is a toughy to pinpoint, but we had
to start somewhere, so we chose the
very first, first person shooter on
the PC: id software's Wolfenstein 3D.
3D introduced proud PC owners to the
world of 3D gaming. But we're not here
to discuss the origins of todays FPS
games, which really aren't that far
removed from Wolfenstein. We're here
to discuss cheats.
most popular cheat borne from within
the FPS genre is of course, God Mode
- which when typed in via the console
command allows the player to become
invincible. God mode doesn't really
have it's origins in Wolfenstein 3D
though and so things get a little shaky.
Mode first appeared in a game called
Moria, which was a very old PC game
based on The Lord of the Rings Trilogy.
The codes for Moria consisted of a Wizard
Mode and God Mode (both of which you
had to find the correct passwords to
enter while playing the game). God Mode
allowed you to be incredibly powerful
so you could go on to defeat the Balrog
at the bottom of the Moria Maze.
have no historical documentation that
suggests Wolfenstein's invincibility
mode was called "God Mode".
The cheat for invincibility isn't "God"
or "Godmode", so it might
not be completely accurate to suggest
this mode was called God Mode in the
early 90's when Wolfenstein 3D was released.
December of 1994, The Rise of the Triad
was released by Apogee using an enhanced
version of the Wolfenstein engine. The
game is credited with having an authentic
God Mode as well as a Dog Mode which
would make the player smaller and less
powerful. However the God Mode in Rise
of the Triad was more literal than figurative.
Players would be changed into a God
within the game, growing to 10 feet
tall and possessing the power to shoot
firebolts out of their hands. It's necessary
to point out that God Mode only allowed
temporary invincibility and if a player
wanted lasting health, they were required
to enter another code.
term God Mode for invincibility became
synonymous with FPS in the mid 90's,
but it wasn't until id Software released
Quake that the term "GOD"
was actually used as a cheat code to
turn on infinite health. We do know
that the term for the ability to become
completely invincible within a FPS was
already recognized in pop culture as
God Mode before Quake arrived, so we
thought we'd just give it up to Wolfenstein
3D who paved the way for every FPS everafter.
would lazy gamers do without God Mode?
We aren't sure, but we do know that
FPS fanatics do love their cheats -
when someone isn't using them to kick
their ass online of course.
Up, Down, Down, Left, Right, Left, Right,
B, A (Start)
that sequence of events brings back
memories, consider yourself a lifer.
A gamer's gamer. Some people call this
the Konami Command or the Contra Code,
but most of us know it as the Konami
Code. If you guessed that Konami had
something to do with it, you're smarter
than I would have guessed.
its mostly associated with the Contra
game on the NES, the code originally
appeared in a 1986 port of Konami's
arcade game Gradius also for the NES.
The code was specifically designed for
NES controller - hence the directional
inputs and button commands. When Contra
was released it was discovered that,
indeed, the Konami code worked - instantly
rewarding players with 30 lives. Since
Contra was a difficult game for many
players, the code became ingrained in
the minds of NES owners who had to enter
it over and over again just to beat
the years, Konami recycled the code
into their games - mostly as a nod or
injoke to the players who know about
the infamous command. Other developers
also began to implement the code into
their games as well. The code can be
found in countless games over the last
two decades and as a cheater, you would
be well advised to test that code first
when hunting for cool extras. You just
Konami Code has become a fixture of
pop gaming culture but remains obviously
unknown outside of the hobby, although
various merchandising efforts such as
hats and t-shirts with the code emblazoned
on various items threatens to open the
secret up to a much wider audience.
Konami Code earns our Top 3 spot as
one of the best cheat codes ever because
it changed the face of cheating. Where
most codes up to that point provided
a little something extra - if at all
- the Konami Code was an absolute necessity.
The repetition of having to input the
code each time you wanted 30 extra lives
in Contra, helped spread the culture
of cheating. Given that the code was
also very easy to remember, it could
easily be passed on without need for
Mario Bros. - NES
Mario, where would we be without you?
I'm guessing I'd probably have a better
job, be far more educated, perhaps even
rich. Thanks for forcing me to waste
my life Mario. I appreciate it.
nevermind me and my selfish aspirations,
where would gamers be without Mario?
That's a question that is simply too
disquieting a thought, especially for
those who are emotionally challenged
and tend to burst into tears when some
dude's girlfriend reveals she's been
sleeping with the mailman's brother's
cousin's uncle's neighbor's son on Jerry
Springer. "How COULD she do that?..Sob
Whine..." Yeah, videogame life
without Mario would be scary, but on
the plus side, we would be playing Pong
30 right about now.
Mario Bros. on the NES not only refined
the sidescrolling videogame, but it
introduced NES gamers to a world of
secrets, hidden within the game itself.
Creator Shigeru Miyamoto was far more
interested in letting the player explore
the game world and discover the hidden
elements and he has never changed his
could forget the first time they discovered
the ability to jump on top of the wall
near the end of Level 1-2, which lead
to warp pipes? Or the hidden vines that
lead to other warp pipes in later stages?
Even though the game was linear, Miyamoto
pushed the limits of gamers imaginations
and each new discovery was like a cool
Christmas present in July.
only known "cheat" code in
Super Mario Bros. was the ability to
start at the beginning of the level
you had reached by holding A, B and
pressing start at the Menu Screen.
course, the warp pipes and vines weren't
the only secrets gamers found. They
also discovered some game "glitches"
that allowed almost infinite lives (the
turtle stair jump exploit located in
World 3-1) as well as the -1 looping
water world (accessed from Level 2-1),
the fireball small Mario and other cool
extras not originally intended by the
again, back in the mid 80's, these cheats
were usually demonstrated by one gamer
to the next as the instructions couldn't
be explained over the phone (and the
Internet wouldn't be accessible for
a few more years). Every so often, word
would hit the streets that another secret
area had been found or another cool
game exploit was discovered and gamers
all over the world would attempt to
secrets hidden with Super Mario Bros.
NES game are without a doubt one of
the most important events in cheat code
culture - it not only generated excitement
for gamers of all ages (I learned most
of the SMB secrets and exploits from
adult gamers!) but it was instrumental
in putting videogames back on the road
to recovery. The fledgling videogame
industry had suffered a crippling crash
due to the over abundance of crappy
games and too many systems vying for
consumer dollars only two years before
the NES launched in North America.
extras within the game have become a
staple of Nintendo products (they don't
believe in push button codes) and gamers
have delighted in the knowledge that
they will be rewarded with exploring
every inch of their favorite titles.
Developers over the years have adopted
many of these same game enhancements
and were clearly influenced by Shigeru
Miyamoto's imagination which only attempted
to outdo itself with Super Mario Bros.
2 and perhaps the finest side-scrolling
game ever, Super Mario Bros. 3, and
subsequent sequels ever after.
love secrets and that's never going
to change. But would we even have secrets
today if one man didn't take a stand
against the videogame industry?
Here For The Number #1 Best Cheat Ever