost: 300 Effect: 224 Ki Consumption: 34 Lv. 2 AP Cost: 500 Effect: 240 Ki Consumption: 38 Lv. 3 AP Cost: 800 Effect: 256 Ki Consumption: 44 Lv. 4 AP Cost: 1200 Effect: 272 Ki Consumption: 52 Lv. 5 AP Cost: 2000 Effect: 288 Ki Consumption: 62 Kamehameha (ki attack) Condition: starting move Description: Goku’s signature technique, a blue energy wave. Lv. 1 AP Cost: none Effect: 175 Ki Consumption: 22 Lv. 2 AP Cost: 500 Effect: 186 Ki Consumption: 24 Lv. 3 AP Cost: 800 Effect: 195 Ki Consumption: 28 Lv. 4 AP Cost: 1200 Effect: 205 Ki Consumption: 34 Lv. 5 AP Cost: 2000 Effect: 215 Ki Consumption: 42 Energy Wave Chain (ki attack) Condition: Unlock Kamehameha lv.2 Description: Goku fires a volley of ki blasts which hit all enemies. It’s Goku’s most powerful special attack going by attack power, but its force is split between the characters it hits. Lv. 1 AP Cost: 300 Effect: 270 Ki Consumption: 42 Lv. 2 AP Cost: 500 Effect: 285 Ki Consumption: 46 Lv. 3 AP Cost: 800 Effect: 300 Ki Consumption: 52 Lv. 4 AP Cost: 1200 Effect: 315 Ki Consumption: 60 Lv. 5 AP Cost: 2000 Effect: 330 Ki Consumption: 70 Zanzoken/Afterimage Attack (special technique) Condition: starting move Description: Goku creates afterimages of himself by moving at fast speed, raising his evasion for a few turns. Very useful, especially when Goku enemies all on his own, which is often in the game. Lv. 1 AP Cost: none Ki Consumption: 22 Lv. 2 AP Cost: 300 Ki Consumption: 36 Lv. 3 AP Cost: 500 Ki Consumption: 32 Ultimate Moves Kaio-Ken Condition: Learned in Chapter 13 Description: Multiplies all of Goku’s stats for several turns (it seems to literally double Goku’s stats, so that attacks do twice as much damage). After the technique wears off, Goku will be stunned for a turn, meaning he’ll be unable to move. Lv. 1 AP Cost: none Ki Consumption: 80 Lv. 2 AP Cost: 800 Ki Consumption: 85 Lv. 3 AP Cost: 1200 Ki Consumption: 90 Lv. 4 AP Cost: 2000 Ki Consumption: 95 Lv. 5 AP Cost: 3000 Ki Consumption: 100 Genki Dama (Energy Ball; called “Spirit Bomb” in the Funi dub) Condition: Learned in Chapter 13 Description: The most powerful attack in the game, but it takes several turns to charge, during which time Goku can’t move. Its power is increased if the other characters in your party are equipped with the Always Energetic item. Lv. 1 AP Cost: none Effect: 900 Ki Consumption: 100 Lv. 2 AP Cost: 1000 Effect: 950 Ki Consumption: 110 Lv. 3 AP Cost: 2000 Effect: 1000 Ki Consumption: 120 Lv. 4 AP Cost: 3000 Effect: 1050 Ki Consumption: 130 Lv. 5 AP Cost: 4000 Effect: 1100 Ki Consumption: 140 Ability Upgrades HP Up Lv. 1 Effectiveness: 50 Needed AP: 300 Lv. 2 Effectiveness: 100 Needed AP: 400 Lv. 3 Effectiveness: 150 Needed AP: 600 Lv. 4 Effectiveness: 200 Needed AP: 800 Lv. 5 Effectiveness: 300 Needed AP: 1000 Ki Up Lv. 1 Effectiveness: 10 Needed AP: 200 Lv. 2 Effectiveness: 20 Needed AP: 400 Lv. 3 Effectiveness: 30 Needed AP: 600 Lv. 4 Effectiveness: 40 Needed AP: 800 Attack Up Lv. 1 Effectiveness: 3 Needed AP: 300 Lv. 2 Effectiveness: 5 Needed AP: 500 Lv. 3 Effectiveness: 8 Needed AP: 800 Lv. 4 Effectiveness: 12 Needed AP: 1200 Lv. 5 Effectiveness: 15 Needed AP: 1800 Evasion Up Lv. 1 Effectiveness: 6 Needed AP: 300 Lv. 2 Effectiveness: 8 Needed AP: 500 Lv. 3 Effectiveness: 10 Needed AP: 800 Lv. 4 Effectiveness: 12 Needed AP: 1200 Lv. 5 Effectiveness: 15 Needed AP: 1800 Chain Frequency Up Lv. 1 Effectiveness: 4 Needed AP: 300 Lv. 2 Effectiveness: 5 Needed AP: 500 Lv. 3 Effectiveness: 8 Needed AP: 800 Lv. 4 Effectiveness: 12 Needed AP: 1200 Lv. 5 Effectiveness: 15 Needed AP: 1800 Critical Frequency Up Lv. 1 Effectiveness: 4 Needed AP: 300 Lv. 2 Effectiveness: 5 Needed AP: 500 Lv. 3 Effectiveness: 6 Needed AP: 800 Lv. 4 Effectiveness: 7 Needed AP: 1200 All Abilities Up Lv. 1 Effectiveness: 3 Needed AP: 800 Lv. 2 Effectiveness: 5 Needed AP: 1200 Lv. 3 Effectiveness: 8 Needed AP: 1800 Lv. 4 Effectiveness: 12 Needed AP: 2500 Lv. 5 Effectiveness: 15 Needed AP: 3500 Anger Gauge Up Lv. 1 Effectiveness: 20 Needed AP: 200 Lv. 2 Effectiveness: 25 Needed AP: 400 Lv. 3 Effectiveness: 30 Needed AP: 600 Lv. 4 Effectiveness: 35 Needed AP: 800 2. Son Gohan Gohan is quite the later bloomer. From level 1-34, all of his stats will only increase by 1 each level, but from level 35 onwards his stats start to pick up. From 35 on, his power will increase by 3 for each level, and defense, technique, speed, and luck will increase by 2. His ultimate attacks are