CCC: Are you looking to get all of them out on Xbox 360, this generation?
DD: That's the goal. If our friends at Microsoft decide to release a new console too soon, it could make it challenging, but I don't think that will happen.
CCC: I'd hope not. I think the slowing of console generations is a good thing. I'm also a big proponent of a third party console, which I know you've championed as well. I suppose Microsoft isn't too happy about that.
DD: Whatever's best for the industry is what I try to pitch. I'm not really trying to take sides on any of these issues.

CCC: But I think what's good for developers is going to be good for gamers.
Good for everyone, really. All the suggestions that I make, all the challenges I put out there; they're just because the industry is maturing really rapidly and we're seeing a lot of change.CCC: You see a lot of multiplatform development, and it seems like the direction things are moving in. Microsoft has been pretty friendly to the idea of PC ports. Is there any chance we'll see Too Human on computers?
DD: There are no plans, and I don't think it'll happen. The control scheme itself is completely designed around the Xbox controller. I haven't thought about it all. It's possible, but there's nothing planned.

CCC: Alright, Dennis, I want to thank you for taking the time to speak with us. The game is shaping up, and we look forward to checking it out when it releases.
By
Travis Fahs
CCC
Game Journalist