.===========================================================================. | Lunar Knights | '===========================================================================' FAQ/Walkthrough by Darth Nemesis v2.31 11/29/2007 .-------------------. .===========================| Table of Contents |===========================. / '-------------------' \ - Version History ................................................. [HIST] - Overview ........................................................ [OVER] - Game Mechanics - Controls ...................................................... [CONT] - Character Stats ............................................... [STAT] - Weather System ................................................ [WTHR] - Elements ...................................................... [ELEM] - Walkthrough ..................................................... [WALK] - Chapter 1: The Dark Swordsman ................................. [CH01] - Chapter 2: The Apprentice Gunslinger .......................... [CH02] - Chapter 3: With Sword and Gun ................................. [CH03] - Chapter 4: A Reason to Fight .................................. [CH04] - Chapter 5: Ruler of the Planet ................................ [CH05] - Chapter 6: East of the Sun, West of the Moon .................. [CH06] - Epilogue ...................................................... [EPIL] - Side Areas & Minigames .......................................... [SIDE] - San Miguel .................................................... [SANM] - Istrakan ...................................................... [ISTR] - Shooting Battle ............................................... [SBAT] - Boss Rush ..................................................... [RUSH] - Equipment - Dark Swords ................................................... [SWDS] - Solar Guns .................................................... [GUNS] - Headgear ...................................................... [HEAD] - Upper Body .................................................... [BODY] - Lower Body .................................................... [LEGS] - Shields ....................................................... [SHLD] - Loot - Treasure ...................................................... [LOOT] - Junk Parts .................................................... [JUNK] - Items ......................................................... [ITEM] - Item Conversion ............................................... [CONV] - Valuables ..................................................... [VALU] - Quests .......................................................... [QUES] - Enemies ......................................................... [ENEM] - Shops ........................................................... [SHOP] - Titles .......................................................... [TITL] - Sound Data ...................................................... [SOUN] - Frequently Asked Questions ...................................... [FAQS] - Credits ......................................................... [CRED] \ .-----------------. / =============================| Version History |============================= / '-----------------' [HIST] \ 2.31 11/29/2007 Added more Ryuusei no Rockman item locations. 2.3 11/25/2007 Added more descriptive locations and monster stats. 2.2 10/24/2007 Updated all room names and item locations. 2.1 10/21/2007 Epilogue done, all Nightmare chests covered. 2.0 10/18/2007 Major overhaul, all Normal/Hard chests covered. 1.9A 07/23/2007 Added character stats and more treasure info. 1.99 06/25/2007 Added more Hard Mode chests and info on stats. 1.98 05/15/2007 Epilogue 80% done, started in-depth quest section. 1.97 04/25/2007 Epilogue 70% done, restructured TOC, added FAQ. 1.94 04/09/2007 Epilogue 60% done. 1.93 03/24/2007 Epilogue 50% done. 1.92 03/21/2007 Epilogue 40% done. 1.9 03/20/2007 Epilogue 30% done, various corrections. 1.8 03/19/2007 Epilogue 20% done, revamped Items section. 1.7 03/14/2007 Second sidequest walkthrough. 1.6 03/12/2007 Full story mode walkthrough complete! 1.57 03/11/2007 Walkthrough Chapter 5 70% done. 1.56 03/10/2007 Walkthrough Chapter 5 60% done. 1.5 03/06/2007 Walkthrough Chapter 4, minor corrections. 1.4 03/05/2007 Walkthrough Chapter 3, added more missing info. 1.3 03/04/2007 Walkthrough Chapter 6, added more missing info. 1.2 03/03/2007 Started Epilogue section, added more missing info. 1.1 03/02/2007 Walkthrough Chapter 2, corrections and more item info. 1.0 03/01/2007 Walkthrough Chapter 1, filled in missing items names. 0.9 02/28/2007 Initial release. 0.8 02/27/2007 Filled out some incomplete sections. 0.7 02/26/2007 Pre-release version. \ .----------. / ================================| Overview |================================= / '----------' [OVER] \ Lunar Knights is a continuation of the Boktai series, which was notable for its use of a solar sensor peripheral to affect the sunlight level in the game itself. The games pit humans against vampires in an eternal struggle, with the main character assuming the role of a vampire hunter. Boss battles in Boktai took place in two stages - a standard battle in which your character defeats the vampire and seals it in its coffin, followed by a sort of minigame in which the coffin must be dragged through the dungeon back outside to be purified in a sunlight-powered machine. This incarnation abandons the solar sensor for an internal day/night cycle, and replaces the coffin-dragging section with a space shooter not unlike Kingdom Hearts'. You begin the game as Lucian, an infamous vampire hunter and swordsman with a shady past. You soon join up with Aaron, the son of a previous Solar Gunner following in his father's footsteps. Once you control both characters you can switch between them in real-time, making use of their combined abilities to take down the vampires and free the world from their blanket of eternal darkness. \ .----------------------------. / =======================| Frequently Asked Questions |======================== / '----------------------------' [FAQS] \ - Is anything permanently missable in this game? Always leave a few open slots in your Accessory inventory and store the rest in the Solar Bank. When your inventory is full, the game is supposed to automatically store earned accessories in the Solar Bank, but there's a glitch that makes you lose them forever instead. To avoid this, don't let your Accessory inventory fill up completely. Don't use any Warrior's Ethics if you plan to reset your stats on a later playthrough. There are a limited number, and once you use them they're gone forever. Complete all quests before you clear the Dark Castle. You won't be able to obtain some quests after that point. You can still get them in your next playthrough, but you may have to complete earlier quests again. There are patrolling robots in a few areas that only show up the first time through. You'll probably want to evade them early on, but make sure to kill at least 1 in the Dark Castle to add their entry to your Monster Guide. You can still get the entry on your next playthrough. - Why aren't any quests showing up on the Info Broker's list? You get quests by talking to people. Everyone has two lines that they alternate between, but if they have a mission for you, they'll give it after saying both of those lines. Just keep talking to them. Some people have multiple quests for you, but you have to beat one before they'll give you the next. - I'm on my second playthrough and I can't get a certain quest. What gives? When you start a New Game+, you lose any quest progress as far as NPCs are concerned. Make sure you re-complete the first quest in an area before trying to get the second. - How do I activate weather statues? Weather statues do not affect the weather, but are affected *by* it. They exist solely to point out an area that can only be accessed under certain weather conditions. You'll have to use a Burst attack with the appropriate terrennial or change the climate at Sheridan's mansion (sometimes both) in order to get the conditions just right. Leave the room and re-enter to activate the path. - What's the best way to earn money quickly? Collect items that are worth a lot of money and sell them off. The best way to do this is with dungeon-specific breakables, such as the parcels in Santa Cecilia Station or the glass crystals in Dark Castle Auguste. For Santa Cecilia, set the climate to Tropical Rainforest then head to a room with lots of the breakables (the open train cars are great for this). You will get Duke Photos under most conditions, but it's possible to get the more valuable Poster Girl Photos during a rainstorm (not a Tove burst, not a thunderstorm, not normal rain - you'll hear a warning buzz when it starts). - How should I distribute my status points from leveling up? Skill is by far the most useful stat - enemies can't hurt you if you can kill them first. Spend at least twice as many points on Skill as you do on any other stat. After that, Spirit is important for Aaron (since he can't attack without Energy, and needs a lot of it if you're out of sunlight), while Lucian doesn't really need it at all. Lucian benefits from Vitality, since he'll probably get hit a lot when fighting close-up, but Aaron still needs some too. Once you start getting into the bonus content with high- level monsters, you may find Aaron to be more useful than Lucian, so spend all of your Warrior's Ethics on him. Don't use any Warrior's Ethics if you plan on resetting your stats when you start a New Game+, since you can't ever get them back. - What's the best way to get Junk Parts? Most parts can be bought from the store once you're far enough along in the story, but the last four types have to be found. If you've already beaten the game you can do the minigames at Sheridan's Mansion, but that's a lot of work. Your best bet is probably to set the climate to Balmy Subtropical and hope for a meteor shower on a clear night. Find a room with a lot of enemies that drop the part you want, and harvest them repeatedly. You might have to re-enter the room twice to get some enemies to respawn. - How do I break colored blocks / activate elemental switches? Equip the terrennial of the opposite alignment (Sol/Dark, Flame/Frost, Earth/Cloud) and attack the block/switch. If there are multiple switches in an area, you may have to turn them all to the same color (try both). - Why can't I use a certain terrennial / weapon? Lucian cannot equip Toasty and Aaron cannot equip Nero, but if there are other terrennials that don't show up when you hold down L, chances are you accidentally disabled it under the Terrennials menu. Highlight the terrennial and press A to enable it again. The same thing can happen with weapons. - Why do I keep getting kicked back to the world map after a boss fight? See that screen that says Ready! [Hold on]? It's a decision box, and you need to press left to highlight Ready! in order to continue. - I need Aaron to hit a switch, but he's dead. What do I do? Just let Lucian die too and you can both be revived for a small fee. You will lose any progress in the current room, as well as your TRC gauge. An inn will also heal you at the expense of your TRC. Alternatively, if you have reached Armed Train Irving, you can head back to the first car there for free healing and you won't lose anything. \ .----------. / ================================| Controls |================================= / '----------' [CONT] \ ___________ | Main Menu | ¯¯¯¯¯¯¯¯¯¯¯ D-Pad: Move around the top screen A Button: Select B Button: Cancel Start: Close the menu Select: Display actual Life/Energy values in place of bars Fast-forward through descriptions L/R Trigger: Cycle between sub-menus Touchscreen: Tap a sub-menu on the botton screen to select it Tap the portrait to switch between available characters _____________ | In Dungeons | ¯¯¯¯¯¯¯¯¯¯¯¯¯ D-Pad: Move up/down/left/right Tap twice to run (or to hop when stationary) Can be rotated with the map in the Config menu Y Button: Hold to wield your weapon; release to swing Tap repeatedly to perform a combo, if available Double-tap the D-Pad while wielding to hop (Zero Shift) Attack switches to activate them (attack elemental switches with the opposite element) B Button: Hold to guard against enemy attacks Press right before an attack to Quick Guard Double-tap the D-Pad while guarding to hop (Zero Shift) X Button: Hold to use the D-Pad to look around with the camera A Button: Hold to gather energy while outside or under a skylight Hold to call Terra Bugs over to you Activate Hint Panels and puzzle switches Start: Open the menu Select: Switch between available characters L Trigger: Hold to display all equipped Terrennials and weapons Press Up/Down to cycle between equipped Terrennials Press Left/Right to cycle between equipped weapons Hold to display actual Life/Energy values of bars R Trigger: Hold to lock on to the nearest enemy (even invisible ones) Quickly tap to cycle between on-screen enemies _________________ | Shooting Battle | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Touchscreen: Tap an enemy to fire at it Touch and drag your ship to move it Tap to advance dialogue Start: Pauses the game Select: Fast-forward through Terrennial descriptions L/R Trigger: Hold to display all available Terrennials Press Left/Right to cycle between Terrennials \ .-----------------. / =============================| Character Stats |======================[STAT]= / '-----------------' \ Lunar Knights uses the stats Life, ENE, VIT, SPR, and SKILL. Life: The amount of damage the character can take before dying. Energy: Stamina reserves used for running and attacking with terrennials. Vitality: Boosts a character's maximum life. Spirit: Boosts a character's maximum energy. Skill: Boosts a character's attack power. Your characters improve their abilities by leveling up, which requires EXP from defeating enemies. When a character levels up, he gets a Life and ENE boost. In addition to those direct boosts, a character gains Status Points which can be used toward upgrading the three secondary stats. Don't forget to use these, as your stats won't automatically improve when you level up! Both main characters have the same level growth chart: .------------..------------..------------..------------..