particularly powerful, and his Hire Dragon technique is a useful healing move that affects the entire party. So don’t give up on Gohan just because he’s useless at first. Techniques A. Special Moves Rush (chain attack) Condition: starting move Description: basic chain attack Lv. 1 AP Cost: none Effect: 144 Ki Consumption: 16 Lv. 2 AP Cost: 300 Effect: 156 Ki Consumption: 18 Lv. 3 AP Cost: 500 Effect: 168 Ki Consumption: 22 Lv. 4 AP Cost: 800 Effect: 180 Ki Consumption: 28 Lv. 5 AP Cost: 1200 Effect: 192 Ki Consumption: 36 Masenko/Demon Flash (ki attack) Condition: can be unlocked starting in Chapter 8 Description: Gohan’s signature attack, which he learned from Piccolo. He holds his hands over his head and fires a yellow ki wave. Lv. 1 AP Cost: 150 Effect: 165 Ki Consumption: 26 Lv. 2 AP Cost: 300 Effect: 175 Ki Consumption: 28 Lv. 3 AP Cost: 500 Effect: 185 Ki Consumption: 32 Lv. 4 AP Cost: 800 Effect: 195 Ki Consumption: 38 Lv. 5 AP Cost: 1200 Effect: 205 Ki Consumption: 46 Violent Ki Bullet/Gekiretsu-Madan Condition: unlock Masenko lv.2 Description: Gohan fires a volley of ki blasts that hits all enemies. Lv. 1 AP Cost: 300 Effect: 168 Ki Consumption: 40 Lv. 2 AP Cost: 500 Effect: 192 Ki Consumption: 44 Lv. 3 AP Cost: 800 Effect: 216 Ki Consumption: 50 Lv. 4 AP Cost: 1200 Effect: 240 Ki Consumption: 58 Lv. 5 AP Cost: 2000 Effect: 264 Ki Consumption: 68 Rage (special technique) Condition: Learned at the start of Chapter 8. Description: Increases Gohan’s attack power for several turns, and fills up a decent chunk of his anger gauge at the same time. Lv. 1 Ki Consumption: 24 Lv. 2 AP Cost: 500 Ki Consumption: 26 Lv. 3 AP Cost: 800 Ki Consumption: 30 Lv. 4 AP Cost: 1200 Ki Consumption: 36 Lv. 5 AP Cost: 2000 Ki Consumption: 44 Hire Dragon (special technique) Condition: can be learned starting in Chapter 8. Description: Gohan calls Hire Dragon (Icarus in the dub), who heals the entire party. This is the only character technique that heals the entire party. Lv. 1 AP Cost: 300 Ki Consumption: 36 Lv. 2 AP Cost: 500 Ki Consumption: 40 Lv. 3 AP Cost: 800 Ki Consumption: 46 Lv. 4 AP Cost: 1200 Ki Consumption: 54 Lv. 5 AP Cost: 2000 Ki Consumption: 64 B. Ultimate Moves Explosive Rush Condition: unlock Rush lv.2 and Violent Demon Bullet lv.2 Description: Gohan attacks a single enemy with a series of punches and kicks, ending in a powerful ki blast. It seems to be based on Gohan’s attack on 2nd-form Freeza in the series. Lv. 1 AP Cost: 500 Effect: 360 Ki Consumption: 70 Lv. 2 AP Cost: 800 Effect: 378 Ki Consumption: 75 Lv. 3 AP Cost: 1200 Effect: 396 Ki Consumption: 80 Lv. 4 AP Cost: 2000 Effect: 414 Ki Consumption: 85 Lv. 5 AP Cost: 3000 Effect: 432 Ki Consumption: 90 Miracle Full Power/Miracle Zenkai Power Condition: unlock Masenko lv.2 and Rage lv.3 Description: A very powerful attack where Gohan headbutts an enemy at full power, similar to what he did to Raditz. It’s named after the first ending theme to DBZ. Lv. 1 AP Cost: 500 Effect: 416 Ki Consumption: 80 Lv. 2 AP Cost: 800 Effect: 432 Ki Consumption: 85 Lv. 3 AP Cost: 1200 Effect: 448 Ki Consumption: 90 Lv. 4 AP Cost: 2000 Effect: 464 Ki Consumption: 95 Lv. 5 AP Cost: 3000 Effect: 480 Ki Consumption: 100 Ability Upgrades HP Up Lv. 1 Effectiveness: 50 Needed AP: 200 Lv. 2 Effectiveness: 100 Needed AP: 400 Lv. 3 Effectiveness: 150 Needed AP: 600 Lv. 4 Effectiveness: 200 Needed AP: 800 Lv. 5 Effectiveness: 300 Needed AP: 1000 Ki Up Lv. 1 Effectiveness: 10 Needed AP: 200 Lv. 2 Effectiveness: 20 Needed AP: 400 Lv. 3 Effectiveness: 30 Needed AP: 600 Lv. 4 Effectiveness: 40 Needed AP: 800 Attack Up Lv. 1 Effectiveness: 3 Needed AP: 300 Lv. 2 Effectiveness: 5 Needed AP: 500 Lv. 3 Effectiveness: 8 Needed AP: 800 Lv. 4 Effectiveness: 12 Needed AP: 1200 Lv. 5 Effectiveness: 15 Needed AP: 1800 Defense Up Lv.1 Effectiveness: 3 Needed AP: 300 Lv.2 Effectiveness: 5 Needed AP: 500 Lv.3 Effectiveness: 8 Needed AP: 800 Lv.4 Effectiveness: 12 Needed AP: 1200 Evasion Up Lv. 1 Effectiveness: 6 Needed AP: 300 Lv. 2 Effectiveness: 8 Needed AP: 500 Lv. 3 Effectiveness: 10 Needed AP: 800 Lv. 4 Effectiveness: 12 Needed AP: 1200 Lv. 5 Effectiveness: 15 Needed AP: 1800 Critical Frequency Up Lv. 1 Effectiveness: 4 Needed AP: 300 Lv. 2 Effectiveness: 5 Needed AP: 500 Lv. 3 Effectiveness: 6 Needed AP: 800 Lv. 4 Effectiveness: 7 Needed AP: 1200 All Abilities Up Lv. 1 Effectiveness: 3 Needed AP: 800 Lv. 2 Effectiveness: 5 Needed AP: 1200 Lv. 3 Effectiveness: 8 Needed AP: 