CCC: And how do you feel about the results?
JDL: I'm really happy with how it turned out. I really think it wasn't until, well, several months ago now, but as the game was coming together we were always playing it in isolation. Like "Oh, we finished the Vegas track let's check it out. Oh, we finished Chicago; we finished this…" but we weren't able to actually experience The Run as that coast-to-coast journey from San Francisco all the way across to New York. And when that finally came together and we were actually able to feel that journey and how varied the terrain was and how varied the experience was, we were really happy and satisfied that we sort of nailed it… The Run always had to be about that entire journey, not about visiting four cities and going across the country. It had to be about the spaces in between the cities, and going from the rolling hills, into the snow-capped mountains, into the deserts and so on. So, for us, we were really happy with the end results.
CCC: What's your favorite ride?
JDL: My favorite car?
JDL: I get asked that a lot. It's like asking who's your favorite kid.[Laughter]
It's a really tricky one. You know, there's a few different cars I like for a few different reasons. I love driving the Aventador, the Lamborghini Aventador, it's just an incredible machine. I'm a huge fan of the Porsche 918 RSR, which is the race Porsche that you race later in the game. It's unbelievable.
JDL: But some of the earlier cars are actually a lot of fun too. I'm a little bit nostalgic for some cars from the 70s, so one of the first cars that you start with is the Nissan 240Z Fairlady, and I'm actually a really big fan of that one. And the fact that it's a Need for Speed Edition means that it's got some performance on it as well, which is great. You know, I don't think I could ever pick just one, but I'd say a little bit from the 70s, a little bit from the 2012 editions. I like 'em all.
CCC: I saw a little bit of customization. Need for Speed has been known for that in the past. Is there a bunch of customization here in this game, or is it kind of limited?
JDL: What we did with The Run is that we wanted to have customization so people have the ability to be a little bit expressive with their cars. But at the same time, it is about a cross country race and it's about getting to San Francisco to New York as quickly as possible, so Jack doesn't have a lot of time to, you know, tint his windows and put on big spoilers. That said, we do have a lot of visual customization in the game… Each car has a series of body kits that can be applied, and when you apply the body kits, you can then have different liveries and different paint jobs that go along with those body kits. So when you actually add it all up, we actually have over 1,800 variants of cars in the game. Whether you want to call it customization or not, there's definitely a lot of variety.
CCC: Let's switch gears really quick. We know you worked, Black Box actually, worked on the Skate franchise earlier. Is there any chance we could see anything new there?
JDL: I'm afraid as the former Executive Producer of the Skate franchise, I cannot make any comments about the future of the franchise at this point. I'm glad you liked it though.
CCC: There were several shark-jumping metaphors in the last one so…
JDL: Yeah, exactly.
CCC: Well, that was it. Thank you very much, Jason. I appreciate it.
JDL: Thank you.
By Patriel Manning
CCC Contributing Writer
*The views expressed within this article are solely the opinion of the author and do not express the views held by Cheat Code Central.*