------------. |Lv|SP| Next ||Lv|SP| Next ||Lv|SP| Next ||Lv|SP| Next ||Lv|SP| Next | |--·--·------||--·--·------||--·--·------||--·--·------||--·--·------| | 1| 0| 10||21| 4| 24330||41| 5|112950||61| 6|294690||81| 7|598350| | 2| 3| 180||22| 4| 27000||42| 5|119610||62| 6|306750||82| 7|617250| | 3| 3| 390||23| 4| 29850||43| 5|126480||63| 6|319110||83| 7|636540| | 4| 3| 720||24| 4| 32820||44| 5|133590||64| 6|331770||84| 7|656220| | 5| 5| 1140||25| 6| 36000||45| 7|140940||65| 8|344760||85| 9|676260| | 6| 3| 1650||26| 5| 39330||46| 6|148530||66| 7|358050||86| 8|696690| | 7| 3| 2280||27| 5| 42870||47| 6|156390||67| 7|371700||87| 8|717540| | 8| 3| 3030||28| 5| 46560||48| 6|164520||68| 7|385650||88| 8|739260| | 9| 3| 3900||29| 5| 50460||49| 6|172860||69| 7|399930||89| 8|760410| |10| 5| 4860||30| 7| 54540||50| 8|181500||70| 9|414540||90|11|782460| |11| 4| 5940||31| 5| 58800||51| 6|190380||71| 7|429480||91| 8|804900| |12| 4| 7170||32| 5| 63270||52| 6|199560||72| 7|444780||92| 8|827790| |13| 4| 8520||33| 5| 67950||53| 6|208980||73| 7|460440||93| 8|851070| |14| 4| 9990||34| 5| 72840||54| 6|218700||74| 7|476400||94| 8|874770| |15| 6| 11610||35| 7| 77910||55| 8|228690||75| 9|492750||95|11|898890| |16| 4| 13350||36| 5| 83190||56| 6|238950||76| 7|509430||96| 8|923430| |17| 4| 15270||37| 5| 88710||57| 6|249510||77| 7|526500||97| 8|948420| |18| 4| 17310||38| 5| 94440||58| 6|260370||78| 7|543900||98| 8|973860| |19| 4| 19500||39| 5|100380||59| 6|271530||79| 7|561690||99|16| -- | |20| 6| 21840||40| 7|106560||60| 8|282960||80| 9|579840|'------------' '------------''------------''------------''------------' Total:607 SP [Lucian] Level up: +30 Life, +18 ENE 1 VIT: +110 Life 1 SPR: +100 ENE VIT cost: 3 + floor(base VIT/10) SPR cost: 5 + floor(base SPR/10) SKILL cost: 3 + floor(base SKILL/10) Total cost: 250 + 350 + 250 (50 VIT, 50 SPR, 50 SKILL) [Aaron] Level up: +18 Life, +30 ENE 1 VIT: +100 Life 1 SPR: +110 ENE VIT cost: 4 + floor(base VIT/10) SPR cost: 3 + floor(base SPR/10) SKILL cost: 4 + floor(base SKILL/10) Total cost: 300 + 250 + 300 (50 VIT, 50 SPR, 50 SKILL) For example, it will still only cost Lucian 3 SP to upgrade his VIT to level 10, but it will cost him 4 SP to upgrade it to level 11. Note that since you only get 607 SP from level ups and you would need 850 total, you won't be able to max out every stat, even if you use all your Warrior's Ethics on one character. Since Lucian doesn't need any ENE to attack, I recommend that you don't bother upgrading his SPR, and use all your Warrior's Ethics on Aaron instead. Spend at least twice as many points on SKILL than you do on other stats for both characters, since the best defense is a good offense. \ .---------. / =================================| Weather |================================= / '---------' [WTHR] \ Lunar Knights uses an in-game day/night cycle, which progresses constantly during gameplay and is unrelated to the real time of day. During the day, the intensity of the sun naturally waxes and wanes, beginning at a low level when the sun is at the horizon and growing as the sun travels directly overhead, then dying out as the sun disappears again. The lunar cycle works in a similar manner. In addition to the simple light cycle is a weather system, which introduces three new measurements for you to consider: Temperature, Humidity, and Wind Speed. These don't directly affect your characters, but they do have various side-effects on your items and the environment. They are directly influenced by the local climate. Additionally, there are a variety of meteorological events that can occur, many of them specific to a single climate. - Clouds: Light is blocked out. - Rain: Fills pools containing Sunken Platforms, raising them up to your level. These events are all announced with a warning buzz as they appear: - Hail: Has a 25% chance of occuring in Frigid Arctic in cloudy weather. Outside, damages both the player and enemies by 1% of their max HP. - Snowstorm: Has a 20% chance of occuring in freezing temperatures. Slows movement speed for both the player and enemies. - Meteor Shower: Has a 20% chance of occuring in moderate conditions on clear nights. Enemies always drop items, with a 50% chance of a rare drop. - Rainbow: Has a 45% chance of occuring after rain in clear skies. Increases the drop rate of common items by 20%. - Aurora: Has a 30% chance of occuring in freezing temperatures on clear nights. Doubles earned Exp and Soll. - Squall: Has a 25% chance of occuring in Tropical Rainforest. Outdoors, reduces visiblity and renders whistling useless. - Sandstorm: Has a 20% chance of occuring during the day in Arid Desert. Outdoors, reduces visibility and renders whistling useless. - Thunderstorm: Has a 30% chance of occuring instead of rainfall. Illuminates otherwise invisible objects. At the beginning of the game, the world is locked in permanent darkness, but as you defeat the vampires you gain access to new climates that can be selected between levels. The climates are as follows: Balmy Subtropical (Chapter 1) "A warm, hospitable climate." - Moderate temperature, humidity, and wind speed - 20% chance of Meteor Shower at night Arid Desert (Chapter 3) "A dry climate that seldom sees rainfall." - High temperature, low humidity, mid-high wind speed - Sandstorm Tropical Rainforest (Chapter 4) "High temperatures and copious amounts of rain make this a perfect climate for plant life." - High temperature and humidity, low-mid wind speed - Rain, Thunderstorm Humid Continental (Chapter 4) "A windy climate where snow often takes the place of rain." - Low temperature, high humidity, high wind speed - Sleet Frigid Arctic (Chapter 5) "An extremely cold climate with frequent ice and snow." - Low temperature, humidity, and wind speed - Snow, Aurora Note that some meteorological events occur based on the temperature, humidity, and wind speed rather than climate itself. However, the standard conditions for each climate are optimal for the events listed. Scattered around the various dungeons are Weather Statues. These statues do not actually change the weather - they are only there to point out that the room has a path in it that opens up under certain conditions. The surest way to activate one of these weather-dependent paths is to change the climate to one with the desired weather characteristics, but a burst attack may also work if you don't mind expending your TRC gauge. - Flooded Path: dries up at temperatures above 86ºF (30ºC) - Solar Roots: grow across a gap at 75% humidity and above - Glider: lets you cross a gap at wind speeds above 13.4 mph (6 m/s) - Toxic Sludge: freezes over at temperatures below 32ºF (0ºC) - Sunken Platform: floats up during rainfall When the weather conditions are right for the path, its Weather Statue will glow. \ .----------. / ================================| Elements |================================= / '----------' [ELEM] \ There are six elements in Lunar Knights, arranged in opposing pairs. Each element has an affinity for a particular environmental condition. Sol - Yellow - Strong sunlight Dark - Black - Strong moonlight Flame - Red - High temperature Frost - Blue - Low temperature Earth - Green - High humidity Cloud - Purple - High wind speed Lucian's weapons have no inherent elemental attribute, while Aaron's guns cannot fire at all without an element. That's where Terrennials come into play. Terrennials are the elemental spirits of the planet, and each adds a particular element to a character's attacks. Terrennials/Seireijuu: [ ] Nero - Chapter 1 - The terrennial that governs over darkness. - Adds the Dark element to attacks. - In Trance mode, press the B Button for a ranged attack, or the Y Button for a life-absorbing attack that can be chained. - After the Trance, the time will be set to night. [ ] Toasty (Otenko) - Chapter 2 - The terrennial that governs over light. - Adds the Sol element to attacks. - In Trance mode, press the B Button for a ranged attack, or the Y Button for an energy-absorbing attack that can be chained. - After the Trance, the time will be set to afternoon. [ ] Ursula - Chapter 3 - The terrennial that governs over flame. - Adds the Flame element to attacks. - In Burst mode, draw a circle on the Touch Screen to summon a damaging rain of firebombs. - After the Burst, the local weather will become clear and temperature will rise. [ ] Alexander (Ottfried) - Chapter 4 - The terrennial that governs over wind. - Adds the Cloud element to attacks. - In Burst mode, draw a swirl on the Touch Screen to summon a damaging tornado. Move the swirl around to change the tornado's position. - After the Burst, the local wind speed will rise. [ ] Tove - Chapter 4 - The terrennial that governs over earth. - Adds the Earth element to attacks. - In Burst mode, slide your finger on the Touch Screen to summon a damaging earthquake. - After the Burst, the local humidity will rise. [ ] Ezra (Liza) - Chapter 5 - The terrenial that governs over ice. - Adds the Frost element to attacks. - In Burst mode, blow into the microphone to summon a damaging frigid blast. - After the Burst, the local weather will become rainy or snowy. [ ] War Rock (JP-only Ryuusei no Rockman crossover) - Has no element or favorite climate. - In Burst mode, touch the screen to fire the Rock Buster. - Does more damage the stronger your Brother Band partner. Lucian has the Dark Terrennial from the start, and Aaron gets the Sol Terrennial early on. Lucian cannot use Sol and Aaron cannot use Dark, at least in the US version. In the JP version there are some Wi-Fi exclusive items that allow Django (Aaron) to equip Nero and Sabata (Lucian) to equip Otenko (Toasty). These might still be obtained with Action Replay codes, however. When the environment is favorable to the Terrennial you have equipped, it may start to glow. You can then activate a special effect unique to that Terrennial by whistling (blowing into the microphone). I'll list the US and JP versions with their respective Imperial and metric scales. Terrennial Available Effect Nero around midnight Steals item/Soll from an enemy. Toasty around noon Recovers some of your energy. Ursula 86ºF or above Attacks and stuns an enemy. Alexander 13.4 mph winds Knocks back and stuns nearby enemies. Tove 75%+ humidity Recovers some of your health. Ezra 32ºF or below Freezes an enemy. Seireijuu Available Effect Nero around midnight Steals item/Soll from an enemy. Otenko around noon Recovers some of your energy. Ursula 30ºC or above Attacks and stuns an enemy. Ottfried 6 m/s winds Knocks back and stuns nearby enemies. Tove 75%+ humidity Recovers some of your health. Liza 0ºC or below Freezes an enemy. War Rock anytime Turns dropped Soll into items. \ .-------------. / ===============================| Walkthrough |=============================== / '-------------' [WALK] \ Special notes will be listed with a !, items with a -, and enemies with a ~. =============================================================================== CHAPTER 1: THE DARK SWORDSMAN [CH01] =============================================================================== You begin the game in a pub, overhearing two patrons discussing the vampire menace and the permanent night shrouding the world. It seems people are being treated like cattle in the vampires' city, carted off and drained of blood until they turn undead. Staying under the local vampire lord, Margrave Rymer, isn't much better - he hunts humans for sport. Your character seems to be looking for a different vampire, but this is the only lead he has, so off we go to knock on (down?) his door... ------------------------[ Hunting Mansion: Forecourt ]------------------------- -=[Map]=- · http://www.gamefaqs.com/portable/ds/file/922144/48922 -=[Treasure]=- · Leather Suit (Prep Room) · Sky Runner (Glider Room on Hard or Nightmare Mode) · Warrior's Ethic (Statue Room) -=[Enemies]=- Normal: .----------------------------------------. | ENEMY | LV | LIFE | EXP | SOL | |----------------|----|------|-----|-----| | Crow A | 1 | 40 | 4 | 5 | | Crow B | 2 | 48 | 4 | 5 | | Ghoul A | 1 | 62 | 8 | 10 | | Ghoul B | 2 | 74 | 9 | 15 | | Lion Statue | 2 | 108 | 6 | --- | | Pork A | 1 | 65 | 4 | 5 | | Pork B | 2 | 78 | 4 | 5 | | Skeleton A | 1 | 68 | 9 | 10 | | Skeleton B | 3 | ???? | ??? | 15 | | Spider | 1 | 35 | 3 | 10 | | Yellow Slime A | 1 | 38 | 4 | 5 | | Yellow Slime B | 2 | 45 | 4 | 5 | '----------------------------------------' Hard: .----------------------------------------. | ENEMY | LV | LIFE | EXP | SOL | |----------------|----|------|-----|-----| | Crow A | 1 | 40 | 4 | 5 | | Crow B | 3 | 76 | 5 | 5 | | Ghoul A | 1 | 62 | 8 | 10 | | Ghoul B | 3 | 76 | 11 | 15 | | Lion Statue | 3 | 126 | 7 | --- | | Pork A | 1 | 65 | 4 | 5 | | Pork B | 3 | 91 | 5 | 10 | | Skeleton A | 1 | 68 | 9 | 10 | | Skeleton B | 5 | 122 | 16 | 25 | | Spider | 1 | 35 | 3 | 5 | | Yellow Slime A | 1 | 38 | 4 | 5 | | Yellow Slime B | 3 | 53 | 5 | 5 | '----------------------------------------' Nightmare: .