1800 Lv. 4 Effectiveness: 12 Needed AP: 2500 Lv. 5 Effectiveness: 15 Needed AP: 3500 Anger Gauge Up Lv. 1 Effectiveness: 20 Needed AP: 200 Lv. 2 Effectiveness: 25 Needed AP: 400 Lv. 3 Effectiveness: 30 Needed AP: 600 Lv. 4 Effectiveness: 35 Needed AP: 800 Lv. 5 Effectiveness: 40 Needed AP: 1000 3. Piccolo Piccolo is a balanced character, though his stats grow a little slowly at first. His ability to restore his own HP is a plus. From lv.1-29, his technique stat grows by 2 each level, but his attack stat is already pretty high to start with, so that’ll generally be his highest stat. Then from lv.30 onward, all his stats except luck increase by 2 each level. So overall, Piccolo is pretty awesome (just like in the series!). Techniques and Abilities A. Special Moves Demon Chain Attack (chain attack) Condition: starting move Description: A chain attack where Piccolo knocks the enemy away, then stretches his arm out to grab them and drag them back. Lv. 1 AP Cost: none Effect: 119 Ki Consumption: 16 Lv. 2 AP Cost: 300 Effect: 133 Ki Consumption: 18 Lv. 3 AP Cost: 500 Effect: 147 Ki Consumption: 22 Lv. 4 AP Cost: 800 Effect: 161 Ki Consumption: 28 Lv. 5 AP Cost: 1200 Effect: 175 Ki Consumption: 36 Bakuriki-maha/Explosive Demon Wave (ki attack) Condition: can be learned when you first get Piccolo Description: Piccolo holds out one hand and steadies it with the other, then shots out a large ki blast. It’s the technique Piccolo Daimao used to blow up Central City in his final fight with Goku, and it resembles the move Piccolo uses against Raditz when they first meet. Lv. 1 AP Cost: 300 Effect: 140 Ki Consumption: 22 Lv. 2 AP Cost: 500 Effect: 145 Ki Consumption: 24 Lv. 3 AP Cost: 800 Effect: 150 Ki Consumption: 28 Lv. 4 AP Cost: 1200 Effect: 155 Ki Consumption: 34 Lv. 5 AP Cost: 2000 Effect: 160 Ki Consumption: 42 Gekiretsu-Kodan/Violent Light Bullet (ki attack) Condition: unlock Bakuriki-maha lv. 2 Description: Piccolo cups his hands together and fires a large ki blast. It’s the move he used against the powered-up 1st form Cell that blew away half of the island they were on. Lv. 1 AP Cost: 300 Effect: 180 Ki Consumption: 34 Lv. 2 AP Cost: 500 Effect: 195 Ki Consumption: 38 Lv. 3 AP Cost: 800 Effect: 210 Ki Consumption: 44 Lv. 4 AP Cost: 1200 Effect: 225 Ki Consumption: 52 Lv. 5 AP Cost: 2000 Effect: 240 Ki Consumption: 62 Cho-Bakuretsu-maha/Super Explosive Demon Wave (ki attack) Condition: unlock Gekiretsu-kodan lv.2 Description: Piccolo shoots energy from out of his entire body, damaging all enemies. This was the move he used as his final trump card against Goku during their match at the 23rd Tenkaichi Budoukai. Lv. 1 AP Cost: 300 Effect: 120 Ki Consumption: 44 Lv. 2 AP Cost: 500 Effect: 126 Ki Consumption: 48 Lv. 3 AP Cost: 800 Effect: 132 Ki Consumption: 54 Lv. 4 AP Cost: 1200 Effect: 138 Ki Consumption: 62 Lv. 5 AP Cost: 2000 Effect: 144 Ki Consumption: 72 Self-Regeneration (special technique) Condition: starting move Description: Piccolo uses his regenerating abilities to restore his HP. At lv.1 it recovers about 25% of his maximum HP. Lv. 1 AP Cost: 300 Ki Consumption: 30 Lv. 2 AP Cost: 500 Ki Consumption: 34 Lv. 3 AP Cost: 800 Ki Consumption: 40 Lv. 4 AP Cost: 1200 Ki Consumption: 48 Lv. 5 AP Cost: 2000 Ki Consumption: 58 B. Ultimate Moves Makankosappo/Demon Piercing Light Kill Cannon (Super Beam Cannon in dub and Light of Death in Viz manga) Condition: learned during the battle with Raditz in Chapter 6 Description: Piccolo fires a screw-shaped beam from his fingertips. It takes several turns for him to charge up this technique. It can hit more than one enemy, as long as they’re lined up. Lv. 1 AP Cost: none Effect: 350 Ki Consumption: 60 Lv. 2 AP Cost: 800 Effect: 370 Ki Consumption: 65 Lv. 3 AP Cost: 1200 Effect: 390 Ki Consumption: 70 Lv. 4 AP Cost: 2000 Effect: 410 Ki Consumption: 75 Lv. 5 AP Cost: 3000 Effect: 430 Ki Consumption: 80 Makuhoidan/Demonic Space-Enclosing Bullets Conditions: unlock Gekiretsu-kodan lv.2 and Bakuriki-maha lv.2 Description: Piccolo knocks his opponent into the air and fires a flurry of ki blasts that surround his opponent, then all crash down on the opponent at once. It’s the move he used against No.17. Lv. 1 AP Cost: 500 Effect: 325 Ki Consumption: 80 Lv. 2 AP Cost: 800 Effect: 334 Ki Consumption: 85 Lv. 3 AP Cost: 1200 Effect: 344 Ki Consumption: 90 Lv. 4 AP Cost: 2000 Effect: 354 Ki Consumption: 95 Lv. 5 AP Cost: 3000 Effect: 364 Ki Consumption: 100 