They've also included a specialized system for rendering underwater scenes in real time. And if that weren't impressive enough, they've added an underwater current system that will force players to fight with upwells and downwells as they navigate whatever underwater death trap that developers can come up with.
CryTek has also been bragging about their new engine's reflection mapping technology. And I must say, it's rather impressive. As Kirthy shuffled a handful of objects around the scene, their reflections would become clearly visible on any reflective surface in the area.
I was also given the chance to check out CryENGINE 3's new lighting system in real time. Crytek's system allows a nearly unlimited number of lights to affect the way an object casts a shadow while taking into account things like distance, light color, and intensity. As Iyer adjusted lighting types and distance, shadows would grow more intense or diffuse. Their color would also shift slightly as he played with the color controls. The most impressive part was the subtlety of it all. Crytek isn't trying to shove their technology in your face; they're genuinely trying to create a system that emulates reality as closely as possible.
Even with the powerful nature of the engine, Crytek has managed to find a way to speed up rendering by creating a streaming system that clusters data into bite-sized packets based on the gamer's hardware preferences. This ensures that players with less extravagant video cards don't have their hardware frustrated by massive amounts of graphical data.
Now, I'm sure by now most supernerds are probably wondering about the comparison between the CryENGINE 3, Frostbite 2, and Unreal Engine 3 Unfortunately, that's not an easy comparison to make. All of them have their strengths and weaknesses, and they're all in very different stages of development. Plus, they're meant for different types of developers.
However, if you're just looking for sheer numbers: There are currently about twenty games in development that utilize the CryENGINE 3, while Frostbite 2 has less than five. Unreal Engine 3 has about a billion, but it's been out since 2007 so it probably shouldn't count.
Either way, a significant number of developers have already latched onto the CryENGINE 3, which says a lot, not only about the future of Crytek, but the future of gaming itself.
Date: July 19, 2012
*The views expressed within this article are solely the opinion of the author and do not express the views held by Cheat Code Central. This week's is also purely a work of fiction*