----------------------------------------. | ENEMY | LV | LIFE | EXP | SOL | |----------------|----|------|-----|-----| | Crow A | ?? | ???? | ??? | ??? | | Crow B | ?? | ???? | ??? | ??? | | Ghoul A | ?? | ???? | ??? | ??? | | Ghoul B | ?? | ???? | ??? | ??? | | Lion Statue | ?? | ???? | ??? | ??? | | Pork A | ?? | ???? | ??? | ??? | | Pork B | ?? | ???? | ??? | ??? | | Skeleton A | ?? | ???? | ??? | ??? | | Skeleton B | 7 | 149 | 19 | 30 | | Spider | ?? | ???? | ??? | ??? | | Yellow Slime A | ?? | ???? | ??? | ??? | | Yellow Slime B | ?? | ???? | ??? | ??? | '----------------------------------------' [Front Gate] - Barrel x2 ~ Yellow Slime A x2 The first dungeon encompasses the grounds in front of Rymer's mansion. There are monsters right off the bat, so your familiar Nero explains how to attack. Now is also a good time to get familiar with the controls. Your character has an affinity for moonlight, and conveniently it's permanently night here. Hold A to gather energy and fill up your bar. The stronger the light, the faster your energy gauge will fill. The game will explain more about energy when you need to know. A bit about enemies - they always drop Soll, the currency of this world, and occasionally drop an item too. Check the Enemies section for complete enemy info. Most enemies respawn if you leave the room; some only if you go two rooms away. Right now you don't receive any experience points or items for killing enemies, so don't worry about that for now. They will still drop money, though. The denominations of money drops are as follows: Green Coin: 5 Soll Bronze Coin: 10 Soll Gold Coin: 50 Soll Silver Crystal: 250 Soll Gold Crystal: 500 Soll The only enemies here are Yellow Slimes, which are very docile until you come into close contact with them. If you touch them or attack them, they'll counter with a pouncing attack. At your current strength they take two hits to kill, so try and finish them off with a one-two combo to prevent their counterattack. [Outer Walkway] ! Sun Shards ! Hint Panel: Dashing ~ Crow A x2 ~ Yellow Slime A x2 ~ Ghoul A x2 ~ Skeleton A x2 This room introduces a few new things: first, spawning enemies. These aren't visible when you first enter a room. They appear out of the ground when you approach, or often as an ambush when you go for a treasure chest. These Ghouls will run toward you when they're close enough, so don't let their apparent slowness fool you. They also have a pouncing counterattack, and they take three hits to kill, so only a full combo will avert it. Blocking will be explained in detial later, but for now if you can't avoid one try and press B before it hits you. There are also Crows here, which start off as easy targets on the ground but have a quick diving attack if you allow them to get into the air. Finally, you may see a green glint appear on the ground. That's a sign of Sun Shards. If you get close enough, they will surface and burst into firefly-like creatures called Terra Bugs, of which there are three types: Life Bug (green): Heals 5% of your Life Spirit Bug (yellow): Heals 5% of your Energy Spirit Leech (black): Drains 2.5% of your Energy Very convenient in dungeons, and the Leech variety are relatively rare, so you should always seek these out. They respawn if you leave the room, and they'll come to you if you hold A as if you were charging energy. That telltale sparkle only shows up at night, though. You can't proceed until you read the hint panel about Dashing, so go ahead and do that. [Inner Walkway] ! Sun Shards - Chest: Cure Drop ~ Yellow Slime A x4 ~ Ghoul A x3 ~ Skeleton A x3 Your very first treasure chest! Orange ones respawn when you revisit a level, while green/blue ones are one-shot, often holding rare or unique items. The contents of some chests can vary depending on your situation. Some chests only give you a particular item once, so if you have already opened the chest on a previous playthrough then it will contain a different item. Additionally, some items cannot be obtained on Normal difficulty. [Veranda] ! Sun Shards ! Hint Panel: Saving - Chest: Solar Fruit - Chest: Earth Fruit - Cactus x2 ~ Yellow Slime A x4 ~ Ghoul A x4 ~ Skeleton A x4 Time for a story event. Bea is here to rescue her captured colleagues, but you couldn't care less. At least you get to give yourself a name now. Since the default is Lucian (JP: Sabata), that's what I'll be using to refer to the Dark Swordsman from now on. [Hilltop] ! Sun Shards - Chest: Solar Fruit - Chest: Healing Potion ~ Crow A x3 ~ Spider x6 Spiders show up in this room. They're pretty docile - I don't think I've ever been attacked by one - but they lay invisible webs that ensnare you until you pull free. There are some breakable wooden blocks protecting chests, but as you demonstrated during the last cutscene, that won't stop you. To the right is a room blocked off by colored blocks. There are six colors in all, each representing an element, and you need to use an attack with the opposite element to break an elemental block or hit an elemental switch. Needless to say you don't have any elemental attacks yet, so you'll have to come back later. For now head left. [Glider Room] ! Earth block blocking the entrance ! Glider: lets you cross a gap at wind speeds above 13.4 mph (6 m/s) - Green Chest: · Protect Fruit · Sky Runner (Hard Mode, first time) [Corridor] ! Sun Shards - Chest: Earth Fruit - Jar x2 ~ Pork A x4 ~ Yellow Slime A x2 Here Nero explains how to use your shield. Your guard counter decreases when you block, and if it hits zero you'll be stunned for a while. Fortunately, it recovers when you're not using it. Also, if you hit the guard button right before an attack (called a "Quick Guard"), you won't lose any guard meter, and you'll often stun the enemy or reflect their attack back at them. This is the best way to deal with certain enemies. You can practice on the Porks here for a while, but be careful not to stand near their bodies after you kill them, as they explode. This can sometimes work to your advantage since it hits other enemies too. When you're comfortable with guarding, stop by the room full of breakables (south) before heading north. [Garden] - Cactus x10 - Crate x2 - Chest: Solar Fruit - Chest: random Ryuusei item (after completing crossover quest in JP version) [Courtyard] ! Trap: Defeat all the monsters! ~ Skeleton B x2 It's a trap! Defeat the two Skeletons to continue. They've got a mean punch, so don't get caught with your guard down. It'll take quite a few hits since they're level 3, but they're not particularly fast. Once you defeat them you'll level up immediately and Nero will explain the basics of levels and status points. You earn points every time you level up which can be spent in three categories: Vitality: Increases your maximum Life Spirit: Increases your maximum Energy Skill: Increases your attack power You should distribute your status points in the way that best fits your own play style. With Lucian, I almost never use Energy and prefer strength over defense, so I go for Skill alone early on with a few points into Vitality whenever I start losing too much life from enemies. Again, you should go with the ratio that best supports the way you play - there's no "right" way to distribute the points. Anyway, you can finally earn experience now! Still no item drops yet, though. [Terrace] ! Sun Shards - Chest: Earth Fruit (partially obscured by the tree near the entrance) - Chest: Earth Fruit (partially obscured by the tree near the second statue) - Crate x2 - Cactus x2 ~ Crow B x4 ~ Ghoul B x4 ~ Lion Statue x2 ~ Pork B x2 The enemies have all leveled up now. Also new is the first stationary enemy, the Lion Statue. These shoot fireballs, which can be blocked, but if possible you should just sneak by as fast as possible to reach its vulnerable sides or back. A combo or two should break it apart. [Crossbridge] ! Sun Shards ! Hint Panel: Lever Switches - Chest: Solar Fruit ~ Crow B x3 ~ Ghoul B x2 ~ Lion Statue x2 ~ Pork B x1 ~ Yellow Slime B x3 Hit the lever here to open the door. There's a room to the right but there are blocks in the way, so just head up. [Statue Room] ! Frost blocks blocking the entrance - Green Chest: · Warrior's Ethic (first time) · Magical Drink ~ Lion Statue x4 [Pond] ! Sun Shards - Chest: Earth Fruit - Barrel x2 - Cactus x2 ~ Crow B x4 ~ Ghoul B x4 ~ Lion Statue x4 It may be tempting to go right for the chest, but it's surrounded by Ghouls that appear when you approach it. You might want to take out the Crows first. [Prep Room] ! Sun Crystal - Green Chest: · Leather Suit (first time) · Delicious Meat Whenever you see this kind of room you know that a boss is ahead. A Sun Crystal generates green Terra Bugs whenever you stand next to it, allowing you to heal your life to maximum. You'll also get an explanation of accessories here. Equip your new armor and enjoy the extra Life boost. [Boss Room] ~ Antlion Short cutscene, then it's mid-boss time! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *---------* | Antlion | *---------* Element: Sol Level: 3 / 5 / 7 EXP: 85 / 110 / ??? It wanders around leaping and firing Sol Shots most of the time. Try to stay out of its direct line of fire and you should be able to dodge most of those. If you get close to it, it may rear back and start glowing. That's your cue that it's going to bite. If you manage to Quick Guard the lunge you'll stun it, so try that if you're daring. Otherwise, move to the side and get a combo in. You could just block and let your guard counter soak up the hit, but don't just stand there or it will bite you and start absorbing your Life. When its tail grows four spikes and glows red it's about to swing in a large circle, so get your guard up. If it glows red with a single spike it will stab out in one direction. If you hit it right after an attack you should always be able to get a full combo in, and maybe another one while it hunches over afterwards if you're quick. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - After your victory, you get a call from Alice, who has been monitoring your progress. She suggests paying a visit to Professor Sheridan, who knows a great deal about alchemy and may be able to unlock the dark sword's true power. ----------------------------[ Sheridan's Mansion ]----------------------------- After charging in, you show the sword to the professor. He needs 4 IRON and 2 SOLVENT to augment the sword. Nero explains how to interact with the world map, and then you're given free control over where to go next. You could go ahead and storm Rymer's mansion now, but you should probably check out the town first. -// NEW ITEMS AVAILABLE \\- [Acuna General Store] - Cure Drop .......... 50 Soll - Earth Fruit ....... 100 Soll - Magic Drop ......... 50 Soll - Solar Fruit ....... 100 Soll - Clairvoyance Fruit . 75 Soll ---------------------------- - Hresvelgr Headgear 2000 Soll - Green Leaf Cape .. 3500 Soll ---------------------------- - IRON ............... 80 Soll - STEEL .............. 80 Soll -// NEW QUESTS AVAILABLE \\- - HMF: Transport the Herbs! (Acuna: Old-Fashioned Shopkeeper) -----------------------------------[ Acuna ]----------------------------------- The IRON you need to upgrade your sword is available at the General Store. You can also get it from Spiders, Red Slimes and a chest in the mansion, but you'll need so much of it to fully upgrade all your weapons that no amount you buy here will go to waste. Items are plentiful in dungeons, so you shouldn't need to buy anything else here. There are some accessories that you probably can't afford yet, but I prefer to save my money for junk parts to use in weapon upgrades. Stop by the pub at the beginning of each chapter for some helpful advice and plot details. You can also get your first quest from the shopkeeper by talking to him a few times. Check the Quests section for more details about quests. Also, enemies will start dropping items now, so you can return to the Forecourt and get some SOLVENT from Ghouls if you want to upgrade your weapon right away. Once you've familiarized yourself with the resources available at the town and done any upgrading, head over to the Hunting Mansion proper. -------------------------[ Hunting Mansion: Interior ]------------------------- -=[Map]=- · http://www.gamefaqs.com/portable/ds/file/922144/48921 -=[Treasure]=- · Moonlight Beauty (Storage Cell on Hard or Nightmare Mode) · Sound Data DEMO 1 (Acid Pool on Hard or Nightmare Mode) · Swordsman Photo (Storage Cell) · Training Goggles (Treasure Room) · Warrior's Ethic (Upper Hall on Hard or Nightmare Mode) -=[Enemies]=- Normal: .---------------------------------------. | ENEMY | LV | LIFE | EXP | SOL | |---------------|----|------|-----|-----| | Axe Armor | 5 | 162 | 9 | --- | | Bat | 4 | 25 | 6 | 10 | | Burnin' | 5 | 32 | 7 | 10 | | Chloroformin' | 4 | 28 | 6 | 5 | | Ghoul | 4 | 99 | 12 | 20 | | Pillar | -- | ---- | --- | --- | | Pork | 4 | 104 | 6 | 10 | | Red Slime | 5 | 68 | 7 | 10 | | Skeleton | 5 | 122 | 16 | 25 | | Spider | 4 | 56 | 4 | 5 | | Yellow Slime | 4 | 60 | 6 | 5 | '---------------------------------------' Hard: .---------------------------------------. | ENEMY | LV | LIFE | EXP | SOL | |---------------|----|------|-----|-----| | Axe Armor | 7 | 198 | ??? | --- | | Bat | 5 | ???? | ??? | 10 | | Burnin' | 7 | 39 | ??? | 10 | | Chloroformin' | 5 | 32 | ??? | 10 | | Ghoul | 5 | 111 | ??? | 25 | | Pillar | -- | ---- | --- | --- | | Pork | 5 | 117 | ??? | 10 | | Red Slime | 7 | 83 | ??? | 10 | | Skeleton | 7 | 149 | ??? | 30 | | Spider | 5 | 63 | ??? | 10 | | Yellow Slime | 5 | 68 | ??? | 10 | '---------------------------------------' You find yourself inside Rymer's mansion. Unfortunately, this means you are cut off from the moonlight, your source of energy. This is where those Solar Fruits you picked up in the previous dungeon will come in handy. [Entryway] ! Sun Shards ! Hint Panel: The Map Screen - Chest: Cure Drop - Jar x4 ~ Bat L4 x2 ~ Pork L4 x2 ~ Spider L4 x6 ~ Yellow Slime L4 x3 Nero will explain the basics of Terrennials and elemental affinities here. Equipping a Terrennial to your weapon will add its element to your attack, making it deal more damage to enemies with the opposite element and less damage to enemies with the same element. It just so happens that the enemies right in front of you are weak to Dark, so try it out. You can't break the Cloud blocks in the eastern room yet, so for now make sure to grab the chest from the broken staircase to the north before proceeding west. [Treasure Room] ! Cloud blocks blocking the entrance - Green Chest: · Training Goggles (first time) · Delicious Meat ~ Pillar x1 [Upper Hall] (isolated section of broken staircase) - Green Chest: · Moon Dew · Warrior's Ethic (Hard Mode, first time) [Lower Hall] ! Sun Shards x2 ~ Axe Armor x2 ~ Chloroformin' x8 ~ Ghoul x4 ~ Pork x1 Here Nero will explain the Trance Gauge. You gain TRC by attacking enemies, and you can unleash a powerful Trance attack that changes depending on which Terrennial you have equipped. The Ghouls in these next few rooms can drop Solvent for your Vanargandr. Watch out for the Axe Armor statues. They may look stationary, but they'll try and take your head off if you walk in front of them. Just as with the Lion Statues, take these out from the side. [The Den] ! Sun Shards ! Skylight - Chest: Earth Fruit - Barrel x2 - Crate x1 ~ Axe Armor x3 ~ Chloroformin' x3 ~ Ghoul x9 ~ Pork x4 ~ Yellow Slime x4 In the next room Nero points out a skylight. These are very convenient sources of light, but they're few and far between in dungeons, so try not to rely on them. [Burner Room] ! Sun Shards ! Skylight ! Hint Panel: Fire Jets - Chest: Solar Fruit - Jar x2 ~ Axe Armor x3 ~ Red Slime x4 ~ Skeleton x5 ~ Spider x2 Up the stairs you'll find more Skeletons. Try guarding and countering after they hit, or make sure you can take them out in one combo. There are also some pillars that shoot jets of fire. Shouldn't have to tell you that walking into them is not the best idea. [Prison Block] Next you'll see a story sequence. There's a room attached to one of the cells, but you need a key to get into them, so keep moving. [Storage Cell] - Green Chest: · Swordsman Photo · Moonlight Beauty (Hard Mode, first time) - Torch x3 ~ Axe Armor x6 [Upper Hall] ! Sun Shards - Green Chest: IRON ~ Axe Armor x3 ~ Red Slime x6 ~ Skeleton x7 ~ Burnin' x8 Almost there! The room to the east is blocked by Earth blocks, so head north, being careful to avoid walking in front of the Axe Armors. [Acid Pool] ! Earth blocks blocking the entrance ! Toxic Sludge: freezes over at temperatures below 32ºF (0ºC) - Green Chest: · Magical Drink · Sound Data DEMO 1 (Hard Mode, first time) [Prep Room] ! Sun Crystal ! Solar Station You're introduced to Solar Stations in the next room. At the bank in town, Soll can be used to charge these stations for a quick boost right before bosses. I never needed it (I'm pretty stingy) but you might find it useful. [Boss Room] ~ Rymer Boss time! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *----------------* | Margrave Rymer | *----------------* Element: Flame Level: 6 / ?? / 12 EXP: 210 Don't stand in front of his drill. Even if you block, it'll break your guard. If he points his crossbow up, keep moving, because flaming bolts are about to land on your head. His standard crossbow attack can be blocked without too much trouble, as well as deflected by the pillars, but he also fires a burst of grenades that cannot be blocked. Watch them and make sure you're not standing where they land. For a really easy time, go into Trance with Nero and spam Y to kill him. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The battle's over, but you're not done yet. Vampire's can't truly be killed until they're exposed to direct sunlight, and since the paraSOL is preventing that, you've got to drag his coffin to OUTER SPACE!!! You'll be switching to another character soon. If you have anything left to take care of in town, select 'Hold on' at the decision prompt. If you're ready to move on, press left on the control pad to select 'Ready!'. Luckily, this time around you have a giant robot to move the coffin instead of just a chain. Time for some space combat. The minigame itself is pretty self- explanatory - tap enemy ships to shoot them and hold the stylus on your own ship to move it around. I'll just give a few tips for the bosses: Bomber: You have enough time to get in a couple hits between each of its shots. Move out of the way right after it fires and you won't get hit, but you still need to dodge its charge once it finishes a salvo. Be patient and don't try to get too many hits in at once and you'll be fine. Schrödinger: She alternates between two patterns. In the first one she'll simply dodge around the screen. Keep your pointer trained on the ship and you can get a bunch of free hits in. Next she'll come in firing rapid lasers, so just fly in quick circles and you should avoid most of it. When she's down to about half health, she'll start firing missiles. Again, don't bother doing anything but dodging during her attack phase and you'll get through the battle just fine. Congratulations, you just unlocked a new Terrennial. Time to try it out! =============================================================================== CHAPTER 2: The APPRENTICE GUNSLINGER [CH02] =============================================================================== ...or not. In this chapter you're introduced to Aaron (JP: Django), who is training to become a Solar Gunslinger like his father. Everything seems peaceful, but... -------------------------[ Old Culiacan: 13th Street ]------------------------- -=[Map]=- · http://www.gamefaqs.com/portable/ds/file/922144/50333 -=[Treasure]=- - Hresvelgr Arms (Glider Room) - Red Cross (Hideout Antechamber) - Sound Data DEMO 2 (Hideout 1F East on Hard or Nightmare Mode) - Warrior's Ethic (Rooftops North on Nightmare Mode) -=[Enemies]=- Normal: .---------------------------------------. | ENEMY | LV | LIFE | EXP | SOL | |---------------|----|------|-----|-----| | Black Slime A | 1 | 38 | 4 | 5 | | Black Slime B | 2 | 45 | 4 | 5 | | Chloroformin' | 2 | 21 | 8 | 5 | | Crater | 2 | 108 | 6 | --- | | Crow A | 1 | 40 | 4 | 5 | | Crow B | 2 | 48 | 4 | 5 | | Hound | 1 | 107 | 25 | 30 | | Pork A | 1 | 65 | 4 | 5 | | Pork B | 2 | 78 | 4 | 5 | | Skeleton A | 1 | 68 | 9 | 10 | | Skeleton B | 2 | 81 | 10 | 15 | | Spider A | 1 | 35 | 3 | 5 | | Spider B | 2 | 42 | 3 | 5 | '---------------------------------------' Hard: .---------------------------------------. | ENEMY | LV | LIFE | EXP | SOL | |---------------|----|------|-----|-----| | Black Slime A | 1 | 38 | 4 | 5 | | Black Slime B | 3 | 53 | 5 | 5 | | Chloroformin' | 3 | 25 | ??? | 5 | | Crater | 3 | 126 | 7 | --- | | Crow A | 1 | 40 | 4 | 5 | | Crow B | 3 | 56 | 5 | 5 | | Hound | 1 | 107 | 25 | 30 | | Pork A | 1 | 65 | 4 | 5 | | Pork B | 3 | 91 | 5 | 10 | | Skeleton A | 1 | 68 | 9 | 10 | | Skeleton B | 3 | 95 | 12 | 15 | | Spider A | 1 | 35 | 3 | 5 | | Spider B | 3 | 49 | 4 | 5 | '---------------------------------------' [Hideout Antechamber] - Green Chest: · Red Cross (first time) · Yogurt - Chest: random Ryuusei item (after completing crossover quest in JP version) [Hideout Training Room] - Chest: Magical Drink - Invisible Chest: IRON The guild is under attack! Since your gun isn't working, you'll need to make your way out of the building without fighting, and save your comrades along the way. You can't get back in here once your mission starts, but be sure to pay a visit once you finish the dungeon, as a very useful shield is sitting in the next room. There's a hidden chest with some IRON in the top corner. [Hideout 1F East] ! Guild Member - Sun Shards - Green Chest: · Chocolate · Sound Data DEMO 2 (Hard mode, first time) - Crate x2 ~ Hound x1 Since you don't have a working weapon yet, do your best to avoid the Hounds while rescuing the other guild members. With Hounds as with any other patrolling enemies, you can whistle (blow into the microphone) to call them over to your location. If you ever need them to stand on a pressure switch or to move away from a path you need to take, you can call them over, but you have to quickly run somewhere out of their view or they'll spot you and attack. If you do happen to get spotted, you can guard the Hounds' pounce attack, but they have a short recovery time, so your best option is to leave the room and come back. That will reset enemy positions and give you another chance to sneak past. There's a guildsman right around the corner to your left, so wait for the nearby Hound to wander off and sneak around the corner to talk to him. He'll teach you how to look farther off using the X button. Head up and grab the chest, then go upstairs. [Hideout 2F South] - Chest: Earth Fruit - Chest: Solar Fruit - Jar x2 ~ Hound x2 Hang back until the nearby Hound moves on. Use the X button to check for Hounds before moving to another pillar, and make sure to grab the two chests before taking the staircase down. [Hideout 1F West] ! Guild Member - Barrel x2 ~ Hound x3 The exit is the door at the top, but there are two more guild members to be rescued first. Make your way cautiously around the boxes to the left side to find the woman, then back around to the right side and take the staircase. [Hideout 2F North] ! Guild Member Once everyone is out, make your way back downstairs to the center, where a Hound is standing guard in front of the door. Whistle and run around behind a group of crates and the Hound should run out from its hiding place - just make sure the other one isn't nearby when you whistle or it'll come running too. Sneak behind the guard (or just run, since they won't follow you through doors) and step out into the sunlight. [Hideout Back Entrance] ! Event: Healing Potion, Magic Potion - Chest: Solar Fruit - Chest: Earth Fruit - Trash x2 ~ Crow A x2 Bit of a story sequence. You now have a working weapon! Pick a name for your character (I'll be calling him Aaron) and get acquainted with your newfound terrennial, Toasty (JP: Otenko). Aaron plays quite differently than Lucian. You will want to do most of your fighting from a safe distance, and you have to keep elemental resistances in mind since you can't fire a Solar Gun without a terrennial equipped. This means that you have to pay more attention to your ENE than you would with Lucian, so you may want to focus on Spirit more than Vitality. Skill still takes top priority for me, though. It should come as no surprise that Aaron gathers his energy from the sun rather than the moon, and you don't have much ENE to start with, so indoor areas will be more of a challenge. To automatically lock-on to the nearest enemy, hold R. Release and hold it again to switch to the next enemy if there is one. If you haven't noticed the freshness meter yet, it's a little circle next to item names in your inventory. In the last chapter items never went bad, but now you have to keep track of your perishables. For instance, an Earth Fruit heals 30% of your Life but can rot, while a Candy Drop only restores 20% of your Life but never goes bad. It's possible to preserve some items in certain weather conditions (check the Item Conversions section), but for now, just keep in mind that if you dawdle for too long you'll start losing your perishables. [Back Alley South] - Chest: Milk ~ Black Slime A x3 Here Toasty will explain the lock-on feature. The Black Slimes are weak to Sol, which is good, because that's all you can shoot for now. There's a green chest across the canal, but we'll get around to it later. [The Loop] ! Sun Shards - Chest: Solar Fruit - Chest: Earth Fruit - Trash x2 - Crate x2 ~ Black Slime A x4 ~ Crater x2 ~ Crow A x4 ~ Skeleton A x1 ~ Spider A x2 Toasty explains his Trance attack here. Pretty much the same as Nero's, but Sol element. This room also introduces the nasty Crater enemy, which lobs grenades at you from a distance. Keep moving and fire a shot off each time you avoid a grenade. They have a large splash damage area and fly fast, so don't stand still for too long or you'll be blasted. Try and use X so that you can just barely see a Crater, lock on, then fire at it from offscreen (and outside its range). Take the leftmost of the two remaining exits for this room. [Back Alley Center] ! Sun Shards - Green Chest: STEEL ~ Crow A x3 ~ Skeleton A x2 Grab the junk part from the chest and return to The Loop, this time taking the far right exit. [Back Alley North] ~ Crow A x2 ~ Pork A x2 You're barely going to do any damage to the Porks since they're Sol elemental. Not much you can do about that but hammer the fire button and block when they charge, or just avoid fighting them entirely. [Side Street] ! Sun Shards x2 - Chest: Milk ~ Crow A x5 ~ Hound x1 ~ Pork A x2 ~ Skeleton A x3 Nothing too remarkable about this room. Use the ample Sun Shards to fill up, and keep an eye out for the Hound patrolling near the left end. [Concourse South] ! Sun Shards - Trash x3 - Jar x2 Meet your next vampire foes, Edgar and Virginia Poe. The guild leaders will show up and hold them off while you help more guild members escape. There's a room to the east that you can't reach until you finish this chapter. [Item Cache] - Chest: Healing Potion - Barrel x3 - Trash x6 - Jar x4 This area is inaccessible during your first visit to 13th Street, but it's a great place to find breakables on a return visit. [Rooftops South] ! Sun Shards - Chest: Earth Fruit - Trash x2 ~ Black Slime B x3 ~ Crow B x6 ~ Hound x1 ~ Pork B x4 Stop by the room at street level to rescue a guild member. [Storage Room] ! Sun Shards ! Guild Member Go back outside and head upstairs. There's a room to the south but you can't access it yet, and neither can you reach the guild member on the other side of a fence in this room, so head north. [Glider Room] ! Earth blocks blocking the entrance ! Glider: lets you cross a gap at wind speeds above 13.4 mph (6 m/s) - Green Chest: · Hresvelgr Arms (first time) · Yogurt - Barrel x2 [Rooftops North] - Green Chest: · Power Fruit · Warrior's Ethic (first time on Nightmare Mode) ~ Black Slime B x4 ~ Skeleton B x4 Grab the Power Fruit from the chest. If you're worried about it rotting and don't want to waste it, rearrange your items so that there's a Chocolate directly above it and allow the Chocolate to melt. The resulting item won't rot and it'll be twice as powerful too. Go left and south to enter the fenced- off section of the rooftops that you passed by earlier. [Rooftops South] ! Guild Member - Chest: Solar Fruit - Crate x3 ~ Black Slime B x4 ~ Crow B x2 Another guild member to rescue here; not much else. Go back to Rooftops North and start heading right, down the stairs. Head through the door to enter the building you were just walking on. [The Lodge] ~ Chloroformin' x2 ~ Pork B x2 Make your way up the stairs. [Rooftops North] ! Sun Shards x5 ! Guild Member - Crate x2 - Jar x3 Lots of Sun Shards up here, but watch out for the trapdoors. Talk to the last guild member and make your way back out of the building. Head right to reach the exit. [Concourse Center] ! Sun Shards - Chest: Solar Fruit - Chest: Earth Fruit - Chest: Milk - Invisible Chest: Earth Fruit - Invisible Chest: Solar Fruit ~ Crater x5 ~ Pork B x4 ~ Skeleton B x6 More Craters in the top half of the room. There are invisible chests in the southern corners. You can't return to Concourse - South, so go right. [East Court] - Chest: Solar Fruit - Chest: Earth Fruit ~ Hound x2 More loot. At this point you should be strong enough to take out the Hounds without much trouble. Return to Concourse - Center and make your way through the bombardment up to the next room. [Concourse North] - Chest: Solar Fruit - Chest: Solar Fruit - Chest: Earth Fruit - Barrel x2 - Trash x2 ~ Pork B x6 ~ Skeleton A x5 ~ Spider B x3 Kill the enemies if you want the Exp/Soll, then head up again. [Prep Room] ! Sun Crystal ! Solar Station Look familiar? Heal up and proceed. [Boss Room] ~ Goat Chimera The escapees are being held up by another chimera. Aaron to the rescue! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *--------------* | Goat Chimera | *--------------* Element: Dark Level: 3 / 5 / 7 EXP: 85 / 310 / ??? The snake tail spits gobs of poison. You can knock them away by guarding, but the chimera won't be affected. It will growl when it's preparing to charge. Don't try to guard its charge, as it'll just knock you over. It's pretty fast, so you may want to actually run out of the way. Don't let it get too close either, or you'll be hit by its poison breath attack. If you can get it to charge into a pole it'll be stunned for a couple seconds, so use them for cover. You can get a lot of hits in while it's stunned or using its poison breath attack, and you can try to get some in between its other attacks but that's more risky. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Rendezvous with Bea and that concludes Aaron's introductory mission. =============================================================================== CHAPTER 3: WITH SWORD AND GUN [CH03] =============================================================================== Lucian is again hanging out in a pub in search of information, and it just happens to be the one in Old Culiacan. Bea enters with a lead on Ernest and Kay's location and drags Lucian into the rescue mission along with Aaron. You now have control of both characters! Switch between them with Select during gameplay or by tapping the portrait in the start menu. She also hands over the Witch and Ernest's Solar Goggles. Check out the new wares and quests available, then head into the sewers. You may want to select the Arid Desert climate before entering, as it will unlock some extra treasure. -// NEW ITEMS AVAILABLE \\- [Acuna General Store] - Magical Ice Pop ... 