CCC: How many characters will we see this time around? Are there any secret characters?
Clay: There are over 120 playable characters in this particular title, which is by far the largest selection of characters to choose from in any other game in the Fighting genre to date. We have included characters never seen before in a DBZ title, some coming from the mangas and some from the television show.
CCC: Can you go into details about the story mode?
Clay: The story mode in Budokai Tenkaichi 2 has been really improved over the first Budokai Tenkaichi. The story mode in the original was more of a slide show while the story mode in this game includes about 60 hours of gameplay and is much more RPG like. There are objectives and world maps you fly around as you work through the entire Dragon Ball mythology: Dragon Ball, Dragon Ball Z and Dragon Ball GT.
CCC: Can you give an approximate figure of how the storyline is split percentage-wise between Dragon Ball, Dragon Ball Z, and Dragon Ball GT?
Clay: The game is pretty representative of how much each part of the trilogy took up in the anime.
CCC: Are there “What If” missions and scenarios like in Budokai Tenkaichi?
Clay: There will be some but I will leave that as a surprise for fans to discover.
CCC: Is there an option to retain the original Japanese voice acting and music?
Clay: Yes! We retained this feature for hardcore fans.
CCC: When can we expect the Wii version? Is it a launch title, a launch window title, or will it be slightly later than launch window?
Clay: LAUNCH DAY! November 19, 2006.
CCC: Aside from the obvious controls, are there any differences between the Wii version and the PS2 version, such as additional characters, stages, or enhanced graphics?
Clay: At this time the games are the same other than how you play them. Given the unique Wii system, this will make for a huge difference in gameplay. See what happens when you try and do a kamehameha with your PS2 controller!
CCC: Are there any distinct advantages to the Wii controller over the PS2 or Gamecube controllers in either the development or gameplay?
Clay: Either controller will get the job done, but it's up to the player how they want to utilize the controls.
CCC: How does the Wii remote distinguish between similar moves? (E.g. Goku’s one handed Kamehameha versus the full Kamehameha or the simple Ki blast)
Clay: At this time, the game will not make those kind of distinctions. There are some supermoves that are programmed to work with the game and some that are not. As we work on our next Wii title we will work towards including more and more supermoves so that you can really play as your favorite character.