C. Ability Upgrades HP Up Lv. 1 Effectiveness: 50 Needed AP: 300 Lv. 2 Effectiveness: 100 Needed AP: 400 Lv. 3 Effectiveness: 150 Needed AP: 600 Lv. 4 Effectiveness: 200 Needed AP: 800 Ki Up Lv. 1 Effectiveness: 10 Needed AP: 200 Lv. 2 Effectiveness: 20 Needed AP: 400 Lv. 3 Effectiveness: 30 Needed AP: 600 Lv. 4 Effectiveness: 40 Needed AP: 800 Lv.5 Effectiveness: 50 Needed AP: 1000 Attack Up Lv. 1 Effectiveness: 3 Needed AP: 300 Lv. 2 Effectiveness: 5 Needed AP: 500 Lv. 3 Effectiveness: 8 Needed AP: 800 Lv. 4 Effectiveness: 12 Needed AP: 1200 Accuracy Up Lv. 1 Effectiveness: 6 Needed AP: 300 Lv. 2 Effectiveness: 8 Needed AP: 500 Lv. 3 Effectiveness: 10 Needed AP: 800 Lv. 4 Effectiveness: 12 Needed AP: 1200 Auto-Recovery Up Lv. 1 Effectiveness: 3 Needed AP: 300 Lv. 2 Effectiveness: 5 Needed AP: 500 Lv. 3 Effectiveness: 8 Needed AP: 800 Lv. 4 Effectiveness: 12 Needed AP: 1200 Lv. 5 Effectiveness: 15 Needed AP: 1800 Chain Frequency Up Lv. 1 Effectiveness: 4 Needed AP: 300 Lv. 2 Effectiveness: 5 Needed AP: 500 Lv. 3 Effectiveness: 8 Needed AP: 800 Lv. 4 Effectiveness: 12 Needed AP: 1200 Lv. 5 Effectiveness: 15 Needed AP: 1800 All Elements Resistance Up Lv. 1 Effectiveness: 8 Needed AP: 800 Lv. 2 Effectiveness: 10 Needed AP: 1200 Lv. 3 Effectiveness: 12 Needed AP: 1800 Lv. 4 Effectiveness: 14 Needed AP: 2500 Lv. 5 Effectiveness: 16 Needed AP: 3500 Anger Gauge Up Lv. 1 Effectiveness: 20 Needed AP: 200 Lv. 2 Effectiveness: 25 Needed AP: 400 Lv. 3 Effectiveness: 30 Needed AP: 600 4. Krillin (Kuririn) Though Krillin has weak attack power, he makes up for it somewhat with his Kienzan and Kienzan-upgrade ultimate move, which can potentially 1- hit KO an enemy regardless of their HP or defense. His HP and technique stats are also rather low. His luck, however, is the highest out of all the characters, narrowly beating out Gohan. From lv.1-29, his speed stat increases by 2 each level, but from lv.30 onward it will only increase by 1, while his attack, defense, and luck will start increasing by 2 each level. A. Special Moves Chain Attack (chain attack) Condition: starting move Description: Pretty much what it sounds like. He hits the opponent about 10 times. Lv. 1 AP Cost: none Effect: 130 Ki Consumption: 16 Lv. 2 AP Cost: 300 Effect: 140 Ki Consumption: 18 Lv. 3 AP Cost: 500 Effect: 150 Ki Consumption: 22 Lv. 4 AP Cost: 800 Effect: 160 Ki Consumption: 28 Lv. 5 AP Cost: 1200 Effect: 170 Ki Consumption: 36 Kamehameha (ki attack) Condition: starting move Description: The infamous blue energy wave. Krillin’s version is weaker than Goku’s; his lv.2 Kamehameha is about equal to Goku’s lv.1, and so on. On top of that, he can only level it up to lv.4, versus Goku’s max at lv.5. Lv. 1 AP Cost: none Effect: 162 Ki Consumption: 22 Lv. 2 AP Cost: 500 Effect: 174 Ki Consumption: 24 Lv. 3 AP Cost: 800 Effect: 186 Ki Consumption: 28 Lv. 4 AP Cost: 1200 Effect: 198 Ki Consumption: 34 Kienzan/Ki Circle Slice (ki attack; “Destructo Disc” in the dub) Condition: can be learned from the beginning Description: Krillin fires a buzzsaw-shaped ki blast. It can hit more than one enemy as long as they’re lined up. It can also potentially one-hit KO enemies sometimes. Lv. 1 AP Cost: 300 Effect: 220 Ki Consumption: 34 Lv. 2 AP Cost: 500 Effect: 235 Ki Consumption: 38 Lv. 3 AP Cost: 800 Effect: 250 Ki Consumption: 44 Lv. 4 AP Cost: 1200 Effect: 265 Ki Consumption: 52 Lv. 5 AP Cost: 2000 Effect: 280 Ki Consumption: 62 Scattering Energy Wave (ki attack) Condition: unlock Kamehameha lv.3 Description: Krillin fires a large ki blast which then splits up into several small blasts that rain down, hitting all enemies. It’s the move he used to defeat the Saibaimen after Yamcha died. Lv. 1 AP Cost: 300 Effect: 130 Ki Consumption: 48 Lv. 2 AP Cost: 500 Effect: 140 Ki Consumption: 52 Lv. 3 AP Cost: 800 Effect: 150 Ki Consumption: 58 Lv. 4 AP Cost: 1200 Effect: 160 Ki Consumption: 66 Lv. 5 AP Cost: 2000 Effect: 170 Ki Consumption: 76 Taiyo-ken/Sun Attack (special technique; called “Solar Flare” in dub) Condition: can be learned from the beginning Description: Krillin emits a bright light from his forehead, blinding all enemies. If this move works, you automatically flee from the fight. You have a higher chance of escaping using this than you do by simply selecting “run” from the menu. Lv. 1 AP Cost: 300 Ki Consumption: 28 Lv. 2 AP Cost: 500 Ki Consumption: 30 Lv. 3 AP Cost: 800 Ki Consumption: 34 B. Ultimate Moves Kien-Retsuzan/Ki Circle