120 Soll - Milk .............. 300 Soll - Power Fruit ....... 300 Soll ---------------------------- - Hot Space ........ 2500 Soll ---------------------------- - SOLVENT ........... 160 Soll - LEATHER ........... 160 Soll [Old Culiacan General Store] - Delicious Meat .... 200 Soll - Healing Potion .... 200 Soll - Magical Drink ..... 200 Soll - Magic Potion ...... 200 Soll - Chocolate ......... 250 Soll - Restorative ....... 300 Soll - Moon Dew .......... 150 Soll - Antidote ........... 50 Soll ---------------------------- - Earth Amulet ..... 3000 Soll - Leather Boots .... 1500 Soll ---------------------------- - THROTTLE .......... 160 Soll - LENS .............. 160 Soll [Dungeons] - Warrior's Ethic (Statue Room in Hunting Mansion: Forecourt) - Moonlight Beauty (Storage Cell in Hunting Mansion: Interior on Hard or Nightmare Mode) - Swordsman Photo (Storage Cell in Hunting Mansion: Interior) - Red Cross (Hideout Antechamber in Old Culiacan: 13th Street) -// NEW QUESTS AVAILABLE \\- - HMF: Ghost Hunt (Old CUliacan: Soothing Guildswoman) - HMI: Time Trial (Acuna: Hopeful Man) - HMI: Monster Hunt (Old Culiacan: Quiet Pubmaster) ---------------------------[ Old Culiacan: Sewers ]---------------------------- -=[Map]=- · http://www.gamefaqs.com/portable/ds/file/922144/48981 -=[Treasure]=- · Grass Dancer (Green Room on Hard or Nightmare Mode) · Muspell Arms (Sunken Room) · Warrior's Ethic (Entrance on Hard or Nightmare Mode) · Warrior's Ethic (Flooded Room) · Warrior's Ethic (Charging Station) -=[Enemies]=- Normal: .----------------------------------------. | ENEMY | LV | LIFE | EXP | SOL | |----------------|----|------|-----|-----| | Aero Ghoul A | 8 | 148 | 19 | 30 | | Aero Ghoul B | 10 | 174 | 23 | 40 | | Bat A | 8 | 38 | 9 | 15 | | Bat B | 10 | 45 | 12 | 20 | | Black Slime A | 8 | 91 | 9 | 10 | | Black Slime B | 10 | 107 | 12 | 15 | | Blue Slime A | 8 | 91 | 9 | 10 | | Blue Slime B | 10 | 107 | 12 | 15 | | Cannon A | 9 | 234 | 13 | --- | | Cannon B | 10 | 252 | 14 | --- | | Chillin' A | 8 | 43 | 9 | 10 | | Chillin' B | 10 | 51 | 12 | 15 | | Chloroformin' | 8 | 43 | 9 | 10 | | Ghoul A | 8 | 148 | 19 | 30 | | Ghoul B | 10 | 174 | 23 | 40 | | Hound | 8 | 256 | 60 | 70 | | Ice Ghoul | 8 | 148 | 19 | 30 | | Lizardman A | 8 | 348 | 60 | 80 | | Lizardman B | 10 | 406 | 70 | 80 | | Petro Ghoul A | 8 | 148 | 19 | 30 | | Petro Ghoul B | 10 | 174 | 23 | 40 | | Pig A | 8 | 48 | 7 | 10 | | Pig B | 10 | 56 | 9 | 15 | | Pillar | -- | ---- | --- | --- | | Poison Spider | 10 | 118 | 14 | 15 | | Poisonin' | 10 | 51 | 12 | 15 | | Popbud A | 9 | 2 | 13 | --- | | Popbud B | 10 | 3 | 14 | --- | | Spider | 8 | 84 | 7 | 10 | | Yellow Slime A | 8 | 91 | 9 | 10 | | Yellow Slime B | 10 | 107 | 12 | 15 | '----------------------------------------' Hard: .----------------------------------------. | ENEMY | LV | LIFE | EXP | SOL | |----------------|----|------|-----|-----| | Aero Ghoul A | ?? | ???? | ??? | ??? | | Aero Ghoul B | ?? | ???? | ??? | ??? | | Bat A | 12 | 51 | 12 | 25 | | Bat B | 16 | 64 | 16 | 30 | | Black Slime A | 12 | 121 | 12 | 15 | | Black Slime B | 16 | 152 | 16 | 20 | | Blue Slime A | ?? | ???? | ??? | ??? | | Blue Slime B | ?? | ???? | ??? | ??? | | Cannon A | 14 | 324 | 18 | --- | | Cannon B | 16 | 360 | 20 | --- | | Chillin' A | ?? | ???? | ??? | ??? | | Chillin' B | ?? | ???? | ??? | ??? | | Chloroformin' | 12 | 57 | 12 | 15 | | Ghoul A | 12 | 198 | 25 | 40 | | Ghoul B | 16 | 248 | 32 | 55 | | Hound | 12 | 342 | 80 | 80 | | Ice Ghoul | ?? | ???? | ??? | ??? | | Lizardman A | 12 | 464 | 80 | 15 | | Lizardman B | 16 | 580 | 100 | 40 | | Petro Ghoul A | ?? | ???? | ??? | ??? | | Petro Ghoul B | ?? | ???? | ??? | ??? | | Pig A | 12 | 64 | 9 | 15 | | Pig B | 16 | 80 | 12 | 20 | | Pillar | -- | ---- | --- | --- | | Poison Spider | 16 | 168 | 20 | 20 | | Poisonin' | 16 | 72 | 16 | 20 | | Popbud A | 14 | 3 | 18 | --- | | Popbud B | 16 | 4 | 20 | --- | | Spider | 12 | 112 | 9 | 15 | | Yellow Slime A | ?? | ???? | ??? | ??? | | Yellow Slime B | ?? | ???? | ??? | ??? | '----------------------------------------' Nightmare: .----------------------------------------. | ENEMY | LV | LIFE | EXP | SOL | |----------------|----|------|-----|-----| | Aero Ghoul A | ?? | ???? | ??? | ??? | | Aero Ghoul B | ?? | ???? | ??? | ??? | | Bat A | ?? | ???? | ??? | ??? | | Bat B | ?? | ???? | ??? | ??? | | Black Slime A | ?? | ???? | ??? | ??? | | Black Slime B | ?? | ???? | ??? | ??? | | Blue Slime A | ?? | ???? | ??? | ??? | | Blue Slime B | ?? | ???? | ??? | ??? | | Cannon A | ?? | ???? | ??? | --- | | Cannon B | ?? | ???? | ??? | --- | | Chillin' A | ?? | ???? | ??? | ??? | | Chillin' B | ?? | ???? | ??? | ??? | | Chloroformin' | ?? | ???? | ??? | ??? | | Ghoul A | ?? | ???? | ??? | ??? | | Ghoul B | ?? | ???? | ??? | ??? | | Hound | ?? | ???? | ??? | ??? | | Ice Ghoul | ?? | ???? | ??? | ??? | | Lizardman A | 25 | 841 | 145 | 170 | | Lizardman B | ?? | ???? | ??? | ??? | | Petro Ghoul A | ?? | ???? | ??? | ??? | | Petro Ghoul B | ?? | ???? | ??? | ??? | | Pig A | ?? | ???? | ??? | ??? | | Pig B | ?? | ???? | ??? | ??? | | Pillar | -- | ---- | --- | --- | | Poison Spider | ?? | ???? | ??? | ??? | | Poisonin' | ?? | ???? | ??? | ??? | | Popbud A | ?? | ???? | ??? | --- | | Popbud B | ?? | ???? | ??? | --- | | Spider | ?? | ???? | ??? | ??? | | Yellow Slime A | ?? | ???? | ??? | ??? | | Yellow Slime B | ?? | ???? | ??? | ??? | '----------------------------------------' Enemies with a ! change element based on weather conditions. [Entrance] ! Sun Shards ! Skylight - Green Chest: · Elixir · Warrior's Ethic (Hard Mode, first time) - Invisible Chest: Clairvoyance Fruit - Barrel x2 - Crate x4 - Jar x1 ~ Bat A x15 ~ !Ghoul A x13 ~ Hound x1 ~ Pig A x8 ~ Spider x2 Make your way through the room in a clockwise manner starting at the top right corner to get everything. You might find it helpful to use R-targeting to find Bats and pick them off from a distance. [Flooded Room] ! Sun Shards x3 ! Skylight - Chest: Solar Fruit - Chest: Earth Fruit - Chest: Solar Fruit ~ Bat A x3 ~ Black Slime A x8 ~ Chloroformin' x6 ~ Ghoul A x7 ! Flooded Path: dries up at temperatures above 86ºF (30ºC) - Green Chest: · Warrior's Ethic (first time) · Antidote That suspicious-looking chest between four pillars is indeed an ambush. If you grab the fruit and keep moving you can get outside the Ghoul perimeter before they finish spawning and fight them without getting surrounded. Alice will contact you to explain Weather Statues. They indicate that a nearby path is only accessible under certain weather conditions - you don't need to be in any particular climate so long as the conditions are in the correct range, but changing the climate is the surest way to activate the path. You could also try a burst attack with the appropriate terrennial to change the weather temporarily. As for the particular statue in front of you, it will glow when the temperature is hot enough, indicating that the water has evaporated. This allows you to walk down there and grab the previously submerged chest. You may have to re-enter the room to show the effects of the new temperature. Once you have the chest, you can leave and switch back to Balmy Subtropical if you want. You have a choice of going left or right here. The left side contains a key that you'll need later on, so take the bridge to the left side. Before you leave the room, there's a switch you can hit that will lower the drawbridge, providing a shortcut back to the entrance. [Key Room] ! Sun Shards ! Skylight ! Elemental Switch: Flame/Frost - Chest: Earth Fruit - Blue Chest: Red Key - Invisible Chest: Solar Fruit (on a manhole-like circle at the end of a small - Barrel x2 peninsula on the right side near the entrance) ~ Bat A x5 ~ Blue Slime A x8 ~ Chillin' A x9 ~ Ice Ghoul x8 Lots of ice enemies in this room. There's also an elemental switch in the left corner which raises the gate at the top when hit with a Flame-element attack. Make sure to grab the Red Key from the chest there before returning to the previous room and heading right. [Cannon Room] ! Sun Shards ! Skylight ! Hint Panel: Locked Doors ! Red Key Door - Green Chest: ADAMANT - Chest: Earth Fruit - Fungus x3 ~ Cannon A x2 ~ Ghoul A x13 ~ Popbud A x2 ~ Spider x4 ~ Yellow Slime A x7 A new enemy to watch out for here: Cannons. They're stationary but fire powerful shots. The best way to deal with them is to attack them from an unprotected side. If you need to cross in front of a cannon, do it quickly, and have your shield ready. If your timing is good enough, you can even deflect the shot back at the cannon to damage it. Shoot the switch to lower a bridge between the two Cannons. Before you cross over to the right side, grab the chest across from the first Cannon. On a thin bridge between the two sides is a group of mushrooms that only fully bloom in Balmy Subtropical conditions. These drop the rare Endurance Fruit. Stop by the treasure room to the south before continuing north. There are some Popbuds here. They fire spines in all directions when they die, so face them and hold up your shield to avoid getting hit. If you picked up the Red Key before coming here, use it on the door to proceed. [Pump Room] - Chest: Solar Fruit - Invisible Chest: Speed Fruit - Jar x6 Don't miss the invisible chest in the middle of the four tanks. [Southern Node] ! Skylight x2 ! Sun Shards - Chest: Solar Fruit - Chest: Earth Fruit - Chest: Earth Fruit - Chest: Earth Fruit - Invisible Chest: Clairvoyance Fruit (near bottom corner) - Invisible Chest: Restorative (right corner of left quadrant) ~ Aero Ghoul A x2 ~ Bat A x4 ~ Blue Slime A x6 ~ Petro Ghoul A x8 ~ Pig A x8 ~ Popbud A x1 ~ Spider x2 There's an invisible chest to your immediate right as you enter the room. Break the boxes and look north. See that switch? Shoot it to lower the bridge. In the next section, there's an invisible chest in the right corner. Hitch a ride on the moving platform. Be careful not to fall off (and be patient getting on), because one misstep means instant Game Over and having to start over from the beginning of the room. There's a room to the east with an accessible Solar Station but the rest is blocked off for now. [Charging Station] ! Solar Station ! Earth blocks blocking the rest of the area - Green Chest: · Warrior's Ethic (first time) · Cure Bulb - Fungus x2 ~ Cannon B x4 [Central Nexus] ! Trap: Defeat all the monsters! ~ Lizardman A x2 These guys can be tough if you try to attack them head on. If you try to shoot them from a distance they'll swing their ball and chains in quick circles and reflect your shots back at you, and if you try to move in close you'll probably get hit by the swing or returning ball. Instead, stand in front of one as it twirls the ball. As soon as you see it reach back to hurl the projectile, put up your shield. If you manage to Quick Guard the attack, you'll knock the ball into the Lizardman's head, stunning it and allowing you to slice it up. It might seem intimidating at first, but once you get the hang of it they'll only pose a problem in groups. [Northern Node] ! Skylight x2 ! Sun Shards x2 ! Frost blocks blocking the path ! Flame block blocking the left exit - Green Chest: MYTHRIL - Chest: Antidote - Chest: Earth Fruit ~ Aero Ghoul B x1 ~ Bat B x4 ~ Petro Ghoul B x2 ~ Pig B x3 ~ Pillar x2 ~ Poisonin' x12 There are some Frost blocks in the way. Luckily you have the Flame terrennial, so equip it and break through. You won't be able to get through the Flame block on the left side for a while, but remember the location. You'll need to come back to get one of Lucian's weapons. [Sunken Room] ! Skylight ! Sun Shards x2 - Chest: Earth Fruit - Invisible Chest: Antidote (in top corner) - Barrel x3 - Crate x3 - Nitro x5 ~ Lizardman B x3 ~ Poison Spider x6 ~ Poisonin' x4 There are two platforms here that only float high enough for you to use them when it's raining. You'll have to come back later with a climate or terrennial that can cause rainfall. ! Sunken Platform (floats up during rainfall) ! Skylight - Chest: Topaz ~ Blue Slime B x4 ~ Chillin' B x4 ! Sunken Platform (floats up during rainfall) - Green Chest: · Muspell Arms (first time) · Elixir [Platform Room] ! Sun Shards - Chest: Earth Fruit - Chest: Earth Fruit ~ Black Slime B x3 ~ Blue Slime B x2 ~ Cannon B x2 ~ Ghoul B x7 ~ !Ghoul B x7 ~ Poisonin' x5 ~ Popbud B x3 ~ Yellow Slime B x3 More moving platforms. Take your time. While riding the second moving platform you'll have an opportunity to shoot at some cannons on lone pillars in the water. Take them out now and you won't have to deal with them on the platform that crosses in front of them. The X button helps. Between the second and third platforms there's an exit to another area. You can't get through the area on the other side yet, so don't bother. Instead, continue north. [Green Room] ! Wind block blocking the entrance ! Solar Roots: grow across a gap at 75% humidity and above - Green Chest: · Magic Bulb · Grass Dancer (Hard Mode, first time) [Prep Room] ! Sun Crystal ! Solar Station Heal up and head on in. [Boss Room] ~ Edgar ~ Virginia ~ Twin Poefighter Get ready for a more interesting boss fight than the ones you've seen before. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *--------------------------------------* |Viscount Edgar & Viscountess Virginia | *--------------------------------------* Element: Cloud & Earth Level: 12 / ?? / 37 EXP: 0 Edgar is immune to Aaron's attacks and Virginia is immune to Lucian's. If you have a favorite character you can choose him and only focus on one Poe, but otherwise you'll be switching between them depending on who you're attacking. They share the same lifebar, so you don't even have to hit the other one to win, although they attack as a tag team so there will only be one of them on screen at a time. Edgar attacks using punches, and Virginia attacks with kicks. Keep moving and let them charge past you, then hit them in the back when you hear the stunned sound after their attacks. If you can't avoid an attack, block and you may be able to avoid the damage. They're not too hard to take down, but they're not done just yet... *-----------------* | Twin Poefighter | *-----------------* Element: None Level: 12 / ?? / 37 EXP: 480 Their fused form alternates between both of their attacks, and is faster to boot. Keep up the same strategy until it's down to about half health, at which point it can start charging up energy. Don't get behind it or it will cancel the attack and grab you for an extended combo. Stay in front of it until it finishes charging, at which point you should run to either side and block. If you stay in the middle the energy balls will arc and hit you from both sides (they seek), so you need to be to one side to block both of them. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - It's time to purify them. This time around, you have the use of both Toasty and Ursula during the Shooting Battle segment. Toasty fires low-power but rapid- fire and fast-moving bullets, and Ursula fires powerful missiles with splash damage. Hold a trigger button to bring up the terrennial selection menu and use the control pad to switch between them. For single regular orange enemies, Nero is still the most efficient choice, but Ursula is better for groups and green enemies that take multiple hits to kill. Toasty is good against bosses but consumes energy rapidly. If you see a blue enemy, quickly switch to Ursula and fire a missile that will take it out in one hit. Use the trigger buttons if you're ever feeling overwhelmed for some time to assess the situation. During the asteroid segments, make sure to kill the enemies for recovery items. Mid-boss: Don't bother shooting when its arms are closed, as it won't take any damage. Toasty works well here. It will alternate between diving at you (move out of the way!) and moving in an S-curve (keep out of its way!). Heavy Schrödinger: Heavy means not very fast, so Ursula can be used here for maximum efficiency when she's between movements. You should still follow the same general strategy as the previous form - attack during the movement phase and dodge during the machine gun phase - but this time she will be firing missiles from the start and during both phases. This means that you need to alternate between moving and firing off a missile during your attack phase. She does have a slight pause after the machine gun phase in which you can get in an attack, so take advantage of that. Once it's over, finish off the twins and accept your TWO new terrennials and climates. =============================================================================== CHAPTER 4: A REASON TO FIGHT [CH04] =============================================================================== You now have access to a significant number of areas you couldn't reach before, so it's time to do some backtracking before moving on with the story. Don't worry, they'll still be waiting for you. When you do decide to head to the train station, the Tropical Rainforest climate will unlock the greatest number of paths. -// NEW WEAPONS AVAILABLE \\- - Dark Lance Jormungandr (see San Miguel section) -// NEW ITEMS AVAILABLE \\- [Acuna General Store] - Wild Wind ........ 2500 Soll - Staying Power .... 2500 Soll [Old Culiacan General Store] - Dark Eye ......... 1500 Soll - Garmr Legs ....... 2000 Soll ---------------------------- - ADAMANT ........... 800 Soll - MYTHRIL ........... 800 Soll [Dungeons] - Sky Runner (Glider Room in Hunting Mansion: Forecourt on Hard or Nightmare Mode) - Training Goggles (Treasure Room in Hunting Mansion: Interior) - Hresvelgr Arms (Glider Room in Old Culiacan: 13th Street) - Warrior's Ethic (Charging Station in Old Culiacan: Sewers) - Muspell Arms (Sunken Room in Old Culiacan: Sewers) - Grass Dancer (Green Room in Old Culiacan: Sewers on Hard or Nightmare Mode) -// NEW QUESTS AVAILABLE \\- - Ghost Hunt (Guild Hideout: Soothing Guildswoman) - Time Trial (Guild Hideout: Hot-Headed Guildsman) ---------------------------[ Santa Cecilia Station ]--------------------------- -=[Map]=- (coming soon) -=[Treasure]=- · Battle Suit (Storage Room) · Nidhoggr Arms (Back Room) · Sound Data DEMO 3 (Holding Cells on Hard or Nightmare Mode) · Sound Data DEMO 4 (Open Train 3 Car on Hard or Nightmare Mode) -=[Enemies]=- Normal: .-----------------------------------------. | NAME | LV | LIFE | EXP | SOL | |-----------------|----|------|-----|-----| | Aero Ghoul | 14 | 223 | 28 | 50 | | Clay Golem A | 14 | 345 | 90 | 115 | | Clay Golem B | 16 | 384 | 100 | 125 | | Ghost A | 14 | 288 | 14 | 35 | | Ghost B | 16 | 320 | 16 | 60 | | Ghoul | 16 | 248 | 32 | 55 | | Green Slime | 16 | 152 | 16 | 20 | | Lizardman A | 14 | 522 | 90 | 120 | | Lizardman B | 16 | 580 | 100 | 130 | | Orc | 16 | 560 | 80 | 80 | | Petro Ghoul | 14 | 223 | 28 | 50 | | Popbud | 17 | 378 | 21 | --- | | Pork Cannon | 17 | 378 | 21 | --- | | Purple Slime A | 14 | 136 | 14 | 20 | | Purple Slime B | 16 | 152 | 16 | 20 | | Skeleton Archer | 16 | 432 | 48 | 70 | | Spider | 16 | 140 | 12 | 20 | | Spotter | 22 | 832 | 26 | 25 | '-----------------------------------------' Hard: .-----------------------------------------. | NAME | LV | LIFE | EXP | SOL | |-----------------|----|------|-----|-----| | Aero Ghoul | 28 | 396 | 51 | 80 | | Clay Golem A | ?? | ???? | ??? | ??? | | Clay Golem B | 28 | 614 | 160 | 200 | | Ghost A | ?? | ???? | ??? | ??? | | Ghost B | 28 | 512 | 25 | 60 | | Ghoul | ?? | ???? | ??? | ??? | | Green Slime | 28 | 243 | 25 | 35 | | Lizardman A | ?? | ???? | ??? | ??? | | Lizardman B | ?? | ???? | ??? | ??? | | Orc | 28 | 896 | 128 | 150 | | Petro Ghoul | 28 | 396 | 51 | 80 | | Popbud | 30 | 612 | 34 | --- | | Pork Cannon | 30 | 612 | 34 | --- | | Purple Slime A | ?? | ???? | ??? | ??? | | Purple Slime B | 28 | 243 | 25 | 35 | | Skeleton Archer | ?? | ???? | ??? | ??? | | Spider | ?? | ???? | ??? | ??? | | Spotter | ?? | ???? | ??? | ??? | '-----------------------------------------' Nightmare: .-----------------------------------------. | NAME | LV | LIFE | EXP | SOL | |-----------------|----|------|-----|-----| | Aero Ghoul | ?? | ???? | ??? | ??? | | Clay Golem A | ?? | ???? | ??? | ??? | | Clay Golem B | ?? | ???? | ??? | ??? | | Ghost A | ?? | ???? | ??? | ??? | | Ghost B | ?? | ???? | ??? | ??? | | Ghoul | ?? | ???? | ??? | ??? | | Green Slime | ?? | ???? | ??? | ??? | | Lizardman A | ?? | ???? | ??? | ??? | | Lizardman B | ?? | ???? | ??? | ??? | | Orc | ?? | ???? | ??? | ??? | | Petro Ghoul | ?? | ???? | ??? | ??? | | Popbud | ?? | ???? | ??? | --- | | Pork Cannon | ?? | ???? | ??? | --- | | Purple Slime A | ?? | ???? | ??? | ??? | | Purple Slime B | ?? | ???? | ??? | ??? | | Skeleton Archer | ?? | ???? | ??? | ??? | | Spider | ?? | ???? | ??? | ??? | | Spotter | 75 | 2528 | 79 | 75 | '-----------------------------------------' [Entrance] What are you waiting for? Head on in. [Lobby] ! Sun Shards - Chest: Solar Fruit - Invisible Chest: Clairvoyance Fruit (top corner next to staircase) - Crate x4 ~ Clay Golem A x2 ~ Lizardman A x2 If you can make it through the start of this dungeon without getting spotted, the announcements over the loudspeaker will be slightly different. Not sure if it actually affects anything other than that, though. I just fought my way through. This dungeon introduces the strong Clay Golem monsters. If they spot you they'll curl up into a ball and roll at you. Quick Guard this attack to stun them, or if you're strong enough, kill them before they can reach you. It helps if they don't notice you before you start attacking. Don't miss the invisible chest in the top corner next to the staircase. [Ticket Counter] ! Sun Shards - Hidden Chest: Earth Fruit - Hidden Chest: Solar Fruit - Barrel x2 - Crate x5 ~ Clay Golem A x6 There are two chests in this room that you can't see from the camera angle. On the top wall of the area there are two sections that jut out into the room (they look a bit like information booths). The right side of each booth is fully visible but the left side is obscured from your perspective; the chests are each located in one of those hidden corners. Head south to a small room with two divided cells. This is probably the area the prisoners escaped from. Just missed them! [Holding Cells] ! Sun Shards - Green Chest: · Cure Bulb · Sound Data DEMO 3 (Hard Mode, first time) - Invisible Chest: Stealth Fruit (under Sun Shards) ~ Aero Ghoul x2 ~ Petro Ghoul x4 ~ Purple Slime A x3 Watch out for Ghouls to spawn as you're leaving a cell. Once you've cleared out the place, return to Ticket Counter and head north this time. [Southeast Terminal] ! Sun Shards - Invisible Chest: Restorative - Jar x2 ~ Clay Golem A x2 ~ Lizardman A x3 Grab the invisible chest in the alcove formed by the boxes dividing the room. The door to the next terminal is gated shut. Looks like you'll be going the long way around... [Staircase 1 South] Nothing to do here. Take the stairs. [Platform 1] ! Skylight x2 - Chest: Solar Fruit - Parcel x4 ~ Clay Golem A x1 ~ Ghost A x4 ~ Lizardman A x2 Watch out for the Ghosts in this room. If they manage to touch you they'll nab one of your items and run off with it. Use R-targeting to lock on even when they're invisible. [Staircase 1 North] Looks like somebody made a mess of the place. Move forward. [Northeast Terminal] ! Trap: Defeat all the monsters! ~ Lizardman A x3 Story event. Collect the Ninja and keep moving. [Staircase 2 North] ! Solar Station Recharge your energy if you want, then head downstairs again. [Platform 2] ! Skylight x2 ! Sun Shards ! Cloud blocks ! Flame blocks ! Elemental Switch: Earth/Cloud - Parcel x3 ~ Green Slime x4 ~ Orc x4 ~ Purple Slime B x5 At the end of this room, hit the switch with an Earth attack to lower the spikes. Stop by the open train car on your way there. [Open Train 2 Car] - Chest: random Ryuusei item (after completing crossover quest in JP version) - Chest: Emerald - Parcel x4 Goodies. In the Tropical Rainforest climate, Parcels turn into single packages which drop very expensive items that you can sell for Junk Part purchasing funds. Return to the platform and continue on to the stairs. [Staircase 2 South] Nothing to do here. Head out the door. [Southeast Terminal] ~ Purple Slime A x7 Walk up next to the spikes and look left. See that switch? Shoot it to lower the spikes and continue to the next room. [Staircase 3 South] You know the drill. [Platform 3] ! Skylight x2 - Parcel x3 ~ Ghost B x7 ~ Ghoul x4 ~ Green Slime x5 ~ Hot Ghoul x4 ~ Pork Cannon x6 ~ Purple Slime B x2 Stop by the train car on the way through. [Open Train 3 Car] - Green Chest: · Dried Meat · Sound Data DEMO 4 (Hard Mode, first time) - Parcel x4 More goodies! [Staircase 3 North] Keep on movin'. [Northwest Terminal] ~ Clay Golem B x2 ~ Toadstool x1 ! Solar Roots: grow across a gap at 75% humidity and above - Chest: IRON - Chest: IRON - Chest: STEEL - Chest: STEEL Shoot the Toadstool from a distance to avoid getting poisoned. Grab the Junk Parts if it's humid enough for the plants to grow across the gaps, then keep going. [Staircase 4 North] Staaaairwaaaaay.... [Platform 4] ! Sneaking section ! Skylight x2 - Chest: Healing Potion - Chest: Solar Fruit ~ Spotter x7 Time for another sneaking sequence. This, too, is optional, as if you're strong enough you can just kill the Spotter robots when they try to apprehend you (but be warned, if the alert timer hits zero, it's an instant Game Over). If you get seen, try to hide behind a pillar and wait for the cooldown timer to run out. There are other Spotters later on in the game, but make sure you kill at least one of them to get the Enemy list entry. If you're going for stealth, stick to the center and weave in between the rows when a Spotter comes by. If you make it to the switch without getting seen, hit it to end the stealth segment. [Staircase 4 South] Story event. Stairs. [Southwest Terminal] ! Earth blocks ! Elemental Switch: Earth/Cloud - Chest: Solar Fruit ~ Skeleton Archer x6 ~ Spider x4 Finally, on the other side of that gate. Break through the Earth blocks with a Cloud attack and get ready for a lot of enemies to appear. These Skeleton Archers draw back the bow before loosing an arrow at you. Quick Guard to deflect the arrow at an enemy, and with the Red Cross shield you can even heal yourself in the process. Hit the regular switch to raise the gate, then hit the Earth switch with a Cloud attack to activate the moving platform on the other side of the room. Don't bother with the lower room yet, as it's blocked from the other side. ! Ice Switch ! Cloud block blocking the door to Storage Room - Crate x2 ~ Orc x9 The platform will take you straight across the pit to the other side. If you want to access the room to the south, you'll need to shoot the Ice Switch halfway through the ride with a Flame attack to activate the other platform. Either way, once you make it to the other side a ton of Orcs will spawn. If you're not prepared for a close-quarters battle, just flip the switch and escape to the upper room. [Back Room] ! Flame blocks blocking the entrance ! Sunken Platform (floats up during rainfall) - Green Chest: · Nidhoggr Arms (first time) · Garnet [Storage Room] ! Sun Shards ! Solar Roots: grow across a gap at 75% humidity and above - Green Chest: · Battle Suit (first time) · Magic Bulb - Chest: Earth Fruit - Chest: Solar Fruit ~ Ghost B x3 ~ Spider x3 [Staircase 5 South] Finally, the last empty staircase room in the station. [Prep Room] ! Sun Crystal ! Solar Station Story event. Looks like you'll have to fight the Duke atop his castle. You won't be able to return to town until you've finished the next dungeon, so now is the time to return and make any necessary preparations. Assuming you opened the gate between the two southern terminals, it will be a much shorter trip back to the boss room when you return. When you're ready, step forward into the boss room. [Boss Room] ~ Lizardman B x3 You have one minute to finish off the three Lizardmen. Try not to let them surround you. If you've been practicing the Quick Guard technique you should be able to take them out one by one well within the time limit. ------------------------------------------------------------------------------- -// NEW ITEMS AVAILABLE \\- [Traveling Merchant] - Earth Fruit ....... 100 Soll - Delicious Meat .... 200 Soll - Solar Fruit ....... 100 Soll - Magical Drink ..... 200 Soll - Chocolate ......... 250 Soll - Restorative ....... 300 Soll - Milk .............. 300 Soll - Power Fruit ....... 300 Soll ---------------------------- - Dark Eye ......... 1500 Soll - Hresvelgr Headgear 2000 Soll - Hot Space ........ 2500 Soll - Wild Wind ........ 2500 Soll - Staying Power .... 2500 Soll - Leather Boots .... 1500 Soll - Garmr Legs ....... 2000 Soll ---------------------------- - GUNPOWDER ........ 1600 Soll -// NEW QUESTS AVAILABLE \\- - Battle Trial (Guild Hideout: Hot-Headed Guildsman) ----------------------------[ Armed Train Irving ]----------------------------- -=[Map]=- · http://www.gamefaqs.com/portable/ds/file/922144/50453 -=[Treasure]=- · Ninja Suit (Passenger Car F) · Old Solar Gun (Locomotive) · Solar Gun Bomber (Locomotive) · Sound Data SOUND EFFECTS (Passenger Car D on Hard or Nightmare Mode) · Warrior's Ethic (Passenger Car E) · Warrior's Ethic (Quest: Solo Hunt 1) · Warrior's Ethic (Quest: Solo Hunt 2) -=[Enemies]=- Normal: .