|Release: December 07, 2010|
|Screen Resolution: N/A|
First aid is simply a must, and unfortunately, I'd almost completely neglected it up until this point. In PvP maps, you will face lots of highly practiced players -- folks who can drain your health in seconds. If leveled up and used correctly, first aid buys you just enough time that you can get off another spell or two, which can turn the tables, or at least wear the enemy down so someone else on your side can finish him off. It also lets you conserve your mana for damage-dealing spells.
Also, it helps to work up a routine that works well against various types of enemies. Different attacks deal different amounts of damage per second, and spells take time to recharge after each casting, so it's important to figure out the best order. One general tip is that you should open with spells that deal damage over time, so that the hit points accumulate over the course of the fight.
Finally, it really helps to get to know the maps and the objectives. Especially in the multiple-flag battles, you'll often see three or four objective arrows on your map at the same time. Knowing the land will help you figure out which is closest and how to get there.
I'd rather play a game mode that's exciting and challenging than one that's slow-paced and excruciating, but as I mentioned earlier, this is all still overwhelming to me. I was not expecting the pace to be as fast as it is, and it can be frustrating when you have little time to react to a powerful opponent's attack.
In addition, PvP has one of the same problems that online FPSs do: Every time one person scores a kill, another person dies, so the overall kills-to-deaths ratio is 1:1. When you first start out, your ratio is bound to be lower, and it's not much fun to die more often than you get to kill someone. (Sometimes a whole lot more.) This is basic math, and there's nothing the developers could do about it. Fortunately, the respawning is forgiving (you wait only a few seconds before you're back in the action). Nonetheless, I always find myself pining for single-player gameplay, in which you can waste tens or even hundreds of enemies for each time you die yourself.
Overall, PvP offers players a chance to test their skills against real, unpredictable live opponents, with no computer AI in sight. It can be a lot to take in at once, especially for newcomers, but it's not hard to see why it became a core part of the WoW experience.
CCC Freelance Writer