Furious Slice Condition: unlock Kienzan lv.2 and Scattering Energy Wave lv.2 Description: Krillin fires a flurry of Kienzans at all opponents. The final strike can potentially 1-hit KO an enemy, though which enemy he’ll use it on is random. Lv. 1 AP Cost: 500 Effect: 360 Ki Consumption: 70 Lv. 2 AP Cost: 800 Effect: 380 Ki Consumption: 75 Lv. 3 AP Cost: 1200 Effect: 400 Ki Consumption: 80 Lv. 4 AP Cost: 2000 Effect: 420 Ki Consumption: 85 Lv. 5 AP Cost: 3000 Effect: 440 Ki Consumption: 90 Ya-Yajirobe!? Condition: talk to Yajirobe at Kami’s palace starting in Chapter 8. Description: Yajirobe will appear and heal the entire party, then attack all enemies with a sword slice that is potentially a 1-hit KO. Unfortunately, the slice’s only possible effect is a 1-hit KO, so it won’t do any damage if that fails (meaning it’s no good against bosses). So he’s basically a fat, horse-less version of the Odin summon from Final Fantasy. Lv. 1 AP Cost: none Ki Consumption: 80 Lv. 2 AP Cost: 800 Ki Consumption: 85 Lv. 3 AP Cost: 1200 Ki Consumption: 90 Lv. 4 AP Cost: 2000 Ki Consumption: 95 Lv. 5 AP Cost: 3000 Ki Consumption: 100 C. Ability Upgrades HP Up Lv. 1 Effectiveness: 50 Needed AP: 300 Lv. 2 Effectiveness: 100 Needed AP: 400 Lv. 3 Effectiveness: 150 Needed AP: 600 Lv. 4 Effectiveness: 200 Needed AP: 800 Ki Up Lv. 1 Effectiveness: 10 Needed AP: 200 Lv. 2 Effectiveness: 20 Needed AP: 400 Lv. 3 Effectiveness: 30 Needed AP: 600 Lv. 4 Effectiveness: 40 Needed AP: 800 Defense Up Lv.1 Effectiveness: 3 Needed AP: 300 Lv.2 Effectiveness: 5 Needed AP: 500 Lv.3 Effectiveness: 8 Needed AP: 800 Lv.4 Effectiveness: 12 Needed AP: 1200 Lv.5 Effectiveness: 15 Needed AP: 1800 Evasion Up Lv. 1 Effectiveness: 6 Needed AP: 300 Lv. 2 Effectiveness: 8 Needed AP: 500 Lv. 3 Effectiveness: 10 Needed AP: 800 Lv. 4 Effectiveness: 12 Needed AP: 1200 Lv. 5 Effectiveness: 15 Needed AP: 1800 Action Speed Up Lv. 1 Effectiveness: 10 Needed AP: 300 Lv. 2 Effectiveness: 15 Needed AP: 500 Lv. 3 Effectiveness: 20 Needed AP: 800 Lv. 4 Effectiveness: 25 Needed AP: 1200 Lv. 5 Effectiveness: 30 Needed AP: 1800 Critical Frequency Up Lv. 1 Effectiveness: 4 Needed AP: 300 Lv. 2 Effectiveness: 5 Needed AP: 500 Lv. 3 Effectiveness: 6 Needed AP: 800 Lv. 4 Effectiveness: 7 Needed AP: 1200 Item Effect Up Lv. 1 Effectiveness: 5 Needed AP: 800 Lv. 2 Effectiveness: 10 Needed AP: 1200 Lv. 3 Effectiveness: 15 Needed AP: 1800 Lv. 4 Effectiveness: 20 Needed AP: 2500 Lv. 5 Effectiveness: 30 Needed AP: 3500 Anger Gauge Up Lv. 1 Effectiveness: 20 Needed AP: 200 Lv. 2 Effectiveness: 25 Needed AP: 400 Lv. 3 Effectiveness: 30 Needed AP: 600 Lv. 4 Effectiveness: 35 Needed AP: 800 5. Tenshinhan (Tien Shinhan) Tenshinhan has lots of powerful moves right from the get-go, so he has a big advantage there, but as the game goes on he becomes less and less useful (…just like in the series…). The main weakness in Tenshinhan’s stats is his low HP, which is especially troublesome since many of his best moves reduce his HP. You can however counter this a bit by leveling up his HP early on, and equipping him with an hp-increasing item. From lv.1-24, his technique stat alone increases by 2 each level, but from lv.25 and onward his attack, and defense stats increase by 2 as well. A. Special Moves Assault (chain attack) Condition: starting move Description: Standard chain attack. Lv. 1 AP Cost: none Effect: 120 Ki Consumption: 16 Lv. 2 AP Cost: 300 Effect: 136 Ki Consumption: 18 Lv. 3 AP Cost: 500 Effect: 152 Ki Consumption: 22 Lv. 4 AP Cost: 800 Effect: 160 Ki Consumption: 28 Lv. 5 AP Cost: 1200 Effect: 168 Ki Consumption: 36 Kikoho/Ki-Manipulation Cannon (ki attack; “Tri Beam” in dub) Condition: starting move Description: Tenshinhan cups his hands and fires a powerful ki blast, but reduces his HP at the same time. The amount it reduces Tenshinhan’s HP increases as he levels up. It’s the most powerful attack you have access to at the start of the game. Lv. 1 AP Cost: none Effect: 210 Ki Consumption: 26 Lv. 2 AP Cost: 500 Effect: 220 Ki Consumption: 28 Lv. 3 AP Cost: 800 Effect: 230 Ki Consumption: 32 Lv. 4 AP Cost: 1200 Effect: 240 Ki Consumption: 38 Lv. 5 AP Cost: 2000 Effect: 250 Ki Consumption: 46 Shishin no Ken/Four-Bodies Attack (ki attack) Condition: learned from an event in Chapter 3 Description: Tenshinhan splits into four people, who then surround the enemy and blast them at close range. It’s less powerful than the Kikoho (though not by much), but it has the