--------------------------------------------. | NAME | LV | LIFE | EXP | SOL | |--------------------|----|------|-----|-----| | Arsenal | 19 | 414 | 23 | --- | | Ghoul A | 17 | 260 | 33 | 55 | | Ghoul B | 22 | 322 | 41 | 70 | | Lizardman | 18 | 638 | 110 | 130 | | Orc A | 17 | 588 | 84 | 100 | | Orc B | 18 | 616 | 88 | 105 | | Orc C | 22 | 728 | 104 | 120 | | Pork Cannon | 19 | 414 | 23 | --- | | Pork Cannon Mk. II | 19 | 414 | 23 | --- | | Skeleton Fencer A | 17 | 495 | 63 | 75 | | Skeleton Fencer B | 18 | 519 | 66 | 75 | | Skeleton Fencer C | 22 | 613 | 78 | 80 | '--------------------------------------------' [Back Railing] Not so much a room as the railing on the back of the train. Better get going. [Dining Car] - Green Chest: GUNPOWDER - Invisible Chest: Magic Drop - Invisible Chest: Cure Drop Thankfully the game doesn't leave you completely without supplies. There's a Traveling Merchant in here with a well-stocked inventory. You can also press A at a table to refill your Life. It even revives dead characters, so this is an excellent place to visit if you need some healing between dungeons. Don't miss the invisible chests in the corner behind the merchant and inside the bend in the counter. [Passenger Car A] ! Trap: Defeat all the monsters! ~ Orc A x4 ~ Petro Ghoul x4 Clear the room and move on. [Passenger Car B] ! Trap: Defeat all the monsters! ! Sun Shards ~ Ghoul A x7 ~ Petro Ghoul x5 Clear the room and move on. [Passenger Car C] ! Trap: Defeat all the monsters! ! Sun Shards ~ Skeleton Fencer A x6 New enemy here: Skeleton Fencers. These things are very fast, so if you're trying to guard their attacks, do it as soon as or even before you see them draw back or you'll get sliced. They've got a sword thrust counterattack if you don't finish them off in one combo, so watch out for that too. The easiest strategy is to take them out from a distance with Aaron. [Boxcar] ! Sun Shards - Box x2 - Crate x2 The door north is locked, but you can come back after clearing the stage and it will be open. For now, ride the lift outside. [Passenger Car D] - Green Chest: · SOLVENT · Sound Data SOUND EFFECTS (Hard Mode, first time) - Invisible Chest: IRON (behind first row of seats, left side) - Invisible Chest: IRON (behind third row of seats, left side) - Invisible Chest: IRON (behind fifth row of seats, left side) - Invisible Chest: STEEL (behind first row of seats, right side) - Invisible Chest: STEEL (behind third row of seats, right side) - Invisible Chest: STEEL (behind fifth row of seats, right side) ~ !Ghoul B x4 ~ Orc C x3 [Boxcar Roof] ! Hint Panel: Gusty Areas Read up about wind, then continue on to the next car. [Passenger Car D Roof] ~ Pork Cannon x4 ~ Skeleton Fencer B x4 [Passenger Car E Roof] ! Sun Shards ~ Pork Cannon Mk. II x4 ~ Skeleton Fencer B x4 [Passenger Car F Roof] ! Sun Shards ~ Arsenal x2 ~ Orc B x2 [Prep Room Roof] Take the lift back down into the train. [Prep Room] ! Sun Crystal ! Solar Station ! Flame block blocking the door to Passenger Car F - Invisible Chest: Speed Fruit (top corner) - Box x4 Don't miss the invisible chest in the top corner, behind the boxes. You can't access any of the other cars in this section of the train until you beat the level, so for now ride the second lift to the top. [Passenger Car F] - Green Chest: · Ninja Suit (first time) · Speed Fruit - Invisible Chest: SOLVENT (top corner) - Invisible Chest: SOLVENT (left corner) - Invisible Chest: THROTTLE (bottom corner) - Invisible Chest: THROTTLE (right corner) ~ Ghoul B x4 ~ Skeleton Fencer C x4 [Passenger Car E] - Green Chest: · Warrior's Ethic (first time) · Stealth Fruit - Invisible Chest: LEATHER (behind first row of seats, left side) - Invisible Chest: LENS (behind second row of seats, right side) - Invisible Chest: LEATHER (behind fourth row of seats, left side) - Invisible Chest: LENS (behind fourth row of seats, right side) - Chest: random Ryuusei item (after completing crossover quest in JP version) ~ Ghoul B x4 ~ Orc C x4 [Locomotive] - Green Chest: · Solar Gun Bomber (first time) · Old Solar Gun - Chest: Healing Potion - Invisible Chest: Magic Potion (front and center, past the two consoles) ~ Lizardman x2 [Prep Room Roof] Continue on to the boss room. [Boss Room] ~ Stoker Time to face... a giant enemy crab? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *--------------* | Baron Stoker | *--------------* Element: Frost Level: 19 / 40 / 76 EXP: 1170 / ???? / 2725 His pattern is actually pretty easy. He's weak to Flame, but most of the time his claws are covering his vulnerable body. When he lifts one claw to attack, it's your job to attack the other one with the opposite element (hit the Dark claw with Toasty or the Light claw with Nero) and he will raise it as well. Once both claws are out of the way you can attack his weak point for massive damage. If you've been upgrading the Ninja it works very well here. His attacks consist mostly of slow-moving Sol and Dark flamethrowers (depending on which claw is raised). If you get too far away he will fire missiles, which you can dodge by weaving back and forth or standing in the corner next to him. After losing 50% of his lifebar he'll start using a Frost beam attack. They will freeze you if you get hit, but you can guard them. Afterwards he will charge at you. It's a certain Guard Break if you block, but at least you won't take any damage. Run back to the entrance of the area to completely avoid it, or run to one of the sides. As long as you aren't touching his claws you'll be pushed back without getting hurt. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Time to purify Stoker. This round will be a test of your ability to quickly react to different enemy patterns. Use Nero on single enemies, Ursula on close groups or blue/purple enemies, and Alexander on lines. Use Tove as a shield if you're overwhelmed and about to be hit by the fast-moving missiles. Ursula still works very well on the Bomber mid-boss. Just move slightly after it starts firing to avoid getting hit. Ursula works well on the puncher too, but stay out of the middle since it has a new diving attack. If you see it fly straight offscreen in a particular direction, it will come flying back across the screen in the opposite direction immediately afterwards. Armored Schrödinger: Use the same strategy against the rapid lasers. If she reels back for a kick, move to the top of the screen. If the wings fly off and attach to the front and she begins charging for a powerful laser attack, hit each one with an Ursula to knock it off and render her vulnerable again. And with that, you now have the last terrennial and climate! On top of that, you get the Dragoon gun from Ernest. =============================================================================== CHAPTER 5: RULER OF THE PLANET [CH05] =============================================================================== Time to backtrack once again for the items you couldn't get earlier. -// NEW WEAPONS AVAILABLE \\- - Dark Scythe Hel (see Istrakan section) - Solar Gun Bomber (Engine Car in Armed Train Irving) -// NEW ITEMS AVAILABLE \\- [Acuna General Store] - Garmr Headgear ... 2000 Soll - Winter's Tale .... 2500 Soll ---------------------------- - GUNPOWDER ........ 1600 Soll [Old Culiacan General Store] - Muspell Legs ..... 2000 Soll - Nidhoggr Legs .... 2000 Soll [Dungeons] - Broken Dark Gun (Altar of Frost in Istrakan: Sealed Area) - Cool Bandanna (West Room in Istrakan: Sealed Area) - Nidhoggr Arms (Back Room in Santa Cecilia Station) - Ninja Suit (Passenger Car F in Armed Train Irving) - Sound Data DEMO 1 (Acid Pool in Hunting Mansion: Interior on Hard or Nightmare Mode) - Warrior's Ethic (Passenger Car E in Armed Train Irving) - Warrior's Ethic (Remote Corridor in Old Culiacan: Sewers on Hard or Nightmare Mode) - Warrior's Ethic (Center Room in Istrakan: Sealed Area on Nightmare Mode) -// NEW QUESTS AVAILABLE \\- You can't accept any quests from guild members once Chapter 6 starts, so get them all out of the way now. - Get the Mushrooms (Acuna: Old-Fashioned Shopkeeper) - Monster Hunt (Old Culiacan: Quiet Pubmaster) - Ghost Hunt (Guild Hideout: Soothing Guildswoman) - Solo Hunt 1 (Guild Hideout: Hot-Headed Guildsman) - Solo Hunt 2 (Guild Hideout: Hot-Headed Guildsman) ------------------------------[ Gate of Binding ]------------------------------ Now that you have all four great terrennials you can get through the gate. -------------------------------[ New Culiacan ]-------------------------------- Man, this music rocks. This is kind of a weird dungeon since there are people standing around. Talk to them for more info about the city. -=[Map]=- (coming soon) -=[Treasure]=- · Dark Card (Spike Path) · Fire Starter (The Fountain on Hard or Nightmare Mode) · Garmr Arms (Acid Pool) · Snake Eyes (Spike Path) · Sound Data TOWN (Quest: Monster Hunt) -=[Enemies]=- Normal: .--------------------------------------------. | NAME | LV | LIFE | EXP | SOL | |--------------------|----|------|-----|-----| | Aero Dog | 24 | 599 | 140 | 165 | | Aero Vorn | 24 | 464 | 84 | 130 | | Cannon A | 23 | 486 | 27 | --- | | Cannon B | 25 | 522 | 29 | --- | | Green Slime A | 22 | 197 | 20 | 30 | | Green Slime B | 24 | 212 | 22 | 30 | | Hot Dog A | 22 | 556 | 130 | 155 | | Hot Dog B | 24 | 599 | 140 | 165 | | Hot Vorn | 24 | 464 | 84 | 130 | | Ice Dog A | 22 | 556 | 130 | 155 | | Ice Dog B | 24 | 599 | 140 | 165 | | Ice Vorn | 24 | 464 | 84 | 130 | | Mine B | 25 | 522 | 29 | --- | | Orc | 24 | 784 | 112 | 130 | | Petro Dog | 24 | 599 | 140 | 165 | | Petro Vorn | 24 | 464 | 84 | 130 | | Pig A | 22 | 104 | 15 | 30 | | Pig B | 24 | 112 | 16 | 30 | | Pork | 24 | 364 | 22 | 40 | | Pork Cannon | 23 | 486 | 27 | --- | | Pork Cannon Mk. II | 23 | 486 | 27 | --- | | Purple Slime A | 22 | 197 | 20 | 30 | | Purple Slime B | 24 | 212 | 22 | 30 | | Skeleton Archer A | 22 | 561 | 62 | 80 | | Skeleton Archer B | 24 | 604 | 67 | 100 | | Skeleton Fencer A | 22 | 613 | 78 | 80 | | Skeleton Fencer B | 24 | 660 | 84 | 100 | | Stone Golem A | 22 | 499 | 130 | 165 | | Stone Golem B | 24 | 537 | 130 | 165 | | Urchin | -- | ---- | --- | --- | | Vampire Bat | 22 | 135 | 31 | 60 | | Vorn A | 22 | 431 | 78 | 120 | | Vorn B | 24 | 464 | 84 | 130 | | Yellow Slime | 22 | 197 | 20 | 30 | '--------------------------------------------' [Entrance] ! Citizen: Smirking Man - Crate x2 ~ Green Slime A x2 ~ Hot Dog A x2 ~ Purple Slime A x1 ~ Skeleton Archer A x4 Hot Dog = pain. Try to sneak up on it with a Frost attack to avoid the Flame breath. Stop by the room to the right if the temperature is below freezing, otherwise head up. [Acid Pool] ! Toxic Sludge: freezes over at temperatures below 32ºF (0ºC) - Green Chest: · Garmr Arms (first time) · Miracle Ice Pop - Chest: Healing Potion [Concourse] ! Sun Shards - Crate x2 - Jar x2 ~ !Yellow Slime x4 ~ Vampire Bat x3 ~ !Vorn A x4 Lots of choices here. If it's windy, head left. Head down using the other exit to meet an important character. Head right once you're done exploring. We'll end up in the room up from this one shortly, so no need to visit it yet. [Entrance] (side area) ! Citizen: Hollow-Eyed Man - Chest: Earth Fruit Remember this guy; you'll need to find him again soon for a story mission. [Glider Room] ! Glider: lets you cross a gap at wind speeds above 13.4 mph (6 m/s) - Barrel x2 ~ !Vorn A x8 If it's windy use the glider and grab the chest. You can also hit a switch in the next area to lower some spikes. Otherwise, this isn't a bad room to use for leveling. [Long Corridor] (left side) - Green Chest: CRYSTAL ~ Hot Dog A x2 Hit the switch here to lower the spikes in the middle of this room. [Spike Room] ! Weight Switch ! Hint Panel: Weight Switches - Green Chest: · Snake Eyes (first time) · Dark Card - Orb x1 ~ Skeleton Fencer A x4 ~ Stone Golem x1 Stand on the pressure switch and whistle, then wait for the Stone Golem to start rolling. Run around the opposite side of the wall from it so that it doesn't see you, then run across the spikes to the chest. The switch will lower the spikes permanently. [Block Room] ! Sun Shards ! Flame blocks ! Cloud blocks ! Earth blocks ! Frost blocks - Barrel x3 ~ Mine x4 ~ Pig A x16 ! Solar Roots: grow across a gap at 75% humidity and above - Orb x1 ~ Vorn A x1 In high humidity the roots will create a shortcut to Long Corridor. Head right for a junk part, then north to progress. [Cannon Room] - Green Chest: CONVERTOR - Invisible Chest: MYTHRIL - Invisible Chest: ADAMANT ~ Cannon A x2 ~ Pork Cannon x2 ~ Pork Cannon Mk. II x2 You'd best use Bomber here to hit the Pork Cannon Mk. IIs from the side. Don't miss the invisible chests behind the Pork Cannon Mk. IIs. [Rest Area] ! Citizen: Level-Headed Woman ! Solar Station The woman here will give you a quest to bring an item to the man in small area set off from the main section of Entrance. You'll have to do it in order to get past the gatekeeper ahead, so go take care of that. There's also a space for a lift to the Fountain here, but you'll be activating it from the other side. It's a nice shortcut on a revisit, though. [Long Corridor] ! Citizen: Dangerous Woman - Chest: Magic Potion - Invisible Chest: Earth Fruit (far left wall) - Jar x2 ~ Cannon A x2 ~ Green Slime A x4 ~ Ice Dog A x2 ~ !Vorn A x9 You may want to change the climate to Arid Desert before continuing in order to unlock a shortcut later on. If you lowered the spikes from the Glider Room, head down the middle for easy access. Otherwise, have your shield ready to parry the Cannon attacks as you move up one of the outer rows. [Lower Gate] ! Citizen: Fearless/Daring Gatekeeper If you haven't completed the Level-Headed Woman's mission he won't have anything to do with you. Otherwise he'll let you through if you can manage to retrieve a spare bottlecap from the warehouse without getting spotted. [Warehouse] ! Mission: Get the spare bottlecap without being discovered! ~ Stone Golem x3 You cannot get caught here or it's instant Game Over. Use a Stealth Fruit if you don't want to bother. When you get near the top left corner, whistle to pull the guard away and move around the opposite side of the wall. Grab the chest and the mission ends immediately. [Rooftops West] Story event. Keep going. [Rooftops East] ! Elemental Switch: Earth/Cloud - Chest: Magic Potion - Orb x3 ~ Cannon B x2 ~ Skeleton Fencer B x1 This area can be a bit tricky. If you want to be as safe as possible, take out the cannons by deflecting their shots back to them. You could also use Witch, but don't forget to guard if they fire as you move in front of them. If you just want to get through as fast as possible, guard as you move past the cannons then quickly turn around and fire a Cloud shot at the switch before turning to guard again. Once you hit the switch the platform will make a second trip (to the exit) after its first one (to the treasure). [The Fountain] - Chest: Healing Potion ~ Hot Dog B x1 ~ Ice Dog B x1 ~ Urchin x2 If the temperature is high enough you'll have access to the lower half of the room. Head right to continue. ! Flooded Path: dries up at temperatures above 86ºF (30ºC) ! Sun Shards ! Elemental Switch: Earth/Cloud (lowers spikes in this room) ! Elemental Switch: Flame/Frost (activates shortcut to Rest Area) - Green Chest: · Dried Meat · Fire Starter (Hard Mode, first time) ~ Green Slime B x3 ~ Purple Slime B x3 [Upper Gate] ! Weight Switch ! Hint Panel: Weight Switches - Crate x2 ~ Stone Golem B x2 You know the drill. Stand on the weight switch and whistle, then wait by the door for the Stone Golem to step on it. [Storage Area] - Chest: Solar Fruit - Invisible Chest: Ruby - Chest: random Ryuusei item (after completing crossover quest in JP version) - Barrel x4 - Orb x6 Treasure room! Don't miss the invisible chest next to the visible one. [Outer Plaza] ! Sun Shards ! Citizen: Smitten Woman - Orb x4 ~ Mine B x2 [Palace Road] ~ Mine B x2 ~ Pig B x8 ~ Skeleton Archer B x4 ~ Skeleton Fencer B x2 ~ Stone Golem B x3 [Blockade] ! Trap: Defeat all the monsters! ~ Aero Dog x1 ~ Petro Dog x1 ! Trap: Defeat all the monsters! ~ Black Slime x1 ~ Blue Slime x1 ~ Green Slime x1 ~ Purple Slime x1 ~ Red Slime x1 ~ Urchin x2 ~ Yellow Slime x1 ! Trap: Defeat all the monsters! ~ Urchin x2 ~ Aero Vorn x1 ~ Hot Vorn x1 ~ Ice Vorn x1 ~ Petro Vorn x1 ~ Vorn B x4 [Prep Room] ! Sun Crystal ! Solar Station [Boss Room] ~ Orc x8 ~ Pig B x20 ~ Pork x6 It's your first meeting with Polidori. He'll talk some philosophy with you, but he won't get in your way. -// NEW ITEMS AVAILABLE \\- [Acuna General Store] - Speed Fruit ....... 