advantage that it can never miss. Lv. 1 AP Cost: none Effect: 200 Ki Consumption: 32 Lv. 2 AP Cost: 500 Effect: 210 Ki Consumption: 34 Lv. 3 AP Cost: 800 Effect: 220 Ki Consumption: 40 Lv. 4 AP Cost: 1200 Effect: 230 Ki Consumption: 46 Lv. 5 AP Cost: 2000 Effect: 240 Ki Consumption: 54 Taiyo-ken/Sun Attack (special technique) Condition: starting move Description: Tenshinhan fires a blinding light from his third eye. Unlike Krillin’s version, instead of allowing you to flee the battle, it instead potentially inflicts Darkness on all enemies. Lv. 1 AP Cost: none Ki Consumption: 18 Lv. 2 AP Cost: 500 Ki Consumption: 20 Lv. 3 AP Cost: 800 Ki Consumption: 24 Lv. 4 AP Cost: 1200 Ki Consumption: 30 Lv. 5 AP Cost: 2000 Ki Consumption: 38 Mafuba/Demon Sealing Wave (special technique) Condition: learned from an event in Chapter 3. Description: Tenshinhan fires a special energy wave which traps a single enemy inside an electric rice-cooking jar. This instantly defeats them, but has a high chance of failing, and will reduce Tenshinhan’s HP by a large amount either way. The various Electric Jar capsules will increase its success rate, as will lowering the opponent’s HP first. As you trap the different kinds of enemies throughout the game, you can get special rewards from Kami in return (more on that elsewhere). Gotta catch ‘em all! Lv. 1 AP Cost: none Ki Consumption: 28 Lv. 2 AP Cost: 500 Ki Consumption: 30 Lv. 3 AP Cost: 800 Ki Consumption: 34 Lv. 4 AP Cost: 1200 Ki Consumption: 40 Lv. 5 AP Cost: 2000 Ki Consumption: 48 B. Ultimate Moves Shin-Kikoho/New Ki-Manipulation Cannon Condition: unlock Kikoho lv.3 Description: A powered up version of the Kikoho were Tenshinhan fires a chain of Kikohos, one after the other. It’s very powerful, but reduces Tenshinhan’s HP by an even larger amount that the regular Kikoho. Lv. 1 AP Cost: 500 Effect: 372 Ki Consumption: 60 Lv. 2 AP Cost: 800 Effect: 396 Ki Consumption: 65 Lv. 3 AP Cost: 1200 Effect: 420 Ki Consumption: 70 Lv. 4 AP Cost: 2000 Effect: 444 Ki Consumption: 75 Lv. 5 AP Cost: 3000 Effect: 468 Ki Consumption: 80 Shin-Taiyo-ken/True Sun Attack Condition: unlock Kikoho lv.2 and Taiyo-ken lv.2 Description: On top of inflicting damage to all enemies, it has an 80% chance of inflicting Darkness on them as well. The game describes this as the “true Taiyo-ken that nobody can imitate”, perhaps referencing the fact that in the series everyone and their mother steals the Taiyo- ken move from Tenshinhan. Lv. 1 AP Cost: 500 Effect: 240 Ki Consumption: 80 Lv. 2 AP Cost: 800 Effect: 248 Ki Consumption: 85 Lv. 3 AP Cost: 1200 Effect: 256 Ki Consumption: 90 Lv. 4 AP Cost: 2000 Effect: 256 Ki Consumption: 95 Lv. 5 AP Cost: 3000 Effect: 272 Ki Consumption: 100 C. Ability Upgrades HP Up Lv. 1 Effectiveness: 50 Needed AP: 300 Lv. 2 Effectiveness: 100 Needed AP: 400 Lv. 3 Effectiveness: 150 Needed AP: 600 Lv. 4 Effectiveness: 200 Needed AP: 800 Lv. 5 Effectiveness: 300 Needed AP: 1000 Ki Up Lv. 1 Effectiveness: 10 Needed AP: 200 Lv. 2 Effectiveness: 20 Needed AP: 400 Lv. 3 Effectiveness: 30 Needed AP: 600 Lv. 4 Effectiveness: 40 Needed AP: 800 Attack Up Lv. 1 Effectiveness: 3 Needed AP: 300 Lv. 2 Effectiveness: 5 Needed AP: 500 Lv. 3 Effectiveness: 8 Needed AP: 800 Lv. 4 Effectiveness: 12 Needed AP: 1200 Accuracy Up Lv. 1 Effectiveness: 6 Needed AP: 300 Lv. 2 Effectiveness: 8 Needed AP: 500 Lv. 3 Effectiveness: 10 Needed AP: 800 Lv. 4 Effectiveness: 12 Needed AP: 1200 Auto-Recovery Up Lv. 1 Effectiveness: 3 Needed AP: 300 Lv. 2 Effectiveness: 5 Needed AP: 500 Lv. 3 Effectiveness: 8 Needed AP: 800 Lv. 4 Effectiveness: 12 Needed AP: 1200 Ki Attack Resistance Up Lv. 1 Effectiveness: 3 Needed AP: 300 Lv. 2 Effectiveness: 6 Needed AP: 500 Lv. 3 Effectiveness: 9 Needed AP: 800 Lv. 4 Effectiveness: 12 Needed AP: 1200 Lv. 5 Effectiveness: 15 Needed AP: 1800 All Status Ailments Resistance Lv. 1 Effectiveness: 3 Needed AP: 800 Lv. 2 Effectiveness: 6 Needed AP: 1200 Lv. 3 Effectiveness: 9 Needed AP: 1800 Lv. 4 Effectiveness: 12 Needed AP: 2500 Lv. 5 Effectiveness: 15 Needed AP: 3500 Anger Gauge Up Lv. 1 Effectiveness: 20 Needed AP: 200 Lv. 2 Effectiveness: 25 Needed AP: 400 Lv. 3 Effectiveness: 30 Needed AP: 600 Lv. 4 Effectiveness: 35 Needed AP: 800 6. Yamcha As you can probably expect, Yamcha isn’t exactly a powerhouse, but he has high speed and the unique ability to increase the drop rate of items (‘cause he’s a thief, you see). It’s probably a good idea to have Yamcha be the one to use the various one-shot attack items in the game. From lv.1-34, Yamcha’s speed alone goes up by 2 each level, but from lv.35 onward, his power, defense, and technique increase by 2 per level as well. A. Special Moves Wolf Hurricane (chain attack) Condition: starting move Description: ye olde basic chain attack. Lv. 1 AP Cost: none Effect: 128 Ki Consumption: 16 Lv. 2 AP Cost: 300 Effect: 136 Ki Consumption: 18 Lv. 3 AP Cost: 500 Effect: 144 Ki Consumption: 22 Lv. 4 AP Cost: 800 Effect: 152 Ki Consumption: 28 Lv. 5 AP Cost: 1200 Effect: 160 Ki Consumption: 36 Roga-FuFu-Ken/Fist of the Wolf-Fan Gale (chain attack) Condition: starting move Description: Yamcha’s signature chain attack. It’s much more powerful than the Wolf Hurricane, and uses up comparatively little ki. Lv. 1 AP Cost: none Effect: 210 Ki Consumption: 20 Lv. 2 AP Cost: 500 Effect: 225 Ki Consumption: 22 Lv. 3 AP Cost: 800 Effect: 240 Ki Consumption: 26 Lv. 4 AP Cost: 1200 Effect: 255 Ki Consumption: 32 Lv. 5 AP Cost: 2000 Effect: 270 Ki Consumption: 40 Kamehameha (ki attack) Condition: starting move Description: Yamcha’s Kamehameha is the weakest in the game; at lv.1 it’s only slightly weaker than Krillin’s lv.1 Kamehameha, but by lv.4 it’s only about as powerful as Krillin’s lv.3. I guess it was nerfed a bit so as to not outshine the Roga-FuFu-Ken. Lv. 1 AP Cost: none Effect: 160 Ki Consumption: 22 Lv. 2 AP Cost: 500 Effect: 168 Ki Consumption: 24 Lv. 3 AP Cost: 800 Effect: 176 Ki Consumption: 28 Lv. 4 AP Cost: 1200 Effect: 184 Ki Consumption: 34 Sokidan/Turning Ki Bullet (ki attack; called “Spirit Ball” in the dub, but not to be confused with Goku’s Spirit Bomb) Condition: unlock Kamehameha lv.2 Description: Yamcha produces a ki bullet from the palm of his hand, which he guides with his hand movements to circle back and hit the opponent again and again. As its leveled up, the number of times it hits the opponent increases. Lv. 1 AP Cost: 300 Effect: 190 Ki Consumption: 34 Lv. 2 AP Cost: 500 Effect: 195 Ki Consumption: 38 Lv. 3 AP Cost: 800 Effect: 240 Ki Consumption: 44 Lv. 4 AP Cost: 1200 Effect: 246 Ki Consumption: 52 Lv. 5 AP Cost: 2000 Effect: 294 Ki Consumption: 62 Efficient Movement (special technique) Condition: can be learned from the beginning Description: Yamcha concentrates his spirit, allowing all his attacks to hit the opponent for a few turns. This makes his attacks that hit the opponent multiple times, like Wolf Hurricane, more effective. Lv. 1 AP Cost: 300 Ki Consumption: 24 Lv. 2 AP Cost: 500 Ki Consumption: 26 Lv. 3 AP Cost: 800 Ki Consumption: 30 B. Ultimate Moves Shin-Roga-FuFu-Ken/New Fist of the Wolf Fang Gale Condition: unlock Roga-FuFu-Ken lv.2 and Kamehameha lv.2 Description: An evolved form of the Roga-FuFu-Ken where Yamcha finishes his chain of attacks with a Kamehameha. Lv. 1 AP Cost: 500 Effect: 342 Ki Consumption: 50 Lv. 2 AP Cost: 800 Effect: 361 Ki Consumption: 55 Lv. 3 AP Cost: 1200 Effect: 380 Ki Consumption: 60 Lv. 4 AP Cost: 2000 Effect: 399 Ki Consumption: 65 Lv. 5 AP Cost: 3000 Effect: 418 Ki Consumption: 70 Cho-Sokidan/Super Turning Ki Bullet Condition: unlock Sokidan lv.2 and Efficient Movement lv.2 Description: A giant version of the Sokidan that hits all enemies repeatedly. Lv. 1 AP Cost: 500 Effect: 350 Ki Consumption: 80 Lv. 2 AP Cost: 800 Effect: 390 Ki Consumption: 85 Lv. 3 AP Cost: 1200 Effect: 432 Ki Consumption: 90 Lv. 4 AP Cost: 2000 Effect: 476 Ki Consumption: 95 Lv. 5 AP Cost: 3000 Effect: 522 Ki Consumption: 100 C. Ability Upgrades HP Up Lv. 1 Effectiveness: 50 Needed AP: 300 Lv. 2 Effectiveness: 100 Needed AP: 400 Lv. 3 Effectiveness: 150 Needed AP: 600 Ki Up Lv. 1 Effectiveness: 10 Needed AP: 200 Lv. 2 Effectiveness: 20 Needed AP: 400 Lv. 3 Effectiveness: 30 Needed AP: 600 Lv. 4 Effectiveness: 40 Needed AP: 800 Accuracy Up Lv. 1 Effectiveness: 6 Needed AP: 300 Lv. 2 Effectiveness: 8 Needed AP: 500 Lv. 3 Effectiveness: 10 Needed AP: 800 Lv. 4 Effectiveness: 12 Needed AP: 1200 Evasion Up Lv. 1 Effectiveness: 6 Needed AP: 300 Lv. 2 Effectiveness: 8 Needed AP: 500 Lv. 3 Effectiveness: 10 Needed AP: 800 Lv. 4 Effectiveness: 12 Needed AP: 1200 Lv. 5 Effectiveness: 15 Needed AP: 1800 Action Speed Up Lv. 1 Effectiveness: 10 Needed AP: 300 Lv. 2 Effectiveness: 15 Needed AP: 500 Lv. 3 Effectiveness: 20 Needed AP: 800 Lv. 4 Effectiveness: 25 Needed AP: 1200 Lv. 5 Effectiveness: 30 Needed AP: 1800 Chain Frequency Up Lv. 1 Effectiveness: 4 Needed AP: 300 Lv. 2 Effectiveness: 