300 Soll - Stealth Fruit ..... 300 Soll ---------------------------- - Muspell Headgear . 2000 Soll - Nidhoggr Headgear 2000 Soll [Old Culiacan General Store] - Cure Bulb ......... 300 Soll - Magic Bulb ........ 300 Soll - Elixir ............ 150 Soll ---------------------------- - Hresvelgr Legs ... 2000 Soll - Bounty Boots ..... 9999 Soll ---------------------------- - CRYSTAL .......... 1600 Soll - CONVERTOR ........ 1600 Soll -// NEW QUESTS AVAILABLE \\- Once again, you need to get these quests before completing the castle. - Monster Hunt (Guild Hideout: Hot-Headed Guildsman) - Ghost Hunt (Guild Hideout: Soothing Guildswoman) ----------------------------[ Dark Castle Auguste ]---------------------------- -=[Map]=- (coming soon) -=[Treasure]=- · Battle Boots (Sand Pit) · Blue Spine (Artur 4F on Hard or Nightmare Mode) · Ice Breaker (Frigid Gate on Hard or Nightmare Mode) · Sound Data SYSTEM (Artur 2F on Hard or Nightmare Mode) · Sound Data VOICE CLIPS (Narcissus 3F on Hard or Nightmare Mode) · Warrior's Ethic (Ice Trial) · Wind Amulet (Narcissus 3F) You're not far from the Duke now. The tower has a lot of floors, though, so it will take plenty of work to get to the top. ----------[ Auguste 1F ]---------- The first floor is divided into four sections, one for each element. Each section is blocked off by the weather obstacle that corresponds to its affinity, so you're forced to fight each section's enemies when they're powered up by their element (unless you use a burst after you get through). [Entrance Hall] ! Skylight x4 Story event. Not much to do here but charge up your energy. [Climate Trial] There are four pedastals here, each corresponding to a particular climate. You don't need to do these in any particular order, and the switches will stay activated if you leave the castle, so feel free to go change the climate after each section. At the end of each segment is an elemental orb which you must activate, and a teleporter which will bring you back to the main passage. I'm going to cover the sections in clockwise order, starting with Flame in the southwest. Set your climate to Arid Desert. If the temperature's below 86ºF or (30ºC), wait until daybreak and use a Burst attack with Ursula. It needs to be hot for you to get through the next room. Bring a couple Clairvoyance Fruit if you want an easier time. ----------[ Auguste 1F: Arid Desert ]---------- [Enemies] Normal: .-----------------------------------. | NAME | LV | LIFE | EXP | SOL | |-----------|----|------|-----|-----| | Burnin' | 28 | 115 | 25 | 35 | | Hot Dog | 28 | 684 | 160 | 170 | | Hot Ghoul | 28 | 396 | 51 | 80 | | Hot Vorn | 28 | 531 | 96 | 150 | | Red Slime | 28 | 243 | 25 | 35 | '-----------------------------------' [Arid Gate] ! Flooded Path: dries up at temperatures above 86ºF (30ºC) ! Weight Switch - Barrel x2 ~ Hot Dog x1 Run over and stand on the weight switch without the Hot Dog seeing you. Whistle (blow into the microphone), then run to the gate. The Hot Dog should hear your whistle and run over to the switch, opening the gate. [Desert Corridor] ~ Hot Ghoul x4 ~ Red Slime x6 Watch out for the trapdoors in this room. You can make it through without any trouble by running straight forward without stopping. Do fall through at least once to grab the treasure below, though. [Sand Pit] - Green Chest: · Battle Boots (first time) · Wild Card - Glass x2 - Jar x2 ~ Hot Vorn x6 ~ Red Slime x6 This room isn't incredibly large for the number of enemies down here, so get out quickly if you're not prepared to fight. [Trapdoor Trial] ! Sun Shards - Chest: Healing Potion - Invisible Chest: Earth Fruit (far right corner near door) - Invisible Chest: Solar Fruit (far right corner near door) ~ Burnin' x4 ~ Hot Dog x4 Trapdoors here too. The elemental orb can actually only be reached by falling through one, so either use a Clairvoyance Fruit to find the one closest to the door, or (starting from the door) travel along the left wall until you fall in. [Lower Chamber] - Chest: Magic Potion ~ Hot Dog x4 ~ Red Slime x7 ! Sun Shards If you fell through the right trapdoor you should be able to reach the orb from your landing spot. Hit it with a Frost attack and teleport out. ----------[ Auguste 1F: Tropical Rainforest ]---------- [Enemies] Normal: .---------------------------. | NAME | LV | LIFE | EXP | |---------|----|------|-----| | Arsenal | 29 | 594 | 33 | | Cannon | 29 | 594 | 33 | | Popbud | 29 | 6 | 33 | '---------------------------' [Tropical Gate] ! Gas Jets ! Hint Panel: Gas Jets ! Solar Roots: grow across a gap at 75% humidity and above It needs to be humid enough for the roots to grow, putting you in reach of both the gate and the switch to open it. Try not to get hit by the poisonous jets (they can be blocked with your shield). If you don't like floating platforms, this section is gonna be torture. [Rainforest Corridor] ! Elemental Switch: Earth/Cloud x3 ~ Popbud x4 Pretty simple at first; take the platforms one at a time and be patient. When you get to the area with the Popbuds, be careful with your aim. You want all the switches to be set to Cloud. If you happen to hit a Popbud by mistake, just face it and keep your shield up to avoid getting knocked off the platform. [Platform Trial] ! Sun Shards - Glass x1 - Crate x2 ~ Arsenal x4 ~ Cannon x5 Let 'er rip with Ninja or Witch if you're feeling lucky. If you happen to get hit you'll just have to start the room over. I find it's easiest to get through by using X to look ahead and take things out before you move into their range. When you reach the center, hit the orb with a Cloud attack and teleport out. ----------[ Auguste 1F: Frigid Arctic ]---------- [Enemies] Normal: .----------------------------------------. | NAME | LV | LIFE | EXP | SOL | |----------------|----|------|-----|-----| | Blue Slime | 28 | 243 | 25 | 35 | | Blue Vorn | 28 | 531 | 96 | 150 | | Chillin' | 28 | 115 | 25 | 35 | | Ice Dog | 28 | 684 | 160 | 170 | | Ice Ghoul | 28 | 396 | 51 | 80 | | Librarian | 29 | 594 | 33 | --- | | Serpent Statue | 29 | 594 | 33 | --- | '----------------------------------------' [Frigid Gate] ! Toxic Sludge: freezes over at temperatures below 32ºF (0ºC) - Green Chest: · Resurrective · Ice Breaker (Hard Mode, first time) ~ Blue Slime x8 ~ Chillin' x4 ~ Librarian x3 ~ Serpent Statue x2 Be careful here; there are enemies that hide in the walls. Make sure you use R-targeting to find them and approach cautiously from the side to lure them out. You'll need it to be freezing in order to reach the switch that opens the gate. [Arctic Corridor] ! Hint Panel: Slippery Floors ! Sun Shards - Snow x4 ~ Ice Dog x4 ~ Ice Vorn x4 ~ Serpent Statue x2 You'll already be familiar with icy floors if you did the Istrakan sidequest. Before you step off onto one, look to the other side to make sure you're not sliding into trouble. [Ice Trial] ! Frost block x5 - Green Chest: · Warrior's Ethic (first time) · Endurance Fruit You need to step on the switch in the middle to open the gate, then make your way through it to the elemental orb. There's a nice map with instructions made by omegadestroyer7, which can be found here: http://i15.photobucket.com/albums/a362/omegadestroyer7/LunarKnightsMap.jpg In case it doesn't show up, I'll give step-by-step directions. From the entrance, move right two squares so that you are at the far right corner of the non-icy area. This is the point from which you will enter the icy floor. Move DR, UR, DR, DL. You should now be next to two blocks. Destroy the first one, then move DL, UL. You should be between two blocks. Destroy the right one to open the area with the switch. Step on it, then head DL, U to return to the non-icy area. Get in position at the far right again. Move DR, DL, R, DL, DR. If you did it right you'll now be in front of the elemental orb. ----------[ Auguste 1F: Humid Continental ]---------- [Enemies] Normal: .----------------------------------------. | NAME | LV | LIFE | EXP | SOL | |----------------|----|------|-----|-----| | Aero Dog | 28 | 684 | 160 | 170 | | Aero Ghoul | 28 | 396 | 51 | 80 | | Aero Vorn | 28 | 531 | 96 | 150 | | Grenade Cannon | 29 | 594 | 33 | --- | | Purple Slime | 28 | 243 | 25 | 35 | | Urchin | -- | ---- | --- | --- | '----------------------------------------' [Humid Gate] - Glass x2 ~ Aero Vorn x4 ! Glider: lets you cross a gap at wind speeds above 13.4 mph (6 m/s) ! Sun Shards If the wind speed is high enough you can cross the gap with the Glider. You also might want to bring a couple of Elixirs, as Confusion can be deadly here. [Continental Corridor] - Chest: Healing Potion ~ Grenade Cannon x3 ~ Urchin x3 It's very windy here, and you'll get pushed in different directions depending on where you're standing. Get used to it now, because it's going to get worse. [Wind Trial] - Crate x2 - Chest: Magic Potion ~ Aero Dog x3 ~ Purple Slime x7 Now there are sections of wall missing. If you get blown off the path it's Game Over and you'll have to start the room over again. I found it easiest to just run through and try to react quickly when the wind changes. At least the area around the elemental orb is safe. Hit it with an Earth attack and teleport out. ----------[ Auguste 1F: Boss ]---------- Now that you've conquered all four climates you can proceed to the next room. [Prep Room] ! Sun Crystal ! Solar Station [Boss Room] ~ Dragon Chimera What's this? Another terrennial? She has a different idea as to what's best for the planet, and humans aren't it. Spend some time reflecting and contemplating human nature if you want, but you'll have to think on your feet, because it's boss time! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *----------------* | Dragon Chimera | *----------------* Element: Flame/Frost Normal: Level 30 2235 Exp Nightmare: Level 99 272w5 Exp It's pretty similar to the other chimeras you've fought, except that it can switch elements between Flame and Frost. In its Flame form it shoots fireballs and in its Frost form it breathes icy breath, but other than that the forms are basically identical. It pounces, and its tail spits poison or bites. The poison can be deflected back but the fireballs can't. After a few attacks it will sit down and spit a series of projectiles (meteors or ice crystals) straight up. They'll fall down on your current position, so keep moving. After using this attack it switches elements. As with the other chimeras, combos will stun it. After losing 50% of its health it will be able to pounce twice in a row. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - [Grand Staircase] ! Skylight x2 Recover your energy here and go back a couple of rooms to heal if needed. Once you're ready, proceed up the staircase. ----------[ Auguste 2F ]---------- [Enemies] Normal: .----------------------------------------. | NAME | LV | LIFE | EXP | SOL | |----------------|----|------|-----|-----| | Librarian | 30 | 630 | 35 | --- | | Orc | 30 | 952 | 136 | 160 | | Pillar | -- | ---- | --- | --- | | Pork | 30 | 442 | 28 | 55 | | Serpent Statue | 31 | 630 | 35 | --- | | Skeleton | 30 | 463 | 62 | 80 | | Spotter | 36 | 1280 | 40 | 40 | | Urchin | -- | ---- | --- | --- | | Vampire Bat | 30 | 177 | 41 | 80 | | Wraith | 30 | 544 | 28 | 65 | '----------------------------------------' Hard: .----------------------------------------. | NAME | LV | LIFE | EXP | SOL | |----------------|----|------|-----|-----| | Librarian | ?? | ???? | ??? | --- | | Orc | ?? | ???? | ??? | ??? | | Pillar | -- | ---- | --- | --- | | Pork | ?? | ???? | ??? | ??? | | Serpent Statue | ?? | ???? | ??? | ??? | | Skeleton | ?? | ???? | ??? | ??? | | Spotter | ?? | ???? | ??? | ??? | | Urchin | -- | ---- | --- | --- | | Vampire Bat | ?? | ???? | ??? | ??? | | Wraith | ?? | ???? | ??? | ??? | '----------------------------------------' Nightmare: .----------------------------------------. | NAME | LV | LIFE | EXP | SOL | |----------------|----|------|-----|-----| | Librarian | 99 | 1854 | 103 | --- | | Orc | 99 | ???? | ??? | ??? | | Pillar | -- | ---- | --- | --- | | Pork | 99 | ???? | ??? | ??? | | Serpent Statue | 99 | ???? | ??? | ??? | | Skeleton | 99 | ???? | ??? | ??? | | Spotter | 99 | ???? | ??? | ??? | | Urchin | -- | ---- | --- | --- | | Vampire Bat | 99 | 535 | 123 | 220 | | Wraith | 99 | ???? | ??? | ??? | '----------------------------------------' [Element Trial] After going through each of the climates you're probably sick of the elements. Well, too bad, because the second floor consists of three segments that each deal with an opposing pair of elements. There are no climate requirements for these so pick whichever one you like. I'll cover the rooms from left to right. ----------[ Auguste 2F: Flame/Frost ]---------- [Flame/Frost Corridor] ~ Orc x2 ~ Pork x5 Make your way through to the main area f