5 Needed AP: 500 Lv. 3 Effectiveness: 8 Needed AP: 800 Lv. 4 Effectiveness: 12 Needed AP: 1200 Lv. 5 Effectiveness: 15 Needed AP: 1800 Item Drop Up Lv. 1 Effectiveness: 5 Needed AP: 1000 Lv. 2 Effectiveness: 8 Needed AP: 2000 Lv. 3 Effectiveness: 12 Needed AP: 3500 Anger Gauge Up Lv. 1 Effectiveness: 20 Needed AP: 200 Lv. 2 Effectiveness: 25 Needed AP: 400 Lv. 3 Effectiveness: 30 Needed AP: 600 7. Final Stats Here are the final stats for each a character, not counting bonus points. With this you can get a sense of what each character’s natural strengths and weaknesses are, Son Goku HP: 3220 Ki: 878 Power: 208 Defense: 205 Recovery: 111 Technique: 191 Speed: 191 Luck: 107 Son Gohan HP: 3159 Ki: 910 Power: 236 Defense: 171 Recovery: 106 Technique: 171 Speed: 171 Luck: 172 Piccolo HP: 3135 Ki: 890 Power: 199 Defense: 185 Recovery: 183 Technique: 204 Speed: 185 Luck: 107 Krillin HP: 2960 Ki: 805 Power: 177 Defense: 177 Recovery: 107 Technique: 107 Speed: 135 Luck: 178 Tenshinhan HP: 3122 Ki: 773 Power: 183 Defense: 182 Recovery: 107 Technique: 131 Speed: 182 Luck: 105 Yamcha HP: 2915 Ki: 785 Power: 172 Defense: 171 Recovery: 107 Technique: 172 Speed: 206 Luck: 104 *********************************************************************** S Combos [SCOM]******************************************************** *********************************************************************** To perform S Combos, wait until two or more of your party members’ anger gauge fills up, at which point you enter Sparking! Mode. You then have the characters in Sparking Mode perform the specified moves during the same turn. The effect of these combos as given below measures how much more damage doing the S Combo inflicts than if you just perform the techniques that make up the S Combo when not in Sparking! Mode. Got it? Well if not, too bad. Throughout the game, you will find memos for the various S Combos, detailing one of the characters and moves needed to perform it (meaning there are 2-3 memos for each S Combo that you must find before you’ll know the whole thing). However, I don’t think you actually need the memos to perform them; they just act as hint sheets, informing you of how to do them. Meaning that since I’ve got how to do each one written here, you don’t really need them. Muahahahaha!!! 2-Person Combos 1. Gan-Gan Rush Effect: 110 Users: Any two characters using any two chain attacks Target: 1 enemy 2. Rush Blast Effect: 110 Users: Any 1 character’s chain attack together with another character’s ki attack. Target: 1 enemy 3. Saiyan Attack Effect: 120 Users: Goku’s Kamehameha plus Gohan’s Rush Target: 1 enemy 4. God-Demon Combined Wave Effect: 120 Users: Piccolo’s Cho-Bakuretsu-Maha plus Goku’s Chain Energy Wave Target: All enemies 5. Demon Cannon Chain Effect: 120 Users: Piccolo’s Demon Chain Attack plus Gohan’s Masenko Target: 1 enemy 6. Amaterasu Light (Amaterasu being the Japanese sun goddess) Effect: 80; has a 100% chance of inflicting Darkness Users: Krillin’s Taiyo-ken plus Tenshinhan’s Taiyo-ken Target: All enemies 7. Wolf-Crane Joint Attack Formation Effect: 120 Users: Yamcha’s Fist of the Wolf Fang Gale plus Tenshinhan’s Kikoho Targets: 1 enemy 8. Violent Energy Bullet Effect: 120 Users: Krillin’s Scattering Energy Wave plus Gohan’s Violent Demon Bullet Targets: All enemies 9. Sokienzan (Turning Ki-Circle Slice) Effect: 120 Users: Yamcha’s Sokidan plus Krillin’s Kienzan Target: 1 enemy 10. Four-Fold Enclosing Bullets Effect: 120 Users: Tenshinhan’s Shishin no Ken plus Piccolo’s Demonic Space- Enclosing Bullets Targets: 1 enemy 3-Person Combos 11. Hyper Rush Effect: 120 Users: Any three characters’ chain attacks. Targets: 1 enemy 12. Hyper Blast Effect: 120 Users: Any two characters’ chain attacks plus one character’s ki attack Targets: 1 enemy 13. Kamehameha Mad Dance Effect: 130 Users: Goku, Krillin, and Yamcha’s Kamehamehas Targets: 1 enemy 14. Earthling Strike Effect: 130 Users: Tenshinhan’s Assault, Yamcha’s Wolf Hurricane, and Krillin’s Chain Attack Targets: 1 enemy 15. Meteor Impact Effect: 120 Users: Gohan’s Explosive Rush, Goku’s Meteor Combination, and Piccolo’s Makankosappo Targets: 1 enemy 16. Friendship Energy Effect: 120 Users: Goku’s Kamehameha, Gohan’s Miracle Full Power, and Krillin’s Kienzan Targets: 1 enemy 17. Demon-Wolf-Crane Effect: 120; inflicts Darkness Users: Tenshinhan’s Shin-Taiyo-ken, Yamcha’s Cho-Sokidan, and Piccolo’s Cho-Bakuretsu-Maha Targets: All enemies